<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>irrational &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/irrational/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 28 Apr 2013 09:51:58 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>BioShock Infinite doesn&#8217;t have multiplayer because Irrational &#8220;didn&#8217;t have the resources&#8221;</title>
		<link>https://gamingbolt.com/bioshock-infinite-doesnt-have-multiplayer-because-irrational-didnt-have-the-resources</link>
					<comments>https://gamingbolt.com/bioshock-infinite-doesnt-have-multiplayer-because-irrational-didnt-have-the-resources#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 15 Dec 2012 20:10:03 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[irrational]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=127764</guid>

					<description><![CDATA[Doesn't matter all that much though, right?]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Irrational Studios&#8217; boss Ken Live, the &#8220;big daddy&#8221; of Bioshock says that the team tried working on the multiplayer aspect of BioShock Infinite, but ultimately decided not to do it because they &#8220;didn&#8217;t have the resources and time&#8221; to complete what Levine says was an &#8220;experiment.&#8221;</p>
<p style="text-align: justify;">&#8220;We look at this way,&#8221; Levine told IGN. &#8220;We play around with a ton of things. &#8220;So much of it is experimental that you really have no idea&#8230; In a game like this, where we start this thing and we’re like &#8216;okay, it’s in a flying city in 1912 and you&#8217;re this guy and there&#8217;s this girl who can change the nature of reality,&#8217; you don’t quite have a lot of guidelines to go with. We probably tried 40 different versions of [Songbird] before we found the right one.&#8221;</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/12/bioshock_infinite_2013_game-1440x900.jpg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-126658" alt="bioshock_infinite_2013_game-1440x900" src="https://gamingbolt.com/wp-content/uploads/2012/12/bioshock_infinite_2013_game-1440x900.jpg" width="505" height="285" /></a></p>
<p style="text-align: justify;">He then went on to talk about the multiplayer component, and how the team experimented with that too.</p>
<p style="text-align: justify;">&#8220;So, like everything, you try certain things, and the multiplayer, we got to a point where we said &#8216;okay, this is the you-know-what or get off the pot moment,&#8217; and we decided to get off the pot because it wasn&#8217;t there yet,&#8221; he said. &#8220;But that makes it sound like I&#8217;m dissing on what the guys did. No. Actually, I think they did some really extraordinary stuff, but we felt we didn&#8217;t have the resources and time to finish the experiment to the level we wanted to. And we weren&#8217;t going to ship something that was not consistent with the overall package.&#8221;</p>
<p style="text-align: justify;">However, he also said that the team hasn&#8217;t closed the door on having a multiplayer component in future BioShock games. &#8220;You never know when we&#8217;ll go back and revisit something,&#8221; Levine said. &#8220;There was some really cool stuff there, but it just wasn&#8217;t ready for what we were doing.&#8221;</p>
<p style="text-align: justify;">Do you guys think not having multiplayer in the game is a big deal? Tell us in your comments below.</p>
<p style="text-align: justify;">[<a href="http://www.gamechup.com/ken-levine-confirms-bioshock-infinite-wont-have-a-multiplayer-mode/" target="_blank">Source</a>]</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/bioshock-infinite-doesnt-have-multiplayer-because-irrational-didnt-have-the-resources/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">127764</post-id>	</item>
		<item>
		<title>BioShock: Infinite should move at least 4.9 million units, says Analyst</title>
		<link>https://gamingbolt.com/bioshock-infinite-should-move-at-least-4-9-million-units-says-analyst</link>
					<comments>https://gamingbolt.com/bioshock-infinite-should-move-at-least-4-9-million-units-says-analyst#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 13 Aug 2011 17:42:26 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[analyst]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[infinite]]></category>
		<category><![CDATA[irrational]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sales prediction]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39923</guid>

					<description><![CDATA[Janco Partners analyst Mike Hickey says Irrational Games&#8217; upcoming first person shooter, BioShock: Infinite has the potential to move a lot of copies, and that it certainly can and should sell around 5 million units, amassing 2K games a $221 million in sales. He reckons the game will outsell BioShock 2, the 3 million seller of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/08/Bioshock-infinite-tactics.jpg"><img decoding="async" class="aligncenter size-full wp-image-39050" title="Bioshock infinite tactics" src="https://gamingbolt.com/wp-content/uploads/2011/08/Bioshock-infinite-tactics.jpg" alt="" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/Bioshock-infinite-tactics.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/08/Bioshock-infinite-tactics-300x176.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">Janco Partners analyst Mike Hickey says Irrational Games&#8217; upcoming first person shooter, BioShock: Infinite has the potential to move a lot of copies, and that it certainly can and should sell around 5 million units, amassing 2K games a $221 million in sales.</p>
<p style="text-align: justify;">He reckons the game will outsell BioShock 2, the 3 million seller of last year.</p>
<p style="text-align: justify;">We certainly think the game does seem to have the potential to sell that much, if not more. Here&#8217;s <a title="Bioshock Infinite: 10 Facts That Everyone Should Know" href="https://gamingbolt.com/bioshock-infinite-10-facts-that-everyone-should-know" target="_blank">10 reasons why we think you should get excited about it</a>.</p>
<p style="text-align: justify;">[<a href="http://www.gamespot.com/news/6328659/bioshock-infinite-could-ship-49-million-units-analyst">Gamespot</a>]</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/bioshock-infinite-should-move-at-least-4-9-million-units-says-analyst/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">39923</post-id>	</item>
	</channel>
</rss>
