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		<title>Evil Inside Review &#8211; Shockingly Unoriginal</title>
		<link>https://gamingbolt.com/evil-inside-review-shockingly-unoriginal</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 29 Mar 2021 09:24:13 +0000</pubDate>
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		<category><![CDATA[Evil Inside]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=474413</guid>

					<description><![CDATA[Evil Inside doesn't have a lot of ideas of its own, and it isn't even very good at ripping off games that are far better. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he criticism that a game is too similar to something that came out before it can often fall flat. In games, like in any entertainment medium, it&#8217;s impossible to do something that is wholly, entirely original. Everything&#8217;s been done before, and so what audiences expect isn&#8217;t something that&#8217;s completely new, but something that builds on things that have been done before, implements existing ideas in new ways, and puts its own unique twist on them. Unfortunately, JanduSoft&#8217;s first person psychological horror game <em>Evil Inside&nbsp;</em>is one of those examples that can and&nbsp;<em>should&nbsp;</em>be criticized for lifting things straight out of better games. To put it bluntly, this is a poorly made replica of&nbsp;<em>P.T.&nbsp;</em>that borrows from Hideo Kojima&#8217;s seminal horror demo liberally, but fails to do anything nearly as well as it needed to.</p>
<p><iframe title="Evil Inside PS5 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/Cln116KQLIk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The similarities between the two are so blatant and so numerous that&nbsp;<em>Evil Inside</em> can feel like not just something that&#8217;s hugely influenced by&nbsp;<em>P.T.,&nbsp;</em>but something that&#8217;s straight up ripping it off. From its narrative premise to the imagery it uses to try and scare players, from its looping claustrophobic hallway setting to even the design of the hallway,&nbsp;<em>Evil Inside&nbsp;</em>suffers from a crippling lack of originality. Hell, even its name is basically just another way of saying&nbsp;<em>&#8220;Resident Evil&#8221;&nbsp;</em>or &#8220;<em>The Evil Within</em>&#8220;.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-474422" src="https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image.jpg" alt="evil inside" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The similarities between the two are so blatant and so numerous that&nbsp;<em>Evil Inside</em> can feel like not just something that&#8217;s hugely influenced by&nbsp;<em>P.T.,&nbsp;</em>but something that&#8217;s straight up ripping it off."</p>
<p>Being a carbon copy of&nbsp;<em>P.T.&nbsp;</em>would have been acceptable if&nbsp;<em>Evil Inside&nbsp;</em>was good at its job –&nbsp;<em>P.T.&nbsp;</em>is an excellent horror experience, after all – but this is a poorly made game that fails at most of what it tries to do. You play as Mark, a man whose mother was supposedly murdered by his father and thrown into a well. He&#8217;s now trying to contact his dead mother through an Ouija board, which, in terms of the game&#8217;s structure, materializes as you walking through his house across a bunch of different loops, each ending with finding another piece of the Ouija board, and each beginning at the beginning of the same corridor.</p>
<p>The design o the house will be familiar to anyone who&#8217;s played&nbsp;<em>P.T.,&nbsp;</em>from the L-shaped main hallway to the balcony on the upper floor that looks down on the house&#8217;s entrance. There are rooms and a basement connected to hallway, and at times you head to the upper floor as well, but the house is, by design, limited in size and scope. There are a couple of puzzles here and there, but they range from simplistic and completely forgettable to frustratingly opaque. Meanwhile, each loop of the house veers harder and harder into the supposedly scarier bits of the game as the story escalates and things are revealed to you, but unfortunately, <em>Evil Inside&nbsp;</em>even fails at scaring you all that affectively.</p>
<p>That&#8217;s because even though&nbsp;<em>Evil Inside&nbsp;</em>claims to be a psychological horror game, there isn&#8217;t much psychological horror going on here. It really just uses the cheapest and easiest ways it can found to get a mild yelp out of you (and that would be the best case scenario).&nbsp;<em>Evil Inside</em>&nbsp;regularly hits you with sudden loud screams, or flashing ghostly apparitions splashed right across the screen, all of which is accompanied by sudden eruptions of loud musical notes that are as subtle as a jackhammer. Their effect is fleeting, and once they&#8217;re done, rather than making you feel uncomfortable and on edge, the game just leaves you groaning and wondering what the next cheap jump scare will be and when it will arrive. It&#8217;s not actual horror.</p>
<p>The story isn&#8217;t anything to write home about either. There&#8217;s something to be said about how it reveals bits and pieces of new information to you across its multiple loops, and a storytelling style and structure like that is bound to build up curiosity in anyone- but what it&nbsp;<em>does&nbsp;</em>reveal to you isn&#8217;t all that interesting, or even slightly unpredictable. Just as it does in terms of design,&nbsp;<em>Evil Inside&#8217;s&nbsp;</em>story is lacking in originality, and just as it does in how it chooses to scares you, the story it does tell will likely fail to make any sort of an impact on you. The fact that the little dialogue that the game does have is poorly written and poorly voiced doesn&#8217;t do it any favours.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-2.jpg"><img decoding="async" class="aligncenter wp-image-474420" src="https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-2.jpg" alt="evil inside" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/evil-inside-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Evil Inside </em>regularly hits you with sudden loud screams, or flashing ghostly apparitions splashed right across the screen, all of which is accompanied by sudden eruptions of loud musical notes that are as subtle as a jackhammer. Their effect is fleeting, and once they&#8217;re done, rather than making you feel uncomfortable and on edge, the game just leaves you groaning and wondering what the next cheap jump scare will be and when it will arrive."</p>
<p>The one area where&nbsp;<em>Evil Inside&nbsp;</em>can be given&nbsp;<em>some&nbsp;</em>praise is its visuals. No, it doesn&#8217;t look stunning, and yes, it still has some issues, like a few flat textures and poorly made models, but at least it looks clean. The lighting is decent and used effectively in sequences where you&#8217;re stuck in the complete, suffocating darkness, so at least the game has that going for it, to some extent.</p>
<p>It&#8217;s really hard to recommend&nbsp;<em>Evil Inside</em> to&#8230; well, anyone, really. My recommendation would be to just go play&nbsp;<em>P.T&nbsp;</em>if that&#8217;s the kind of horror experience you&#8217;re looking for, because a) that&#8217;s actually horror, and b) it&#8217;s actually good. But&nbsp;<em>P.T.&nbsp;</em>isn&#8217;t as readily available to everyone as it should be- in which case, I&#8217;d tell you to go play a fan-made version of&nbsp;<em>P.T.&nbsp;</em>in&nbsp;<em>Dreams&nbsp;</em>or something. If that&#8217;s still something you can&#8217;t or don&#8217;t want to do- well, even in that case&nbsp;<em>Evil Inside&nbsp;</em>is a hard sell. This is a game that you can finish in one sitting, in less than an hour, and that combined with the fact that none of what it does is worth a lot of praise means that spending money on the game isn&#8217;t something that anyone should do, at least not until it hits a deep, deep discount.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 5.</span></strong></em></p>
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		<title>First Person Horror Game Evil Inside Gives off Major P.T. Vibes in Announcement Trailer</title>
		<link>https://gamingbolt.com/first-person-horror-game-evil-inside-gives-off-major-p-t-vibes-in-announcement-trailer</link>
					<comments>https://gamingbolt.com/first-person-horror-game-evil-inside-gives-off-major-p-t-vibes-in-announcement-trailer#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 07 Mar 2021 16:16:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=472220</guid>

					<description><![CDATA[Are you ready for some psychological horror in a claustrophobic hallway?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/Evil-Inside.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-472221" src="https://gamingbolt.com/wp-content/uploads/2021/03/Evil-Inside.jpg" alt="Evil Inside" width="620" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/Evil-Inside.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/Evil-Inside-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/Evil-Inside-1024x578.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/Evil-Inside-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/Evil-Inside-1536x866.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The first person horror genre continues to grow in popularity, and especially with the widespread popularity and untimely demise of <em>P.T., </em>we get plenty of games trying to replicate that sort of horror style. Another one of those has been recently revealed, with Spanish indie developer JanduSoft unveiling <em>Evil Inside</em>.</p>
<p>The announcement trailer gives off major <em>P.T. </em>vibes almost instantly and right up until the end, taking place entirely in a cramped hallway inside of a house, with plenty of glimpses of the supernatural horrors players will be coming up against. The trailer&#8217;s description describes the central premise as follows: &#8220;After the death of his mother and the arrest of his father for it, Mark decides to contact her using the Spiritual board. But it fades away, and here is when all begins&#8230; Mark will face his greatest fears to discover the truth.&#8221;</p>
<p><em>Evil Inside </em>is releasing for PS5 and PS4 later this month, on March 25. There&#8217;s no word yet on whether it will eventually release for any other platforms as well. Stay tuned for more updates.</p>
<p><iframe loading="lazy" title="Evil Inside - Announcement Trailer | PS5, PS4" width="500" height="281" src="https://www.youtube.com/embed/lAk5uoatFWg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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