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	<title>Jason Rubin &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Naughty Dog Co-Founder, Former THQ President on PS4 vs Xbox One: &#8220;The Chips Won&#8217;t Matter&#8221;</title>
		<link>https://gamingbolt.com/naughty-dog-co-founder-former-thq-president-on-ps4-vs-xbox-one-the-chips-wont-matter</link>
					<comments>https://gamingbolt.com/naughty-dog-co-founder-former-thq-president-on-ps4-vs-xbox-one-the-chips-wont-matter#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Jul 2013 19:07:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[exclusives]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Jason Rubin]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=164915</guid>

					<description><![CDATA[Jason Rubin says it will come down to the business model, exclusives and much more instead.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/Jason_Rubin.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-165238" alt="Jason_Rubin" src="https://gamingbolt.com/wp-content/uploads/2013/07/Jason_Rubin.jpg" width="610" height="342" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/Jason_Rubin.jpg 610w, https://gamingbolt.com/wp-content/uploads/2013/07/Jason_Rubin-300x168.jpg 300w" sizes="(max-width: 610px) 100vw, 610px" /></a><br />
Even though we&#8217;re still 4 months away before the next generation of consoles, with the Xbox One releasing in November and the PlayStation 4 releasing this Holiday season, much is still being made about the purported power of the two consoles. There have been differing opinions, of course, but a consensus is more or less beginning to form that it&#8217;s primarily about how a developer utilizes the technology present rather than which console is superior.</p>
<p>Jason Rubin, who had co-founded Naughty Dog along with Andy Gavin, and was president of THQ before its bankruptcy earlier this year expressed similar views. When asked by a fan on Twitter about whether one could get more or less from the PS4 hardware versus the Xbox One, Rubin <a href="https://twitter.com/Jason_Rubin/status/355090489986383872">stated</a> that:</p>
<blockquote class="twitter-tweet"><p><a href="https://twitter.com/iamnovatribe">@iamnovatribe</a> Once drove a racetrack in mom-van with a pro driver then couldn&#8217;t beat his time driving a ferrari- Its the driver, not the car</p>
<p>— Jason Rubin (@Jason_Rubin) <a href="https://twitter.com/Jason_Rubin/statuses/355090489986383872">July 10, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p>Didn&#8217;t get it? Simply put, it&#8217;s about everything but the technology inside at this point, as Rubin <a href="https://twitter.com/Jason_Rubin/status/355154540305190913">explains further</a>.</p>
<blockquote class="twitter-tweet"><p><a href="https://twitter.com/iamnovatribe">@iamnovatribe</a> Business model, indy inclusion, price, online services, community, exclusive titles, etc. may matter. The chips won&#8217;t.</p>
<p>— Jason Rubin (@Jason_Rubin) <a href="https://twitter.com/Jason_Rubin/statuses/355154540305190913">July 11, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p>So even if the Xbox One is technologically weaker than the PS4, it will eventually come down to the features and games when consumers decide between each console. Of course, Rubin <a href="https://twitter.com/Jason_Rubin/status/355050025031696384">expressed</a> his personal views on Cerny as well.</p>
<blockquote class="twitter-tweet"><p><a href="https://twitter.com/iamnovatribe">@iamnovatribe</a> I think Mark Cerny&#8217;s success with PS4 is a well deserved culmination of decades of hard work and genius. I am a big fan.</p>
<p>— Jason Rubin (@Jason_Rubin) <a href="https://twitter.com/Jason_Rubin/statuses/355050025031696384">July 10, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p>At this point, which console will you buying by year-end? Let us know in the comments below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">164915</post-id>	</item>
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		<title>Metro Last Light Dev: &#8220;Jason Rubin Was Only THQ President To Visit Studio&#8221;</title>
		<link>https://gamingbolt.com/metro-last-light-dev-jason-rubin-was-only-thq-president-to-visit-studio</link>
					<comments>https://gamingbolt.com/metro-last-light-dev-jason-rubin-was-only-thq-president-to-visit-studio#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 May 2013 09:55:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4A Games]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Jason Rubin]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=155378</guid>

					<description><![CDATA[This was in the 10 year history that 4A Games shares with the former publisher.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/01/metro-last-light_gameplay_12.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/01/metro-last-light_gameplay_12.jpg" alt="metro last light_gameplay_12" width="505" height="284" class="aligncenter size-full wp-image-130656" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/metro-last-light_gameplay_12.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/01/metro-last-light_gameplay_12-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/01/metro-last-light_gameplay_12-1024x576.jpg 1024w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
It&#8217;s already well known that Ukranian developer 4A Games, who recently released Metro: Last Light for the PS3, Xbox 360 and PC, had a rough time developing the game. </p>
<p>As creative director Andrew Prokhorov revealed to <a href="http://www.polygon.com/2013/5/16/4336848/metro-last-light-dev-says-conditions-werent-ideal-talent-and">Polygon</a>, &#8220;It is a fact that our work conditions are worse than those of other developers outside [of the] Ukraine&#8221;. However, it is accepted that &#8220;better conditions are earned, and we strive to do this as soon as possible.&#8221;</p>
<p>However, one surprising detail was that while 4A Games was still under THQ, recent ex-President Jason Rubin was the only president in the publisher&#8217;s 10 year history with the developer to visit them in Ukraine.</p>
<p>&#8220;For the last couple of months before the THQ bankruptcy we have been working together with Jason. Need to mention, for the last 10 years of working with THQ (including STALKER time), he was the only THQ president who was visiting our office, sending us feedback as to game improvements, and discussing game troubles with the team.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">155378</post-id>	</item>
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		<title>Jason Rubin predicts console game prices will mirror PC games</title>
		<link>https://gamingbolt.com/jason-rubin-predicts-console-game-prices-will-mirror-pc-games</link>
					<comments>https://gamingbolt.com/jason-rubin-predicts-console-game-prices-will-mirror-pc-games#comments</comments>
		
		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 21:52:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jason Rubin]]></category>
		<category><![CDATA[thq]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=100438</guid>

					<description><![CDATA[In an interview game GameInformer, THQ President Jason Rubin lays down his view of the structure of the console games market and his vision of how it&#8217;ll eventually come to mimic that of PC games. When asked about THQ lack purported lack of 90+ rates games in recent history, Rubin explained what he sees as [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In an interview game GameInformer, THQ President Jason Rubin lays down his view of the structure of the console games market and his vision of how it&#8217;ll eventually come to mimic that of PC games.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/7232METRO-LL-E3-2012-ONLINE-2-505thumb.jpg"><img decoding="async" class="alignleft size-full wp-image-100439" src="https://gamingbolt.com/wp-content/uploads/2012/07/7232METRO-LL-E3-2012-ONLINE-2-505thumb.jpg" alt="" width="505" height="197" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/7232METRO-LL-E3-2012-ONLINE-2-505thumb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/7232METRO-LL-E3-2012-ONLINE-2-505thumb-300x117.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>When asked about THQ lack purported lack of 90+ rates games in recent history, Rubin explained what he sees as the fundamental issues with the current structure: &#8221; In general, how do you succeed with games that aren’t Call of Duty, Grand Theft Auto, and Assassin’s Creed? The way the industry has been set up with all titles selling for roughly the same price at retail next to each other is that there’s been a race to make the biggest, baddest-ass game.</p>
<p>&#8220;If you walk into a store as a gamer and see a massive $120 million dollar game next to a $30 million dollar game, and a $80 million marketing budget backed that $120 million game up, it’s likely you’re going to pull that one off the shelf.&#8221;</p>
<p>And he&#8217;s right, why are seemingly all console games, save for the diabolically terrible ones to be swept under the rug and never seen again, priced identically, even if they offer hugely varying levels and types of content?</p>
<p>Rubin then went on to explain how he thinks THQ can compete in the future and how the structure will eventually change: &#8220;At the size of THQ, that is probably not the appropriate way of going about this. If you look at a Naughty Dog-sized game, which I can tell you is not the size of Call of Duty but is still an amazing game that’s rated very well, I think we can compete in that area.</p>
<p>&#8220;As time progresses, the entire industry will move closer to what we see in the PC model emerging now, which is a lot of different-sized games and different types of games that all get a place in the sun because you can buy things that aren’t $60 boxed goods. If you look at something like Portal, an excellent game that clearly is not a Call of Duty or Grand Theft Auto, bingo.&#8221;</p>
<p>You can read his full interview on <a href="https://www.gameinformer.com/b/news/archive/2012/07/27/the-new-face-of-thq.aspx" target="_blank">GameInformer</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">100438</post-id>	</item>
		<item>
		<title>Jason Rubin who founded Naughty Dog becomes the president of THQ</title>
		<link>https://gamingbolt.com/jason-rubin-who-founded-naughty-dog-becomes-the-president-of-thq</link>
					<comments>https://gamingbolt.com/jason-rubin-who-founded-naughty-dog-becomes-the-president-of-thq#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 30 May 2012 06:04:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jason Rubin]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=91136</guid>

					<description><![CDATA[Danny Bilson has been outed from THQ, and Jason Rubin, who founded Naughty Dog, has become the president of THQ. I certainly didn&#8217;t see this coming. Rubin will be responsible for all product development, marketing and publishing operations, and his experience in the industry got him the job. &#8220;Jason&#8217;s proven track record in the industry speaks [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify">Danny Bilson has been outed from THQ, and Jason Rubin, who founded Naughty Dog, has become the president of THQ.</p>
<p style="text-align: justify"><a href="https://gamingbolt.com/wp-content/uploads/2012/01/jason-rubin.jpg"><img decoding="async" class="aligncenter  wp-image-63053" src="https://gamingbolt.com/wp-content/uploads/2012/01/jason-rubin.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2012/01/jason-rubin.jpg 604w, https://gamingbolt.com/wp-content/uploads/2012/01/jason-rubin-300x199.jpg 300w" sizes="(max-width: 604px) 100vw, 604px" /></a></p>
<p style="text-align: justify">I certainly didn&#8217;t see this coming. Rubin will be responsible for all product development, marketing and publishing operations, and his experience in the industry got him the job.</p>
<p style="text-align: justify">&#8220;Jason&#8217;s proven track record in the industry speaks for itself, and he is one of the brightest minds in the business,&#8221; said CEO Brian Farrell.</p>
<p style="text-align: justify">&#8220;We believe he can be a game changer and can contribute immensely to executing on our strategy of delivering quality connected core game experiences.&#8221;</p>
<p style="text-align: justify">It&#8217;s not mentioned why Danny Bilson left, but it&#8217;s been said that he did it to &#8220;pursue other interests&#8221;. This reason is similar to something like &#8216;irreconcilable differences&#8217; during a divorce.</p>
<p style="text-align: justify">Tell us what you think in the comments section below.</p>
<p style="text-align: justify">Via <a href="http://www.eurogamer.net/articles/2012-05-29-naughty-dog-founder-jason-rubin-appointed-thq-president">Eurogamer</a>.</p>
<p style="text-align: justify">
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