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	<title>Jenova Chen &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Journey Creator &#8220;Suspicious&#8221; of Journalists</title>
		<link>https://gamingbolt.com/journey-creator-suspicious-of-journalists</link>
					<comments>https://gamingbolt.com/journey-creator-suspicious-of-journalists#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 15:56:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Flow]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[Jenova Chen]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[thatvideogamecompany]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=100360</guid>

					<description><![CDATA[Jenova Chen might find things a little uncomfortable. Having developed flOw and Flower, he must be find it hard to deal with all the new found attention on him and his studio, thatvideogamecompany, after the success of Journey for the Playstation 3. So much so, that he&#8217;s actually become quite distrustful of journalists. In response [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/journey-4.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/03/journey-4.jpg" alt="" width="505" height="284" class="aligncenter size-full wp-image-72989" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/journey-4.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/journey-4-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
Jenova Chen might find things a little uncomfortable. Having developed flOw and Flower, he must be find it hard to deal with all the new found attention on him and his studio, thatvideogamecompany, after the success of Journey for the Playstation 3.</p>
<p>So much so, that he&#8217;s actually become quite distrustful of journalists.</p>
<p>In response to a tweet regarding the nature of &#8220;frankenquotes&#8221;, Chen <a href="http://twitter.com/JenovaChen/">responded</a>:</p>
<blockquote><p>Totally feel you. My attitude towards journalist (sic) has shifted from friendly to suspicious.
</p></blockquote>
<p>How, why, who, what, where, when and how? Well, it&#8217;s not the first time any one&#8217;s been misquoted and it most certainly won&#8217;t be the last. But what happened to Chen that&#8217;s made him suspicious of journalists is hereto unknown.</p>
<p>Maybe general paranoia? Regardless, Journey is still tons of fun. The more attention paid to Chen and his company&#8217;s winning efforts, the better and more power to them. But that&#8217;s the price of fame.</p>
<p>Source: <a href="http://www.fmvmagazine.com/?p=10027">FMV Magazine</a></p>
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		<title>Jenova Chen: &#8220;It&#8217;s the games that make us assholes&#8221;</title>
		<link>https://gamingbolt.com/jenova-chen-its-the-games-that-make-us-assholes-people-cried-when-playing-journey</link>
					<comments>https://gamingbolt.com/jenova-chen-its-the-games-that-make-us-assholes-people-cried-when-playing-journey#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 10:34:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jenova Chen]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=78177</guid>

					<description><![CDATA[Jenova Chen, the co-founder of Thatgamecompany had a lot to say in a lengthy interview with Eurogamer. He mentioned that the reason people behave like &#8220;assholes&#8221; in multiplayer is because of how the game is designed. &#8220;None of us was born to be an asshole. I believe that very often it’s not really the player [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/journey-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-72986" src="https://gamingbolt.com/wp-content/uploads/2012/03/journey-1.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/journey-1.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/journey-1-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Jenova Chen, the co-founder of Thatgamecompany had a lot to say in a lengthy interview with <a href="http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman">Eurogamer</a>. He mentioned that the reason people behave like &#8220;assholes&#8221; in multiplayer is because of how the game is designed.</p>
<p>&#8220;None of us was born to be an asshole. I believe that very often it’s not really the player that’s an asshole. It’s the game designer that made them an asshole. If you spend every day killing one another how are you going to be a nice guy?&#8221;</p>
<p>&#8220;All console games are about killing each other, or killing one another together. Don’t you see? It’s our games that make us assholes,&#8221; he added.</p>
<p>So he revealed the reason why he created Journey&#8217;s unique multiplayer experience.</p>
<p>&#8220;So what we try to do is spearhead emotional content. If the entire game industry is focusing on excitement and adrenaline rushes, well, then I will look at peace, or love.</p>
<p>&#8220;That way we can expand the perception of what games can be and can accomplish. That’s why I make games. That’s why I am on this journey,&#8221; he said.</p>
<p>He also said that his way of creating the game was successful and he received positive messages from gamers.</p>
<p>&#8220;I had messages from people in Japan saying they had cried while playing. Someone even told me I was a beautiful person for making this game. My entire life and nobody told me I was a beautiful person. So I sat back and wondered: what went right? What&#8217;s the difference between this game and the others?</p>
<p>&#8220;The only difference I could think of was that the game makes you feel differently. In that moment I realised this was my life calling. Rather than being a film or animation director I could change what people see games as. I&#8217;d go as far as to say I feel like I have a responsibility to do it.&#8221;</p>
<p>Tell us what you think in the comments section below.</p>
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