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	<title>Jesse Schell &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Jesse Schell on Xbox One DRM About-Turn: &#8220;Microsoft Made a Mistake Listening to its Customers&#8221;</title>
		<link>https://gamingbolt.com/jesse-schell-on-xbox-one-drm-about-turn-microsoft-made-a-mistake-listening-to-its-customers</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 05 Aug 2013 09:11:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Gamelab Conference]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Jesse Schell]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA["This is the lesson of the innovator's dilemma."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/xbox-one-controller.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/07/xbox-one-controller.jpg" alt="xbox one controller" width="620" height="349" class="aligncenter size-full wp-image-163992" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/xbox-one-controller.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/xbox-one-controller-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Speaking at the Gamelab Conference in Barcelona, Schell Games founder and designer Jesse Schell recently spoke about the about-turn that Microsoft took in regards to its Xbox One DRM.</p>
<p>For those who have been in a coma in the past three months, Microsoft recently introduced a new system for the Xbox One which meant it had to authenticate every 24 hours online, would be region locked and include a restriction on used games. After a fair amount of outcry, Microsoft ditched it. All of it.</p>
<p>&#8220;Your customers want you to stay the same, even if it drives you into the ground. Somehow, Microsoft didn&#8217;t seem to think that would be a reality, or even a problem. The reality is that they can&#8217;t do what the customers want. Basically, Microsoft said, &#8216;We&#8217;re going to be Steam. You like Steam, don&#8217;t you?&#8217; And we all said, &#8216;No, we hate that. We hate you. You&#8217;re an idiot to do that.&#8217;</p>
<p>&#8220;They came out and said, &#8216;We&#8217;re gonna do this new thing.&#8217; And the customers said, &#8216;No, we don&#8217;t want that, we hate that&#8217; &#8211; even though it&#8217;s what they really want and what they will ultimately buy. So now Microsoft has had to say they won&#8217;t do all that stuff, but someone will.</p>
<p>&#8220;That&#8217;s how it always goes. This is the lesson of the innovator&#8217;s dilemma. Why is it that big companies fail when the technology changes? It happens in every industry, so what&#8217;s the pattern? What are they all doing wrong? Everyone says, &#8216;Oh, it&#8217;s because they&#8217;re stupid. Big companies are stupid.&#8217; They can&#8217;t be stupid. How did they get that big and stay that big if they&#8217;re stupid? Microsoft isn&#8217;t stupid.</p>
<p>&#8220;There&#8217;s one mistake that they all make, and that mistake is listening to their customers.&#8221;</p>
<p>Will that impact the overall success of the console as the world moves closer and closer to digital distribution? We&#8217;ll find out in the coming months.</p>
<p><a href="http://www.gamesindustry.biz/articles/2013-08-05-jesse-schell-xbox-playstation-and-the-innovators-dilemma">(Source)</a></p>
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