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	<title>Jon Shiring &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Jon Shiring explains Xbox Live Cloud for TitanFall</title>
		<link>https://gamingbolt.com/jon-shiring-explains-xbox-live-cloud-for-titanfall</link>
					<comments>https://gamingbolt.com/jon-shiring-explains-xbox-live-cloud-for-titanfall#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Tue, 25 Jun 2013 03:49:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jon Shiring]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[TitanFall]]></category>
		<category><![CDATA[Xbox Live Cloud]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162190</guid>

					<description><![CDATA[Tons of information about Xbox Live Cloud]]></description>
										<content:encoded><![CDATA[<p>Jon Shiring is an engineer from Respawn Entertainment (Game developer studios that&#8217;s creating TitanFall) has written a<a href="http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/"> lengthy article </a>regarding Xbox Live cloud that explains the majority of  the technicality behind it.</p>
<p>TitanFall biggest feature is the use of Microsoft&#8217;s Xbox Live Could servers that allow developers to create new technical shortcuts with ease, as opposed to the previous generation of consoles.</p>
<p>Here is one of the main parts about Xbox Live Cloud from Jon&#8217;s article:</p>
<p>&#8220;The Xbox group came back to us with a way for us to run all of these <em>Titanfall </em>dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that,&#8221; he wrote.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/TFLogo.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-162197" alt="TFLogo" src="https://gamingbolt.com/wp-content/uploads/2013/06/TFLogo.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/TFLogo.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/06/TFLogo-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>&#8220;With the Xbox Live Cloud, we don&#8217;t have to worry about estimating how many servers we&#8217;ll need on launch day. We don&#8217;t have to find ISPs all over the globe and rent servers from each one. We don&#8217;t have to maintain the servers or copy new builds to every server,&#8221; explained Shiring.</p>
<p>&#8220;That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.&#8221;</p>
<p>Let us know what you think of Xbox Live Cloud capabilities for the Xbox One in the comments below.</p>
<p>Check back on GamingBolt for more news and updates on TitanFall.</p>
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