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	<title>Jordan Vogt-Roberts &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Metal Gear And Metal Gear 2: Solid Snake Should Be Ideal Candidates For Remake &#8211; Director of Kong: Skull Island</title>
		<link>https://gamingbolt.com/metal-gear-and-metal-gear-2-solid-snake-should-be-ideal-candidates-for-remake-director-of-kong-skull-island</link>
					<comments>https://gamingbolt.com/metal-gear-and-metal-gear-2-solid-snake-should-be-ideal-candidates-for-remake-director-of-kong-skull-island#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Wed, 21 Mar 2018 14:25:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jordan Vogt-Roberts]]></category>
		<category><![CDATA[kojima]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Metal Gear Solid: Peace Walker]]></category>
		<category><![CDATA[metal gear solid: portable ops]]></category>
		<category><![CDATA[ps4]]></category>
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					<description><![CDATA[Jordan Vogt-Roberts is full of praise for Kojima's direction.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain.jpg"><img fetchpriority="high" decoding="async" class="wp-image-241122 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain-1024x576.jpg" alt="metal gear solid 5 the phantom pain" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Jordan Vogt-Roberts, the director of <em>Kong: Skull Island </em>is now working on an upcoming <em>Metal Gear Solid </em>film. While we don&#8217;t know much about this upcoming film, it&#8217;s evident that Vogt-Roberts is passionate about this franchise as a whole and that he&#8217;s an admirer of Hideo Kojima&#8217;s direction style.</p>
<p>In a new tweet, Jordan Vogt-Roberts shared his admiration for Kojima&#8217;s direction in <em>Metal Gear Solid V: The Phantom Pain. </em>He went on to compare the direction in the game to the camera control displayed  by Derek Cianfrance in a<em> </em>baseball commercial. Of course, Kojima&#8217;s directing abilities aren&#8217;t very surprising given that he&#8217;s a huge fan of cinema and frequently draws from films for inspiration for his games. Additionally, Vogt-Roberts went on to share his love for <em>Metal Gear Solid: Portable Ops </em>and  <em>Metal Gear Solid: Peace Walker </em>and he stated that they are two of the most &#8220;brave and affecting entries&#8221; in the entire series.</p>
<p>When a fan stated that these games should be remade, Jordan stated that the original <em>Metal Gear </em>games i.e. <em>Metal Gear</em> (1987) and <em>Metal Gear 2: Solid Snake</em> should ideally be remade first.</p>
<p>Overall, it&#8217;s clear that Jordan Vogt-Roberts knows the <em>Metal Gear </em>series  very well and he may be the right person to make a film based  on the games. You can check out the tweets below.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">To be fair I think METAL GEAR &amp; METAL GEAR: SOLID SNAKE (MSX versions) would be in line for a remake first. Those are such giant elements of the story that aren’t visualized like the others.</p>
<p>&mdash; (((Jordan Vogt-Roberts))) (@VogtRoberts) <a href="https://twitter.com/VogtRoberts/status/975194358411509760?ref_src=twsrc%5Etfw">March 18, 2018</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">! <a href="https://twitter.com/HIDEO_KOJIMA_EN?ref_src=twsrc%5Etfw">@HIDEO_KOJIMA_EN</a>’s direction in PHANTOM PAIN is groundbreaking. The unbroken virtual camera shots remind me of the insane motion control rig Derek Cianfrance used in this:  <a href="https://t.co/kHQjBwpQbf">https://t.co/kHQjBwpQbf</a> The camera moves through space &amp; zooms in an imperceptible way to focus on story.</p>
<p>&mdash; (((Jordan Vogt-Roberts))) (@VogtRoberts) <a href="https://twitter.com/VogtRoberts/status/975211693461483520?ref_src=twsrc%5Etfw">March 18, 2018</a></p></blockquote>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Just putting it out there that PORTABLE OPS and PEACE WALKER are two of the most brave and affecting entries in the MGS series and I don’t think they get the attention they deserve because they were on the PSP.</p>
<p>&mdash; (((Jordan Vogt-Roberts))) (@VogtRoberts) <a href="https://twitter.com/VogtRoberts/status/975191088691527680?ref_src=twsrc%5Etfw">March 18, 2018</a></p></blockquote>
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