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		<title>Red Faction: Guerrilla Re-Mars-Tered Walkthrough With Ending</title>
		<link>https://gamingbolt.com/red-faction-guerrilla-re-mars-tered-walkthrough-with-ending</link>
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		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Fri, 06 Jul 2018 11:43:45 +0000</pubDate>
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		<category><![CDATA[Red Faction Guerrilla: Re-Mars-tered Ending]]></category>
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					<description><![CDATA[A complete video walkthrough for Red Faction: Guerrilla Re-Mars-Tered. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition.jpg"><img fetchpriority="high" decoding="async" class="wp-image-344315 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition.jpg" alt="red faction guerrilla re-mars-tered edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Red Faction: Guerrilla </em>is a game that had first released back in 2009, and its main appeal as a game lay its destruction mechanics which basically allowed players to destroy any structure in sight. As the remastered edition has released this year, it&#8217;s certainly worth questioning whether the game still holds up to our standards for games today.</p>
<p>In <a href="https://gamingbolt.com/red-faction-guerrilla-re-mars-tered-edition-review">our review of the game</a>, we noted that certain aspects of the game&#8217;s design feel quite outdated now. However, the the destruction aspect of the game is still a lot of fun, and it remains the main reason to try the game out and in this remastered edition, all of the destruction looks a lot better. If you&#8217;re a player who enjoys blowing up just about everything possible and then some, then this is the game for you. If you find yourself stuck at any point when playing the game, then the following video walkthrough will help you out.</p>
<p><iframe title="RED FACTION GUERRILLA REMARSTERED Gameplay Walkthrough Part 1 (Full Game)" width="500" height="281" src="https://www.youtube.com/embed/ZwDOB4y4XXg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Red Faction: Guerrilla- Remastered Edition Graphics Comparison: PS4 PRO vs Xbox One X</title>
		<link>https://gamingbolt.com/red-faction-guerrilla-remastered-edition-graphics-comparison-ps4-pro-vs-xbox-one-x</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 06 Jul 2018 09:45:26 +0000</pubDate>
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					<description><![CDATA[As a remaster, Red Faction: Guerrilla is a mixed bag.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition.jpg"><img decoding="async" class="aligncenter wp-image-344315" src="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition.jpg" alt="red faction guerrilla re-mars-tered edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>If you&#8217;ve read <a href="https://gamingbolt.com/red-faction-guerrilla-re-mars-tered-edition-review">our review</a> of <em>Red Faction: Guerrilla- Re-Mars-Tered Edition</em>, you know that we weren&#8217;t too happy with the game. While the game&#8217;s destructibility mechanics are still as good as they were in 2009, we felt the experience suffered from several fundamental issues. While most of these had to do with the fact that the game&#8217;s design philosophies just haven&#8217;t aged too well in the nine years that have passed since its original release, another major sticking point for us was the fact that even as a remaster, the new release just isn&#8217;t all that successful.</p>
<p>Which is a little surprising, because on paper, it actually sounds like a pretty impressive touch up. On the Xbox One X and PS4 Pro, <em>Guerrilla </em>has two modes- one that prioritizes visuals, and another that prioritizes performance. In performance mode, on the Xbox One X, the game is rendered at a resolution of 1800p, and runs at a frame-rate of 60 frames per second, while on the PS4 Pro, the frame-rate remains the same, but the resolution is bumped down a bit to 1500p. Meanwhile, in visuals mode, both systems boast similar specs for the game, rendering at a 4K resolution and a frame-rate of 30 FPS, which begs the question of why the PS4 Pro had to take a hit in resolution in performance mode (since it can stand toe-to-toe with the Xbox One X in visuals mode).</p>
<p>While on paper that sounds great, when you actually see the game in action, it&#8217;s much less impressive. For one, no matter what on system or in what mode you&#8217;re playing the game, the frame-rate is far from smooth. There are several instances when it stutters, and stutters noticeably. Sure, it&#8217;s a game that has a lot of very hectic on-screen moments – the complete destructibility of environments means that there are times when there&#8217;s just too much going on on-screen – but the frame-rate drops are quite frequent, and thus a little hard to give a pass to.</p>
<p><em>Re-Mars-Tered Edition </em>also makes improvements to its visuals in other ways. The game has reworked textures, improved lighting, better shadow rendering, post-processing effects, and reworked shaders. The result is, admittedly, quite noticeable. Visuals look much sharper and crisper than they did when <em>Guerrilla </em>first launched, and the level of detail, even when you&#8217;re looking at the assets and environments in the game up close, is frankly pretty impressive, especially when you look at it in 4K resolution in visuals mode on both systems.</p>
<p>What lets the game&#8217;s visuals down, then, is not the technical side of things, which is decent enough, but the very same thing that was also a major issue with the game back when it first released. That is, of course, the game&#8217;s bland and monotonous art style. Much like many other games that belong to the Xbox 360/PS3 generation, <em>Red Faction: Guerrilla </em>is almost completely dominated by dull and dreary hues of brown and red. There&#8217;s very little visual variety across the entire game, and almost all environments have the same bland, subdued look. Of course, we weren&#8217;t expecting the game to completely rework its entire visual palette- after all, this is a remaster, not a remake. But it&#8217;s still an issue, and improved technical aspects can only go so far when the baseline of the game&#8217;s art style doesn&#8217;t give it much to work with.</p>
<p>So where does that leave us, then? As a remaster, <em>Red Faction: Guerrilla </em>isn&#8217;t very impressive. The fact that it hits 4K resolution on both the PS4 Pro and the Xbox One X should be lauded, and frankly, visuals do look a lot more detailed thanks to that fact. But the inconsistent frame-rate lets the game down on many occasions, while its unflattering and uninspired art style simply doesn&#8217;t do it any favours either. If you&#8217;re looking for the next big remaster, you&#8217;re going to be disappointed in <em>Guerrilla</em>, but if you&#8217;re just looking for a game where you can blow everything you see to hell and back, you might just end up having a decent time.</p>
<p><iframe loading="lazy" title="[4K/60fps] Red Faction: Guerrilla Remastered - PS4 PRO vs Xbox One X Graphics Comparison" width="500" height="281" src="https://www.youtube.com/embed/uxu1fiV1st4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Red Faction: Guerrilla Re-Mars-Tered Edition Review – A Flawed Experience</title>
		<link>https://gamingbolt.com/red-faction-guerrilla-re-mars-tered-edition-review</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 03 Jul 2018 11:01:59 +0000</pubDate>
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					<description><![CDATA[Red Faction: Guerrilla just isn't a game that has many merits in 2018.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>urs is an industry that grows at an unbelievably rapid rate. Our tastes are always changing, growing with the times, and in almost every aspect, with iteration upon iteration, innovation upon innovation, with each passing year, we grow used to a certain standard that just couldn&#8217;t be hit a few years prior. And while some games are timeless enough in their execution of ideas and their design philosophies that they can withstand the passage of time no matter how many years go by, others simply aren&#8217;t. <em>Red Faction: Guerrilla</em>, a game that, in 2009, was a very good one by all means, is an example of the latter, because in 2018, it just doesn&#8217;t match up to what we&#8217;ve all come to expect from our games.</p>
<p>More specifically, the genre of open world games has seen immense improvements over the last few years, with titles such as <em>Skyrim, The Witcher 3, Metal Gear Solid V, </em>and <em>The Legend of Zelda: Breath of the Wild </em>having all come along and changed the way we look at such games, and the approach that <em>Red Faction: Guerrilla </em>takes to its own open world is decidedly outdated and stale in today&#8217;s day and age. Mars was a fun sandbox when it featured in <em>Guerrilla </em>when it first launched almost a decade ago, but now it feels inorganic and artificial.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-344313" src="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered.jpg" alt="red faction guerrilla re-mars-tered edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered.jpg 2060w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Red Faction: Guerrilla</em>, a game that, in 2009, was a very good one by all means, is an example of the latter, because in 2018, it just doesn&#8217;t match up to what we&#8217;ve all come to expect from our games."</p>
<p>In an age of living, breathing worlds that seem to exist regardless of the player&#8217;s involvement, <em>Guerrilla&#8217;s </em>environments feel static and uneventful. NPCs mill about lifelessly, there is a distinct lack of dynamism, while even visually, it all feels too same-y. That is, of course, a product of the time <em>Red Faction: Guerrilla </em>first launched in. The Xbox 360/PS3 generation was one where almost all developers lived by the &#8220;Everything Must Be Brown And Gritty&#x2122;&#8221; code. As such, games were dominated by hues of browns, greys, and other dull colours, and <em>Guerrilla&#8217;s </em>visual palette falls very much into that category. Sure, logically speaking, being set on Mars, the game pretty much <em>had </em>to go for an overwhelmingly red and dreary visual style, but the clear lack of variety in art design across the map can make things a little dull from even the most superficial perspective.</p>
<p>Thankfully, the one thing that made <em>Red Faction: Guerrilla </em>and its open world as enjoyable as it was back when it first launched has managed to age pretty well. Because really, no matter how many years go by, blowing things up and watching gloriously destructible environments crumble beneath the weight of your blows can never get boring. Destructibility was the chief gameplay mechanic in <em>Guerrilla</em>, the central pillar that the entire structure was built around, and it&#8217;s as enjoyable in the remaster as it was in the original.</p>
<p>Almost every single structure you see in the game, no matter how big or small, can be completely destroyed, and watching individual pieces of buildings being blown to smithereens while dust clouds envelop the scene of destruction is always a joy. The world of <em>Red Faction: Guerrilla, </em>thankfully enough, knows that that is the game&#8217;s biggest strength. Just rampaging through the map, haphazardly destroying everything you see can be a lot of fun. What&#8217;s even better is that the destruction never feels aimless either, because for everything you blow to hell, you get scrap, which is what you use to upgrade all your equipment. It&#8217;s a nice loop that manages to leverage the game&#8217;s biggest strength very well.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered-edition.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-344312" src="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered-edition.jpg" alt="red faction guerrilla re-mars-tered edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered-edition.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered-edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered-edition-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-re-mars-tered-edition-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Almost every single structure you see in the game, no matter how big or small, can be completely destroyed, and watching individual pieces of buildings being blown to smithereens while dust clouds envelop the scene of destruction is always a joy."</p>
<p>The missions, too, usually centre on the destructibility aspect, but they&#8217;re not as fun as manufacturing your own moments of mayhem. Mission structure in <em>Red Faction: Guerrilla </em>checks the most cursory boxes, but unfortunately, that is all it does. It doesn&#8217;t help that the setup for each of these missions is bland and devoid of any semblance of personality. The way they&#8217;re presented is just so barebones, it&#8217;s hard to be invested in any of them, beyond that fact that they&#8217;re an excuse to play around with the game&#8217;s destruction mechanics.</p>
<p>To be fair, though, a few side activities in the game are genuinely enjoyable. For instance, a particular variety of side missions that give you certain tools and tell you to use them to bring down a structure in a given amount of time serve as unique, destructibility puzzle boxes, and I found myself seeking these out on the map quite a lot. <em>Red Faction: Guerrilla </em>is also structured in a way that incentivizes players to complete any and all activities in the game (doing almost all kinds of missions contributes to progression of the critical path), so doing these side missions never felt like a waste of time either. But then again, a well structured flow of missions and activities in an open world can only go so far when the majority of the missions themselves (barring a few) aren&#8217;t all that interesting to begin with.</p>
<p>What also doesn&#8217;t help the missions and the scripted moments in <em>Red Faction: Guerrilla</em> is the fact that other than destructibility, almost everything else in the game is- well, to put it bluntly, not good. For starters, shooting and cover mechanics are an absolute mess. Rather than holding down one trigger to aim and another to fire, the game relies on hip firing- which would have been okay, if the aiming and shooting in general didn&#8217;t feel so finicky and floaty. If you <em>do </em>want to aim down the sights, you click the right stick, while if you&#8217;re in cover and want to put out to shoot, you have to push the left stick in that direction.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-344316" src="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered.jpg" alt="red faction guerrilla re-mars-tered edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Mission structure in <em>Red Faction: Guerrilla </em>checks the most cursory boxes, but unfortunately, that is all it does."</p>
<p>Controls are unnecessarily confusing, and the fact that they don&#8217;t always respond the way they should doesn&#8217;t really help matters. What makes things worse is the fact that the AI in the game was created for the sole purpose of torturing every moment of your existence, so while you&#8217;re negotiating the frustrating cover and shooting mechanics, the enemies you encounter are flanking you from all directions in ludicrously large numbers and gunning you down with marksman-like accuracy. For a game that is, after all is said and done, a third person shooter, the fact that the shooting is this bad is simply inexcusable.</p>
<p>The narrative that <em>Red Faction: Guerrilla </em>wraps all of this in is also, unfortunately, undeserving of any praise. Almost every aspect of the game&#8217;s story and storytelling is worthy of at least some criticism. The setup feels abrupt and refuses to give players any reason to become invested in the story, the characters might as well all be wax models for all the personality and depth they exhibit, while the writing is functional at best, and borders on painfully bad at worst. I get that the story isn&#8217;t really the point here – the game just wants you blow things up, after all – but in that case, why even try? I&#8217;d have been perfectly happy with a minimalist setup and narrative, but the fact that <em>Red Faction: Guerrilla </em>intermittently tries to have hints of an actual plot and spectacularly fails every time just makes it all the more disappointing.</p>
<p>While <em>Red Faction: Guerrilla </em>fails to stand toe to toe with contemporary sensibilities and standards thanks to the passage of almost a decade, it could still have been a decent remaster, if nothing else. Sadly, even that is not the case. There&#8217;s <em>some </em>stuff to like here, for sure- the updated visuals look sharper and crisper than they ever have before (even if the Blanket Brown&#x2122; art style mutes that sharpness a great deal), while some of the updated lighting must also be praised. Beyond that, though, it&#8217;s all just a major mess.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-344315" src="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition.jpg" alt="red faction guerrilla re-mars-tered edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/red-faction-guerrilla-remastered-edition-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"While <em>Red Faction: Guerrilla </em>fails to stand toe to toe with contemporary sensibilities and standards thanks to the passage of almost a decade, it could still have been a decent remaster, if nothing else. Sadly, even that is not the case."</p>
<p>From frequent frame-rate drops to a bevy of technical glitches – such as characters getting stuck in the environment&#8217;s geometry, or enemies floating above the ground – <em>Red Faction: Guerrilla Re-Mars-Tered Edition </em>has a number of issues that are going to need to be patched out in the coming weeks. The game also suffers from long loading times, which is, honestly, a little baffling for a nearly ten year old game running on current hardware, while it also crashed on me entirely a few times during my playthrough, forcing me to restart the game.</p>
<p><em>Red Faction: Guerrilla </em>was a lot of fun back in 2009- I remember that much distinctly. It wasn&#8217;t a game that stood out as one of the best of its generation, but it was definitely one that was a great deal of fun back when it first launched. The fact that it falls short of current standards so badly just goes to show how much video games have grown and improved in just nine years. That&#8217;s not to say that <em>Guerrilla </em>is absolutely unplayable, because its core fundamental mechanics of destruction are still an absolute blast. Sadly, though, all the layers surrounding that core mechanic simply aren&#8217;t up to the mark anymore, while poor remastering work also fails to make the game more palatable to current audiences.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span><span style="color: #ff6600;"> </span></p>
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