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	<title>killzone 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>20 PS3 Games You Absolutely Have to Play [2026 Edition]</title>
		<link>https://gamingbolt.com/20-ps3-games-you-absolutely-have-to-play-2026-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 10 Feb 2026 18:08:06 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=636022</guid>

					<description><![CDATA[With this feature, we will be taking a look at 20 of the best PS3 games of all time - games that have left a long-lasting impact on the generation of gamers.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he PlayStation 3 generation was a major turning point for Sony, marking an era where technical showcases truly began to define what was possible in gaming. It was a time of great innovation when studios took bigger creative risks and entire genres evolved in meaningful ways. From emotionally driven adventures and sprawling open worlds to tight shooters and innovative racers, the PS3 amassed a library that still holds up remarkably well today. To that end, we are counting down 20 of the best PS3 games of all time.</p>
<p><strong>The Last of Us</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-620159" src="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01.jpg" alt="the last of us part 1 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>The Last of Us</em> stands tall as one of the defining experiences of the PS3 era, known for expertly blending survival horror gameplay with deeply humane storytelling. Naughty Dog’s post-apocalyptic adventure follows Joel and Ellie across a ruined post-apocalyptic America, and the gameplay balances tense stealth encounters with quiet, character-driven moments that keep you glued to the edge of the screen at all times. Combat feels desperate and grounded, emphasizing judicial use of resources and quick thinking. What truly elevates the game, however, is its writing and performances, which help it be relevant to this date.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">636022</post-id>	</item>
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		<title>Killzone Composer Believes Remaster Would be Successful, but No Room in the Market for a Sequel</title>
		<link>https://gamingbolt.com/killzone-composer-believes-remaster-would-be-successful-but-no-room-in-the-market-for-a-sequel</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 25 Mar 2025 15:28:01 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=615162</guid>

					<description><![CDATA[Composer Joris de Man spoke about how he would love to see the Killzone franchise come back in some form for a modern audience.]]></description>
										<content:encoded><![CDATA[<p>While <em>Killzone</em> was once considered a major franchise for Sony back in the PS3 days, the series has largely fallen off the map following the release of <em>Killzone: Shadow Fall</em> on the PS4. In a conversation with <a href="https://www.videogamer.com/features/killzone-composer-would-love-a-remaster-trilogy-dont-know-new-game/" target="_blank" rel="noopener">VideoGamer</a>, <em>Killzone </em>and <em>Horizon</em> composer Joris de Man spoke about how, while he would love for the franchise to return in some way, there may not be room for it in the current gaming landscape.</p>
<p>de Man spoke about how much the <em>Killzone</em> franchise has meant to its fans, and how many have wanted the series to return at least in the form of a remaster, if not an outright remake or new game.</p>
<p>“I know that there have been petitions for it,” said de Man. “I think it’s risky because, I can’t speak for Guerrilla or anything&#8230; I don’t know if it will ever happen. I hope it will because I think it is quite an iconic franchise, but also I think it kind of has to take into account kind of the sensitivities and the shift in, I guess, what people want because it is quite bleak in some ways.”</p>
<p>He does go on to say that he believes a remastered release of the original <em>Killzone</em> trilogy would see a fair bit of success, especially thanks to the franchise&#8217;s fans. A new title, however, isn&#8217;t something de Man believes would see much success.</p>
<p>“I think it remastered one would be successful I don’t know if a new game would be as much,” de Man said. “I don’t know if people have moved on from it and want something. I don’t know sometimes I get the sense that people want something a bit more casual a bit more quick.”</p>
<p>While fans of <em>Killzone</em> have been looking for some sign of life from the franchise, developer Guerrilla Games revealed back in October 2024 that the whole reason it created the <em>Horizon</em> franchise with the release of <em>Horizon Zero Dawn</em> was <a href="https://gamingbolt.com/guerrilla-created-horizon-because-it-was-done-with-killzone">because it was done with </a><em>Killzone.</em></p>
<p>“We were done with it as a team,” said art director Roy Postma in an interview. “As a studio, we needed to refresh the palette. It was, by choice, the opposite of <em>Killzone.</em> I think the themes that this story and the characters represent are relatable for all ages and people, like having a found family of friends and finding your place in the world.”</p>
<p>This was a sentiment echoed a few years after the official website for <em>Killzone</em> was shut down. The studio, along with Sony, <a href="https://gamingbolt.com/killzones-official-website-has-retired">referred to it being &#8220;retired&#8221;</a>. This, however, did not affect the multiplayer components of <em>Killzone: Shadow Fall</em>.</p>
<p>The last time we got to see anything related to <em>Killzone</em> franchise was thanks to a <a href="https://gamingbolt.com/helldivers-2-x-killzone-2-crossover-is-now-available">crossover event in <em>Helldivers 2</em></a>. As part of the event, <em>Helldivers 2</em> players could get their hands on cosmetics and weapons inspired by <a href="https://gamingbolt.com/killzone-2-was-one-of-the-finest-shooters-of-its-time">classic shooter <em>Killzone 2</em></a>.</p>
<p>While the original <em>Killzone</em> was poorly-received, it did kickstart a franchise that would be one of the core franchises for Sony during the PS3 years. <em>Killzone: Shadow Fall</em>, one of the first titles released for the PS4, has <a href="https://gamingbolt.com/killzone-shadow-fall-what-went-wrong">seemingly spelled death for the franchise</a>, however.</p>
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		<title>15 Best Sniper Rifles In Video Games</title>
		<link>https://gamingbolt.com/15-best-sniper-rifles-in-video-games</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 13 Dec 2021 10:46:35 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=498744</guid>

					<description><![CDATA[Tapping at heads with a sniper rifle is one of the biggest satisfactions in games, and here are 15 of the best tools for doing just that.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">S</span>coping up and shooting targets that might be hundreds of meters away is one of the most satisfying things that games offer us, and these sniper rifles are more than up to the task. Join us as we take a look at the 15 most satisfying sniper rifles in all of gaming.</span></p>
<p><b>The Carcano &#8211; Sniper Elite 4</b></p>
<p><iframe title="15 SUPER SATISFYING Sniper Rifles In Video Games" width="500" height="281" src="https://www.youtube.com/embed/8dTRL6qzZ1w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;"><em>Sniper Elite 4</em> &#8211; as evident from the title itself, has a great assortment of sniper rifles that players can utilize in the game&#8217;s many missions. The Carcano however, stands out from the rest particularly due to its ability to deal some crazy amounts of damage along with a decent magazine size, which makes it a great choice for those wanting more stopping power. It can be hard to master though, particularly because of its high recoil &#8211; but those who do will undoubtedly have a great time sniping heads from afar.</span></p>
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		<title>14 Great Games That Had Disappointing Stories</title>
		<link>https://gamingbolt.com/14-great-games-that-had-disappointing-stories</link>
					<comments>https://gamingbolt.com/14-great-games-that-had-disappointing-stories#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 22 Mar 2019 06:29:33 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=388710</guid>

					<description><![CDATA[Some great examples of video game storytelling gone wrong.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>arrative has become increasingly important in games as time has gone on, but though the state of video game storytelling is stronger than it has ever been, some games still fumble with it every now and then. That hurts more than most with games that are otherwise excellent- games that, from a gameplay perspective, are among the very best their respective genres have to offer, but falter with their storytelling.</p>
<p><strong>METAL GEAR SOLID 5</strong></p>
<p><iframe title="14 Games That Had Great Gameplay But Disappointing Stories" width="500" height="281" src="https://www.youtube.com/embed/1xqeac0dV_s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s heartbreaking that a&nbsp;<em>Metal Gear Solid&nbsp;</em>game has to be the one that kicks off a list about disappointing stories, but that&#8217;s just the way it is-&nbsp;<em>The Phantom Pain&nbsp;</em>is a masterclass in emergent, system-based gameplay, with stealth mechanics that stand as the very best even to this day. But it&#8217;s a game that sheds the story-heavy focus that the series was always known for. Cutscenes are few and far between, while some of the most important storytelling bits are relegated to optional cassette tapes and missable events- don&#8217;t even get us started on the ending.</p>
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		<title>What The Hell Happened To Killzone?</title>
		<link>https://gamingbolt.com/what-the-hell-happened-to-killzone</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 12 Feb 2019 14:31:28 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=381539</guid>

					<description><![CDATA[Are we ever going to see more of what was once one of Sony's premier franchises?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t is hard to think of a major first party Sony franchise that has had a journey as rocky as <em>Killzone&#8217;s</em>. Sure, there have been a few that have endured some tough times, and some that have even come out stronger as a result but <em>Killzone </em>is probably the most prominently inconsistent franchise belonging to Sony. Its first game and what has till now been its last game both disappointed a lot of people, but there were also a couple of instalments that impressed millions, and were critical and commercial successes. Back during the days of the PS3, <em>Killzone </em>was, without a doubt, one of Sony&#8217;s flagship franchises.</p>
<p>Though it never quite lived up to its &#8220;<em>Halo</em>-killing&#8221; ambitions, <em>Killzone </em>was a franchise that rode a pretty strong high for a good number of years, and seemed to have firmly cemented itself as a series that Sony was prepared to invest in heavily. By now, however, it has been over five years since we last saw a <em>Killzone </em>game, and both Guerrilla Games and Sony have been largely silent about the franchise and what the future might hold for it. Sony has comfortably and confidently settled into the groove of the kind of games it wants to make – cinematic, story-driven single player games – and <em>Killzone</em>, it seems, doesn&#8217;t fit into that framework. But why exactly does that seem to be the case? After overcoming initial hurdles and managing to carve out an identity for itself as one of the most refined shooters on the market, why is it that Guerrilla Games&#8217; series suddenly went silent? What the hell happened to <em>Killzone?</em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-13005" src="https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB.jpg 570w, https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though <em>Killzone </em>was one of Sony&#8217;s most important franchises in the seventh generation of console gaming, we all know that things didn&#8217;t start out well for the franchise. Back when the series was first greenlit, Microsoft and Bungie were taking the world by storm with <em>Halo. Combat Evolved </em>stunned the entire industry by showing that not only could first person shooters work on consoles, but that they could even be some of the best games ever created. Its follow up, <em>Halo 2</em>, took things even further, by implementing an ambitious and wildly popular online component that would go on to set the standard that the entire industry follows to this day. Sony were not the first who would look to chase that trend, and nor would they be the last- but chase it they did. </p>
<p><em>Killzone </em>was supposed to be their <em>Halo</em>. Of course, they never publicly said as much, but the hype and marketing surrounding the game made it abundantly clear that Sony and the PS2 were banking on its success, and banking on it hard- and of course, given the new and fierce rivalry between Sony and Microsoft that the industry had become caught in the grips of, it didn&#8217;t take long for everyone to slap the &#8220;<em>Halo</em>-killer&#8221; tag onto <em>Killzone</em>. Expectations, then, were ridiculously high- but we all know how that turned out. <em>Killzone </em>launched on the PS2 in November of 2004 (just a few days before <em>Halo 2 </em>came out, in fact)- and the general consensus was that Guerrilla Games&#8217; shooter was a sour disappointment. </p>
<p>Some aspects of the first <em>Killzone </em>were praised quite a lot, such as its stunning visuals to its gritty, hard sci-fi war setting. But when it came to the things that really mattered, <em>Killzone </em>came up short. A poorly written and poorly told story, uninteresting characters, stupid AI that made the shooting half as good as it could have been otherwise, and a spate of technical issues and bugs were just a few of the game&#8217;s most commonly cited problems. A <em>Halo</em>-killer it was not – not even close, in fact – and the disappointing nature of the game was only propounded manifold in light of the ridiculous levels of hype and excitement surrounding it before its release. </p>
<p>In spite of that, however, Sony clearly saw some potential in it. <em>Killzone </em>may have been poorly received by critics and fans alike, but Sony had clearly seen enough from its sales and seen enough potential in the game itself that it was willing to turn it into a franchise, and let Guerrilla learn from its mistakes. The next <em>Killzone </em>game we saw was <em>Killzone Liberation </em>on the PSP, an isometric shooter that demanded a certain level of tactical thinking from players- its blend of strategy and shooting, relatively more challenging nature, and a solid campaign were praised by critics when it came out in 2006, and even though there were some flaws that some people pointed out, such as its short length and the lack of proper online multiplayer options, the general consensus was that it was a marked improvement over the series&#8217; debut.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-381547" src="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg" alt="killzone" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>But of course, <em>Liberation </em>was always meant to be a side chapter, and the next FPS <em>Killzone </em>was what everyone was really waiting for- that would be the true test of how much Guerrilla had learned from their mistakes, and whether the potential of the flawed PS2 title would ever be realized. From the very moment it was revealed with its infamous CG trailer that Sony initially claimed was all in-engine, <em>Killzone 2 </em>looked like it would be special. Even after it came to light that its reveal trailer had actually been a target render, Guerrilla and Sony continued to impress people with all subsequent showings, especially when actual gameplay footage of the game showed that it truly was going to be a visual showcase. In spite of the way people had been burned with its predecessor, <em>Killzone 2 </em>was generating incredible amounts of excitement from PlayStation fans. Unlike its predecessor, however, when it launched, it delivered on those expectations spectacularly. </p>
<p>To this day, <em>Killzone 2 </em>is regarded as one of the best games in the PS3&#8217;s library- it came out at a time when Microsoft was ruling the roost, and Sony was in desperate need of a win, and a win it was indeed. It was a technical marvel, first and foremost, displaying the powers and capabilities of the difficult yet impressive PS3 hardware better than any other game had at that point. Shooting was heavier and felt more deliberate, gunplay felt satisfying and weighty, and though criticisms surrounding its uninteresting narrative and characters were still thrown around quite commonly, it was with its multiplayer that <em>Killzone 2 </em>really won the hearts of millions. The competitive online component of Guerrilla&#8217;s latest was played and loved by millions. The gulf in quality between the first and second <em>Killzone </em>games was almost unbelievable, and <em>Killzone 2 </em>is commonly cited as one of the best and most improved sequels ever made- and rightly so.</p>
<p><em>Killzone 2 </em>didn&#8217;t do <em>Halo </em>numbers, of course, and though it was still, at the end of the day, a generic first person shooter, it was an extremely polished and very well made first person shooter. So of course, the <em>Killzone </em>train was going to keep on chugging along. Now that Sony and Guerrilla were beginning to find the kind of success with <em>Killzone </em>that they had always hoped they would, they weren&#8217;t going to let that momentum die down. <em>Killzone 3 </em>launched almost exactly two years later in February of 2011, and was also pretty well received.</p>
<p>While it didn&#8217;t cross the 90 mark on Metacritic like its predecessor had, it settled into a respectable mid-80s range. Things such as its visuals, its exciting shootouts, and its addictive online component were praised once again, while criticisms surrounding storytelling and characters also continued to persist. It was, essentially, more of the same in almost every way possible. It did do some new things- both the PlayStation Move and the PS3&#8217;s stereoscopic 3D capabilities were things that Sony had been pushing hard around the time of <em>Killzone 3&#8217;s </em>release, mostly thanks to the success that others had seen in the same area. Options for both were included in the game by Guerrilla Games, and for the most part, they were very well done. <em>Killzone 3 </em>looked spectacular in 3D, while playing with the motion-based Move controllers was also a surprisingly intuitive experience. Stereoscopic 3D in games ultimately proved to be a fad, while motion controls never really became more than an ancillary way of playing games, so <em>Killzone 3&#8217;s </em>achievements in those areas aren&#8217;t remembered the way Sony and Guerrilla might have hoped at the time that they would- but they were impressive achievements nonetheless.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/10/killzone-3-new-screens.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-13009" src="https://gamingbolt.com/wp-content/uploads/2010/10/killzone-3-new-screens.jpg" alt="" width="620" height="349" /></a></p>
<p>Going into the next generation, then, with Sony primed to release the PS Vita and the PS4, everyone looked at <em>Killzone </em>as one of Sony&#8217;s most important franchises, maybe even right below <em>Uncharted </em>in terms of significance and popularity. Its competitive online-centric nature was something that seemed like it fit the trends of the market perfectly, while it also filled that huge first person shooter-shaped hole in Sony&#8217;s first party lineup quite well (alongside the somewhat less successful <em>Resistance</em>&#8211; which is <a href="https://gamingbolt.com/sony-what-happened-to-resistance">another story entirely</a>).</p>
<p>The next we saw of <em>Killzone </em>was on the PS Vita, Sony&#8217;s new handheld, with <em>Killzone Mercenary, </em>which was the first game in the series to not be developed by Guerrilla Games. Instead, the now defunct Guerrilla Cambridge took the reins. Unlike the previous handheld <em>Killzone </em>title, <em>Mercenary </em>was a full fledged first person shooter, and it would go on to be very well received by critics and larger audiences alike. The level of visual fidelity it achieved on the PS Vita was praised widely, while those who played it were also enamoured by how well it translated the <em>Killzone </em>experience to a handheld device. There was some criticism for the game for its shorter campaign, but <em>Killzone Mercenary </em>was – and still is – one of the best first person shooters on a handheld gaming device. Sadly, due to the poor sales of the PS Vita itself, <em>Mercenary </em>also didn&#8217;t do as well commercially as Sony would have hoped it would, and nor did it drive hardware sales.</p>
<p>Just as it had been with the previous handheld <em>Killzone </em>title though, while people were impressed with <em>Mercenary </em>and generally liked it for what it was, what they were really waiting for was the next mainline entry. And the anticipation surrounding it was even higher, because it was what Sony was going to enter into the next generation with. <em>Killzone Shadow Fall </em>was the PS4&#8217;s big, headlining launch title, and after what had been a fairly consistent few years for both, the franchise and developers Guerrilla Games, many were hoping that <em>Shadow Fall </em>would be a worthy successor, and an early must-have title on the PS4. </p>
<p>As it turned out, it wasn&#8217;t. It actually turned out to be a pretty disappointing game- its single player campaign was generally considered to be a step down from its predecessors, while the ever-present criticisms surrounding story, storytelling, and characters were stronger than they ever had been. <em>Shadow Fall </em>certainly got several things right- for one, it was an absolutely gorgeous game, and proved to be an excellent early advert for the capabilities of the PS4 and the next generation of consoles in general. It was, in fact, also the first game to use Guerrilla&#8217;s Decima engine, which would go on to be used in <em>Horizon: Zero Dawn</em>, and is also the engine that Hideo Kojima and Kojima Productions are using for <em>Death Stranding</em>. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-176431" src="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Shadow Fall </em>was also a change in direction for the series- visually, it had a lot more variety than its predecessors; from a level design perspective, it opened things up considerably, and no longer funnelled players down a series of corridors; stealth became a lot more central to gameplay, and made encounters quite different from what <em>Killzone </em>fans had become used to; even the story felt like a new chapter, with a different setting, new tonal direction, and new characters. And though many of those things didn&#8217;t land perfectly, it definitely felt like the beginning of chapter 2 for <em>Killzone. </em>And many felt that the next game in the series would only be better and more polished, just as <em>Killzone 2 </em>had realized the potential of its predecessor while ironing out its most glaring flaws. </p>
<p>As it turns out, though, there was no &#8220;next game&#8221;. <em>Killzone Shadow Fall </em>came out on November 15, 2013, and now, in the early days of 2019, with more than five years having passed since then, that is the last we saw of <em>Killzone</em>. It wasn&#8217;t like <em>Shadow Fall </em>was a commercial failure either- the game had crossed 2 million units in sales by January of 2014, so clearly, it was doing well enough to warrant a sequel. Both Guerrilla Games and Sony, however, have gone in a very different direction. While working on <em>Killzone Shadow Fall</em>, Guerrilla had also begun developing a completely new IP- we now know that IP was <em>Horizon: Zero Dawn</em>, a game that was absolutely stunning, and also completely unlike anything Guerrilla Games had ever done with <em>Killzone </em>(the fact that <em>Horizon&#8217;s </em>story, storytelling, world building, open world design, and characters were some of its biggest strengths should tell you as much). </p>
<p>Even on a more macro level, over the last seven to eight years, Sony&#8217;s focus has also clearly shifted, with them now preferring to make single player, cinematic, narrative-driven games like <em>Uncharted, The Last of Us </em>and, yes, <em>Horizon: Zero Dawn</em>. It&#8217;s also worth noting that Sony has clearly found a lot more success with these kinds of games than it ever had with its exclusives in the past. Since 2015, its first party titles have been on a roll, with games that follow this philosophy receiving unprecedented praise and selling surprisingly high numbers. The success that Sony has found just within the last couple of years with the likes of <em>Horizon </em>and <em>Spider-Man</em> – to say nothing of what Naughty Dog has accomplished with its games – is indicative that there&#8217;s potential for long-term, consistent success if PlayStation keeps heading in this direction. And clearly, looking at the games still bound for the PS4, it&#8217;s a direction that they <em>will </em>keep heading in.</p>
<p>Looking at this direction, then, it&#8217;s really no surprise that <em>Killzone </em>just doesn&#8217;t figure into Sony&#8217;s plans. The real question, though, is this- has Sony just dropped <em>Killzone </em>altogether? Do they want Guerrilla Games to focus entirely on <em>Horizon</em>, and <em>Horizon </em>alone? That is a question that isn&#8217;t easy to answer, because we haven&#8217;t really received an indication as to what the future might hold for <em>Killzone </em>one way or another. While Guerrilla Games have expressed that they <a href="https://gamingbolt.com/next-killzone-on-ps4-its-too-early-to-say-whats-next-for-the-franchise">still love the franchise</a>, both themselves and Sony have been <a href="https://gamingbolt.com/its-too-early-to-discuss-killzones-future-says-guerrilla-games">largely non-committal and vague</a> about the possibilities of a sequel- and really, looking at the impressive first party lineup Sony has amassed, and the level of success they have been consistently finding as a result, that&#8217;s not all that surprising. For the first time in many years, Sony doesn&#8217;t <em>need </em>to make a <em>Killzone </em>sequel. It&#8217;s a franchise they can afford to let rest- maybe even permanently. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-182435" src="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>That said, that doesn&#8217;t mean that that is what will definitely happen. Armed with a stronger sense of what makes their games tick, coupled with the cache and popularity that the IP has inherently, there&#8217;s a chance that Guerrilla and Sony might come back to <em>Killzone </em>eventually. Guerrilla Games, as we know, have recently <a href="https://gamingbolt.com/guerrilla-games-undergoing-massive-expansion-want-to-release-games-much-more-quickly">been expanding aggressively</a>, almost doubling in size, and with such an expansion, it&#8217;s natural to assume that the studio would like to not only churn out games at a faster rate, but maybe even work on multiple projects at the same time. There&#8217;s nothing to say that they wouldn&#8217;t want all hands on deck for <em>Horizon 2 </em>(and we <em>know </em>there&#8217;s going to be a <em>Horizon 2</em>), or that even if they do work on two projects at once, that the second one wouldn&#8217;t be a new IP. But <em>Killzone </em>is an established and successful franchise, so it&#8217;s logical to assume (or at least hope) that Sony might want to return to it. Alternatively, they might even hand it off to another studio while Guerrilla Games works on other projects.</p>
<p>That might all be speculation- but sadly, speculate is all we can do for now. Unlike with franchises like, say, <em>Deus Ex</em> and<em> Mass Effect</em>, where the publishers have been very clear about what the future holds for those properties, or <em>Metal Gear</em>, where circumstances have made its future abundantly clear even in the absence of any concrete work from Konami, Sony has said next to nothing about where <em>Killzone </em>is headed. The door isn&#8217;t completely shut on the series, but given the direction Sony is headed in, the future doesn&#8217;t look as assured as it once did either. Maybe Sony will find a way to bring back <em>Killzone </em>in a way where it can not only fit in with its current slate of first party exclusives, but also stand toe to toe with them- but then again, maybe it won&#8217;t. While Guerrilla Games have confidently transitioned from shooter to RPG, the fate of <em>Killzone </em>is uncertain, and all we can do for now is hope that the next couple of years bring some clarity. </p>


<p></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">381539</post-id>	</item>
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		<title>Guerrilla Games Will Shut  Down Killzone 2 And 3 Multiplayer Servers In March 2018</title>
		<link>https://gamingbolt.com/guerrilla-games-will-shut-down-killzone-2-and-3-multiplayer-servers-in-march-2018</link>
					<comments>https://gamingbolt.com/guerrilla-games-will-shut-down-killzone-2-and-3-multiplayer-servers-in-march-2018#comments</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Thu, 21 Dec 2017 12:57:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[killzone 3]]></category>
		<category><![CDATA[ps3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=317320</guid>

					<description><![CDATA[Both games have had a long lifespan and online support will end on March 29th, 2018. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/wp-content/uploads/2011/01/KILLZONE-3_5.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-18127 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/KILLZONE-3_5.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/KILLZONE-3_5.jpg 620w, https://gamingbolt.com/wp-content/uploads/2011/01/KILLZONE-3_5-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></em></p>
<p><em>Killzone 2 </em>had originally released back in 2009 with <em>Killzone 3 </em>following 2 years later in 2011. Both games then have had a long lifespan, but now developer Guerrilla Games has officially announced in a <a href="https://www.guerrilla-games.com/read/killzone-2-and-3-servers-to-be-decommissioned" target="_blank" rel="noopener">blog post</a> that multiplayer servers for both games will be shutting down on March 29th, 2018.</p>
<p>This also means that certain trophoes related to online play can no longer be achieved before the given date, so if you&#8217;re looking to get all those achievements, you&#8217;ll have to do so soon. (Of course, the singe player campaign will remain accessible to players even after this date.) Guerrilla Games expressed their gratitude for their games&#8217; community and stated that it is the players&#8217; enthusiasm that helped them grow as a studio.</p>
<p>Both games are PlayStation 3 exclusives and while it&#8217;s a little sad that online support is ending, it must be an exciting year for Guerrilla Games with the success of <em>Horizon Zero Dawn. </em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317320</post-id>	</item>
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		<title>15 Video Game Endings That Teased Sequels Which Never Happened</title>
		<link>https://gamingbolt.com/15-video-game-endings-that-teased-sequels-which-never-happened</link>
					<comments>https://gamingbolt.com/15-video-game-endings-that-teased-sequels-which-never-happened#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 13:11:54 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Advent Rising]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[Dino Crisis 2]]></category>
		<category><![CDATA[Eternal Darkness: Sanity's Requiem]]></category>
		<category><![CDATA[half-life: episode 2]]></category>
		<category><![CDATA[Haven: Call of the King]]></category>
		<category><![CDATA[killzone 3]]></category>
		<category><![CDATA[Mega Man Legends 2]]></category>
		<category><![CDATA[Metroid Prime: Federation Force]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[Psi-Ops: The Mindgate Conspiracy]]></category>
		<category><![CDATA[the darkness 2]]></category>
		<category><![CDATA[The World Ends With You: Solo Remix]]></category>
		<category><![CDATA[XIII]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=294155</guid>

					<description><![CDATA[Some game endings just left us wanting more but didn't deliver.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ver played a game with a great story that looked like it would continue into the future but just didn’t? We’ve all been there, wondering when our favourite game would get a sequel. Sadly, some games tease and end up never seeing a continuation. Let’s take a look at 15 such titles.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Half Life 2: Episode 2</strong></p>
<p><iframe loading="lazy" title="15 Video Game Endings That Teased Sequels Which Never Happened" width="500" height="281" src="https://www.youtube.com/embed/SJP260hFzNk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>We might as well get the big one out of the way. <em>Half-Life 2: Episode 2</em> saw the resistance creating a rocket that ultimately closed the Combine portal, thus limiting the aliens from calling reinforcements. As Gordon and Alyx are setting out for the Borealis, two Advisors suddenly arrive and kill Eli Vance. Though our heroes are ultimately saved by D0g, the episode ends with a cliff-hanger. All these years and some artwork teasing the Borealis but still no <em>Episode 3</em>, forget <em>Half-Life 3</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">294155</post-id>	</item>
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		<title>Killzone Shadow Fall on Disc File Size Is 39GB</title>
		<link>https://gamingbolt.com/killzone-shadow-fall-on-disc-file-size-is-39gb</link>
					<comments>https://gamingbolt.com/killzone-shadow-fall-on-disc-file-size-is-39gb#respond</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Fri, 25 Oct 2013 06:45:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerilla Games]]></category>
		<category><![CDATA[killzone 3]]></category>
		<category><![CDATA[Killzone: Shadow Fall]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=176524</guid>

					<description><![CDATA["At some point the disc image that we were generating was around 180 gigs"]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-176434" alt="Killzone Shadow Fall (8)" src="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-8.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-8.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-8-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Killzone Shadow Fall&#8217;s on disc file size is a mammoth 39 GB. In a recent interview, Guerilla Games technical director Michael Van Der Leeuw explained why.</p>
<p>&#8220;I think we&#8217;re probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec.&#8221; He also spoke to the larger in game environment relative to other Killzone games. &#8220;The surface area, I&#8217;m just guessing here, must be five to 10 times bigger than Killzone 3 was.&#8221;</p>
<p>He also confirmed that at one point the disc image was around 180GBs and if they would have went ahead and put all the levels it was coming around to a jaw dropping 290GB.</p>
<p>&#8220;I think at some point the disc image that we were generating was around 180 gigs,&#8221; said van der Leeuw. &#8220;And if we would have put all the levels in, which we didn&#8217;t, because then the disc image generator broke, it would have been around 290 gigs of data.</p>
<p>&#8220;So we had to completely re-architect how we deal with data. And we did a lot of work &#8211; this is actually something I&#8217;m extremely proud of &#8211; to optimise our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it&#8217;s something that a lot of people will need to be doing in future.&#8221;</p>
<p>However the game will be using Sony&#8217;s new PlayGo system, which will allow players to get into the game once they have downloaded 7.5GB.</p>
<p>&#8220;Realistically, I think a lot of people can do this&#8230; It&#8217;s just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work&#8230; I think next time around we&#8217;ll try to see if we can design something that doesn&#8217;t jeopardise the game which will make it even friendlier. But I think all things considered, this being launch and we&#8217;ve got like 2 minutes 44 from disc to the first level and no installs, I think it&#8217;s already a massive improvement over previous generations.&#8221;</p>
<p>Killzone Shadow Fall will launch alongside the PlayStation 4 this November.</p>
<p>Source: <a href="http://www.eurogamer.net/articles/2013-10-24-why-killzone-shadow-fall-is-almost-40gb-it-used-to-be-290">Eurogamer</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">176524</post-id>	</item>
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		<title>Guerrilla Games Confirms New IP Is In The Works</title>
		<link>https://gamingbolt.com/guerilla-games-confirms-new-ip-is-in-the-works</link>
					<comments>https://gamingbolt.com/guerilla-games-confirms-new-ip-is-in-the-works#respond</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Tue, 01 Oct 2013 05:12:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[killzone 3]]></category>
		<category><![CDATA[Killzone: Shadow Fall]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=174046</guid>

					<description><![CDATA[A new IP from Guerilla Games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Killzone-Shadow-Fall-3.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/Killzone-Shadow-Fall-3.jpg" alt="Killzone Shadow Fall (3)" width="620" height="349" class="aligncenter size-full wp-image-160721" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Killzone-Shadow-Fall-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/06/Killzone-Shadow-Fall-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/06/Killzone-Shadow-Fall-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
The Sony subsidiary, Guerrilla Games, developer behind the popular Killzone series, has confirmed that they have begun to work on a brand new IP now that the upcoming PS4 launch title, Killzone: Shadow Fall, has been completed. In a recent interview, <a href="http://www.eurogamer.net/articles/2013-09-30-killzone-dev-guerrilla-confirms-work-on-new-ip-has-begun">Eurogamer</a> spoke with Guerrilla Games lead designer, Eric Boltjes.</p>
<p>&#8220;I can be true about it, yes. That&#8217;s definitely what&#8217;s happening right now. I can&#8217;t tell you what we&#8217;re thinking of but yes,&#8221; he said. “As a studio we do want to branch out, and we have started work on a new IP, something completely different to Killzone. I don&#8217;t want to say anything about it right now, but as a studio we do want to keep it fresh.&#8221;</p>
<p>Boltjes went on to describe the usual process the company goes through after completing a game:</p>
<p>&#8220;Usually what happens is at the end of a game people start to roll off,&#8221; Boltjes explained. “The artists and the coders work the longest, and then QA. But the designers, at some point their work is done. They&#8217;re not allowed to touch the game because that changes everything for all other departments.</p>
<p>&#8220;So about three to four months before you ship, the designers sit down and think, what can we do for the next one. That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can&#8217;t do everything, especially if you only have two-and-a-half years to build it.</p>
<p>&#8220;So it&#8217;s streamlining that process of what we want to do to this is what we&#8217;re actually going to do. That&#8217;s the tricky part.&#8221;</p>
<p>Killzone: Shadow Fall will be out on November 15th in North America and November 29th in Europe when the PS4 launches.</p>
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		<title>Military vet says Killzone 3 and Fallout 3 have the most realistic combat</title>
		<link>https://gamingbolt.com/military-vet-says-killzone-3-and-fallout-3-have-the-most-realistic-combat</link>
					<comments>https://gamingbolt.com/military-vet-says-killzone-3-and-fallout-3-have-the-most-realistic-combat#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 27 Nov 2012 19:16:16 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[killzone 3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=124622</guid>

					<description><![CDATA["Black Ops 2 goes overboard with being macho."]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 50px; padding-right: 6px;">T</span>welve year vet of the army, Sergeant Dave Mull says he thinks Killzone 3 and Fallout 3 are tied for having the most realistic and authentic gunplay and combat in video games. Yes, he didn&#8217;t mention Call of Duty, or Battlefield, or Medal of Honor. It&#8217;s a nice change of pace.</p>
<p style="text-align: justify;">&#8220;It&#8217;s probably a tossup between Killzone 3 and Fallout 3,&#8221; Sgt. Mull said when asked by <a href="http://venturebeat.com/2012/11/24/gamesbeat-discusses-first-person-shooters-with-a-combat-vet/2/" target="_blank">VentureBeat</a> which game he thinks has the most realistic combat. &#8220;Killzone has the right, gritty feel for things. the crosstalk is right, and you feel like you are in a real infantry platoon.&#8221;</p>
<p style="text-align: justify;">&#8220;Some of the weapon features make a helluva lot of sense, too,&#8221; he continued. &#8220;For example, the main rifle sounds a tone for the last five or so rounds in each magazine, and the grenades feature an LED bargraph to aid in cooking.&#8221;</p>
<p>He then went on to talk about Fallout 3, which he thinks &#8220;is special because you don’t have any health regeneration.&#8221;</p>
<p>&#8220;You need to eat,&#8221; he said. &#8220;Weapons and equipment degrade over time and with use, so you need to salvage similar items and rebuild them, and you can largely go “off script” whenever you want. I can’t tell you how many times I got tired of hearing some whiny NPC’s sob story and went on the rampage instead of helping them.&#8221;</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/10/killzone-3-new-screens.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-13009" title="killzone-3-new-screens" src="https://gamingbolt.com/wp-content/uploads/2010/10/killzone-3-new-screens.jpg" alt="" width="505" height="285" /></a></p>
<p style="text-align: justify;">Then, when asked if he believes the games that try being macho actually try <em>too </em>hard, he said he does. &#8220;Black Ops 2 goes overboard with it,&#8221; he said. &#8220;Trying much too hard. I think they got the dude from<em> Days of Thunder</em>in there — sounds like him anyway. You really don’t have to say “Tough shit” all the time. Drop some mom jokes or something.&#8221;</p>
<p style="text-align: justify;">He went on to say that most of the times, real-life conversations usually compromise of &#8220;dick and fart jokes&#8221; a lot.</p>
<p style="text-align: justify;">&#8220;The Killzone 2 trailer/opening drop was just about perfect,&#8221; he said when the interviewer suggested the developers these days need to &#8220;sex things up.&#8221;</p>
<p style="text-align: justify;">&#8220;Clueless privates are screwing around,&#8221; Mull continued, &#8220;Sarge is chewing new assholes and generally being angry.&#8221;</p>
<p style="text-align: justify;">That is indeed a refreshing perspective. Read the entire interview through the link above, it&#8217;s an interesting read.</p>
<p style="text-align: justify;">What do you guys think? Tell us in the comments section below.</p>
<p style="text-align: justify;">[<a href="http://beefjack.com/news/soldier-killzone-3-fallout-3-have-the-most-realistic-combat-army%E2%80%99s-combat-training-sim-is-an-%E2%80%98abomination%E2%80%99/" target="_blank">BeefJack</a>]</p>
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