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	<title>King Arthur: The Role Playing Wargame &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>King Arthur II &#8211; The Role-playing Wargame Demo Released</title>
		<link>https://gamingbolt.com/king-arthur-ii-the-role-playing-wargame-demo-released</link>
					<comments>https://gamingbolt.com/king-arthur-ii-the-role-playing-wargame-demo-released#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Fri, 27 Jan 2012 09:14:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[King Arthur: The Role Playing Wargame]]></category>
		<category><![CDATA[Neocore games]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=63806</guid>

					<description><![CDATA[Paradox Interactive and Neocore Games today announced that a demo for King Arthur II: The Role-playing Wargame is now available. Soon-to-be knights can download the demo here. This demo for the anticipated sequel to Neocore Games’ critically acclaimed King Arthur series gives players a taste of what&#8217;s to come, allowing champions of Britannia to play [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" class="aligncenter" title="King Arthur II – The Role-playing Wargame" src="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_2.jpg" alt="" width="500" height="292" /></p>
<p>Paradox Interactive and Neocore Games today announced that a demo for King Arthur II: The Role-playing Wargame is now available.</p>
<p>Soon-to-be knights can download the demo <a href="http://www.kingarthurii.com/media/demos">here</a>.</p>
<p><em>This demo for the anticipated sequel to Neocore Games’ critically acclaimed King Arthur series gives players a taste of what&#8217;s to come, allowing champions of Britannia to play through the title&#8217;s tutorial and first mission. With an expected gameplay session of about 60 minutes, King Arthur fans will be able to manage their army and territories, and lead their battalion into battle.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">63806</post-id>	</item>
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		<title>King Arthur II – The Role-playing Wargame Use of Spells Detailed</title>
		<link>https://gamingbolt.com/king-arthur-ii-the-role-playing-wargame-use-of-spells-detailed</link>
					<comments>https://gamingbolt.com/king-arthur-ii-the-role-playing-wargame-use-of-spells-detailed#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 17:19:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[King Arthur: The Role Playing Wargame]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=61271</guid>

					<description><![CDATA[Who doesn’t want a little more magic in their lives? Paradox Interactive and Neocore Games today issued the third entry in their in-depth series of feature articles for upcoming RTS/RPG King Arthur II – The Role-playing Wargame. The latest entry to the series vividly details the use of magic and strategic locations while in battle. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="aligncenter" title="King Arthur II – The Role-playing Wargame" src="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_2.jpg" alt="" width="500" height="292" /></p>
<p>Who doesn’t want a little more magic in their lives? Paradox Interactive and Neocore Games today issued the third entry in their in-depth series of feature articles for upcoming RTS/RPG King Arthur II – The Role-playing Wargame. The latest entry to the series vividly details the use of magic and strategic locations while in battle.</p>
<p>Getting down and dirty in details, future heroes of Britannia will finally get a thorough explanation of what they can expect on the battlefield, including the use of the newly introduced Magic Shield, helping players fend off their opponents’ magic attacks, and the use of strategic locations that, once captured, can bolster a player’s defenses. The use of magic while in battle is also described intimately, detailing the types of magic available and how and when it can be cast.</p>
<p><strong>An excerpt from the third article:</strong><br />
<em>&#8220;Some of the more powerful spells require time to be fully activated and they can&#8217;t be cast while the hero is involved in melee combat. When an enemy hero begins casting such a spell, you will receive a notification. And here comes the best part: spells and skills that have a casting time can be breached! If the caster is interrupted while activating the spell or skill, he won’t be able to finish it. He stops weaving the spell, and while it won&#8217;t have any effect the spell’s Mana cost will still be lost.&#8221;</em></p>
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		<title>King Arthur: The Role-Playing Wargame Review</title>
		<link>https://gamingbolt.com/king-arthur-the-role-playing-wargame-review</link>
					<comments>https://gamingbolt.com/king-arthur-the-role-playing-wargame-review#respond</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 12:31:36 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[King Arthur: The Role Playing Wargame]]></category>
		<category><![CDATA[Neocore games]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=48576</guid>

					<description><![CDATA[Step back in time with King Arthur and you&#8217;ll find an enjoyable, if rough, ride through the dark ages. King Arthur: The Role-Playing Wargame appears very much as a spin-off from the Total War series; you&#8217;ve got the grand map (of England rather than the World) and armies to move around between provinces. The idea [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Step back in time with King Arthur and you&#8217;ll find an enjoyable, if rough, ride through the dark ages.</p>
<p style="text-align: justify;">King Arthur: The Role-Playing Wargame appears very much as a spin-off from the Total War series; you&#8217;ve got the grand map (of England rather than the World) and armies to move around between provinces. The idea is sound; lead your army through battle and take over Britain.</p>
<div id="attachment_50247" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_1.jpg"><img decoding="async" aria-describedby="caption-attachment-50247" class="size-full wp-image-50247 " title="King_Arthur_1" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_1.jpg" width="505" height="315" srcset="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_1.jpg 700w, https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_1-300x187.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-50247" class="wp-caption-text">Zooming in to see your troops fighting for the kingdom is immensely gratifying.</p></div>
<p style="text-align: justify;">The game starts out just after Arthur has taken the sword from the stone; your foster father and brother swear allegiance to your cause, and it&#8217;s off into the big bad world of Brittania to unite England under your rule. For veteran strategists with a keen eye for stats and abilities, the mix of turn based strategy and real time tactics makes for a very immersive and enjoyable experience; but for first time strategy gamers, it will feel like an uphill struggle.</p>
<p style="text-align: justify;">It&#8217;s easy to get sucked into King Arthur though, and realise that there is an immense amount of detail underneath; the music fits the period, the graphics and animations- while with some imperfections and not standing up quite so well when compared to the likes of Shogun 2 or Dawn of War- are extremely well done, with rolling medieval hills, dense towns and villages. Neocore Games have put a lot of effort into the nitty-gritty, and it&#8217;s this that will really immerse the hardcore strategy crowd. You can keep check on knight loyalty and infrastructure development and choose which spells and potions to research.</p>
<div id="attachment_50248" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_2.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-50248" class="size-full wp-image-50248 " title="King_Arthur_2" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_2.jpg" width="505" height="295" srcset="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_2.jpg 500w, https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_2-300x175.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-50248" class="wp-caption-text">Unit detail is eye popping.</p></div>
<p style="text-align: justify;">The rough edges of the game come through shortly after beginning a campaign though- you only have one chance to recruit mercenaries at the start of the game, after which you are given some punishingly difficult quests to complete; and faliure to complete said quests means, quite simply, that you cannot progress through the game. Initially the units seem quite unbalanced too; archers are extremely powerful, and seem to destroy even the strongest melee troops. It&#8217;s nice that Neocore has given the player the ability to tweak balance of units in the game&#8217;s settings, but you would&#8217;ve though it might have been more efficient to directly tweak the balance through patching.</p>
<p style="text-align: justify;">The battles themselves can be incredibly satisfying in much the same way as winning battles in the Total War games; the battles are fairly large, the intricate animations make for fun viewing and the ability to utilise special hero units and knights adds extra depth. In a pleasant extra layer of detail, you can choose where you fight your battles, and how you fight them; if you&#8217;re defending, you may choose to surprise your opponent from the forest, but bear in mind that this carries with it it&#8217;s own set of positive and negative influences over your troops fighting skill. Skirmishes take a leaf from the Company of Heroes book with a series of victory points that you must capture and hold. Doing so will grant certain nearby troops certain buffs, such a a slow healing. All victory points will slowly drain your opponent&#8217;s morale- and vice versa. Morale plays an important part in the real time battles, as even large armies can route causing an instant defeat if their morale is low enough. Playing several battles though, and you begin to realise where the annoyance can creep in. Having huge rolling hills as the backdrop for battles is all well and good, but not if the camera moves up and down as you traverse them.</p>
<div id="attachment_50249" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_3.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-50249" class="size-large wp-image-50249 " title="King_Arthur_3" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_3-1024x640.jpg" width="505" height="316" srcset="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_3-1024x640.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_3-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_3.jpg 1680w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-50249" class="wp-caption-text">For England, Arthur!</p></div>
<p style="text-align: justify;">Your campaign time is mostly taken up by recruiting troops in your towns and moving them around your kingdom to expand your borders (except for the Winter season, which is strictly for move actions only, as no fighting is allowed!). As per almost any modern strategy game, there are some specialised units such as spearmen, cavalry, archers etc, but you have the ability to tweak their stats in attack and defense and so on as each unit gains experience as they become more battle hardened. This extra layer of customisability really aids the wargame &#8216;feel&#8217;. It&#8217;s an odd mix of the very intricate, and highly simplified; there are only two resources, automatically collected- food and wealth- yet the player&#8217;s control goes as deep as to let you assign your Knights lands, award them wives and amange their balance between good/evil and pagan/christianity.</p>
<p style="text-align: justify;">The sense of freedom and exploration is huge- even overwhelming, when you find yourself finding out about new gameplay quirks even 100 turns in. The pacing is a little off though; you can be merrily stomping over the AI with your army one minute, then be asked with an impossible quest the next and find your troops squashed to bits because you chose to attack the wrong province. This means that you will be making copious use out of the save and load buttons, and it&#8217;s frustrating that many of your campaign faliures seem to be the result of the game screwing you rather than a poor tactical decision.</p>
<div id="attachment_50250" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_4.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-50250" class="size-full wp-image-50250 " title="King_Arthur_4" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_4.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_4.jpg 650w, https://gamingbolt.com/wp-content/uploads/2011/10/King_Arthur_4-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-50250" class="wp-caption-text">With a surprising amount of historical accuracy, troops are not permitted to combat in winter season.</p></div>
<p style="text-align: justify;">The graphics of King Arthur are a real mixed bag. Certainly, the ability to zoom right down to see the individual melee battles is a great, if fairly standard, addition. Unfortunately, the game is quite poorly optimized. On a Q8200 2.33 Ghz processor and HD4850, I could barely manage high settings with a playable frame rate. Scrolling around the map where there were large battles also caused some slowdown. For those with more recent hardware however, such as my recently acquired i5 2500K and GTX 560 Ti, you should find no such issues.</p>
<p style="text-align: justify;">Overall, King Arthur: The Role-Playing game is no bad purchase. Certainly, if you&#8217;re a little tired of the standard strategy game fare then you&#8217;ll find a ton of quirky fun in King Arthur. It is rough around the edges no doubt, and the difficulty will be off putting to some; but if you are interested in the mythology, or are just a veteran Total War fan, then you&#8217;d do yourself well to pick up King Arthur. Just bring your A-game.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><em><strong>This game was reviewed on the PC.</strong></em></span></p>
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