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	<title>King of Fighters XIV &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Top 16 Fighting Games of This Generation</title>
		<link>https://gamingbolt.com/top-16-fighting-games-of-this-generation</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 30 Sep 2020 09:07:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[BlazBlue Central Fiction]]></category>
		<category><![CDATA[Dragon Ball FighterZ]]></category>
		<category><![CDATA[Granblue Fantasy Versus]]></category>
		<category><![CDATA[Guilty Gear Xrd Rev 2]]></category>
		<category><![CDATA[Injustice 2]]></category>
		<category><![CDATA[killer instinct]]></category>
		<category><![CDATA[King of Fighters XIV]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[Samurai Shodown]]></category>
		<category><![CDATA[soulcalibur 6]]></category>
		<category><![CDATA[Street Fighter 5 Champion Edition]]></category>
		<category><![CDATA[Super Smash Bros. for Nintendo 3DS]]></category>
		<category><![CDATA[super smash bros. For wii u]]></category>
		<category><![CDATA[Super Smash Bros. Ultimate]]></category>
		<category><![CDATA[Tekken 7]]></category>
		<category><![CDATA[Under Night In-Birth Exe:Late[cl-r]]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=456225</guid>

					<description><![CDATA[From over-the-top gameplay to graphics, this generation has been amazing for fighting games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been a crazy generation for fighting games, especially towards the end. We&#8217;ve seen classic franchises revived, brand new titles enter the ring and long-awaited sequels to some of the bigger blockbusters. Opinions may differ on which is your favorite but let&#8217;s get into the 15 best fighting games of this generation, starting with&#8230;</p>
<p><b>Granblue Fantasy Versus</b></p>
<p><iframe title="Top 16 Fighting Games of This Generation You NEED To Play" width="500" height="281" src="https://www.youtube.com/embed/_x9hTi1KNV0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Cygames&#8217; mobile RPG envisioned as a fighting game with side-scrolling hack and slash RPG battles, weapon grids and bosses? It&#8217;s doable but Arc System Works took the idea and ran with it, using its incredible visual style and art direction for each character and environment. The combat has a decent amount of depth with Skybound Arts (which are executable using a single button, if necessary). The online play could be improved – as is always the case with these kinds of games – but Granblue Fantasy Versus is still a worthy title especially with updates and new fighters rolling in.</p>
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		<title>King of Fighters XIV Review – King Me</title>
		<link>https://gamingbolt.com/king-of-fighters-xiv-review</link>
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		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Mon, 22 Aug 2016 15:29:34 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Aksys games]]></category>
		<category><![CDATA[King of Fighters XIV]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SNK]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=275362</guid>

					<description><![CDATA[Heavy lies the crown.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span><em>he King of Fighters</em> is an odd series. The first game in the franchise, released in 1994, was a crossover that combined characters from previous SNK fighters <em>Fatal Fury</em> and <em>Art of Fighting</em> with characters from other, older franchises, like <em>Ikari Warrior</em> and <em>Psycho Soldier</em>. Add a dash of original characters, and throw them all into a blender with a fresh fighting engine, and you had <em>King of Fighters ’94</em>.</p>
<p>That’s not the shocking part. Crossover fighters are as common as colds, and were nearly as numerous in the 1990s. No, what’s shocking about <em>King of Fighters</em> is that it’s outlived each and every one of the series that inspired it on its way to becoming SNK’s most recognizable and successful franchise. For reference, that would be like if <em>Street Fighter x Tekken</em> was so successful that Namco and Capcom stopped developing <em>Tekken</em> and <em>Street Fighter</em> and just made that crossover. It’s incredibly impressive.</p>
<p><iframe src="https://www.youtube.com/embed/Hb-p-qZ7syA" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p class="review-highlite" >"While the 3D models don’t look as bad as they did during the initial reveal, they don’t look good, either. The main issue seems to be caused by the chasm of detail that separates the character’s clothes from their skin."</p>
<p>But success isn’t easy, and even a series as storied and respected as <em>King of Fighters</em> has had its issues (we’re looking at you, <em>KoF XII</em>). It’s been a little more than six years since <em>King of Fighters XIII</em> revitalized the franchise and brought back its previous critical acclaim, which means <em>King of Fighter XIV</em> has a lot to live up to.</p>
<p>Let’s start with the elephant in the room: the 3D models. Like Arc System Works and Capcom of old, SNK’s games were as well known for their beautiful sprite art as they were for their complex fighting engines. But sprite art is almost unfeasibly expensive for studios in the AAA space today, and companies, beginning with Capcom with Street Fighter IV, have largely switched over to 3D models on a 2D plane, which are cheaper and easier to make.</p>
<p>Capcom mitigated the change with a very stylized approach, and Arc Sys performed some technical wizardry to make the 3D models in <em>Guilty Gea</em>r look and animate exactly like the original sprites. SNK, unfortunately, has done neither, and while their 3D models don’t look as bad as they did during the initial reveal, they don’t look good, either. The main issue seems to be caused by the chasm of detail that separates the character’s clothes from their skin.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-255937" src="https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14-1024x576.jpg" alt="king of fighters 14" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14.jpg 1280w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"So King of Fighters XIV isn’t a looker, unlike XIII. That’s unfortunate, but as a friend of mine once said, a fighter could be using stick figures and as long as the fighting itself was solid, most people probably wouldn’t care. Thankfully, in that regard, XIV delivers"</p>
<p>While outfits are colorful, textured, and detailed, the characters themselves lack texture and their skin looks flat. This isn’t that big of a deal when the characters are fighting far away from the camera, but it becomes an issue whenever the camera zooms in for some pre-fight banter or to highlight a CLIMAX Super Special Move (New to the series. Think Ultras from <em>Street Fighter IV</em>, and yes, that is really what they’re called). This lack of detail extends to the stages, as well, though it’s less noticeable.</p>
<p>So <em>King of Fighters XIV</em> isn’t a looker, unlike <em>XIII</em>. That’s unfortunate, but as a friend of mine once said, a fighter could be using stick figures and as long as the fighting itself was solid, most people probably wouldn’t care. Thankfully, in that regard, <em>XIV</em> delivers. I’m fairly new to the series, so I can’t compare the game to anything other than my brief playtime with <em>XIII</em>, but the fighting feels responsive and impactful.</p>
<p>The fighting itself is pretty standard. Characters are equipped with both light and heavy punches and kicks, throws, and special moves. Dealing damage and getting hit builds your power gauge, which can be filled up to five times, and expended on various Super Special Moves. Characters can also enter MAX mode, a special mode that powers up your characters moves. And of course, there’s a variety of defensive options like Blow Backs and Emergency Evasions, both of which do exactly what their name implies.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-255936" src="https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14--1024x576.jpg" alt="king of fighters 14" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-14-.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There’s a good tutorial mode that will walk you through all of the game’s major techniques, as well as character specific missions that teach combos and special moves. While it’s not as robust as, say, the teaching tools available in games by Arc Systems Works, Namco, or Team Ninja, it’s still very solid."</p>
<p><em>King of Fighters</em> has a reputation for being unforgiving, and it’s well-earned. As a game that primarily plays out as a 3 on 3 affair, it requires a lot of character knowledge, impeccable timing, and technical skill to get into. SNK has realized that, however, and made some concessions to new players. There’s a good tutorial mode that will walk you through all of the game’s major techniques, as well as character specific missions that teach combos and special moves. While it’s not as robust as, say, the teaching tools available in games by Arc Systems Works, Namco, or Team Ninja, it’s still very solid. Considering the game’s 50 character roster, 19 of whom are new to the series, this is especially important.</p>
<p>The other major carrot for new players is Rush. By repeatedly pressing light punch, you can perform a simple combo ending in a Special Move, or a Super Special Move if you have at least one bar full in your power gauge. It won’t win matches for you, but it’s a nice for new players who are struggling with the game’s rather complex combo system and execution barrier, even if it doesn’t really teach them how to get any better.</p>
<p>In addition to playing well,<em> KoF XIV</em> also supports a number of modes of play. There’s a story mode, in which your team of fighters faces off against a number of other three-person teams arcade style, in the latest iteration of the King of Fighters Tournament in an attempt to take down Antonov, the cigar smoking bear of a man hosting it. The story itself is pretty silly, the cutscenes look a bit dated, and there’s not really much to it (those looking for something like the story modes in <em>Mortal Kombat</em>, <em>Blazblue</em>, <em>Guilty Gear</em>, or <em>Street Fighter V</em> will be disappointed), but it’s fun. Beyond that, there’s a versus mode offering both 1 on 1 and 3 on 3 action, as well as Time Trial and Survival modes. There’s even a gallery with illustrations, voice overs, and movies to unlock.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-255935" src="https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters--1024x576.jpg" alt="king of fighters 14" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/king-of-fighters-.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The game features the standard smattering of ranked and player matches, as well as an online training mode so you can practice with your buddies. There’s also a party mode, where you can have six players, three on each team, duke it out, so you can relive the glory days of the arcade."</p>
<p>Like any modern fighting game, the core of <em>King of Fighters XIV</em> is online. The game features the standard smattering of ranked and player matches, as well as an online training mode so you can practice with your buddies. There’s also a party mode, where you can have six players, three on each team, duke it out, so you can relive the glory days of the arcade. At the time of this writing, I haven’t been able to play online because there hasn’t been anyone on, but SNK is promising a far better netcode than the one that appeared in <em>KoF XIII</em>.</p>
<p>Like most fighting games, what you put into <em>King of Fighters XIV</em> will determine what you get out of it. Despite SNK’s best attempts, the amount of content available to people who can’t or won’t play online is pretty minuscule, even with such a big cast. The high degree of execution difficulty, even with the new teachings tools and things like Rush, will likely turn others off.</p>
<p>So King of Fighters remains what it has always been with its latest entry: a niche fighter with a great cast, an unforgiving learning curve, and a lot of heart anchored by an incredible fighting engine. It’s not for everyone; no game is. But if you’re willing to dedicate yourself to it, and learn it, it’s a tournament worth entering and a fight worth fighting, all these years later.</p>
<p><em><span style="color: #ff6600;"><strong>This game was reviewed on the PlayStation 4.</strong></span></em></p>
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		<title>PS4 Japan Showcase: King of Fighters XIV, Yakuza 0 and Yakuza 5 Release Date Announcement</title>
		<link>https://gamingbolt.com/ps4-japan-showcase-king-of-fighters-xiv-yakuza-0-and-yakuza-5-release-date-announcement</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 05 Dec 2015 20:49:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[King of Fighters XIV]]></category>
		<category><![CDATA[playstation experience]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[yakuza 0]]></category>
		<category><![CDATA[yakuza 5]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=251154</guid>

					<description><![CDATA[Sony's Japan showcase ranks slightly above its indie showcase.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/Yakuza-5_01.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/04/Yakuza-5_01.jpg" alt="Yakuza 5" width="620" height="349" class="aligncenter size-full wp-image-228529" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/Yakuza-5_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/04/Yakuza-5_01-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony&#8217;s Japan showings had a rather interesting time at the PlayStation Experience &#8211; in the midst of titles like Ni No Kuni 2: Revenant Kingdom and Ni-Oh, we also had games like Yakuza 0 and King of Fighters XIV. Honestly, these weren&#8217;t bad &#8211; in fact, compared to terrible showings like The Modern Zombie Taxi Co., they were AAA releases in comparison.</p>
<p>Check out the trailers for Yakuza 0 and King of Fighters XIV below, the former which is coming to North America. It was also confirmed that Yakuza 5 would be releasing on December 8th for the PlayStation 3 so there&#8217;s something for previous gen players to look forward to. One wishes that King of Fighters XIV was more like its 2D predecessors but honestly, one can only hope for so much in this day and age.</p>
<p>What are your thoughts on Sony&#8217;s Japan games showcase and the utter lack of Persona 5? Let us know in the comments below along with what you think the highlights of the show are.</p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/IXAqu49B-as" frameborder="0" allowfullscreen></iframe></p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/VmS63iQqdr4" frameborder="0" allowfullscreen></iframe></p>
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