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	<title>Kingdom Come: Deliverance 2 &#8211; Legacy of the Forge &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Kingdom Come: Deliverance 2 &#8211; Legacy of the Forge DLC Review &#8211; Cozy Crafting</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-2-legacy-of-the-forge-dlc-review-cozy-crafting</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 15 Sep 2025 10:40:09 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2 - Legacy of the Forge]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=627791</guid>

					<description><![CDATA[The latest DLC for Kingdom Come: Deliverance 2 takes a more concentrated approach, centering on crafting while telling its own story.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span> major part of the success behind the <em>Kingdom Come: Deliverance</em> games, including the sequel from earlier this year, can be attributed to the fact that the games have taken a realistic approach to their open-world European medieval gameplay and settings. Along with intense swordplay and role-playing, <em>Kingdom Come: Deliverance 2</em> focuses on providing a relatively realistic approach to its crafting systems. The latest DLC release, <em>Legacy of the Forge, </em>focuses largely on one of these systems: blacksmithing.</p>
<p>But this is far from a large-scale DLC. In fact, it is quite tiny when compared to the rest of the base game. However, rather than being a weakness, this actually serves as its major strength, since its narrow scope does quite a bit to give it a sense of focus. The premise behind the DLC is quite simple; while going about his day in Kuttenberg, protagonist Henry spots a dilapidated building that prompts some long-forgotten memories. These memories revolve around his father, Martin, and his life as a blacksmith. On learning more about the building, Henry decides to take it upon himself to try and fulfill his late father’s long-abandoned mission: to get it back to its former glory as a forge, and to use his skills at crafting to repair the Kuttenberg astronomical clock.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-627797" src="https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-1.jpg" alt="legacy of the forge 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Since you now have your very own forge, crafting obviously takes center stage here."</p>
<p>However, it is worth noting that it isn’t the only skill of Henry’s that will be tested. Things start off with a surprisingly challenging opening quest that has you pore through a blacksmithing book and prove your mastery by forging an acceptable sword to become a member of the blacksmithing guild. Once you finally gain membership, the guild allows you to take on ownership of the long-abandoned building which, at this point, is too expensive to fix up for the guild. Henry must then join forces with the widow of the blacksmith under whom his own father apprenticed to get the forge running and the business going.</p>
<p>Even after you’ve successfully cleaned out the building and set up the forge, there is still a surprising amount of content to explore in <em>Legacy of the Forge</em>. The core story requires you to climb up the ranks of the blacksmithing guild, which in turn requires you to take on a variety of quests to get your fellow guild members to like you. Not everything in the story revolves around crafting ultimately.</p>
<p>Since you now have your very own forge, crafting obviously takes center stage here and you are going to spend most of your time running around Kuttenberg and its surrounding areas in search for materials as you craft different things to fulfill guild orders, as well as to sell to other people in order to make a tidy profit. Access to this forge makes crafting much simpler, and you can essentially start up the DLC’s quests as soon as you get to Kuttenberg and have around 400 Groschen.</p>
<p><img decoding="async" class="aligncenter wp-image-627796" src="https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-2.jpg" alt="legacy of the forge 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/legacy-of-the-forge-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Since you get a whole building to set up your new forge business in, there’s also a fair bit of customisation available in the DLC."</p>
<p><em>Legacy of the Forge</em> also makes a lot of sense to get started as early as possible, since the new crafting recipes you get from the DLC tend to be quite lucrative, and it ends up being a decent story to continue alongside your other pursuits throughout <em>Kingdom Come: Deliverance 2</em>. As for the story&#8217;s length, it’s rather small-scale in nature, with the end goal being to team up with Martin’s old friends to ultimately fix up the long-dormant clock. Progressing through the ranks of the blacksmithing guild is largely about building relationships with its members while also taking on special guild commissions that put your smithing skills to the test. In practice, the guild functions more as a progression system, while the main story of the DLC centers on your efforts to repair the great clock.</p>
<p>That said, the story itself never grows much more complex than this. What keeps it engaging are the new characters, who are all thoughtfully written with distinct quirks and personalities. A particular highlight is meeting Martin’s old friends, as these encounters provide deeper insight into who he was as a person and why he was so determined to restore the astronomical clock.</p>
<p>Since you get a whole building to set up your new forge business in, there’s also a fair bit of customisation available in the DLC. As you gain higher ranks in the guild, you also start unlocking new options for decorating your workshop. These decorations range from simple ones, like nicer-looking walls or a more lavish bed to rest in, to more complex options, like swapping out entire pieces of furniture, fixing up the outer walls and even ultimately repairing the collapsed roof of the building. Along with this, players more interested in combat will also be happy to know that the DLC brings with it a new set of powerful weapons that players can craft as soon as they can get their hands on the blueprints.</p>
<p>These weapons can also be sold for a decent amount of Grochen if you’re more interested in lining your pockets than chasing the slight numerical upgrades they provide over your existing gear. One of the DLC’s biggest shortcomings is the lack of genuinely interesting new equipment to craft. Most of the new weapon recipes amount to little more than incremental stat boosts compared to what you might already own. On the flip side, this also means <em>Legacy of the Forge</em> never feels essential or mandatory to pick up. To its credit, the DLC does at least flesh out some of the weaker weapon categories by adding more variety to blunt weapons and polearms, which helps broaden your options in those areas.</p>
<p><iframe title="Kingdom Come Deliverance 2: Legacy of the Forge DLC Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/yfESF3TzkNo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"A major downside of Legacy of the Forge is that, being essentially a standalone story, it doesn’t meaningfully involve characters from the base game."</p>
<p>A major downside of Legacy of the Forge is that, being essentially a standalone story, it doesn’t meaningfully involve characters from the base game. At no point will the characters from the DLC acknowledge the presence of Theresa, Capon or Catherine, for example, despite the Devil&#8217;s Den being quite close to Kuttenberg. This narrower scope might end up making the DLC feel a bit superficial to some, but I would argue that it expands on one of the more enjoyable side activities with additional quests and narrative content</p>
<p>All that said, <em>Legacy of the Forge</em> can also feel tedious to players that don’t really care about the crafting systems in <em>Kingdom Come: Deliverance 2</em> and are more interested in the excellent combat and intense storytelling. Since crafting in the game largely involves running around to various vendors to get your hands on as many materials as you can before you get to work on making dozens of swords, axes and hammers, it may start feeling like a chore. However, if you do care about how crafting is handled in the game, you’re sure to enjoy <em>Legacy of the Forge</em> as well.</p>
<p><em>Kingdom Come: Deliverance 2 &#8211; Legacy of the Forge</em> might not be a grand new adventure in the life of Henry. It is, however, a great way to spend time between more intense bouts of combat or long quest chains. You get your own house to chill in, and you get to make quite a bit of extra cash by simply partaking in the DLC’s storyline and making use of the titular forge to craft things. This, along with the low-stakes story, goes a long way in making the world of <em>Kingdom Come: Deliverance 2</em> feel more alive than many expansions could manage.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">627791</post-id>	</item>
		<item>
		<title>Kingdom Come: Deliverance 2 &#8211; Legacy of the Forge Expansion is Out Now With Patch 1.4</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-2-legacy-of-the-forge-expansion-is-out-now-with-patch-1-4</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 10 Sep 2025 16:36:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2 - Legacy of the Forge]]></category>
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		<category><![CDATA[Warhorse Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=627613</guid>

					<description><![CDATA[The newest expansion for Kingdom Come: Deliverance 2 will have protagonist Henry try to become a legendary blacksmith like his father.]]></description>
										<content:encoded><![CDATA[<p>Developer Warhorse Studios has officially released the newest expansion for its open-world RPG <em>Kingdom Come: Deliverance 2</em>. The expansion, <em>Legacy of the Forge</em>, is available as part of the title’s Expansion Pass, as well as through a separate $13.99 purchase. It was released alongside a launch trailer that you can check out below.</p>
<p>The <em>Legacy of the Forge</em> expansion brings with it quite a bit of new content, focusing on protagonist Henry working his way up to becoming a master blacksmith. After joining Kuttenberg’s blacksmith guild, Henry gets the rights to take over a long-abandoned forge that has also been considered to be legendary, and incidentally, the same workshop where his adoptive father Martin trained him before the events of the original <em>Kingdom Come: Deliverance</em>.</p>
<p>Through the forge and workshop, Henry will have access to a variety of new quests to take on, exploring the story of Martin and his companions once trying to repair the astronomical clock in Kuttenberg. Over the course of the expansion, Henry can rebuild the forge and workshop to their former glory and even reunite Martin’s group. Warhorse has stated that the expansion features around 15 hours of content when it comes to the story.</p>
<p>The forge itself brings with it a fan-requested feature to <em>Kingdom Come: Deliverance 2</em> – the ability for players to have a proper home in Kuttenberg, complete with customisation options for the exterior, Henry’s private quarters, and the yard. The expansion boasts of more than 100 million combinations of different designs, with furniture and upgrades being available that can grant different kinds of bonuses to Henry.</p>
<p>Alongside the <em>Legacy of the Forge</em> expansion, Warhorse Studios has also released <a href="https://www.deepsilver.com/games/kingdom-come-deliverance-ii/news/patch-14" target="_blank" rel="noopener">patch 1.4</a> for the game, bringing with it several new features, balancing changes, and bug fixes across just about every aspect of <em>Kingdom Come: Deliverance 2</em>. You can check out the full details in the patch notes below.</p>
<p><em>Kingdom Come: Deliverance 2</em> is available on PC, PS5 and Xbox Series X/S. For more details, check out our review of the base game.</p>
<p><em>Kingdom Come: Deliverance 2</em> Update 1.4 Patch Notes:</p>
<p><strong><em>Features</em></strong></p>
<p><em>Animals</em></p>
<ul>
<li><em>Loading the game no longer occasionally causes animals to flee.</em></li>
</ul>
<p><em>Balancing</em></p>
<ul>
<li><em>Changed the Infantryman polearm perk: It now adds +5 polearm weapon skill when wielding a polearm in combat and reduces enemy defense, making them less likely to perfect block, riposte or execute master strikes.</em></li>
<li><em>Halberds are now almost twice as durable.</em></li>
<li><em>Henry has been re-taught how to cook eggs.</em></li>
<li><em>Increased the time it takes for alcoholic drinks to spoil.</em></li>
<li><em>Increased the quality of the Trollbane hammer.</em></li>
<li><em>Leek and Parsnip now have stats and an icon.</em></li>
<li><em>Slightly increased plate gauntlet selection in Kuttenberg shops with a few also added into the open world.</em></li>
<li><em>Slightly nerfed stats of the Brunswick set and other Twitch/PROS items.</em></li>
<li><em>Standardised icons of some food items.</em></li>
</ul>
<p><em>Blacksmithing</em></p>
<ul>
<li><em>Improved alignment at smithy anvils.</em></li>
</ul>
<p><em>Codex</em></p>
<ul>
<li><em>Fixed missing Smelters codex page.</em></li>
</ul>
<p><em>Combat</em></p>
<ul>
<li><em>All polearm combos now require only three moves.</em></li>
<li><em>Fixed rotating enemy scabbards.</em></li>
<li><em>Fixed walking animation while charging an attack with a polearm.</em></li>
</ul>
<p><em>Crime</em></p>
<ul>
<li><em>Added sounds for indulgence payment.</em></li>
<li><em>Corrected arrest dialogue.</em></li>
<li><em>Each spoonful of food stolen from a kettle is now reflected in the final amount.</em></li>
<li><em>Items stolen with the Thief&#8217;s Eye perk are not confiscated outside of their location of origin.</em></li>
<li><em>Looting or killing bandits is no longer listed as a crime.</em></li>
<li><em>Pursuing guards now investigate in a better direction.</em></li>
<li><em>The player is no longer accused of committing the same theft twice after passing a skillcheck and keeping the item.</em></li>
</ul>
<p><em>Daily life</em></p>
<ul>
<li><em>Adjusted the scribe&#8217;s table in Troskowitz.</em></li>
<li><em>Improved NPC navigation around chicken coops.</em></li>
<li><em>Improved settling in Bylany.</em></li>
<li><em>Improved settling in Rabstein.</em></li>
<li><em>Fewer drunken NPCs now wander around Kuttenberg.</em></li>
<li><em>The player can now open the door of the rented room at the Emperor Charles Tavern in Kuttenberg.</em></li>
</ul>
<p><em>Dialogues</em></p>
<ul>
<li><em>Fixed passerby NPCs colliding with player during dialogues.</em></li>
</ul>
<p><em>Dice</em></p>
<ul>
<li><em>Fixed error when giving up in a dice game while the opponent was scoring.</em></li>
<li><em>Fixed probability of values thrown with Saint Antiochus&#8217; die.</em></li>
</ul>
<p><em>Environment</em></p>
<ul>
<li><em>Fixed player getting stuck in multiple locations in Grunta, Trosky, Suchdol, Maleshov and other locations.</em></li>
<li><em>Fixed terrain alignment at the smithy anvil in Devil&#8217;s Den.</em></li>
<li><em>Fixed water barrier in Kerchak pond.</em></li>
<li><em>Horse can no longer enter Bozena’s alchemy hut.</em></li>
</ul>
<p><em>Fast travel</em></p>
<ul>
<li><em>Added new fast travel point near Sigismund&#8217;s camp.</em></li>
</ul>
<p><em>Horse riding</em></p>
<ul>
<li><em>Fixed horse capsule breaking after multiple collisions.</em></li>
<li><em>Fixed conflict between autopilot and focus camera, which caused choppy camera movement.</em></li>
<li><em>Fixed horses sliding when colliding with certain obstacles.</em></li>
</ul>
<p><em>Horse trading</em></p>
<ul>
<li><em>Extended the period during which a stolen horse remains in the sales area at a horse handler&#8217;s.</em></li>
</ul>
<p><em>Mutt</em></p>
<ul>
<li><em>Fixed timers related to marking objectives for your dog.</em></li>
</ul>
<p><em>PROS</em></p>
<ul>
<li><em>Item stats for the Warhorse purpoint and the Cutpurse&#8217;s gambeson are no longer switched.</em></li>
<li><em>Polished and updated the model of Patron&#8217;s coat.</em></li>
</ul>
<p><em>Photo mode</em></p>
<ul>
<li><em>Added a menu with expanded configuration options (effects, camera settings, day/time settings, precision controls, etc.).</em></li>
<li><em>Photo mode action keys can now be overridden in keybinding settings.</em></li>
<li><em>Photo mode is no longer blurry when drunk.</em></li>
<li><em>Visual effects of the Dollmaker poison no longer persist in photo mode.</em></li>
</ul>
<p><em>Random events</em></p>
<ul>
<li><em>Adjusted a caravan spawn point near Troskowitz.</em></li>
<li><em>Bandits now attack the player if standing nearby.</em></li>
<li><em>Fixed event horses not reacting to damage when their rider is dead.</em></li>
<li><em>Henry can now surrender in the pillory random event while standing near the pillory NPC.</em></li>
<li><em>Henry is no longer charged for murdering a fleeing prisoner killed by guards in the pillory event.</em></li>
<li><em>Prisoners in the pillory now react to being hit by a pebble.</em></li>
</ul>
<p><em>Rented rooms</em></p>
<ul>
<li><em>Fixed issue with inaccessible but paid rented room after level switch.</em></li>
<li><em>Trespass will not be triggered if the player stays longer than they paid for.</em></li>
</ul>
<p><em>Reputation</em></p>
<ul>
<li><em>Fixed indulgence box lowering player&#8217;s reputation.</em></li>
</ul>
<p><em>Shield painting</em></p>
<ul>
<li><em>Fixed an issue where a symbol was not unlocked upon earning the An Old Friend achievement.</em></li>
</ul>
<p><em>Shop</em></p>
<ul>
<li><em>Fixed inability to add the first highlighted item to the basket immediately after opening a shop</em></li>
</ul>
<p><em>Skills &amp; perks</em></p>
<ul>
<li><em>Adjusted buff icon of the Belligerent Brawler perk.</em></li>
<li><em>Improved UI notification when gaining hidden perks.</em></li>
<li><em>Slightly lowered the boosted stats of Pebbles and Herring from Good old Pebbles and Red Herring perks.</em></li>
</ul>
<p><em>Takedowns</em></p>
<ul>
<li><em>NPCs no longer draw weapons if the player is already performing a knockout or stealth kill animation.</em></li>
</ul>
<p><em>Tutorials</em></p>
<ul>
<li><em>Opponents now start practice fights in defense.</em></li>
</ul>
<p><em>UI</em></p>
<ul>
<li><em>Implemented UI adaptability (UI elements are now shown only when relevant); can be toggled in options.</em></li>
<li><em>Controller haptics no longer react to NPCs using mortar and pestle.</em></li>
<li><em>Fixed craftsmanship level information when wearing items that provide a craftsmanship buff.</em></li>
<li><em>Improved UI navigation on ultrawide screens.</em></li>
<li><em>Improved controller feedback while Henry&#8217;s stamina is low.</em></li>
<li><em>It is now possible to select multiple items for drying in the smokehouse.</em></li>
<li><em>New font implemented for traditional Chinese.</em></li>
<li><em>Added a pop-up window for when the player&#8217;s pool of saved games is full and using Saviour Schnapps would override the oldest save.</em></li>
<li><em>Quick access menu action keys can now be overridden in keybinding settings.</em></li>
<li><em>Removed the New Game button from the menu after death to prevent accidental playline overwriting.</em></li>
<li><em>Scrolling in the journal no longer moves the map when using controller.</em></li>
<li><em>After closing the Help screen with the mouse, the player can now choose any dialogue line they wish.</em></li>
<li><em>Tutorial buttons are now displayed when starting a new game with a mouse and opening the inventory with a controller.</em></li>
</ul>
<p><em>Visuals</em></p>
<ul>
<li><em>Implemented HDR display output.</em></li>
<li><em>Implemented Intel XeSS Super Resolution 2.0.</em></li>
<li><em>Fixed NPC clothing physics while riding horses.</em></li>
<li><em>Minor improvements in the detail and visual quality of certain clothing items.</em></li>
</ul>
<p><em>Miscellaneous</em></p>
<ul>
<li><em>Fixed the interactive hare skin item.</em></li>
<li><em>Improved drunken guard animations.</em></li>
<li><em>Improved NPC movement through difficult terrain.</em></li>
<li><em>Players can now re-equip their gear the first time they open the inventory after it was changed involuntarily (e.g. by quests, baths, etc.).</em></li>
<li><em>Removed an obsolete item in the Nebakov Mill.</em></li>
</ul>
<p><strong><em>Quests</em></strong></p>
<p><em>Ars Dimicatoria</em></p>
<ul>
<li><em>Adjusted placement of quest NPCs during the tourney, when not fighting.</em></li>
<li><em>Adjusted the barrier during the tourney.</em></li>
<li><em>Fixed issue with Menhard and Arne drinking from duplicated tankards during a tavern dialogue.</em></li>
<li><em>Fixed an issue where Arne could not be taken as reinforcements in the quest Ransom, after successful completion of the quest.</em></li>
<li><em>Fixed an issue where an open world NPC could sit on Menhart&#8217;s chair, preventing a quest dialogue from starting.</em></li>
<li><em>Fixed an issue where the player would not be healed when entering the tourney, despite Menhard saying so.</em></li>
<li><em>Fixed an issue where preventing Arne from entering his duel during the tourney could cause the quest to stick.</em></li>
<li><em>Fixed delayed behaviour of Menhard and Arne going to the tavern after starting the quest.</em></li>
</ul>
<p><em>Back in the Saddle</em></p>
<ul>
<li><em>Henry now sits next to Klara during the entire dialogue.</em></li>
</ul>
<p><em>Bad Blood</em></p>
<ul>
<li><em>Improved NPC reactions to crime after the player helps them.</em></li>
</ul>
<p><em>Bellatores</em></p>
<ul>
<li><em>Fixed Cumans attacking Posy too early, before finishing the attack plan dialogue.</em></li>
</ul>
<p><em>Bird of Prey</em></p>
<ul>
<li><em>Added rewards for the player after speaking with Hans Capon.</em></li>
</ul>
<p><em>Brunswick</em></p>
<ul>
<li><em>Brunswick&#8217;s coif is no longer shown while reading.</em></li>
<li><em>Fixed multiple environment issues.</em></li>
<li><em>Fixed colision of Pray and Open interactors on the third treasure.</em></li>
</ul>
<p><em>Canker</em></p>
<ul>
<li><em>Friendly NPCs now help fight the monk&#8217;s crew and no longer report the player to the guards.</em></li>
</ul>
<p><em>Civitas Pragensis</em></p>
<ul>
<li><em>Fixed an edge case of NPCs and horses teleporting incorrectly.</em></li>
<li><em>Infinite fader no longer occurs at the end of the Italian Job main quest.</em></li>
<li><em>Polished dialog animations with Erik.</em></li>
</ul>
<p><em>Combat Training</em></p>
<ul>
<li><em>The player can now leave the pen area after getting dressed in Tomcat&#8217;s clothes before the training starts.</em></li>
<li><em>Tomcat no longer fines Henry for assaulting him after completing the masterstrike tutorial.</em></li>
</ul>
<p><em>Combat</em></p>
<ul>
<li><em>Fixed transition between animations when holding a polearm and throwing stones.</em></li>
</ul>
<p><em>Damsel in Distress</em></p>
<ul>
<li><em>Fixed an issue where all loot in the mill would be free while the inhabitants were temporarily missing.</em></li>
<li><em>Fixed an issue where the mill inhabitants did not reappear after denying help to the women in the shed.</em></li>
</ul>
<p><em>Dancing with the Devil</em></p>
<ul>
<li><em>Added colision at the Maleshov stables roof.</em></li>
<li><em>Improved balancing in the Maleshov tower through opponent stats and armour.</em></li>
<li><em>Fixed issue with the Hardbought Mercy achievement.</em></li>
<li><em>Improved music in the planning polylogue.</em></li>
<li><em>Improved navmesh at Malesov.</em></li>
<li><em>Quest now progresses normally after the archers are dealt with.</em></li>
<li><em>Zizka now wakes up after falling unconscious and the quest can progress as intended.</em></li>
</ul>
<p><em>Divine Messenger</em></p>
<ul>
<li><em>Enemy soldiers are no longer immortal.</em></li>
<li><em>Zizka is now always present in the final dialogue.</em></li>
</ul>
<p><em>Dragon&#8217;s Lair</em></p>
<ul>
<li><em>Fixed the soldiers leaving during the second round of fighting.</em></li>
</ul>
<p><em>Easy Riders</em></p>
<ul>
<li><em>Fixed Hans walking off into the sunset if player ran through the reeds and hit the washerwoman.</em></li>
<li><em>Fixed a tight spot in the rock maze where players could get stuck.</em></li>
</ul>
<p><em>Enough!</em></p>
<ul>
<li><em>Paskal now has proper dialogue options at all points during the activity.</em></li>
</ul>
<p><em>Exodus</em></p>
<ul>
<li><em>Fixed NPCs getting stuck without behaviours during the attack on the backyards.</em></li>
<li><em>Fixed an issue where ceratin NPCs would be present at the end of the quest even though player left them behind.</em></li>
<li><em>Fixed improper hit reactions from attackers on the wall.</em></li>
<li><em>Fixed various spots where player could jump out of the quest area.</em></li>
<li><em>Improved overall music design during the quest.</em></li>
<li><em>Improved reaction times of the enemies in the tavern.</em></li>
</ul>
<p><em>For Victory!</em></p>
<ul>
<li><em>Fixed an animation of Ulrich dying, that could potentionally fail to trigger.</em></li>
<li><em>Fixed animations of NPCs sitting during the feast.</em></li>
<li><em>Fixed collisions near the barricade during the battle.</em></li>
<li><em>Fixed consistency when completing the objectives related to looting of the blacksmith&#8217;s chest.</em></li>
<li><em>Fixed multiple small inconsistencies between subtitlles and voice over in English.</em></li>
<li><em>Fixed objective marker pointing to dead Osina.</em></li>
<li><em>Fixed player being able to give Capon weapon/armor multiple times.</em></li>
<li><em>Improved balance of the duel: Zizka takes more damage when hit in the head, but is slightly stronger in combat overall. Zizka is even stronger in hardcore mode.</em></li>
<li><em>Improved bandit behaviour during the quest.</em></li>
<li><em>Killing soldiers is now counted as enemies killed, not civilians killed.</em></li>
<li><em>The player can no longer leave the area of the main fight during the quest.</em></li>
</ul>
<p><em>Forbidden Fruit</em></p>
<ul>
<li><em>Quest markers and objectives now consistently indicate the correct area.</em></li>
<li><em>Scribe Gaibl now provides clues to help finding saltpetre if Gravedigger&#8217;s objectives are failed.</em></li>
<li><em>Using Mutt to attack an NPC during the quest will now cause the quest to fail.</em></li>
</ul>
<p><em>Fortuna</em></p>
<ul>
<li><em>Bandit no longer runs away calling for guards.</em></li>
<li><em>Henry cannot open the alchemy inventory until he receives the objective to do so.</em></li>
</ul>
<p><em>Frogs</em></p>
<ul>
<li><em>Improved NPC reactions to being seen spicing up Alshik&#8217;s snack.</em></li>
</ul>
<p><em>Handsome Charlie</em></p>
<ul>
<li><em>The charcoal burners no longer attack Henry after the quest is finished.</em></li>
</ul>
<p><em>High Toll</em></p>
<ul>
<li><em>Fixed an issue where the player could break the quest by luring the soldiers outside their camp.</em></li>
</ul>
<p><em>Hunger and Despair</em></p>
<ul>
<li><em>Allies are no longer beaten to death while trying to take halberds.</em></li>
<li><em>Fixed Capon being half naked in the first cutscene.</em></li>
<li><em>Fixed allies not attacking the enemies right away.</em></li>
<li><em>Fixed issue with several people not sitting in the after battle polylogue.</em></li>
<li><em>Fixed the fire in the first cutscene.</em></li>
<li><em>Fixed the theatre background during battle.</em></li>
<li><em>Fixed the wounded soldier who was stuck underground.</em></li>
<li><em>It is now possible to give the stray dog meat to Devil even if Henry didn&#8217;t agree.</em></li>
<li><em>Polished the shooters under the ramparts during battle.</em></li>
<li><em>Removed a possibility that Henry will overeat himself on found food.</em></li>
</ul>
<p><em>In Vino Veritas</em></p>
<ul>
<li><em>Balanced score for weed picking for the Under The Straw Hat activity.</em></li>
<li><em>Fixed a wrong voiceline in the dialogue with Havel.</em></li>
<li><em>Fixed failure conditions for the Under the Straw Hat activity after Jeronym’s death.</em></li>
<li><em>Removed redundant trespass area on the vineyard.</em></li>
</ul>
<p><em>Into the Underworld</em></p>
<ul>
<li><em>Goatskin no longer disappears from the map if you load an older save.</em></li>
<li><em>Henry&#8217;s line is no longer skipped when asking about Kunzlin.</em></li>
<li><em>Path to the secret room is accessible to Henry and all NPCs.</em></li>
</ul>
<p><em>Invaders</em></p>
<ul>
<li><em>Fixed Cumans using swords in the fist fight.</em></li>
<li><em>Fixed the end of the fist fight with Cumans and related objectives, so the Cumans no longer attack the whole village.</em></li>
<li><em>Fixed quest failing after the player helps Jasak and wants to talk to Vasko.</em></li>
<li><em>Fixed the Cumans just hanging around after the quest is completed.</em></li>
</ul>
<p><em>Judgment Day</em></p>
<ul>
<li><em>Fixed Hanush and company not moving if the player distanced himself from them while leaving.</em></li>
<li><em>Improved multiple animation and environmental issues.</em></li>
<li><em>Fixed initials on the reforged sword.</em></li>
<li><em>Fixed incorrect item counts which were created at times.</em></li>
</ul>
<p><em>Kuttenberg Tournament</em></p>
<ul>
<li><em>Adjusted when the quest ends and when the tournament disappears at the end of the event.</em></li>
<li><em>Fans no longer react to player injury with unrelated open-world reactions.</em></li>
<li><em>Fixed an issue where the Master did not react correctly to the player’s first tourney attendance if they left at the start.</em></li>
<li><em>Fixed an issue wh/ere non-participating fighters would randomly stand behind those attending.</em></li>
<li><em>Fixed an issue where the player could potentially die during a tourney fight.</em></li>
<li><em>Fixed an issue preventing the player entry into the arena after arriving late.</em></li>
<li><em>Fixed an issue where the end of the player&#8217;s fight would duplicate bandages in the inventory.</em></li>
<li><em>Fixed an issue where the use of long timeskips would not affect tourney behaviours accordingly.</em></li>
<li><em>Fixed an issue where timeskip would rarely end when the player is supposed to attend another fight.</em></li>
<li><em>Fixed an issue where the tourney would get stuck if the player stayed away for too long.</em></li>
<li><em>Fixed impoper objective notifications popping up if player missed the tourney.</em></li>
<li><em>Quest now properly reacts to progress in main story quests that lock open-world access.</em></li>
<li><em>Quest now properly reacts to day/time changes caused by other quests.</em></li>
</ul>
<p><em>Laboratores</em></p>
<ul>
<li><em>Fixed the Trosky castle shadows in cutscene.</em></li>
</ul>
<p><em>Last Rites</em></p>
<ul>
<li><em>Adjusted animation transition of Prague axemen attacking the front gate.</em></li>
<li><em>All enemy NPCs now die at the gate event.</em></li>
<li><em>Cutscene now starts after the ladder is knocked down even if Godwin never left the battlements.</em></li>
<li><em>Fixed riflemen sometimes not making a sound when shooting.</em></li>
<li><em>Fixed duplicate appearance of an objective marker after loading the initial save.</em></li>
</ul>
<p><em>Last Will</em></p>
<ul>
<li><em>Fixed an issue where the player could call a horse and mount it during the duel, instantly losing.</em></li>
</ul>
<p><em>Like Old Times</em></p>
<ul>
<li><em>Dialogue with Capon by the camp is no longer active if noticed by a soldier.</em></li>
</ul>
<p><em>Lost Honour</em></p>
<ul>
<li><em>Fixed a soft block where the player had to wait unnecessarily to talk with Jezhek</em></li>
</ul>
<p><em>Mark of the Brotherhood</em></p>
<ul>
<li><em>Fixed an issue where an objective would not start properly if the Guild sword was confiscated before the quest began.</em></li>
<li><em>Guild sword can now be forged at fourth quality.</em></li>
</ul>
<p><em>Master Schindel&#8217;s Toys</em></p>
<ul>
<li><em>Fixed a part of a dialogue with Goatskin that had no following reaction.</em></li>
<li><em>Fixed an issue where the player could not talk to Goatskin again about the hidden stash.</em></li>
</ul>
<p><em>Materia Prima</em></p>
<ul>
<li><em>Fixed the bed at the mill so the player can now sleep and save there.</em></li>
</ul>
<p><em>Miri Fajta</em></p>
<ul>
<li><em>Added dried herbs as appropriate healing items for Bohush.</em></li>
<li><em>Fixed a broken objective if the player picked up Marika&#8217;s scarf before starting the quest.</em></li>
<li><em>Fixed order of journal entries.</em></li>
</ul>
<p><em>Mutt</em></p>
<ul>
<li><em>Fixed non-interactive prompt when placing lurk on wolves.</em></li>
<li><em>Improved dialogue cameras when talking to Mutt at the end of the quest.</em></li>
<li><em>Mutt now runs away after being hit with a sword multiple times.</em></li>
<li><em>Objective now fails if Zlata is killed before speaking to her; the quest can then be progressed and completed.</em></li>
<li><em>Wolves no longer attack the player after reloading a save made after finishing the quest.</em></li>
</ul>
<p><em>Necessary Evil</em></p>
<ul>
<li><em>Fixed multiple visual issues in torturing dialogue.</em></li>
<li><em>Improved dialogue with Thrush after player comes from Semin.</em></li>
</ul>
<p><em>Opus Magnum</em></p>
<ul>
<li><em>Fixed fail conditions for the quest caused by Kreyzl’s death.</em></li>
</ul>
<p><em>Oratores</em></p>
<ul>
<li><em>Fixed missing Brabant in some quest sections that prevented progress through the main story.</em></li>
</ul>
<p><em>Popinjay Shoot</em></p>
<ul>
<li><em>Fixed an issue where the player could talk to Master Nary during the contest, breaking the contest.</em></li>
<li><em>Fixed issue with guards potentionally interfering with the competeion.</em></li>
</ul>
<p><em>Post Scriptum</em></p>
<ul>
<li><em>Changed clothes of the miners.</em></li>
<li><em>Fixed an impossible Impression skillcheck with Markolt.</em></li>
</ul>
<p><em>Ransom</em></p>
<ul>
<li><em>Fixed an issue with Mikesh and Kozliek reinforcements in Ransom.</em></li>
</ul>
<p><em>Reckoning</em></p>
<ul>
<li><em>Adjusted some facial and dialogue animations in Aulitz&#8217;s dialogue.</em></li>
<li><em>Removed Capon&#8217;s plate chausses from the soldiers in the camp.</em></li>
<li><em>Various environmental fixes.</em></li>
</ul>
<p><em>Seeking Justice</em></p>
<ul>
<li><em>Fixed an improper camera during the healing dialogue.</em></li>
<li><em>Fixed quest not failing after point of no return.</em></li>
<li><em>Fixed the door of scribe Tyc&#8217;s office closing on its own when he&#8217;s killed or knocked out.</em></li>
</ul>
<p><em>So It Begins…</em></p>
<ul>
<li><em>Fixed animation glitch when soldiers placed ladders.</em></li>
<li><em>Fixed issue with the defender&#8217;s incorrect daycycle, which triggered the attack too early.</em></li>
</ul>
<p><em>Speak of the Devil</em></p>
<ul>
<li><em>Fixed Henry not moving his head during the parley dialogue.</em></li>
</ul>
<p><em>Spoils of War</em></p>
<ul>
<li><em>Fixed text placeholders appearing in dialogue options.</em></li>
<li><em>Quest no longer fails during &#8220;Defend myself!&#8221; objective after killing villagers.</em></li>
</ul>
<p><em>Striped Tonies</em></p>
<ul>
<li><em>Fixed cameras for the initial dialogues when Henry is drunk.</em></li>
<li><em>Fixed issue with Frantzek initiating chat when he could not see the player.</em></li>
<li><em>Fixed issue with Vlach not using his badge during a dice minigame.</em></li>
</ul>
<p><em>Taking French Leave</em></p>
<ul>
<li><em>Fixed Capon‘s behaviour when heading to the horses.</em></li>
<li><em>Fixed alarm timer at Maleshov.</em></li>
<li><em>Fixed issue with rain in Secret passage.</em></li>
<li><em>Improved crime information spreading at Maleshov.</em></li>
<li><em>Improved crime resolution, when Vavak was surrendering.</em></li>
<li><em>Improved environment around Maleshov stables.</em></li>
<li><em>Improved generated keys for Maleshov soldiers and civilians.</em></li>
<li><em>Improved ledge in Malesov Secret passage.</em></li>
<li><em>Improved resolving of crimes after Cutscene, that happened before Cutscene.</em></li>
<li><em>Improved volumetric fog in Cutscene with Bergov at Maleshov.</em></li>
</ul>
<p><em>The Blacksmith&#8217;s Son</em></p>
<ul>
<li><em>Fixed an issue where the tutorial could not be started after loading certain older saves.</em></li>
</ul>
<p><em>The Devil&#8217;s Pack</em></p>
<ul>
<li><em>Fixed Hans being able to free himself from the pillory.</em></li>
<li><em>Fixed Loyza standing up during the examination.</em></li>
<li><em>Fixed game over screen getting triggered during other main quests.</em></li>
<li><em>Fixed no objectives being active under certain conditions.</em></li>
<li><em>Fixed the &#8220;Bring the bow to the dice players&#8221; objective getting started at the wrong time.</em></li>
<li><em>Fixed the &#8220;Find Ranyek in the sewage&#8221; objective instantly failing after being started.</em></li>
<li><em>Fixed the &#8220;Return to Kubyenka&#8221; objective getting started at the wrong time.</em></li>
<li><em>Fixed villagers getting insta-killed when quickly leaving the fight with Adder.</em></li>
<li><em>Fixed wife of the butcher gossiping about her dead husband.</em></li>
<li><em>Improved cameras during the drinking dialogue with the gang.</em></li>
</ul>
<p><em>The Feast</em></p>
<ul>
<li><em>Tougher enemies during Henry&#8217;s part of The Feast skirmish.</em></li>
</ul>
<p><em>The Fifth Commandment</em></p>
<ul>
<li><em>Fixed journal entries at the end of the quest.</em></li>
<li><em>Fixed visibility of used sequences in multiple dialogues for better clarity.</em></li>
<li><em>Katherine has no longer a quest giver marker and no dialogue present after finishing the main story line.</em></li>
<li><em>More autosaves added during the quest.</em></li>
<li><em>Quest journal now updates correctly after quest fails.</em></li>
<li><em>Thaddeus is now present in the room when the cutscene ends.</em></li>
<li><em>The player can return to talk to Strnad now and continue the quest.</em></li>
</ul>
<p><em>The Finger of God</em></p>
<ul>
<li><em>Added barrels with arrows during the battle.</em></li>
<li><em>Aqua Vitalis is available as a potion option.</em></li>
<li><em>Corpses can no longer be dropped behind the quest borders.</em></li>
<li><em>Fixed Bejk’s behaviour after defeating him in a fight.</em></li>
<li><em>No crime arrest on Henry for previous quest killings.</em></li>
<li><em>Pipe shooting minigame no longer skip</em></li>
<li><em>Weapon and quiver properly displayed in cutscene.</em></li>
</ul>
<p><em>The German&#8217;s Treasure</em></p>
<ul>
<li><em>Disassembling a wall can now trigger a disturbance crime when caught in the act.</em></li>
<li><em>Fixed an issue where certain objectives still remained active even when the quest ended.</em><br />
<em>The Heirloom</em></li>
<li><em>Dialogue with Chernik can now be triggered after failing all the skillchecks.</em></li>
<li><em>Fixed dialogue repetition when talking to Drat.</em></li>
<li><em>Fixed quest failing when a save is loaded from a different part of the quest or after finishing the main story line.</em></li>
<li><em>Fixed quest updating after quest fails.</em></li>
<li><em>Fixed remaining active quest marker after quest fails.</em></li>
<li><em>Mikush can no longer be killed or knocked out before the polylogue at the door.</em></li>
<li><em>Next objective now appears upon leaving the area upon making the quest NPC to surrender.</em></li>
</ul>
<p><em>The Hermit</em></p>
<ul>
<li><em>All active objectives are now aborted once the quest fails.</em></li>
<li><em>Fixed multiple objectives throughout the quest.</em></li>
<li><em>Fixed quest journal entries.</em></li>
<li><em>Improved crime reactions during the quest fight.</em></li>
<li><em>Knights no longer attack the player.</em></li>
<li><em>Konrad no longer attacks the player during or right after timeskip.</em></li>
<li><em>Konrad no longer reacts as a crime witness during the incident</em></li>
<li><em>The objective &#8220;Find the hermit&#8217;s grave&#8221; no longer starts if the player already has the sword.</em></li>
<li><em>The objective &#8220;Talk to hermit&#8221; starts or is now active, only if the player hasn‘t found the sword.</em></li>
</ul>
<p><em>The Italian Job</em></p>
<ul>
<li><em>Fixed multiple issues related to music and visuals.</em></li>
</ul>
<p><em>The King&#8217;s Gambit</em></p>
<ul>
<li><em>Fixed dialogue options in Franta Kuldaun&#8217;s crime dialogue.</em></li>
<li><em>Fixed the Maleshov horse disappearing upon loading a save.</em></li>
<li><em>Fixed the missing Anna of Waldstein objective marker again.</em></li>
<li><em>Improved NPC reactions during the Kuttenberg council if the player has committed a crime.</em></li>
</ul>
<p><em>The Lion&#8217;s Den</em></p>
<ul>
<li><em>Added Victory screen when killing a large number of soldiers in Sigismund&#8217;s camp.</em></li>
<li><em>Added hit protection for Stephen Crow during the ambush.</em></li>
<li><em>Fixed infinite fader before the final ambush cutscene.</em></li>
<li><em>Fixed issue with Henry standing up during the bath dialogue with Katherine.</em></li>
<li><em>Fixed issue with Stephen Crow reporting murder during the ambush.</em></li>
<li><em>Fixed issue with Stibor not appearing in the trial dialogue when he was knocked out beforehand.</em></li>
<li><em>Fixed issue with guards not being able to enter Ditrich&#8217;s tent.</em></li>
<li><em>Fixed issue with objective &#8220;Ask Katherine for help with the guard&#8221; being active while it was no longer possible to ask her.</em></li>
<li><em>Fixed issue with unlocalized strings appearing in dialogue with Hans.</em></li>
</ul>
<p><em>The Magic Arrow</em></p>
<ul>
<li><em>Adjusted dialogue reputation changes.</em></li>
</ul>
<p><em>The Mouth of Hell</em></p>
<ul>
<li><em>Crime indicator no longer remains indefinately on the screen after knocking out Taras Mura.</em></li>
<li><em>The NPCs will no longer attack the player after paying compensation, or after passing a skillcheck.</em></li>
<li><em>The dead cows no longer stand up after fast traveling and skipping time.</em></li>
<li><em>The quest can be now started by talking to the priest.</em></li>
<li><em>The quest will now fail if Henry kills one of the villagers during the fight.</em></li>
</ul>
<p><em>The Peasant Revolt</em></p>
<ul>
<li><em>Fixed an issue where certain objectives wouldn&#8217;t properly fail during quest NPCs death.</em></li>
</ul>
<p><em>The Spark</em></p>
<ul>
<li><em>Balanced the reward which is given at the beginning of the quest with the previous one.</em></li>
<li><em>Fixed issue with Henry being teleported to conversation with Goliath after loading any save.</em></li>
<li><em>Fixed issue with the fire still burning and miners just standing in the way after the explosion.</em></li>
<li><em>Fixed issue with miners trying to go into the collapsed mine.</em></li>
<li><em>Fixed lights in the mine.</em></li>
<li><em>Fixed the endlessly mourning NPC.</em></li>
<li><em>Improved NPCs behaviour when Whisker comes for reinforcements.</em></li>
</ul>
<p><em>The Stalker</em></p>
<ul>
<li><em>Fixed &#8220;New quest&#8221; icon still being active on Katherine after accepting her quest.</em></li>
</ul>
<p><em>The Sword and the Quill</em></p>
<ul>
<li><em>Photo mode no longer stops the in-game dialogue from initiating.</em></li>
</ul>
<p><em>The Thieves&#8217; Code</em></p>
<ul>
<li><em>Fixed remaining quest marker when the dialogue with Hog ends.</em></li>
<li><em>Fixed trespass in front of the Greaser&#8217;s house.</em></li>
</ul>
<p><em>The Thunderstone</em></p>
<ul>
<li><em>Adjusted quality of the Ramhead mace so it now drops in higher quality significantly more often.</em></li>
</ul>
<p><em>Tragedy in Danemark</em></p>
<ul>
<li><em>Fixed an issue where the miller&#8217;s family wouldn&#8217;t flee accordingly if a bandit reached them in the attic.</em></li>
</ul>
<p><em>Troubadours</em></p>
<ul>
<li><em>NPC hands no longer clip through the table while talking and sitting at the table.</em></li>
</ul>
<p><em>Via Argentum</em></p>
<ul>
<li><em>Christian no longer mentions making a deal with Buresh under specific conditions.</em></li>
<li><em>Fixed final dialog logic.</em></li>
<li><em>Henry no longer starts a confrontation with Hermann from the start.</em></li>
<li><em>Improved lighting in Horschan&#8217;s mines.</em></li>
<li><em>Responding to guard barks from a distance doesn&#8217;t display debug lines.</em></li>
</ul>
<p><em>Victimised</em></p>
<ul>
<li><em>Fixed an issue where a prompt without text would appear if the player strayed too far while following Margaret.</em></li>
</ul>
<p><em>Wedding Crashers</em></p>
<ul>
<li><em>Added a journal entry if Kreyzl died.</em></li>
<li><em>Fixed conditions for betting on duelists.</em></li>
<li><em>Fixed conditions for other quest dialogues during the wedding.</em></li>
<li><em>Fixed unfocused camera in polylogue with Lord Capon and the concubine.</em></li>
<li><em>Removed blood from NPC after duel before the wedding ceremony cutscene.</em></li>
<li><em>Reputation of the player in the whole region does not dramatically drop when entering the wedding with the concubine.</em></li>
</ul>
<p><em>Yackers&#8217;n&#8217;Fash</em></p>
<ul>
<li><em>NPCs no longer attack Henry after the fistfight.</em></li>
</ul>
<p><iframe loading="lazy" title="Kingdom Come: Deliverance II - Legacy of the Forge DLC Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/4820STHsRCE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">627613</post-id>	</item>
		<item>
		<title>Kingdom Come: Deliverance 2 &#8211; Legacy of the Forge DLC Launches on September 9th</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-2-legacy-of-the-forge-dlc-launches-on-september-9th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Aug 2025 09:53:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2 - Legacy of the Forge]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Warhorse Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=626352</guid>

					<description><![CDATA[Henry finally ascends to the rank of master blacksmith after he inherits a forge in Kuttenberg and begins the process of restoration.]]></description>
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<p>Warhorse Studios&#8217; <em>Kingdom Come: Deliverance 2</em> had a short but impactful presence at this year&#8217;s Gamescom Opening Night Live, with the reveal of its second story DLC. <em>Legacy of the Forge</em> is available on September 9th and sees Henry fulfilling his destiny, becoming a master blacksmith. Check out the first trailer below.</p>



<p>Starting in Kuttenberg, you&#8217;ll inherit a desiccated forge and set about improving it through blacksmithing. While restoring the forge and customizing it to your liking, players will eventually meet with &#8220;acquaintances&#8221; of Henry&#8217;s late father (and potentially learn more about his life). As you complete quests, more blueprints become available, and the Guild Rank increases.</p>



<p>Stay tuned for more details on <em>Legacy of the Forge</em> in the weeks leading up to its launch. <em>Kingdom Come: Deliverance 2</em> is available for Xbox Series X/S, PS5, and PC. It <a href="https://gamingbolt.com/kingdom-come-deliverance-2-accolades-trailer-highlights-extensive-acclaim">received extensive acclaim</a> since launching earlier this year, <a href="https://gamingbolt.com/kingdom-come-deliverance-2-has-sold-3-million-copies">selling three million copies</a> as of last May. For more details on the first story DLC, <em>Brushes of Death</em>, check out <a href="https://gamingbolt.com/kingdom-come-deliverance-2-brushes-of-death-review-artistic-liberty">our review</a>. The third and final DLC, <em>Mysteria Ecclesiae</em>, is out this Winter.</p>



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		<post-id xmlns="com-wordpress:feed-additions:1">626352</post-id>	</item>
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		<title>Kingdom Come: Deliverance 2 Post-Launch Roadmap Reveals Hardcore Mode, Horse Racing and DLC</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-2-post-launch-roadmap-reveals-hardcore-mode-horse-racing-and-dlc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Jan 2025 17:08:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2 - Brushes With Death]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2 - Legacy of the Forge]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2 - Mysteria Ecclesiae]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Warhorse Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=609421</guid>

					<description><![CDATA[The upcoming expansion packs cover a range of new story quests, from helping a mysterious artist to becoming a master blacksmith.]]></description>
										<content:encoded><![CDATA[<p>With all the information it&#8217;s revealed about <em>Kingdom Come: Deliverance 2</em> thus far, Warhorse Studios has outlined what&#8217;s coming after launch. In a new trailer outlining its post-launch roadmap, the developer confirmed that the Barber feature, Hardcore Mode, and horse racing would arrive for free this Spring.</p>
<p>In Summer, the first paid DLC, <em>Brushes With Death</em>, arrives and sees the player assisting a &#8220;mysterious artist&#8221; with an &#8220;enigmatic past.&#8221; Autumn sees the launch of <em>Legacy of the Forge</em>, where Henry must restore Kuttenberg&#8217;s force and become a master blacksmith. Finally, <em>Mysteria Ecclesiae</em> debuts in Winter and focuses on investigating the Sedletz Monastery to contain a &#8220;deadly illness.&#8221;</p>
<p>All of the paid DLC is available in the Expansion Pass and Gold Edition. The latter also provides the Gallant Huntsman&#8217;s Kit, which includes Artemis&#8217; crossbow, Nimroad&#8217;s hunting coat, and St. Hubert&#8217;s hunting cap.</p>
<p><em>Kingdom Come: Deliverance 2</em> launches on February 4th for Xbox Series X/S, PS5, and PC. Check out <a href="https://gamingbolt.com/kingdom-come-deliverance-2-everything-you-need-to-know">our feature</a> for more details.</p>


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