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	<title>KMM &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Whore of The Orient Effectively Cancelled</title>
		<link>https://gamingbolt.com/whore-of-the-orient-effectively-cancelled</link>
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		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Fri, 24 Jun 2016 19:35:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[KMM]]></category>
		<category><![CDATA[Whore of the Orient]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=270294</guid>

					<description><![CDATA[But will it pull a Duke Nukem Forever?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/orient2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-270304" src="https://gamingbolt.com/wp-content/uploads/2016/06/orient2.jpg" alt="orient2" width="620" height="250" /></a></p>
<p>Well. this is disheartening news. <em>Whore of the Orient, </em>the sequel to Team Bondi&#8217;s critically acclaimed <em>L.A. Noire, </em>is effectively cancelled. Team Bondi had a tough time during and after the development of <em>L.A. Noire.</em></p>
<p>Controversy erupted over allegations of poor working conditions during crunch time for <em>L.A. Noire,</em> with some ex-staff members alleging that they had to work 12 hour days. After <em>L.A. Noire </em>can out an Australian film company, Kennedy Miller Mitchell&#8211;KMM&#8211;bought out Team Bondi, and work began on <em>Whore of the Orient </em>in KMM&#8217;s name. <em>Whore of the Orient </em>was to have been set in 1936 Shanghai, a hotbed of decadence and crime. It would have use of the same facial capture tech found in <em>L.A. Noire. </em></p>
<p>While <em>Whore of the Orient </em>is technically not cancelled, Guy Blomberg, the organiser for PAX Australia <a href="https://www.finder.com.au/whore-of-the-orient-cancelled" target="_blank">talked to</a> ex-Producer Derek Proud, who said that though he and other execs had fought for the game, it never materialised.</p>
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