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	<title>koei tecmo &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Pokémon Pokopia Leads to Koei Tecmo Raising Net Profit Forecast for FY 2026 to ¥41.5 billion</title>
		<link>https://gamingbolt.com/pokemon-pokopia-leads-to-koei-tecmo-raising-net-profit-forecast-for-fy-2026-to-%c2%a541-5-billion</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 15:23:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game freak]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Omega Force]]></category>
		<category><![CDATA[Pokémon Pokopia]]></category>
		<category><![CDATA[The Pokémon Company]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642088</guid>

					<description><![CDATA[The company has noted that Pokémon Pokopia performed "better than expected," and is projecting record highs in net profits.]]></description>
										<content:encoded><![CDATA[<p>Koei Tecmo has announced that it is revising its revenue and profit forecast for the fiscal year ending on March 2026. According to a report by <a href="https://news.yahoo.co.jp/articles/ebd65dbc64daa2b8c4d66865ecd569327177c8c5" target="_blank" rel="noopener">Reuters</a>, the decision comes from the company having seen incredible and unexpected success with <em>Pokémon Pokopia</em>, which the company had helped in planning and development. The report has noted that the game performed &#8220;better than expected&#8221;. The company as a whole has also &#8220;significantly exceeded&#8221; previous projections, which it has credited to &#8220;fund management&#8221;.</p>
<p>The forecast for net profit for the financial year has been raised to ¥41.5 billion (roughly $260 million), up from the previous forecast of ¥27 billion (roughly $169 million). When compared to the ¥37.6 billion reported in the previous fiscal year, this means that Koei Tecmo will end up with record highs in its net profits.</p>
<p><em>Pokémon Pokopia</em> was released on Nintendo Switch 2 just last month, and its success since then has been quite well documented. Nintendo and The Pokémon Company had announced just a week after release that the title had sold <a href="https://gamingbolt.com/pokemon-pokopia-has-sold-more-than-2-2-million-copies-in-four-days">more than 2.2 million copies in its first four days</a>. Of this impressive milestone, around 1 million units were noted as being sold in Japan alone.</p>
<p>Earlier this month, a report revealed that <em>Pokémon Pokopia</em>&#8216;s release had also <a href="https://gamingbolt.com/pokemon-pokopia-led-to-nintendo-switch-2-uk-sales-growing-by-154-percent-in-march-month-on-month">led to the rise of Nintendo Switch 2 console sales in the UK</a>. The company saw a rise of 154 percent in its hardware sales when compared to sales in February.</p>
<p>“Nintendo Switch 2 UK sales jumped 154% in March month-on-month following the release of <em>Pokémon Pokopia</em>,” wrote The Game Business&#8217; Christopher Dring. “Nintendo accounts for over 50% of all consoles sold in the UK so far this year.”</p>
<p>The release of <em>Pokémon Pokopia</em> had seemingly led to immediate positive effects for Nintendo as a whole, with a report revealing that th<a href="https://gamingbolt.com/pokemon-pokopias-release-has-led-to-10-percent-growth-in-nintendo-share-prices">e company&#8217;s share prices had jumped by 10 percent</a> just days after its launch. Jeffries analyst Atul Goyal called the game a &#8220;viral hit&#8221; and noted that it counteracted &#8220;memory cost headwinds&#8221; that had been worrying Nintendo&#8217;s investors.</p>
<p><em>Pokémon Pokopia</em> revolves around players taking on the role of a strange Ditto that has taken on the form of a young human. In a world where humans have seemingly disappeared, the player has to create their own new home, and along the way, befriend other Pokémon. The title has been praised quite a bit thanks to its engaging gameplay premise, charm and personality, and addictive construction mechanics.</p>
<p>For more details about <em>Pokémon Pokopia</em>, check out <a href="https://gamingbolt.com/pokemon-pokopia-review-new-horizons">our review</a>, where we gave it a score of 9 out of 10. Our only complaints with the game revolved around long wait times in its early hours and frustrating storage restrictions. If you&#8217;re already a fan of the game, take a look at our guides on <a href="https://gamingbolt.com/pokemon-pokopia-guide-how-to-hunt-legendary-pokemon">how to hunt legendary Pokémon</a>, how you can <a href="https://gamingbolt.com/pokemon-pokopia-guide-how-to-raise-the-environment-level">raise the environment level</a>, and <a href="https://gamingbolt.com/pokemon-pokopia-guide-how-and-why-to-time-travel">how and why you can time-travel</a>. Also, check out <a href="https://gamingbolt.com/pokemon-pokopia-review-round-up-nintendos-first-must-have-switch-2-game-of-2026">what other critics have had to say about the game</a>, with some going as far as calling it the first must-have game for Nintendo&#8217;s console this year.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">642088</post-id>	</item>
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		<title>Nioh 3 is Getting &#8220;High-Difficulty&#8221; Battle Scrolls, New Skills, and More on April 27th</title>
		<link>https://gamingbolt.com/nioh-3-is-getting-high-difficulty-battle-scrolls-new-skills-and-more-on-april-27th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Apr 2026 14:13:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[Nioh 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641934</guid>

					<description><![CDATA[Team Ninja's acclaimed Souls-like action RPG is adding some challenging new content for free on top of balance adjustments.]]></description>
										<content:encoded><![CDATA[
<p>Finished <em>Nioh 3</em>, including the Shogun&#8217;s Journey, and feeling unstoppable? Fear not, because several &#8220;high-difficulty&#8221; Battle Scrolls are coming on April 27th in a free update. Battle Scrolls serve as side quests and allow for replaying specific Myths.</p>



<p>As for the incentive to pursue these (besides testing your skills), producer Kohei Shibata <a href="https://teamninja-studio.com/nioh3/us/news/20260420.html" target="_blank" rel="noreferrer noopener">confirmed</a> that they award new skills. There&#8217;s also the Stone of Penance, which can be used to increase accessory values and rarities &#8220;in exchange for higher difficulties.&#8221;</p>



<p>The patch also includes balance adjustments for enhancing &#8220;certain Graces,&#8221; so expect more details in the patch notes when it goes live.</p>



<p><em>Nioh 3</em> is available on PS5 and PC, having launched back in February and <a href="https://gamingbolt.com/nioh-3-is-now-the-fastest-selling-title-in-the-series-crosses-1-million-sales">quickly surpassed a million sales</a>, becoming the series&#8217; fastest-selling title. Alongside free updates, two paid DLC &#8211; <em>Hell Rising</em> and <em>Bloody Insurrection</em> &#8211; are in the works. The former launches this September, while the latter arrives in February 2027.</p>



<p>Both will bring new stories, enemies, bosses, loot, and Yokai, and it&#8217;s a safe bet that Team Ninja could provide additional difficulty levels, as with previous games. As always, stay tuned for more updates and check out <a href="https://gamingbolt.com/nioh-3-review-final-form">our review</a> of the base game, which we awarded 9 out of 10 for the stellar combat, Open Field levels and excellent boss fights.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">641934</post-id>	</item>
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		<title>Fatal Frame 2: Crimson Butterfly&#8217;s Free Silent Hill f Collaboration DLC is Out Now</title>
		<link>https://gamingbolt.com/fatal-frame-2-crimson-butterflys-free-silent-hill-f-collaboration-dlc-is-out-now</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 14:28:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fatal Frame 2: Crimson Butterfly Remake]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640182</guid>

					<description><![CDATA[The DLC brings with it the iconic Navy Sailor School Uniform and Fox Mask worn by Silent Hill f protagonist Shimizu Hinako.]]></description>
										<content:encoded><![CDATA[<p>The <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-gets-demo-on-march-5-silent-hill-f-collaboration-announced">collaboration DLC</a> between <em>Fatal Frame 2: Crimson Butterfly Remake</em> and <em>Silent Hill f</em> is out now. Available for free to all <em>Fatal Frame 2: Crimson Butterfly Remake</em> players, the DLC brings with it the Navy Sailor School Uniform and Fox Mask worn by <em>Silent Hill f</em> protagonist Shimizu Hinako. It was announced back in January, revealing that both sisters, Mio and Mayu Akamura, will be able to wear the outfit.</p>
<p><em>Fatal Frame 2: Crimson Butterfly Remake</em> was <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-celebrates-launch-with-a-brand-new-trailer">released earlier this month</a> on PC, PS5, Xbox Series X/S and Nintendo Switch 2. As its name might imply, it is a remake of the 2002 PS2 horror game, complete with updated visuals, high-resolution textures, and upgraded lighting and shadow contrast. Changes were also made to gameplay to make it more appealing to modern gaming audiences.</p>
<p>The title revolves around the sisters following a mysterious crimson butterfly and entering the long-abandoned Minakami Village. Trapped in what appears to be a never-ending night, Mio gets separated from her sister and must set forth to reunite with her. Along the way, she&#8217;ll run into many spirits, with her only real form of defense being the Camera Obscura—a strange camera that seems capable of sealing away hostile spirits.</p>
<p>Publisher Koei Tecmo has described the remake’s take on the Camera Obscura as being reworked to “offer a more intense and rich experience during combat and exploration.” Alongside dealing with spirits by taking photos, players will also be able to use tools like focus, zoom and filters, as well as special shots that can deal extra damage in combat.</p>
<p>In an interview back in February, directors Makoto Shibata and Hidehiko Nakajima revealed that the decision to remake <em>Fatal Frame 2: Crimson Butterfly</em> came about <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-directors-said-it-is-coming-back-thanks-to-fans">thanks to the demands of fans</a>. “When we released recent remasters, we received many requests from fans asking specifically for <em>Fatal Frame 2: Crimson Butterfly</em>,” when asked about remaking the game, referring to 2008 Japan-exclusive <em>Fatal Frame: Mask of the Lunar Eclipse</em> and 2014 Wii U title <em>Fatal Frame: Maiden of Black Water</em>. “Responding to those voices was the main reason behind this project,” they continued.</p>
<p>They also spoke about the designs of Mio and Mayu, noting that it was important for the studio to capture the original&#8217;s balance of color and overall image while ensuring that their outfits wouldn&#8217;t feel out of place in modern fashion.</p>
<p>“We designed the costumes with reference to the original color balance and overall image, while aiming for clothing that would not feel out of place if worn by someone today,” they explained. “Players can closely examine these details in Photo Mode, and we paid particular attention to textures and material quality.”</p>
<p>Shibata had revealed more details about the development of <em>Fatal Frame 2: Crimson Butterfly Remake</em> <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-interview-improvements-gameplay-the-future-and-more">in an interview with us</a>, where he discussed new technologies like PSSR, as well as some of the gameplay changes that players should expect from the remake.</p>
<p>In the meantime, players who are curious about <em>Fatal Frame 2: Crimson Butterfly Remake</em> can check out a <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-gets-a-playable-demo-on-steam-out-now">free demo available on all platforms</a>. You can also check out <a href="https://gamingbolt.com/fatal-frame-ii-crimson-butterfly-remake-review-photographic-memories">our review</a> &#8211; we gave it a seven out of ten, praising the story and visuals while criticizing the combat and performance on PS5.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640182</post-id>	</item>
		<item>
		<title>Fatal Frame 2: Crimson Butterfly Remake Celebrates Launch With a Brand New Trailer</title>
		<link>https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-celebrates-launch-with-a-brand-new-trailer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 12 Mar 2026 16:03:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fatal Frame 2: Crimson Butterfly Remake]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639097</guid>

					<description><![CDATA[The trailer provides a good mix of story, gameplay, and most importantly, scares, showing off how Mio and Mayo deal with the horrors.]]></description>
										<content:encoded><![CDATA[<p>Celebrating the release of <em>Fatal Frame 2: Crimson Butterfly Remake</em> across PC, PS5, Xbox Series X/S and Nintendo Switch 2, publisher Koei Tecmo and developer Team Ninja have released a brand new trailer. Coming in at a minute and a half in length, the trailer gives us a glimpse at some of the horrors that twin sisters Mio and Mayu Amakura will have to face throughout the game. Check it out below.</p>
<p>Along with showing off the horror title&#8217;s story and atmosphere, the trailer also gives us a look at gameplay, which revolves around players making use of a strange camera, dubbed the Camera Obscura, to take on the various ghosts haunting the abandoned village that serves as the game&#8217;s main setting. Amidst all the flash-cuts and jump scares, the trailer also shows us how Mio can recover some of her health by holding hands with Mayu as they slowly explore the village. As it approaches its end, the trailer also provides hints of the dark secrets that the village has been hiding.</p>
<p>The main story of <em>Fatal Frame 2: Crimson Butterfly</em> revolves around Mio and Mayu wandering into an abandoned village that seems to be haunted. During the course of their exploration, however, Mayu goes missing, and it&#8217;s up to Mio to save her. Further complicating matters is the fact that both sisters are somehow being forced to relive the village&#8217;s final day. The title was originally released on PS2 back in 2003, before also getting an Xbox release in 2004 through a Director&#8217;s Cut version, which added a new ending and more difficulty options.</p>
<p>Since the title has long been considered a cult classic, directors Makoto Shibata and Hidehiko Nakajima spoke about how <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-directors-said-it-is-coming-back-thanks-to-fans">the remake happened thanks to the demands of fans</a>. “When we released recent remasters, we received many requests from fans asking specifically for <em>Fatal Frame 2: Crimson Butterfly</em>,” they said, referring to remasters of the 2008 Japan-exclusive <em>Fatal Frame: Mask of the Lunar Eclipse</em> and 2014 Wii U game <em>Fatal Frame: Maiden of the Black Water</em>.</p>
<p>“Responding to those voices was the main reason behind this project,” they said. The duo also noted that Team Ninja had to ensure that special care went into the design of Mio and Mayu, and especially their outfits.</p>
<p>“We designed the costumes with reference to the original color balance and overall image, while aiming for clothing that would not feel out of place if worn by someone today,” they explained. “Players can closely examine these details in Photo Mode, and we paid particular attention to textures and material quality.”</p>
<p>For more details on <em>Fatal Frame 2: Crimson Butterfly Remake</em>, check out <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-interview-improvements-gameplay-the-future-and-more">our interview with its developers</a>. Also check out <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-what-you-need-to-know-before-facing-the-horror">everything you need to know before facing its horrors</a>. Players that might want to give the game a shot without committing to a full purchase can also <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-gets-a-playable-demo-on-steam-out-now">try out the free demo</a>. If you&#8217;re still curious, check out the <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-director-outlines-improvements-in-new-gameplay-trailer">gameplay improvements in the remake over the original</a>, as showcased in its September 2025 trailer.</p>
<p><iframe title="FATAL FRAME II: Crimson Butterfly REMAKE - Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/nqgbZ_2puYw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">639097</post-id>	</item>
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		<title>Fatal Frame 2: Crimson Butterfly Remake&#8217;s Problematic Grain Filter is Getting a Toggle on Consoles</title>
		<link>https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remakes-problematic-grain-filter-is-getting-a-toggle-on-consoles</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 11 Mar 2026 11:35:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fatal Frame 2: Crimson Butterfly]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638986</guid>

					<description><![CDATA[If the annoying grain filter has been stopping you from heading to Minakami Village on console, this one is going to be good news to you.]]></description>
										<content:encoded><![CDATA[<p>Koei Tecmo and Team Ninja have put out a tweet addressing complaints about a grain filter that&#8217;s drawn the ire of many players diving into the demo of <em>Fatal Frame 2: Crimson Butterfly</em> on consoles. A new toggle is in the works, allowing anybody unhappy to disable it completely, experiencing the game&#8217;s visuals in their full quality.</p>
<p>We touched upon the filter in our own <a href="https://gamingbolt.com/fatal-frame-ii-crimson-butterfly-remake-review-photographic-memories">review</a>, lamenting the lack of an option to disable it. While the PC version of the game does indeed allow you to do so, it was a baffling omission on consoles. It&#8217;s heartening to see the developers acting quickly to ensure this is addressed as soon as possible, ahead of the game&#8217;s March 12 release.</p>
<p>The remake&#8217;s demo has been largely well-received aside from a few complaints, with the grain filter featuring prominently among them. However, there has been no indication that the option to disable it is heading to the Switch 2, the last remaining platform where the game is playable. It certainly would be welcome to see the revamped visuals and lighting in all their glory, irrespective of the platform it&#8217;s on, after all.</p>
<p>You can check out the tweet below as you wait for the game to drop if you&#8217;re thinking of joining Mio and Mayu on a chilling adventure that takes them to some very dark places.</p>
<p>https://x.com/KoeiTecmoUS/status/2031402292059222478</p>
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		<title>Nioh 3 Studio Head Acknowledges It&#8217;s a &#8220;Great Game, But it&#8217;s Not Perfect&#8221;</title>
		<link>https://gamingbolt.com/nioh-3-studio-head-acknowledges-it-is-a-great-game-but-its-not-perfect</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 14:54:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[Nioh 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638742</guid>

					<description><![CDATA[Fumihiko Yasuda spoke about wanting to improve environmental storytelling, while Kohei Shibata acknowledged a lack of enemy variety.]]></description>
										<content:encoded><![CDATA[<p><em>Nioh 3</em> has certainly <a href="https://gamingbolt.com/nioh-3-is-now-the-fastest-selling-title-in-the-series-crosses-1-million-sales">done quite well</a> for developer Team Ninja and publisher Koei Tecmo. However, in a new interview with <a href="https://www.gamesradar.com/games/action-rpg/ive-been-interviewing-devs-for-13-years-and-its-rare-to-hear-someone-say-this-about-their-own-critically-acclaimed-rpg-weeks-after-release-nioh-3-is-a-great-game-but-its-not-perfect/" target="_blank" rel="noopener">GamesRadar</a>, producer and studio head Fumihiko Yasuda has acknowledged that, while the Soulslike RPG is a “great game”, it’s still not quite “perfect”. He went on to say that there are plenty of things that can be improved.</p>
<p>&#8220;<em>Nioh 3</em> is a great game, but it&#8217;s not perfect,&#8221; said Yasuda. &#8220;I think there are a lot of things that we could improve upon. We want to take that knowledge that we gained with <em>Nioh 3</em> and open-field elements and to be able to work on that, and hopefully incorporate and improve upon that in future titles as well.&#8221;</p>
<p>Further in the interview, Yasuda discussed some of the improvements that could be made to Nioh 3 going forward. Yasuda spoke about the game’s narrative and environmental storytelling as being particular vectors for improvement. While he acknowledged that the game’s density and immersion are well done when it comes to telling the world’s story, the studio wants to go into deeper details about the yokai. He wants the <em>Nioh</em> franchise to be more about just going to a place to beat some yokai and getting new loot.</p>
<p>&#8220;While we were successful with the immersion as well as the density of the game itself, I think in terms of being able to convey a lot more about the world, the narrative element, I think we could improve upon that,&#8221; he explained. &#8220;As well as the artistic elements, to give it a more distinctive look. Really understand why the yokai, or why that particular yokai, is in that environment. And why does that environment look like that? I think we could have done a lot more to really convey that aspect.”</p>
<p>&#8220;It&#8217;s not just a game where you sort of go in there, defeat the yokai, obtain the equipment or items in that area. There&#8217;s a little bit more to the narrative that we could have added. And I think that&#8217;s what we can see in some other titles that really give more to that experience as well. So that&#8217;s something that we saw that we could improve upon, and something that we do hope to do more in the future.&#8221;</p>
<p>Producer Kohei Shibata, on the other hand, believes that the studio could have done better with the variety of enemies it presents throughout its world. He noted that the studio tried to bring in brand new enemies based on Japanese folklore, as well as yokai that had popped up in previous <em>Nioh</em> titles. When it comes to variety, however, he said that “we do hear the criticism.”</p>
<p>&#8220;We are aware of the criticism on this,&#8221; he said. &#8220;In terms of how we respond to that, I think, with the yokai, these are creatures that have existed, in Japanese folklore, even before wild animals, even before humans had existed. These are creatures that existed much earlier. There is that element, that they appear as things that have been here in Japan before. We also wanted to incorporate some of the enemies that were in previous games, and we tried to make sure that there was a lot more variety to the battles against them so they didn&#8217;t feel repetitive.”</p>
<p>&#8220;But some people might have felt that there was a little bit of variety lacking there. So we do hear the criticism, and we do hope that, if there&#8217;s future titles, we can improve upon this. We would like to take that opportunity to look into that and see what we can do better.&#8221;</p>
<p><em>Nioh 3</em> is available on PC and PS5. For more details, check out <a href="https://gamingbolt.com/nioh-3-review-final-form">our review</a>. Also take a look at our thoughts on <a href="https://gamingbolt.com/nioh-3-vs-elden-ring-which-game-comes-out-on-top">how it stacks up against FromSoftware&#8217;s <em>Elden Ring</em></a>.</p>
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		<title>Ninja Gaiden 4: The Two Masters Trailer Celebrates Launch With Brutal New Gameplay</title>
		<link>https://gamingbolt.com/ninja-gaiden-4-the-two-masters-gets-new-trailer-celebrating-the-dlcs-launch</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 15:21:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[Ninja Gaiden 4]]></category>
		<category><![CDATA[Ninja Gaiden 4: The Two Masters]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638537</guid>

					<description><![CDATA[The DLC gives us a great look at the new enemies, environments, and weapons that protagonists Ryu and Yakumo will encounter.]]></description>
										<content:encoded><![CDATA[<p><em>Ninja Gaiden 4</em>&#8216;s <em>The Two Masters</em> DLC is out now on PC, PS5 and Xbox Series X/S. Priced at $14.99, the DLC brings with it a host of new content, including new weapons, enemies, and levels. Celebrating the DLC is a new launch trailer that you can check out below.</p>
<p>Without giving away too many surprises from <em>The Two Masters</em> DLC, the trailer shows off some of the new enemies that protagonists Ryu Hayabusa and Yakumo can take on with the help of the <a href="https://gamingbolt.com/ninja-gaiden-4-the-two-masters-dlc-launches-on-march-4th-includes-brand-new-challenge-mode">new additions to their respective arsenals</a>. Ryu can get his hand on a pair of Serpent Gauntlets called Jakotsumon, while Yakumo can get a massive new scythe, Solitaire, that allows him to pull off wide, sweeping attacks.</p>
<p>Much like base <em>Ninja Gaiden 4</em>, <em>The Two Masters</em> will be filled to the brim with enemies to take on in violent, blood-soaked combat, before our two heroes can take on the primary antagonist.</p>
<p>Along with a host of new levels and story content, <em>The Two Masters</em> also brings with it the new Abyssal Road mode, which becomes available after finishing the DLC&#8217;s story on any difficulty. The mode is essentially a massive gauntlet of enemies for either of the heroes to take on, with the fights getting more and more challenging as you get deeper into the Abyssal Road&#8217;s layers.</p>
<p><em>The Two Masters</em> DLC was <a href="https://gamingbolt.com/ninja-gaiden-4-the-two-masters-dlc-launches-in-early-2026-includes-new-story-and-post-game-content">announced back in October 2025</a>, shortly before the game&#8217;s release. At the time, PlatinumGames producer and director Yuji Nakao and Team Ninja director Masazaku Hirayama had described the new weapons as offering &#8220;distinct qualities&#8221; and a &#8220;plethora of mechanics&#8221; for both Ryu and Yakumo. The story itself is set after the events of the base game, and involves both of the protagonists working together.</p>
<p><em>Ninja Gaiden 4</em> was released across PC, PS5 and Xbox Series X/S. In <a href="https://gamingbolt.com/ninja-gaiden-4-review-total-massacre">our review</a>, we gave the title a score of 8 out of 10, praising its combat system, responsive controls, and new mechanics. However, we also criticized the lack of excitement offered by Ryu&#8217;s levels, and the repetitive nature of a few encounters.</p>
<p>The game is our introduction to a brand new hero, Yakumo. The story is set a few years after the events of <em>Ninja Gaiden 3</em>, with Yakumo exploring a futuristic version of Tokyo that has been cursed by the Rain of Darkrot. However, before he can get rid of the curse, Yakumo first has to deal with the Divine Dragon Order. Things take a turn when Ryu is discovered to be working with the Order to protect the curse&#8217;s seal.</p>
<p>Leading up to the game&#8217;s release, Xbox Game Studios, Koei Tecmo, Team Ninja and PlatinumGames had released a video where they teamed up with master swordsmith Yuya Nakanishi and the Masahiro Tantoujou Sword Forge to <a href="https://gamingbolt.com/ninja-gaiden-4-gets-new-video-showcasing-forging-of-protagonists-katanas-by-master-swordsmith">forge real-life replicas of Ryu&#8217;s Dragon Sword and Yakumo&#8217;s Takeminakata</a>. Along with the forging itself, we also get a history lesson on katanas, which first showed up around 900 years ago, in the later Heian period.</p>
<p><iframe title="NINJA GAIDEN 4 - &#039;The Two Masters&#039; Official Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/e51oGP3VI0Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">638537</post-id>	</item>
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		<title>Nioh 3 Guide &#8211; All 81 Bosses And How To Beat Them</title>
		<link>https://gamingbolt.com/nioh-3-guide-all-81-bosses-and-how-to-beat-them</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 18:22:25 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[Nioh 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638444</guid>

					<description><![CDATA[Here’s a guide to all 81 bosses spread over 109 distinct boss battles and how to defeat them in Nioh 3.]]></description>
										<content:encoded><![CDATA[
<p><em>Nioh 3 </em>seems to have an interminable parade of bosses to battle, scattered across its open world. Not only will you have to contend with the unskippable main bosses, but you will also stumble upon optional and secret bosses, Formidable Enemies, and Masters, all of whom are distinguishable from regular enemies by being named when observing their health bar.</p>



<p>This <em>Nioh 3</em> guide is an exhaustive list of every boss to be beaten in the game, their locations and eras, along with some basic tactics to do so. Note that you will encounter some bosses in multiple distinct eras and locations, but their attacks and your counter tactics will usually remain the same, with a few exceptions such as Hattori Hanzo.</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th><strong>BOSS</strong></th><th><strong>ERA</strong></th><th><strong>LOCATION</strong></th><th><strong>TACTICS</strong></th></tr></thead><tbody><tr><td>Aggrieved Warrior</td><td>1572 CE &#8211; Warring States</td><td>Hamamatsu Hill</td><td>Guard, Parry, Dodge</td></tr><tr><td>All-Seeing Mage</td><td>1190 CE &#8211; Heian</td><td>Kamo Village</td><td>Guard, Dodge</td></tr><tr><td>Anayama Nobutada</td><td>1572 CE &#8211; Warring States</td><td>Futamata</td><td>Guard, Dodge</td></tr><tr><td>Baba Nobuharu</td><td>1572 CE &#8211; Warring States</td><td>Futamata</td><td>Guard, Parry, Dodge</td></tr><tr><td>Blood-Spurting Ogin</td><td>1572 CE &#8211; Warring States</td><td>Hamamatsu Hill</td><td>Guard, Dodge</td></tr><tr><td>Bloodedge Demon</td><td>Not confined to one location, and will appear in different places over time.</td><td>Not confined to one location, and will appear in different places over time.</td><td>Is resistant to everything, Guard, Dodge</td></tr><tr><td>Cavern Ascetic</td><td>1572 CE &#8211; Warring States</td><td>Maisaka</td><td>Guard, Dodge</td></tr><tr><td>Death Veil</td><td>1622 CE Final Battle of Edo</td><td>Edo Castle</td><td>Dodge, Use Cover</td></tr><tr><td>Demon of Envy</td><td>1190 CE &#8211; Heian</td><td>Hachijo</td><td>Guard, Dodge</td></tr><tr><td>Demon of Obsession</td><td>1864 CE &#8211; Bakumatsu</td><td>Nijo Castle</td><td>Guard, Parry, Dodge</td></tr><tr><td>Demon of Pride</td><td>1572 CE &#8211; Warring States</td><td>Iinoya</td><td>Dodge, Maintain Distance, Guard</td></tr><tr><td>Demon Slayer</td><td>1190 CE &#8211; Heian</td><td>Hachijo</td><td>Dodge, Guard</td></tr><tr><td>Enenra</td><td>1190 CE &#8211; Heian<br>1864 CE &#8211; Bakumatsu</td><td>Kamo Village,<br>Shirakawa</td><td>Dodge, Maintain Distance</td></tr><tr><td>Enki</td><td>1864 CE &#8211; Bakumatsu</td><td>Shichijo</td><td>Guard</td></tr><tr><td>Fuma Kotaro</td><td>1572 CE &#8211; Warring States</td><td>Iinoya</td><td>Guard, Parry</td></tr><tr><td>Gaki</td><td>1572 CE &#8211; Warring States<br>1190 CE &#8211; Heian</td><td>Multiple locations</td><td>Guard</td></tr><tr><td>Gaki Chief</td><td>1572 CE &#8211; Warring States</td><td>Tokaido</td><td>Dodge</td></tr><tr><td>Great Tengu</td><td>1190 CE &#8211; Heian</td><td>Mount Kurama</td><td>Dodge</td></tr><tr><td>Green Shadow&#8217;s Blade</td><td>1572 CE &#8211; Warring States</td><td>Tokaido</td><td>Guard, Parry, Dodge</td></tr><tr><td>Hattori Hanzo</td><td>1572 CE &#8211; Warring States<br>1622 CE &#8211; Edo<br>1622 CE &#8211; Edo</td><td>Futamata,<br>Eternal Rift,<br>Eternal Rift for a second time</td><td>Guard, Parry, Dodge</td></tr><tr><td>Hijikata Toshizo</td><td>1864 CE &#8211; Bakumatsu<br>1864 CE &#8211; Bakumatsu</td><td>Kiyomizu,<br>Shinsengumi: Best of Five</td><td>Guard, Parry</td></tr><tr><td>Hino-Enma</td><td>1572 CE &#8211; Warring States</td><td>Maisaka</td><td>Guard, Dodge</td></tr><tr><td>Hiruko</td><td>247 CE &#8211; Antiquity<br>1622 CE &#8211; Final Battle of Edo</td><td>Antiquity,<br>Edo Castle</td><td>Dodge, Maintain Distance</td></tr><tr><td>Honda Tadakatsu</td><td>1572 CE &#8211; Warring States</td><td>Hamamatsu</td><td>Dodge, Guard</td></tr><tr><td>Ibaraki Doji</td><td>1190 CE &#8211; Heian<br>1864 CE &#8211; Bakumatsu</td><td>Hachijo,<br>Sealed in the Stone Urn</td><td>Guard, Parry</td></tr><tr><td>Ippon-Datara</td><td>1572 CE &#8211; Warring States</td><td>Futamata</td><td>Maintain Distance</td></tr><tr><td>Ishakawa Goemon</td><td>1864 CE &#8211; Bakumatsu</td><td>Shirakawa</td><td>Dodge, Guard</td></tr><tr><td>Ito Ittosai</td><td>1572 CE &#8211; Warring States</td><td>Futamata</td><td>Guard, Dodge</td></tr><tr><td>Jakotsu-Baba</td><td>1572 CE &#8211; Warring States<br>1864 CE &#8211; Bakumatsu<br>1622 CE &#8211; Final Battle of Edo</td><td>Hamamatsu Crucible,<br>Kiyomizu,<br>Edo Castle</td><td>Dodge, Maintain Distance</td></tr><tr><td>Joro-Gumo</td><td>1864 CE &#8211; Bakumatsu<br>1864 CE &#8211; Bakumatsu</td><td>Shirakawa,<br>Drawn to Yokai Incense</td><td>Dodge, Maintain Distance</td></tr><tr><td>Kajiwara Kagetoki</td><td>1190 CE &#8211; Heian<br>1190 CE &#8211; Heian</td><td>Rokuhara,<br>Beneath a Pure White Flag</td><td>Dodge, Maintain Distance from summon, Guard, Parry</td></tr><tr><td>Kamaitachi</td><td>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States<br>1190 CE &#8211; Heian<br>1864 CE &#8211; Bakumatsu</td><td>Maisaka,<br>Groans of the Valley,<br>Rokuhara Crucible,<br>Gion as a chest</td><td>Guard, Parry, Maintain Distance</td></tr><tr><td>Karasu Tengu</td><td>1864 CE &#8211; Bakumatsu</td><td>Shichijo</td><td>Dodge</td></tr><tr><td>Kasha</td><td>1864 CE &#8211; Bakumatsu<br>1622 CE &#8211; Final Battle of Edo</td><td>Shimabara,<br>Edo Castle</td><td>Dodge, Maintain Distance</td></tr><tr><td>Kondo Isami</td><td>1864 CE &#8211; Bakumatsu<br>1864 CE &#8211; Bakumatsu</td><td>Kiyomizu,<br>Shinsengumi: Best of Five</td><td>Guard, Parry</td></tr><tr><td>Kosaka Masanobu</td><td>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States</td><td>Mikatagahara Crucible,<br>Takeda&#8217;s Four Kings</td><td>Guard</td></tr><tr><td>Kusanagi</td><td>247 CE &#8211; Antiquity</td><td>Antiquity</td><td>Dodge</td></tr><tr><td>Kyokotsu</td><td>1572 CE &#8211; Warring States<br>1864 CE &#8211; Bakumatsu</td><td>Futamata,<br>Kiyomizu</td><td>Maintain Distance, Dodge</td></tr><tr><td>Magatsu Warrior</td><td>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States</td><td>Iinoya,<br>Mikatagahara,<br>Horie&#8217;s Fleeting Petals</td><td>Maintain Distance, Dodge</td></tr><tr><td>Mezuki</td><td>1572 CE &#8211; Warring States<br>1864 CE &#8211; Bakumatsu<br>1864 CE &#8211; Bakumatsu<br>1622 CE &#8211; Final Battle of Edo</td><td>Tokaido,<br>Shijo,<br>Ryoma&#8217;s, Bequeathment,<br>Lesser Crucible</td><td>Maintain Distance</td></tr><tr><td>Minamoto no Yoritomo</td><td>1190 CE &#8211; Heian</td><td>Palace Grounds</td><td>Dodge, Guard</td></tr><tr><td>Minamoto no Yoshitsune</td><td>1190 CE &#8211; Heian<br>1190 CE &#8211; Heian</td><td>Mount Kurama,<br>Beneath a Pure White Flag</td><td>Dodge, Maintain Distance, Guard</td></tr><tr><td>Nagakura Shinpachi</td><td>1864 CE &#8211; Bakumatsu<br>1864 CE &#8211; Bakumatsu</td><td>Nijo Castle,<br>Shinsengumi: Best of Five</td><td>Dodge, Guard</td></tr><tr><td>Naito Masatoyo</td><td>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States</td><td>Futamata Road,<br>Takeda&#8217;s Four Kings</td><td>Guard, Maintain Distance</td></tr><tr><td>Nasu no Yoichi</td><td>1190 CE &#8211; Heian<br>1190 CE &#8211; Heian</td><td>Nishiichi,<br>Beneath a Pure White Flag</td><td>Use Cover, Maintain Distance, Guard</td></tr><tr><td>Ninja Yoki</td><td>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States<br>1190 CE &#8211; Heian</td><td>Hamamatsu Hill,<br>Iinoya,<br>Mikatagahara,<br>Those Who Live in the Shadows,<br>The Box&#8217;s Guardian</td><td>Guard, Parry, Dodge</td></tr><tr><td>Nuppeppo</td><td>1572 CE &#8211; Warring States</td><td>Headaches</td><td>Guard, Parry</td></tr><tr><td>Nuribotoke</td><td>1864 CE &#8211; Bakumatsu<br>1622 CE &#8211; Final Battle of Edo</td><td>Sanjo,<br>Edo Castle</td><td>Dodge</td></tr><tr><td>Okita Soji</td><td>1864 CE &#8211; Bakumatsu<br>1864 CE &#8211; Bakumatsu</td><td>Mibu,<br>Shinsengumi: Best of Five</td><td>Dodge, Maintain Distance</td></tr><tr><td>One-eyed Oni</td><td>1190 CE &#8211; Heian<br>1190 CE &#8211; Heian<br>1190 CE &#8211; Heian<br>1572 CE &#8211; Warring States</td><td>Nishiichi,<br>Mount Kurama,<br>Kamo Village,<br>Mikatagahara</td><td>Guard</td></tr><tr><td>Onmoraki</td><td>1864 CE &#8211; Bakumatsu</td><td>Kiyomizu</td><td>Maintain Distance</td></tr><tr><td>Onryoki</td><td>1572 CE &#8211; Warring States<br>1190 CE &#8211; Heian<br>1864 CE &#8211; Bakumatsu</td><td>Lake Sanaru,<br>Sagano,<br>Kyoto Imperial Palace</td><td>Maintain Distance, Guard</td></tr><tr><td>Otazu no Kata</td><td>1572 CE &#8211; Warring States</td><td>Hamamatsu</td><td>Guard, Parry, Dodge</td></tr><tr><td>Otoroshi</td><td>1190 CE &#8211; Heian</td><td>Sagano</td><td>Maintain Distance</td></tr><tr><td>Raiju</td><td>1864 CE &#8211; Bakumatsu</td><td>Bakumatsu</td><td>Guard, Parry, Dodge</td></tr><tr><td>Red Kappa</td><td>1864 CE &#8211; Bakumatsu</td><td>Shijo</td><td>Dodge, Maintain Distance</td></tr><tr><td>Ryomen Sukuna</td><td>1572 CE &#8211; Warring States<br>1190 CE &#8211; Heian<br>1190 CE &#8211; Heian</td><td>Iinoya,<br>The Mystery of Rajomon,<br>Seeking Spirit Stones</td><td>Dodge, Guard</td></tr><tr><td>Saito Fuku</td><td>1622 CE &#8211; Edo</td><td>Eternal Rift</td><td>Dodge, Guard</td></tr><tr><td>Saito Hajime</td><td>1864 CE &#8211; Bakumatsu</td><td>Shinsengumi: Best of Five</td><td>Dodge, Guard</td></tr><tr><td>Sawamura Yasusuke</td><td>1864 CE &#8211; Bakumatsu</td><td>Shijo</td><td>Dodge, Guard</td></tr><tr><td>Shinran</td><td>1190 CE &#8211; Heian</td><td>Awawa no Tsuji</td><td>Guard, Dodge</td></tr><tr><td>Shinsengumi Member Hattori Takeo</td><td>1864 CE &#8211; Bakumatsu</td><td>Shichijo</td><td>Guard, Dodge, Maintain Distance</td></tr><tr><td>Shishido Kagetoshi</td><td>1864 CE &#8211; Bakumatsu</td><td>Kyoto Imperial Castle</td><td>Guard, Dodge, Maintain Distance</td></tr><tr><td>Sugitani Zenjubo</td><td>1572 CE &#8211; Warring States</td><td>Lake Sanaru</td><td>Dodge, Guard</td></tr><tr><td>Taigen Sessai</td><td>1572 CE &#8211; Warring States</td><td>Lake Hamana</td><td>Maintain Distance, Guard</td></tr><tr><td>Takahashi Deishu</td><td>1864 CE &#8211; Bakumatsu</td><td>Nijo Castle</td><td>Dodge, Guard, Maintain Distance</td></tr><tr><td>Takashima Shuhan</td><td>1864 CE &#8211; Bakumatsu</td><td>Kyoto Imperial Castle</td><td>Dodge, Maintain Distance</td></tr><tr><td>Takasugi Shinsaku</td><td>1864 CE &#8211; Bakumatsu</td><td>Shimabara</td><td>Dodge</td></tr><tr><td>Takeda Shingen</td><td>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States</td><td>Mikatagahara,<br>Saigagake,<br>Takeda&#8217;s Four Kings</td><td>Guard, Parry, Dodge, Maintain Distance</td></tr><tr><td>Tokugawa Kunimatsu</td><td>1622 CE &#8211; Edo<br>1622 CE &#8211; Return to Edo</td><td>Edo Castle,<br>Edo Castle for a second time</td><td>Expect defeat in first encounter, Maintain Distance, Dodge</td></tr><tr><td>Tokugawa Yoshinobu</td><td>1864 CE &#8211; Bakumatsu</td><td>Kyoto Imperial Palace Crucible</td><td>Guard, Dodge, Maintain Distance</td></tr><tr><td>Tomoe Gozen</td><td>1190 CE &#8211; Heian<br>1190 CE &#8211; Heian</td><td>Kamo Village,<br>Beneath a Pure White Flag</td><td>Guard, Parry, Dodge</td></tr><tr><td>Tsurara-Onna</td><td>1190 CE &#8211; Heian</td><td>Sagano</td><td>Dodge</td></tr><tr><td>Usui Sadamitsu</td><td>1190 CE &#8211; Heian</td><td>Rokuhara</td><td>Guard, Dodge</td></tr><tr><td>Waira</td><td>1190 CE &#8211; Heian</td><td>Sagano</td><td>Guard, Dodge</td></tr><tr><td>Yagyu Munenori</td><td>1622 CE &#8211; Edo<br>1622 CE &#8211; Edo</td><td>Eternal Rift,<br>Eternal Rift for a second time</td><td>Dodge, Maintain Distance, Guard, Parry</td></tr><tr><td>Yamagata Masakage</td><td>1572 CE &#8211; Warring States<br>1572 CE &#8211; Warring States</td><td>Hitokoto Slope,<br>Mikatagahara</td><td>Dodge</td></tr><tr><td>Yamainu</td><td>1864 CE &#8211; Bakumatsu</td><td>Shichijo</td><td>Dodge, Guard, Parry</td></tr><tr><td>Yasha</td><td>1190 CE &#8211; Heian</td><td>Funaokayama</td><td>Maintain Distance</td></tr><tr><td>Yoki</td><td>1572 CE &#8211; Warring States</td><td>Hamamatsu</td><td>Dodge, Guard</td></tr></tbody></table></figure>



<p>Those are all 81 known bosses in <em>Nioh 3</em> with the eras and locations they are encountered in, as well as the recommended tactics to defeat them.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">638444</post-id>	</item>
		<item>
		<title>Team Ninja is Getting Restructured in April, Splitting Into Three Divisions (With One Joining Gust)</title>
		<link>https://gamingbolt.com/team-ninja-is-getting-restructured-in-april-splitting-into-three-divisions-with-one-joining-gust</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 13:49:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gust]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637857</guid>

					<description><![CDATA[Division 1 will join the studio devoted to the Atelier series. The second Division will become Team Ninja's new Division 1 and 2.]]></description>
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<p>After the <a href="https://gamingbolt.com/nioh-3-is-now-the-fastest-selling-title-in-the-series-crosses-1-million-sales" data-type="post" data-id="637595">success of <em>Nioh 3</em></a> and the <a href="https://gamingbolt.com/new-dead-or-alive-game-confirmed-to-be-in-development-for-ps5">revival of <em>Dead or Alive</em></a>, Team Ninja is undergoing some restructuring. As <a href="https://www.koeitecmo.co.jp/ir/docs/ir6_20260220.pdf" target="_blank" rel="noreferrer noopener">outlined by publisher Koei Tecmo</a> (translation via <a href="https://automaton-media.com/en/news/part-of-koei-tecmos-team-ninja-to-be-transferred-to-atelier-studio-gust-in-upcoming-internal-reshuffling/" target="_blank" rel="noreferrer noopener">Automaton Media</a>), the studio&#8217;s Division 1, led by Yasunori Sakuda, will become part of Gust, known for the <em>Atelier</em> series, as its Division 2. Given that it co-developed titles like <em>Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator</em>, it makes sense.</p>



<p>Team Ninja&#8217;s Division 2 will split into the new Division 1 and 2, which isn&#8217;t confusing at all. Kohei Shibata, who serves as producer for <em>Nioh, Ninja Gaiden</em> and <em>Dead or Alive,</em> will lead Division 1. It&#8217;s unknown who&#8217;s in charge of the new Division 2 or which division will handle what projects, though it seems a given that Shibata will spearhead the new <em>Dead or Alive</em>. All of these changes go into effect from April 1st.</p>



<p>While the future of the <em>Atelier</em> series remains unknown &#8211; especially after the underwhelming <em>Atelier Yumia: The Alchemist of Memories and The Envisioned Land</em> &#8211; Team Ninja is firing on all cylinders for other projects. <em>Ninja Gaiden 4</em> will receive its first paid DLC, <em><a href="https://gamingbolt.com/ninja-gaiden-4-the-two-masters-dlc-launches-in-early-2026-includes-new-story-and-post-game-content" data-type="post" data-id="629207">The Two Masters</a></em>, in early 2026, while <em>Nioh 3&#8217;s</em> first DLC, <em>Hell Rising</em>, is out in September.</p>



<p>The studio is also working on <em>Fatal Frame 2: Crimson Butterfly Remake</em>, which launches on March 12th. A free demo is <a href="https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-gets-demo-on-march-5-silent-hill-f-collaboration-announced" data-type="post" data-id="635776">available on March 5th</a>, with a <em>Silent Hill f</em> collaboration scheduled for sometime after launch.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">637857</post-id>	</item>
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		<title>Fatal Frame 2: Crimson Butterfly Remake Interview &#8211; Improvements, Gameplay, the Future, and More</title>
		<link>https://gamingbolt.com/fatal-frame-2-crimson-butterfly-remake-interview-improvements-gameplay-the-future-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 11:13:23 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Fatal Frame 2: Crimson Butterfly Remake]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636992</guid>

					<description><![CDATA[Series producer Makoto Shibata was kind enough to answer our questions about the remake, including subjects like console performance.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith Koei Tecmo poised to bring back seminal PS2-era survival horror game <em>Fatal Frame 2: Crimson Butterfly</em> with a remake, we got to have a chat with series producer Makoto Shibata, who was kind enough to answer several of our burning questions about visual and gameplay elements. Shibata also went into more technical details for us, including the game’s targeted console performance, and the studio’s thoughts about new technologies like PlayStation Spectral Super Resolution.</p>
<p><strong>Fatal Frame is an iconic survival horror series with roots going back to the PS2 era. How are you approaching this remake to introduce a new generation of players to the franchise while still respecting what long time fans love about it?</strong></p>
<p>From a development standpoint, we were able to leverage Koei Tecmo’s proprietary game engine along with the action game development expertise that Team NINJA has built over the years. Using a modern development environment, we recreated the atmosphere of the original Crimson Butterfly while delivering a visual update. The team also includes staff who are passionate fans of the Fatal Frame series, as well as members who worked on the original title, and the game experience was rebuilt by incorporating their ideas and perspectives.</p>
<p><strong>This is the second remake, so, beyond visual upgrades and audio improvements, what other changes should players expect in <em>Fatal Frame 2: Crimson Butterfly Remake</em>?</strong></p>
<p>The biggest changes were the controls and camera perspective. In the original game, fear was often created through camera switches that revealed the presence of Wraiths as the player moved. In this remake, the game uses standard TPS controls with a continuous camera and no cuts. To support this, we reworked the staging and map design to focus on the fear that comes from players discovering something terrifying on their own. This creates a slightly different kind of fear, but we believe it significantly enhances immersion and presence.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-636967" src="https://gamingbolt.com/wp-content/uploads/2026/02/Fatal-Frame-2-Crimson-Butterfly-Remake_03.jpg" alt="Fatal Frame 2 Crimson Butterfly Remake_03" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/Fatal-Frame-2-Crimson-Butterfly-Remake_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/Fatal-Frame-2-Crimson-Butterfly-Remake_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/Fatal-Frame-2-Crimson-Butterfly-Remake_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/Fatal-Frame-2-Crimson-Butterfly-Remake_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/Fatal-Frame-2-Crimson-Butterfly-Remake_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/Fatal-Frame-2-Crimson-Butterfly-Remake_03-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"In the original game, fear was often created through camera switches that revealed the presence of Wraiths as the player moved."</p></p>
<p><strong>Will any story beats, pacing choices, or cutscenes be reworked to keep the experience feeling fresh, or is the narrative being preserved as closely as possible?</strong></p>
<p>While some adjustments were made to better connect cutscenes with in-game camera transitions, the cutscenes themselves largely follow the original. Some scenes that were previously cutscenes have been converted into in-game events. This change was made to create a more seamless experience using the in-game camera and to further enhance immersion.</p>
<p><strong>What kind of post game content can players look forward to in the remake?</strong></p>
<p>This title features multiple endings, and we encourage players to experience them all. To make it easier to view different endings and gather various collectible items, the game includes chapter select and a New Game mode that carries over upgrades. As in the original version, the high-difficulty NIGHTMARE mode can also be unlocked. In NIGHTMARE mode, players can further enhance the Camera Obscura, so we encourage those seeking a challenge to give it a try.</p>
<p><strong>If this remake performs well, are there plans or interest within the team to remake other entries in the Fatal Frame series?</strong></p>
<p>If this remake is well received, we would like to consider remaking other entries in the series. In doing so, it will be important that the title resonates not only with longtime fans, but also with players who actively enjoy a wide variety of modern horror games today.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-627753" src="https://gamingbolt.com/wp-content/uploads/2025/09/Fatal-Frame-2-Crimson-Butterfly-Remake-scaled.jpg" alt="Fatal Frame 2 Crimson Butterfly Remake" width="1280" height="720" /></p>
<p><p class="review-highlite" >"If this remake is well received, we would like to consider remaking other entries in the series."</p></p>
<p><strong>The original Fatal Frame 2 built a gritty, tense atmosphere partly because of PS2 era technical limitations. With higher fidelity visuals, how are you preserving that grounded, oppressive tone rather than making the game feel too clean or polished?</strong></p>
<p>In the original game, we carefully controlled screen noise and blur to create an analog, slightly old-film feel and a sense of atmosphere. In this remake, we maintain a subtle layer of noise during exploration so the visuals never appear overly clean. When Wraiths appear, the noise intensifies to convey a noticeable shift in the air and tension.</p>
<p><strong>Classic survival horror can sometimes be known for puzzles that feel overly opaque. Are you making any adjustments to puzzle readability, hinting, or quality of life, while still keeping the challenge intact?</strong></p>
<p>The original version did not place much emphasis on story reminders, but since this project is a full remake, the system was completely redesigned to better suit modern players. Objectives are clearly displayed so players understand what to do next and can easily recall their progress when resuming play. A glossary has also been added.</p>
<p>Fatal Frame 2 already features multiple endings. Will there be any new surprises for returning players, whether that is new scenes, new collectibles, or additional unlockables?</p>
<p>Yes. In addition to the remade story experience, following the newly added side stories reveals new details, and gameplay has been updated through collectible elements scattered throughout the village, as well as expanded Camera Obscura functions and upgrades. Even players who experienced the original will find new elements to enjoy.</p>
<p><strong>From a developer perspective, what are your thoughts on the PS5 Pro, and how does the added GPU power affect development compared to targeting the base PS5?</strong></p>
<p>Elements that were previously constrained can now be fully realized thanks to improved hardware capabilities. We have released many titles on PlayStation 5, and that experience makes it a developer-friendly platform for us.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-636995" src="https://gamingbolt.com/wp-content/uploads/2026/02/fatal-frame-2-crimson-butterfly-remake.jpg" alt="fatal frame 2 crimson butterfly remake" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/fatal-frame-2-crimson-butterfly-remake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/fatal-frame-2-crimson-butterfly-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/fatal-frame-2-crimson-butterfly-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/fatal-frame-2-crimson-butterfly-remake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/fatal-frame-2-crimson-butterfly-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/fatal-frame-2-crimson-butterfly-remake-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"Elements that were previously constrained can now be fully realized thanks to improved hardware capabilities."</p></p>
<p><strong>What are your thoughts on PSSR, and what kind of opportunities does it open </strong><strong>up for this remake?</strong></p>
<p>It&#8217;s something that we hope to make more use of in the future.</p>
<p><strong>What performance targets are you aiming for across platforms in terms of resolution and frame rate, including Switch 2 in docked and handheld modes, PS5, Xbox Series S, Xbox Series X, and PS5 Pro?</strong></p>
<p>The game was developed at 30 fps to maximize visual quality and the overall horror experience. On PC, while a certain level of performance is required, players can switch to 60 fps. Across platforms, high-resolution technologies are used, with output at 2160p on PC, PlayStation 5, and Xbox Series X; 1440p on Xbox Series S; and 1080p on Nintendo Switch 2. For more details, please refer to the official website.</p>
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