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	<title>Kojima Production &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Death Stranding 2: On the Beach PC Peaks at Nearly 56,000 Concurrent Steam Players</title>
		<link>https://gamingbolt.com/death-stranding-2-on-the-beach-pc-peaks-at-nearly-56000-concurrent-steam-players</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 20:09:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Death Stranding 2: On the Beach]]></category>
		<category><![CDATA[Kojima Production]]></category>
		<category><![CDATA[nixxes]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639601</guid>

					<description><![CDATA[The critically acclaimed sequel is already well ahead of the first game and its Director's Cut within a few hours of its Steam launch.]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s time to return to Kojima Productions&#8217; weird and wonderful world of <em>Death Stranding</em> with the sequel now available on PC. Based on the initial hours, <em>Death Stranding 2: On the Beach</em> is already performing better than the first game and <em>Director&#8217;s Cut</em>, peaking at <a href="https://steamdb.info/app/3280350/charts/" target="_blank" rel="noreferrer noopener">55,444 concurrent players on Steam</a>. The 96 percent &#8220;Overwhelmingly Positive&#8221; rating, currently based on 726 user reviews, also doesn&#8217;t hurt.</p>



<p><em>Death Stranding</em>, by comparison, <a href="https://steamdb.info/app/1190460/" target="_blank" rel="noreferrer noopener">peaked at 32,515 concurrent players</a>. The <em>Director&#8217;s Cut</em> would debut in March 2022 and <a href="https://steamdb.info/app/1850570/charts/" target="_blank" rel="noreferrer noopener">peak at 22,080 concurrent</a>. Considering it isn&#8217;t even the weekend, there&#8217;s the potential for <em>Death Stranding 2</em> to perform even better, which is great news for Kojima Productions. Check out <a href="https://gamingbolt.com/death-stranding-2-on-the-beach-pc-review-a-phenomenal-port">our review</a> of the PC port for more details.</p>



<p>Unfortunately, it&#8217;s not exactly the best figures for PlayStation Studios on Steam, lagging behind the likes of <em>Ghost of Tsushima Director&#8217;s Cut</em> (77,154), <em>God of War</em> (73,529) and <em>Horizon Zero Dawn Complete Edition</em> (56,557). Meanwhile, <em><a href="https://gamingbolt.com/returnal-is-sonys-second-worst-steam-launch-to-date" data-type="post" data-id="544329">Returnal</a>, <a href="https://gamingbolt.com/lego-horizon-adventures-sees-worst-ever-steam-launch-for-sony-with-just-602-peak-concurrent-players" data-type="post" data-id="604112">LEGO Horizon Adventures</a></em>, and more have failed to replicate the same level of success. If <a href="https://gamingbolt.com/ghost-of-yotei-was-planned-for-pc-but-not-anymore-saros-to-also-remain-ps5-exclusive-rumor" data-type="post" data-id="638536">rumors are to be believed</a>, Sony could be reining in first-party single-player releases on PC.</p>



<p><em>Ghost of Yōtei</em> was apparently slated for the same, but has since been scrapped. You also shouldn&#8217;t expect <em>Saros</em> or <em>Marvel&#8217;s Wolverine</em> to arrive anytime soon, though plans could always change.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">639601</post-id>	</item>
		<item>
		<title>Death Stranding 2: On the Beach PC Review &#8211; A Phenomenal Port</title>
		<link>https://gamingbolt.com/death-stranding-2-on-the-beach-pc-review-a-phenomenal-port</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 18:09:06 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Death Stranding 2: On the Beach]]></category>
		<category><![CDATA[Kojima Production]]></category>
		<category><![CDATA[nixxes]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639529</guid>

					<description><![CDATA[Death Stranding 2: On the Beach continues to be a phenomenal game that is easy to recommend to anyone regardless of their preferred platform.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen the original <em>Death Stranding</em> made its way to PC back in 2020, it essentially became the definitive way to experience the unique open-world game. With <em>Death Stranding 2: On the Beach</em>, Kojima Production, along with Nixxes, are looking for a similar achievement. This intent can be seen quite easily with all of the added bells and whistles that are coming to the PC release of the title, including thorough graphical options as well as compatibility with all major upscaling technologies out there, Nvidia’s DLSS, AMD’s FSR, and Intel’s XeSS.</p>
<p><iframe title="Death Stranding 2: On The Beach PC Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/sN561skPy-I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"<em>Death Stranding 2: On the Beach</em> continues to be a phenomenal game."</p></p>
<p>Let’s get the most important thing out of the way: the PC port of <em>Death Stranding 2: On the Beach</em> is a fantastic one. I was able to test it on a mid-range system running on an AMD Ryzen 7 7800X3D CPU, a Radeon RX 7800 XT GPU, and 32 GB of DDR5-6000 RAM, and experienced essentially no performance hitches whatsoever despite most of the graphics settings being cranked up to the max. I was able to maintain a steady frame rate of over 100 FPS for most of my time with the game at 1440p, with very rare dips to below 100, but still over 60, when things got particularly busy or I had entered a brand new area.</p>
<p>With performance out of the way, it is also well worth noting that <em>Death Stranding 2: On the Beach</em> is a gorgeous game. While I couldn’t make exact frame-by-frame comparisons, I thought it looked quite a bit better than it did on my base PS5. The only negative I have here is the implementation of FSR 3. There was a tendency for some environmental objects, primarily foliage, to look quite blurry due to the nature of upscaling. However, this is far from the game’s own fault, and largely comes down to how FSR 3 works.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-639532" src="https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-1.jpg" alt="death stranding PC 2 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"With performance out of the way, it is also well worth noting that <em>Death Stranding 2: On the Beach</em> is a gorgeous game."</p></p>
<p>Support for various control methods were also well implemented. While I did give keyboard and mouse a shot for some time, however, <em>Death Stranding 2: On the Beach</em> still feels like it was designed very much with controllers in mind. Despite this, the control layout for keyboard and mouse felt just fine, and I could find no moment where things got too awkward for me to accomplish what I was trying to do. Of course, for players who have more unique and less-supported controllers out there, Steam Input works flawlessly here, with the only caveat being that changing any keybindings will require you to do it through Steam rather than in-game. For everyone else, the in-game options will be plenty.</p>
<p>Generally speaking, PC is a fantastic platform to experience <em>Death Stranding 2: On the Beach</em>, thanks in large part to the effort Kojima Productions and Nixxes went through to ensure that it is a smooth port. Along with offering plenty of options, be it for graphics like volumetric lighting and terrain quality, or for keyboard and mouse controls, like switching between toggle and hold settings for various in-game actions, as well as fine-tuning options for camera sensitivity. If you would like to get more granular, there are also options to change the quality level of things like Volumetric Lighting, Translucency, Reflections, and Reflections, along with the usual suspects like Texture Quality and Ambient Occlusion.</p>
<p>As for <em>Death Stranding 2: On the Beach</em> as a whole, it feels like a sequel in just about every way possible. Now, don’t get me wrong. I mean this in an entirely positive way, since I loved the original <em>Death Stranding</em> when it first came out thanks to its unique take on the open-world genre and fun gameplay mechanics that revolved more around the simple act of walking from point to point, making essential deliveries. What I do mean by <em>Death Stranding 2</em> feeling like a sequel is that it has basically built upon, and improved just about every aspect of its predecessor, from gameplay to presentation to story.</p>
<p>The plot of <em>Death Stranding 2</em> starts off quite simple. Several months after the events of <em>Death Stranding</em>, protagonist Sam Bridges and his adopted daughter Lou are living off the grid, outside of the Chiral network as established by the United Cities of America. Sam is making a modest living by making simple deliveries, and generally being a good father to Lou. However, one day, an old friend manages to find him: Fragile. She tasks Sam with a major mission, to bring the Chiral network to Mexico. On doing so, Sam’s actions towards the end of the original <em>Death Stranding</em> will be forgiven, and he will be free to live his life wherever he wants.</p>
<p><img decoding="async" class="aligncenter wp-image-639531" src="https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-2.jpg" alt="death stranding PC 2 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The plot of <em>Death Stranding 2</em> starts off quite simple."</p></p>
<p>Along the way, Sam also learns about a mysterious new anomaly. While not too many details about this anomaly are revealed, at least for the time being, we do learn that it allows instantaneous travel to Australia. After having made the long, arduous treks back and forth to complete this delivery, however, Sam is faced with a new adversary. A month later, Sam is called on by Fragile once more to help lead an expedition to Australia, attempting to bring the continent into the Chiral network.</p>
<p>The prologue chapter is quite long, with the game only really opening up properly once you finally get to Australia. Despite this, however, <em>Death Stranding 2: On the Beach</em> never really feels like a slow game in terms of how it paces out its story. Sure, you’ll be spending several hours making dozens of deliveries between important plot beats. When you do hit those beats, however, the revelations and plot twists start coming in quite fast. This is further helped by the phenomenal cast of characters aboard your new home base, the DHV Magellan.</p>
<p>While several characters from the original <em>Death Stranding</em> return, like Fragile, we also get brand new characters like Tarman. A personal favorite of mine throughout the story was Dollman, as played by Fatih Akin and Jonathan Roumie, since his mannerisms are often quite funny, and the comedy is further compounded by the fact that his animations are always running at a slower framerate.</p>
<p>Beyond the minor live-action story additions, and the new nightmares Sam has to endure, PC players can look forward to a few extra touches worth mentioning. There’s full DualSense integration with haptic feedback and adaptive triggers, which feels fitting, if also fairly expected for a major PlayStation release on PC, while ultrawide support extends to 21:9 during in-game cutscenes. On the content side, PC players can look forward to experiencing the “Trapped in a Strange Realm,” a new VR training area built around Sam’s battles with Neil, as well as “to the wilder” mode, a new challenge option designed to push porter skills to the limit in far more punishing conditions. As a side note, all of these updates are also coming to the PlayStation 5.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-639530" src="https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-3.jpg" alt="death stranding pc 2 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/death-stranding-2-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Beyond the minor live-action story additions, and the new nightmares Sam has to endure, PC players can look forward to a few extra touches worth mentioning."</p></p>
<p>When it comes to gameplay, <em>Death Stranding 2: On the Beach</em> offers much of what its predecessor did: long treks through empty landscape where you have to plan out your routes to avoid steep mountains, deep rivers, and other environmental hazards. While the core gameplay hasn&#8217;t changed too much, there are some added twists thanks to the world itself. A day and night cycle can often change up the nature of deliveries altogether, bringing in major changes to visibility. There are also plenty of new environmental hazards to deal with, from earthquakes and sandstorms to wildfires and avalanches, which can further throw a wrench into your carefully-designed route across Australia&#8217;s many regions.</p>
<p>While the core traversal can be quite meditative at times, <em>Death Stranding 2</em> also has more options than ever before for how you can deal with threats. Along with a variety of weapons that can be outfitted with non-lethal ammunition, you also have more tools to use if you would simply prefer to sneak away and avoid conflict altogether.</p>
<p><em>Death Stranding 2</em> offers a uniquely meditative experience for most of its runtime, punctuated by high-octane action thanks to its awesome boss fights, as well as emotional and epic moments alike with its fun story that revolves around whether or not connecting the world in the first game was altogether such a great idea.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">639529</post-id>	</item>
		<item>
		<title>Kojima: &#8216;I Definitely Want A PC Version of MGS 5: The Phantom Pain&#8217;</title>
		<link>https://gamingbolt.com/kojima-i-definitely-want-a-pc-version-of-mgs-5-the-phantom-pain</link>
					<comments>https://gamingbolt.com/kojima-i-definitely-want-a-pc-version-of-mgs-5-the-phantom-pain#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 13:16:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kojima Production]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid V: Ground Zeroes]]></category>
		<category><![CDATA[Metal Gear Solid V: The Phantom Pain]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188882</guid>

					<description><![CDATA["That is definitely something that I would like to do."]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-phantom-pain.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-171397" alt="metal gear solid 5 phantom pain" src="https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-phantom-pain.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-phantom-pain.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-phantom-pain-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-phantom-pain-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: justify;">Hideo Kojima says he definitely wants to do a PC version of his upcoming Metal Gear Solid V: The Phantom Pain if that is something the fans want, but says that he cannot make a formal announcement yet.</p>
<p style="text-align: justify;">&#8220;PC, that&#8217;s my original background,&#8221; Kojima said while speaking with <a href="http://www.gamespot.com/articles/kojima-wants-a-pc-version-of-metal-gear-solid-v-the-phantom-pain/1100-6418118/" target="_blank">GameSpot</a>. &#8220;I originally created PC games. A long time ago I didn&#8217;t want to rely on platforms to release games, so if people want it, I cannot make a formal announcement, but that is definitely something that I would like to do.&#8221;</p>
<p style="text-align: justify;">The Metal Gear Solid series hasn&#8217;t really been very friendly to the PC audiences. Metal Gear Solid 4: Guns of the Patriots never made it to any system but the PS3, and the upcoming prologue title to Phantom Pain, titled Metal Gear Solid 5: Ground Zeroes, is also not releasing on the PC. However, 2013&#8217;s Metal Gear Rising Revengeance <em>did </em>come to the PC.</p>
<p style="text-align: justify;">Stay tuned for more updates.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">188882</post-id>	</item>
		<item>
		<title>Metal Gear Solid 5&#8217;s Story Will Be &#8220;Huge&#8221;</title>
		<link>https://gamingbolt.com/metal-gear-solid-5s-story-will-be-huge</link>
					<comments>https://gamingbolt.com/metal-gear-solid-5s-story-will-be-huge#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 18 Feb 2014 09:20:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kojima Production]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid V: Ground Zeroes]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=187362</guid>

					<description><![CDATA[Episodic but huge. ]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-ground-zeroes.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-171398" alt="metal gear solid 5 ground zeroes" src="https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-ground-zeroes.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-ground-zeroes.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-ground-zeroes-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-ground-zeroes-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: justify;">Many fans have been concerned with the fact that you can play through the entire main storyline of the upcoming <a title="Metal Gear Solid 5: Ground Zeroes Main Campaign Lasts Only Two Hours?" href="https://gamingbolt.com/metal-gear-solid-5-ground-zeroes-main-campaign-lasts-only-two-hours">Metal Gear Solid V: Ground Zeroes in but a couple of hours</a>. Considering that the Metal Gear Solid franchise has been known for its long, winding, intricate stories, their concern is entirely understandable.</p>
<p style="text-align: justify;">However, Hideo Kojima has tried to put those fears to bed, saying that despite the fact that MGS5 will feature an almost episodic series, when one plays the game, everything you do will come together to form a &#8220;huge&#8221; story.</p>
<p style="text-align: justify;">&#8220;When you put it all together it creates a huge story,&#8221; Kojima <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/435259775538851840" target="_blank">tweeted</a>. &#8220;The reason why I release the prologue w next gen release is so that I want u to see the future of what the next gen game feels like.&#8221;</p>
<p style="text-align: justify;">We&#8217;re curious to see just how exactly this is work out, but given Kojima&#8217;s track record, it&#8217;d be fair to see that he can be trusted to pull this off properly.</p>
<p style="text-align: justify;">Stay tuned for more info.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">187362</post-id>	</item>
		<item>
		<title>Metal Gear Solid 5: New Information Coming on PS4 Launch Day</title>
		<link>https://gamingbolt.com/metal-gear-solid-5-new-information-coming-on-ps4-launch-day</link>
					<comments>https://gamingbolt.com/metal-gear-solid-5-new-information-coming-on-ps4-launch-day#comments</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Tue, 12 Nov 2013 08:03:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kojima Production]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid V: Ground Zeroes]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=178256</guid>

					<description><![CDATA[Kojima teases us once again]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-171396" alt="metal gear solid 5" src="https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-1024x576.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/09/metal-gear-solid-5.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Hideo Kojima, the mastermind behind the upcoming Metal Gear Solid V: Ground Zeroes is currently in New York City, reportedly to attend the PlayStation 4 launch event. And guess what? He is already busy giving interviews.</p>
<p>Even though the game doesn&#8217;t even have a release date yet &#8211; slated for some time in Q2 2014 &#8211; Metal Gear Solid V: Ground Zeroes is already one of the most talked about next gen games on the entire roster.</p>
<p>IGN&#8217;s Greg Miller, cryptically <a href="https://twitter.com/GameOverGreggy">posted</a> that he will be revealing new information regarding Metal Gear Solid V, but teased that it won&#8217;t happen until Friday 6AM, which oddly enough is the launch date for the PS4. Could we have an early demo awaiting us when we finally finish downloading the day one update? I certainly wouldn&#8217;t mind&#8230;</p>
<p>Metal Gear Solid V is set to release on PS3, PS4, Xbox 360, and Xbox One.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">178256</post-id>	</item>
		<item>
		<title>Metal Gear Rising: Revengeance PC Version Screen Revealed, &#8220;Looking Good&#8221; to Kojima</title>
		<link>https://gamingbolt.com/metal-gear-rising-revengeance-pc-version-screen-revealed-looking-good-to-kojima</link>
					<comments>https://gamingbolt.com/metal-gear-rising-revengeance-pc-version-screen-revealed-looking-good-to-kojima#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Oct 2013 11:32:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kojima Production]]></category>
		<category><![CDATA[Metal Gear Rising Revengeance]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=174214</guid>

					<description><![CDATA[But does the shadow indeed look beautiful?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/mg_rising_pc.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/10/mg_rising_pc.jpg" alt="mg_rising_pc" width="620" height="414" class="aligncenter size-full wp-image-174215" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/mg_rising_pc.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/mg_rising_pc-300x200.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Platinum Games&#8217; Metal Gear Rising: Revengeance didn&#8217;t exactly net the highest critical or commercial success, but it was still an interesting take on the franchise which has primarily been steeped in realistic fighting, and offered us a chance to experience violence through the eyes of secondary protagonist, Raiden.</p>
<p>A PC version for the game was also announced and lest you think Kojima Production effectively forgot about the same, Hideo Kojima himself <a href="https://twitter.com/Kojima_Hideo/statuses/385323137589444609">tweeted</a> a new gameplay picture (seen above). He stated that, “Rising PC version looking good, even the shadow looks beautiful.”</p>
<p>As of now, the game has seemingly taken a back seat to Kojima&#8217;s Metal Gear Solid 5: The Phantom Pain, what with controversies related to visuals and primary female soldier Quiet dominating the headlines. Maybe it&#8217;s time for Revengeance PC to have a bit of that spotlight? As of now, the PC version is due to release on December 13th in Europe.</p>
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