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	<title>kona &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>LEGO 2K Drive, EA Sports PGA Tour, and Shadow of the Tomb Raider Coming to Game Pass in April</title>
		<link>https://gamingbolt.com/lego-2k-drive-ea-sports-pga-tour-and-shadow-of-the-tomb-raider-coming-to-game-pass-in-april</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 02 Apr 2024 14:22:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Botany Manor]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[EA Play]]></category>
		<category><![CDATA[EA Sports PGA Tour]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Harold Halibut]]></category>
		<category><![CDATA[kona]]></category>
		<category><![CDATA[LEGO 2K Drive]]></category>
		<category><![CDATA[Lil Gator Game]]></category>
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		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[Shadow of the Tomb Raider Definitive Edition]]></category>
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					<description><![CDATA[Meanwhile, Amnesia Collection, Back 4 Blood, Phantom Abyss, Amnesia: Rebirth and Soma will leave the service on April 15th.]]></description>
										<content:encoded><![CDATA[<p>The first wave of Game Pass titles for April <a href="https://news.xbox.com/en-us/2024/04/02/xbox-game-pass-april-2024-wave-1/" target="_blank" rel="noopener">has been announced</a> with <em>Superhot: Mind Control Delete</em> is out now for cloud, console and PC players. Tomorrow sees the arrival of <em>LEGO 2K Drive</em>, Visual Concepts&#8217; take on an open-world LEGO racing title.</p>
<p>The adorable <em>Lil Gator Game</em> becomes available on April 4th along with <em>EA Sports PGA Tour</em>, though the latter requires EA Play (included with PC Game Pass and Game Pass Ultimate ). <em>Kona</em> and <em>Botany Manor</em> arrive on April 9th, while<em> Shadow of the Tomb Raider Definitive Edition</em>, which includes the base game and all its DLC, is available on April 11th.</p>
<p>Finally, there&#8217;s <em>Harold Halibut</em> on April 16th for cloud, PC and Xbox Series X/S to round out Wave 1. As for the title leaving on April 15th, there&#8217;s quite a high-profile line-up, especially for those who enjoyed Frictional Games&#8217; horror titles. Play them before they&#8217;re gone, or purchase them with Game Pass&#8217;s 20 percent discount.</p>
<ul>
<li><i>Amnesia Collection </i>(Cloud, Console, and PC)<i><br />
</i></li>
<li><i>Amnesia: Rebirth </i>(Cloud, Console, and PC)<i><br />
</i></li>
<li><i>Back 4 Blood </i>(Cloud, Console, and PC)<i><br />
</i></li>
<li><i>Phantom Abyss </i>(Cloud, Console, and PC)<i><br />
</i></li>
<li><i>Research and Destroy </i>(Cloud, Console, and PC)<i><br />
</i></li>
<li><i>Soma </i>(Cloud, Console, and PC)</li>
</ul>
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		<title>Ace Combat 7: Skies Unknown, The Surge 2 Join Xbox Game Pass Tomorrow</title>
		<link>https://gamingbolt.com/ace-combat-7-skies-unknown-the-surge-2-join-xbox-game-pass-tomorrow</link>
					<comments>https://gamingbolt.com/ace-combat-7-skies-unknown-the-surge-2-join-xbox-game-pass-tomorrow#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 18 Mar 2020 14:25:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ace combat 7: skies unknown]]></category>
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		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Bleeding Edge]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[kona]]></category>
		<category><![CDATA[Ninja Theory]]></category>
		<category><![CDATA[parabole]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[power Rangers: battle for the grid]]></category>
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		<category><![CDATA[The Surge 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=435420</guid>

					<description><![CDATA[Ninja Theory's Bleeding Edge arrives next week for Xbox Game Pass for PC and consoles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-53.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-358002" src="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-53.jpg" alt="Ace Combat 7 53" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-53.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-53-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-53-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-53-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>A new slate of high-profile games is <a href="https://news.xbox.com/en-us/2020/03/18/introducing-xbox-game-pass-ultimate-perks/" target="_blank" rel="noopener noreferrer">coming to Xbox Game Pass</a> for consoles tomorrow. Bandai Namco&#8217;s <em>Ace Combat 7: Skies Unknown</em> and Focus Home Interactive&#8217;s <em>The Surge 2</em> will be available along with investigative thriller <em>Kona</em> from Parabole. <em>The Surge 2</em> will also be available for Xbox Game Pass for PC later in March.</p>
<p>On March 24th, Xbox One and PC players get <a href="https://gamingbolt.com/bleeding-edge-gets-extensive-beginners-guide-breakdown-for-gameplay"><em>Bleeding Edge</em></a>, Ninja Theory&#8217;s team-based brawler. March 26th marks the arrival of <em>Power Rangers: Battle for the Grid</em> on consoles, which will also be available for Xbox Game Pass for PC later this month.<em> Astroglaster</em> rounds out the remaining PC releases for the month.</p>
<p>Unfortunately, there a number of titles that will be leaving both Game Pass platforms this month. Console players will be losing <em>Borderlands: The Handsome Collection, The Golf Club 2</em> and <em>LEGO Worlds.</em> PC players will be losing out on B<em>attle Chef Brigade, Kingsway</em> and <em>Orwell: Keeping an Eye on You.</em> Both platforms will lose <em>Operencia: The Stolen Sun, Cities: Skylines</em> and <em>Vampyr</em> in addition to the above.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">435420</post-id>	</item>
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		<title>Kona Interview: Journey to The Mysterious North</title>
		<link>https://gamingbolt.com/kona-interview-journey-to-the-mysterious-north</link>
					<comments>https://gamingbolt.com/kona-interview-journey-to-the-mysterious-north#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 02 Jun 2017 12:28:06 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[kona]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=297377</guid>

					<description><![CDATA[Parabole talks about the overall journey and gameplay of Kona.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>magine, if you will, a land of mystery. Actually, it&#8217;s Northern Canada in 1970 but there&#8217;s a fair bit of strangeness going on in <em>Kona</em> all the same. Developed by Parabole, <em>Kona</em> has you playing a detective who&#8217;s exploring a village at Atamipek Lake. Dealing with the harsh weather is only the beginning as bizarre occurrences seem to take hold of you. What&#8217;s going on? Well, we won&#8217;t spoil that much.</p>
<p><em>Kona</em> started out as an Early Access title. As of March 17th, it&#8217;s now officially available for PC, Mac and Linux with the developer releasing its second major patch on May 18th. <em>Kona</em> has garnered a strong reaction from its fans but how did it all begin? GamingBolt spoke to Parabole community manager Jean-François Fiset about the game, it&#8217;s inspiration and what motivated the ending. If you&#8217;re curious about whether <em>Kona</em> is worth a look, then maybe this will help.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/Kona.jpg"><img decoding="async" class="aligncenter wp-image-297382" src="https://gamingbolt.com/wp-content/uploads/2017/05/Kona.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/Kona.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"I would say that for a first game, we are doing pretty well and we are very happy with the overall reception."</p>
<p><b>What inspired the concept behind <i>Kona</i>? What can you tell us about the story?</b></p>
<p>At first, we simply wanted to drive around a huge snowy map with an old-school yellow snowmobile. During our jumping sessions, we started to talk about what kind of game we could make that would include this beautiful machine. As a Quebec studio, we also noticed how big the industry is here, but almost no game actually take place in our beautiful lands. We contacted a writer friend of ours and with his help, we were able to build a story that would take place in our province with some cultural references and all.</p>
<p>We chose to set the game in 1970 because it was a really important time period in our history and we wanted to tell a little bit about it. However, we also wanted to add some supernatural elements to the experience, so we did some research about myths and legends. This is when we found out about the Wendigo legend from the Cree people, one of the largest First Nation community in Canada. Three years later, here we are with a full game that has a great story to enjoy!</p>
<p><b>How has the initial reception the game been since its release on PC and PS4?</b></p>
<p>So far, we received a lot of positive feedback about the game. On Steam, we were able to maintain our ~90% positive review score that we had during early access. Sure, the game has its issues and obviously (and it’s true for all games), not everyone likes <i>Kona</i>. However, I would say that for a first game, we are doing pretty well and we are very happy with the overall reception.</p>
<p><b>The game relies more on atmospheric horror as opposed to jump scares or tons of blood. How did you go about crafting the same?</b></p>
<p>We love horror games and movies. However, we believe jump scares are unnecessary to make a good horror experience. You can achieve so much with only ambient sounds and visuals. In the end, players will enjoy it more without having a heart attack every time they turn a corner.</p>
<p><b>How do the survival elements in <i>Kona</i> work?</b></p>
<p>There are a lot of great survival games out there and we wanted some elements in <i>Kona</i>. However, we felt it would remove focus from the story if we went full survival. We decided to balance things out to make sure players would explore and really enjoy the story.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/Kona_02.jpg"><img decoding="async" class="aligncenter wp-image-297381" src="https://gamingbolt.com/wp-content/uploads/2017/05/Kona_02.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/Kona_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona_02-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Considering that, we wanted the ending to be open, but also to be complete."</p>
<p>Basically, we limited survival to health (encounters), body temperature (cold weather), stress (affects aim and stamina) and inventory management. In <i>Kona</i>, there is no need to constantly eat, drink, sleep or craft equipment to survive.</p>
<p><b>When designing the setting, how did you balance between making them feel like “levels” and actual environments to make them seem realistic?</b></p>
<p>The fact that you drive a truck by yourself instead of a fast-travel feature really helps the player feel like he is in a “real” environment. Also, the fact that you can also go almost anywhere by foot really helps in making the setting as realistic as possible. You don’t feel like you go from a level to another, you are just visiting a village as you would if you were actually there.</p>
<p><b>Without giving any spoilers, what motivated the ending you ultimately went with?</b></p>
<p>As you probably know, there will be three other games set in the same universe as <i>Kona</i>. Each game will feature their own characters, game mechanics, designs, settings, etc.</p>
<p>Considering that, we wanted the ending to be open, but also to be complete. This way, for players who only want to play one, two or three of our games, they will still get one, two or three complete experiences. As for players who will play them all, they will easily feel a link between all titles somehow.</p>
<p><b>Given the number of horror, mystery and survival games on the market, how do you believe <i>Kona</i> stands out?</b></p>
<p><i>Kona</i> blends the immersive atmosphere of a modern survival title with the deep storytelling and puzzle-solving aspects of a classic adventure game. By wrapping many gameplay mechanics around its story, <i>Kona</i> blurs the lines between today&#8217;s genres. Thanks to this blend and its unique 1970s Northern Canada setting, it truly stands out of the crowd!</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-297380" src="https://gamingbolt.com/wp-content/uploads/2017/05/Kona_03.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/Kona_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona_03-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p class="review-highlite" >"The way I see it is that even though the PS4 Pro is less powerful than the Scorpio, Sony still has a huge advantage."</p>
<p><b>How long is the overall experience for the player?</b></p>
<p>We estimate an average between 3 to 6 hours of gameplay to complete the game. However, it really depends on the player’s play-style. We’ve seen a lot of players play for more than 10 hours because they wanted to visit every inch of the map, find all items and unlock all achievements.</p>
<p><b>Will you ever bring <i>Kona</i> to VR at some point?</b></p>
<p>There are plans to bring <i>Kona</i> on VR by the end of the year, but at the moment, we still don&#8217;t know which VR platform will be supported at launch.<br />
<b><br />
Do you think the iterative consoles (PS4 Pro/Scorpio) are just a one off thing for this generation?</b></p>
<p>Although Microsoft and Sony are making more powerful versions of their respective console, developers still have to make sure their games run on the regular version. This is why we believe it’s not a new console cycle.</p>
<p><b>Do you think the PS4 Pro should have been a more aggresive update like Xbox Scorpio?</b></p>
<p>The way I see it is that even though the PS4 Pro is less powerful than the Scorpio, Sony still has a huge advantage. They released their upgraded version of the PS4 approximately a year before the Scorpio. It means that they had a lot of time to earn more clients who in the end, just want to play a game on a console that answer their immediate needs.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/Kona_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-297379" src="https://gamingbolt.com/wp-content/uploads/2017/05/Kona_04.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/Kona_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/05/Kona_04-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Obviously, the fact that the Nintendo Switch is not as powerful as a PS4/Xbox One is a challenge."</p>
<p><b>Do you think the lack of exclusives will hurt the Xbox Scorpio?</b></p>
<p>The lack of exclusives can hurt a little, but if the full VR support is there on release, it will most likely make up for it.</p>
<p><b>What is your take on Nintendo Switch&#8217;s processing hardware…do you think your studio has a future on it? If not, why?</b></p>
<p>Obviously, the fact that the Nintendo Switch is not as powerful as a PS4/Xbox One is a challenge. However, now that we know what it’s all about, it will be easier to prepare for it. We want our games to be available to as many players as possible, so we strongly believe that we have a future on the console.</p>
<p><b>Will the game ever receive any post-launch content like expansions or free updates?</b></p>
<p>We’d like to, but there is nothing confirmed at the moment.</p>
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		<title>Scorpio&#8217;s Lack of Exclusives Can Hurt It A Little, But VR Support Will Likely Make Up For It &#8211; Kona Dev</title>
		<link>https://gamingbolt.com/scorpios-lack-of-exclusives-can-hurt-it-a-little-but-vr-support-will-likely-make-up-for-it-kona-dev</link>
					<comments>https://gamingbolt.com/scorpios-lack-of-exclusives-can-hurt-it-a-little-but-vr-support-will-likely-make-up-for-it-kona-dev#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 17 May 2017 16:32:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kona]]></category>
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		<category><![CDATA[xbox one scorpio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=296487</guid>

					<description><![CDATA[The potential market fate of the Scorpio, discussed.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-scorpio-2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-269955 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-scorpio-2.jpg" alt="xbox scorpio" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-scorpio-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-scorpio-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Xbox Scorpio and the PS4 Pro (along side the just released Nintendo Switch) represent brand new console hardware by all three major console manufacturers, released at roughly the same time. At any other time, something like this would mark the beginning of a new generation of consoles. But owing to the incremental and iterative nature of the PS4 Pro and the Xbox One Scorpio, that is something that often remains up for debate among gaming enthusiasts.</p>
<p>So when GamingBolt had the chance to sit down and talk to Jean-François Fiset, the Community Manager of Parabole, who are currently working on<em> Kona</em>, we decided to ask him for his take: are the PS4 Pro and the Xbox One Scorpio a new generation? &#8220;Although Microsoft and Sony are making more powerful versions of their respective console, developers still have to make sure their games run on the regular version. This is why we believe it’s not a new console cycle,&#8221; he said.</p>
<p>We also asked him what he feels about the Xbox One Scorpio-specifically, the fact that in spite of the system being such a radical and dramatic upgrade over the existing Xbox One, it is tied to the base system anyway, meaning that it has no true exclusives of its own. Would something like this not hurt its chances on the market compared to if it had been a true next generation system with its own exclusive games?</p>
<p>According to Fiset, it might- but if the system launches with full VR support right off the bat, the situation can be tempered somewhat, since VR games will be exclusive only to the Xbox One Scorpio in the Xbox ecosystem. &#8220;The lack of exclusives can hurt a little, but if the full VR support is there on release, it will most likely make up for it,&#8221; he said.</p>
<p>That&#8217;s more or less a sensible stance to take, though of course, the question of the viability of VR games for the larger market is one that still remains. This will be something that we will only be sure of more as time goes on.</p>
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		<title>PS4 Pro Has Huge Advantage Over Scorpio Due To Early Release In Spite Of Being Less Powerful- Kona Developer</title>
		<link>https://gamingbolt.com/ps4-pro-has-huge-advantage-over-scorpio-due-to-early-release-in-spite-of-being-less-powerful-kona-developer</link>
					<comments>https://gamingbolt.com/ps4-pro-has-huge-advantage-over-scorpio-due-to-early-release-in-spite-of-being-less-powerful-kona-developer#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 10 May 2017 18:18:00 +0000</pubDate>
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					<description><![CDATA[How effective will this headstart be? That remains to be seen.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/15-Ways-to-Enhance-Your-Experience-on-PS4-and-Xbox-One.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-261344 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/02/15-Ways-to-Enhance-Your-Experience-on-PS4-and-Xbox-One.jpg" alt="15 Ways to Enhance Your Experience on PS4 and Xbox One" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/15-Ways-to-Enhance-Your-Experience-on-PS4-and-Xbox-One.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/02/15-Ways-to-Enhance-Your-Experience-on-PS4-and-Xbox-One-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="https://gamingbolt.com/xbox-scorpio-vs-ps4-pro-head-to-head-specs-comparison-a-deep-dive-into-why-microsofts-offering-is-superior">The PS4 Pro and the Xbox One Scorpio are intriguing prospects</a>, because they are mid generation harxware refreshes that actually add to the original consoles&#8217; capabilities. But how Sony and Microsoft have gone about this process is a stark study in contrasts- where Sony decided to stick to the original PS4 design, and update it moderately, Microsoft have gone ahead with a radical rethink of the Xbox One design and come up with the Scorpio.</p>
<p>Given the Scorpio&#8217;s power advantage over the PS4 Pro as a result of these differing approaches, should Sony have followed the Microsoft playbook in this regard, too? Sony has gone for a moderate upgrade with the PS4 Pro and instead resorting to methods such as 4K checkerboard rendering. So should Sony have gone ahead and released a more powerful mid-gen refresh just like the Scorpio? That is what we decided to ask Jean-François Fiset, Community Manager of Parabole, developer of<em> Kona</em>, when he sat down with us for an exclusive interview.</p>
<p>&#8220;The way I see it is that even though the PS4 Pro is less powerful than the Scorpio, Sony still has a huge advantage,&#8221; he said. &#8220;They released their upgraded version of the PS4 approximately a year before the Scorpio. It means that they had a lot of time to earn more clients who in the end, just want to play a game on a console that answer their immediate needs.&#8221;</p>
<p>The year long head start the PS4 Pro has is hardly deniable- <a href="https://gamingbolt.com/ps4-pro-sales-in-japan-decline-sharply-after-strong-first-week-showing">but of course, adoption of the PS4 Pro has been a bit on the slower side</a>, especially since Sony themselves have de-emphasized it in marketing, leaving it to the more informed core gamers to scope it out themselves. Will this headstart actually matter against the Scorpio? Ultimately, is the more radically overhauled Scorpio even competing with the PS4 Pro? That is all something that remains to be seen.</p>
<p>Stay tuned for our complete with the developers of Kona later this week. In the meantime, check out the game&#8217;s announcement trailer below.</p>
<p><iframe loading="lazy" title="Kona | Announcement Trailer | PS4" width="500" height="281" src="https://www.youtube.com/embed/Qrisf0b_8XE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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