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	<title>kotaku &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Sony Cancles Low-Priced Pre-orders On Beyond: Two Souls</title>
		<link>https://gamingbolt.com/sony-cancles-low-priced-pre-orders-on-beyond-two-souls</link>
					<comments>https://gamingbolt.com/sony-cancles-low-priced-pre-orders-on-beyond-two-souls#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Thu, 04 Jul 2013 09:38:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=163564</guid>

					<description><![CDATA[Perhaps a mistake?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/playstation-3.png"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-72787" alt="playstation 3" src="https://gamingbolt.com/wp-content/uploads/2012/03/playstation-3.png" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/playstation-3.png 505w, https://gamingbolt.com/wp-content/uploads/2012/03/playstation-3-300x168.png 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p><a href="http://kotaku.com/sony-cancels-bargain-beyond-two-souls-preorders-665262156">Kotaku</a> is reporting that Sony has removed the super low-priced pre-orders on Beyond: Two Souls earlier today.</p>
<p>Sony has sent out an email to people who have pre-ordered the game and canceled the customer&#8217;s pre-order and instead gave a $5 electronic coupon that users may use towards the pre-order purchases.</p>
<p>It&#8217;s kind of strange to see a company advertise something and then take it away from the consumers. This is unusual of Sony, and the only logic is that it was some kind of mistake in the first place that went by unnoticed until the last minute.</p>
<p>Let us know what you think of this situation in the comments section below</p>
<p>Check back on GamingBolt for more news and updates.</p>
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		<title>Hiroshi Kawano Confirms that PlayStation 3 will still be supported despite the PlayStation 4</title>
		<link>https://gamingbolt.com/hiroshi-kawano-confirms-that-playstation-3-will-still-be-supported-despite-the-playstation-4</link>
					<comments>https://gamingbolt.com/hiroshi-kawano-confirms-that-playstation-3-will-still-be-supported-despite-the-playstation-4#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Fri, 28 Jun 2013 08:44:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162768</guid>

					<description><![CDATA[PlayStation 3 will still be going strong]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/PlayStation3.jpg"><img decoding="async" class="aligncenter size-full wp-image-124334" alt="PlayStation3" src="https://gamingbolt.com/wp-content/uploads/2012/11/PlayStation3.jpg" width="355" height="345" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/PlayStation3.jpg 355w, https://gamingbolt.com/wp-content/uploads/2012/11/PlayStation3-300x291.jpg 300w" sizes="(max-width: 355px) 100vw, 355px" /></a></p>
<p>Hiroshi Kawano has confirmed to <a href="http://www.kotaku.com.au/2013/06/sony-wont-be-abandoning-the-ps3-after-releasing-the-ps4/">Kotaku</a> that the support for PlayStation 3 will still be going strong even after the PlayStation 4 is released.</p>
<p>Here is the statement from Hrioshi Kawano</p>
<p>&#8220;It&#8217;s been seven years since the release of the PS3,&#8221; says Kawano, &#8220;and the console continues to sell at a constant pace, plus we have many upcoming titles. We have no intention of immediately shifting from the PS3 to the PS4.&#8221;</p>
<p>The cloud service that will allow users to play PS3 games on the PS4 will launch in 2014, and Kawano says it will likely result in &#8220;some people [switching] consoles from the PS3 to the PS4.&#8221; This switch will not be forced though &#8211; &#8220;it will be a gradual process, and to say &#8216;we&#8217;re releasing a new console, so trade in your old ones for it&#8217; would be a maker&#8217;s ego talking, plain and simple.&#8221;</p>
<p>Let us know if you plan on keep playing your PlayStation 3 after the PlayStation 4 is released in the comments below.</p>
<p>Check back on GamingBolt for more news and updates.</p>
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		<title>Bayonetta Creator Lashes Out as Kotaku Over PC Gaming/Valve Article</title>
		<link>https://gamingbolt.com/bayonetta-creator-lashes-out-as-kotaku-over-pc-gamingvalve-article</link>
					<comments>https://gamingbolt.com/bayonetta-creator-lashes-out-as-kotaku-over-pc-gamingvalve-article#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 15:35:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=131853</guid>

					<description><![CDATA[Leaves Kotaku contributing journalist reeling.]]></description>
										<content:encoded><![CDATA[<p>Never get on Hideki Kamiya&#8217;s bad side.</p>
<p>The man who brought us Bayonetta, Vanquish and the recent Anarchy Reigns, besides tons of classic titles while part of Capcom and Clover Studios, recently took Kotaku to task over a <a href="http://www.kotaku.com.au/2013/01/the-guy-who-made-bayonetta-is-clueless-about-valve-and-pc-gaming/">story</a> they did analyzing some tweets he wrote regarding Valve, Steam and PC gaming in general.</p>
<p>In Kotaku&#8217;s defense, they packaged it to look at the contrasts between the American and Japanese industries, where PC gaming is big in one but is used for simply playing MMOs and the like in the other (where consoles mainly dominate).</p>
<p>However, we can&#8217;t blame Kamiya for getting pissed at his tweets just being pulled out and then given the headline, &#8220;The Guy Who Made Bayonetta Is Clueless About Valve And PC Gaming&#8221;.</p>
<p>Whether it was meant as link-bait or not, Kamiya <a href="https://twitter.com/PG_kamiya/status/288686682197356544">wasn&#8217;t gonna stand for it</a>. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_01.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_01.jpg" alt="hideki kamiya is a beast_01" width="490" height="373" class="aligncenter size-full wp-image-131855" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_01.jpg 490w, https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_01-300x228.jpg 300w" sizes="(max-width: 490px) 100vw, 490px" /></a></p>
<p>When Kotaku contributing writer Luke Plunkett asked if he had actually read the piece, Kamiya stated:</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_02.png"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_02.png" alt="hideki kamiya is a beast_02" width="541" height="472" class="aligncenter size-full wp-image-131856" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_02.png 541w, https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_02-300x261.png 300w" sizes="auto, (max-width: 541px) 100vw, 541px" /></a></p>
<p>Kamiya finally <a href="https://twitter.com/PG_kamiya/status/288818648863342594">culminated</a> his frustration when told the piece was good because  it &#8220;explains a Japanese perspective on PC gaming.&#8221;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_03.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/01/hideki-kamiya-is-a-beast_03.jpg" alt="hideki kamiya is a beast_03" width="505" height="300" class="aligncenter size-full wp-image-131858" /></a></p>
<p>What do you guys think? Was Kotaku at fault in any way or did Kamiya over-react?</p>
<p>Source: <a href="http://www.gamercenteronline.net/2013/01/08/bayonetta-director-hideki-kamiya-bashes-kotaku/">GCO</a></p>
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		<title>Anonymous insider gives inside look at the murky world of publishing</title>
		<link>https://gamingbolt.com/anonymous-insider-gives-inside-look-at-the-murky-world-of-publishing</link>
					<comments>https://gamingbolt.com/anonymous-insider-gives-inside-look-at-the-murky-world-of-publishing#respond</comments>
		
		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 16:43:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[ea games]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[qa]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=97537</guid>

					<description><![CDATA[In a rather lengthy Q&#38;A over at Kotaku, an anonymous industry insider known as AnonPublisher took to answering a fair few questions, shedding light on many issues whilst casting doubt over others. Hot topics were abound, as one would expect, and the thorniest of all reared its head soon enough, DRM. AnonPublisher said, &#8220;As a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In a rather lengthy Q&amp;A over at Kotaku, an anonymous industry insider known as AnonPublisher took to answering a fair few questions, shedding light on many issues whilst casting doubt over others.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/blank-face505thumb.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-97538" src="https://gamingbolt.com/wp-content/uploads/2012/07/blank-face505thumb.jpg" alt="" width="505" height="198" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/blank-face505thumb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/blank-face505thumb-300x117.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>Hot topics were abound, as one would expect, and the thorniest of all reared its head soon enough, DRM. AnonPublisher said, &#8220;As a gamer and engineer, you could get around DRM relatively easy. I&#8217;m not worried about you, I&#8217;m worried about the average guy/girl who wants to play our games.</p>
<p>&#8220;If it&#8217;s easier to download it for free, that&#8217;s what they&#8217;ll do. If we throw up enough roadblocks, then they&#8217;ll probably just buy it outright. If we throw up enough roadblocks, then they&#8217;ll probably just buy it outright.</p>
<p>&#8220;For the most part, DRM isn&#8217;t going well. The problem is that it&#8217;s an escalating arms race, with neither side (hackers, publishers) willing to back down. I think it&#8217;s going to get worse before it gets better.&#8221;</p>
<p>On publisher involvement with development: &#8220;In a perfect world you could leave a team alone and they would make the best game possible. There are all sorts of normal reasons why this doesn&#8217;t happen&#8230; you could read any book on project management to get an idea why.&#8221;</p>
<p>On fan discontent and outcry: &#8220;Ah, here is where you went wrong: on CoD, the customer is not necessarily a gamer. Activision constantly does research and listens to their fans. In fact, many of their decisions are guided by those reports. It may feel to you that thousands of people feel X, but the truth is, based on hard data, that millions of people feel differently from you.&#8221;</p>
<p>PC exclusivity: &#8221;</p>
<p>The standard retail model for PC isn&#8217;t working for large companies anymore, and we&#8217;re all trying to figure out the next step. MMO, F2P, etc. Even Ubisoft is getting in the ring with Ghost Recon Online. Publishers won&#8217;t be releasing $60 PC-exclusive titles any time soon, because they&#8217;re not selling.</p>
<p>&#8220;Not that we don&#8217;t want to! Do you know how much first party manufacturers charge us for every game we sell on their platform? The margins are significantly higher on PC, once we figure out how to get there (Origin, etc.)&#8221;</p>
<p>Rewriting endings: &#8220;Gamers are absurdly entitled, but I think they got there because we ask so much money from them every step of the way. No one&#8217;s demanding reshoots for the final Matrix, because it only cost you 10 bucks to see it.</p>
<p>&#8220;Sometimes I think we in the industry lose sight of what it&#8217;s like to pay $60 for a piece of entertainment. Other than downloadable titles, I get all my games for free through friends.</p>
<p>&#8220;We&#8217;re worried about the precedent that Bioware set here. Will it fan the flames on future titles? No one knows for sure.&#8221;</p>
<p>Much of what was said suggested AnonPublisher may be part of the EA family: &#8220;Mirror&#8217;s Edge tanked, financially. Dead Space needs to sell more than the first two to be viable. Not a good sign,&#8221; and &#8220;No one&#8217;s making a Brutal Legend clone any time soon.&#8221;</p>
<p>Head on over to <a href="http://kotaku.com/5925083/an-insider-from-one-of-those-cold-calculating-mega+publishers-is-answering-your-questions-right-now">Kotaku</a> for the full Q&amp;A, it&#8217;s a cracking read.</p>
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