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	<title>Krillbrite &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>&#8216;As Long As The Game Is Good, I Won’t Care About Subtle Variations In Resolution or Frame rate&#8217;: Dev</title>
		<link>https://gamingbolt.com/as-long-as-the-game-is-good-i-wont-care-about-subtle-variations-in-resolution-or-frame-rate-dev</link>
					<comments>https://gamingbolt.com/as-long-as-the-game-is-good-i-wont-care-about-subtle-variations-in-resolution-or-frame-rate-dev#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 16 Sep 2014 14:07:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[among the sleep]]></category>
		<category><![CDATA[Krillbrite]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=208969</guid>

					<description><![CDATA[Krillbrite Studios’ Adrian Tingstad Husby believes it's the gameplay that matters.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/10/among-the-asleep-wallpaper.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-114408" src="https://gamingbolt.com/wp-content/uploads/2012/10/among-the-asleep-wallpaper.jpg" alt="among-the-asleep-wallpaper" width="620" height="349" /></a></p>
<p>Krillbrite Studios’ Adrian Tingstad Husby has shared his thoughts on the on going resolution and fps debate between Sony and Microsoft&#8217;s gaming community. The PlayStation 4 has been able to render most multiplatform games at better resolution and frame rate compared to the Xbox One. But does this matter in the grand scheme of things?</p>
<p>We asked Adrian whether he prefers a better resolution or frame rate. &#8220;For me it’s dependent on the game, but in general I’m not an advocate for either above the other,&#8221; he said to GamingBolt. &#8220;If any one is terrible, it will of course impact your experience, but I care much more about gameplay, aesthetics, and the game itself. As long as the game is good, I won’t care about subtle variations in resolution or frame rate.&#8221;</p>
<p>In short, it&#8217;s all about the gameplay according to Adrian. And given that most gamers who buy their games regardless of frame rate and resolution specifications, Adrian makes a fair point.</p>
<p>What about yourself? Do you agree with Adrian&#8217;s point of view? Let us know in the comments section below.</p>
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		<title>Xbox One Parity Clause Is ‘Brutal’, Dev Explains Why Their Game Is Not Coming On Xbox One</title>
		<link>https://gamingbolt.com/xbox-one-parity-clause-is-brutal-dev-explains-why-ther-game-is-not-coming-on-xbox-one</link>
					<comments>https://gamingbolt.com/xbox-one-parity-clause-is-brutal-dev-explains-why-ther-game-is-not-coming-on-xbox-one#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 17:19:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[among the sleep]]></category>
		<category><![CDATA[Krillbrite]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=207590</guid>

					<description><![CDATA[“Simultaneously shipping is very challenging, especially for small indie teams.”]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img decoding="async" class="aligncenter size-full wp-image-170702" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" alt="xbox one amd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Microsoft has this policy wherein if indie developers want to release their games on the Xbox One, they would need to launch it alongside other platforms. If the developer has ever released the game on any other platform first, say the PS4, the game cannot launch on Microsoft’s console. However there have been a few exceptions to this case in the past but the policy is no doubt a deal breaker for smaller independent developers.</p>
<p>Speaking to Krillbrite Studios’ Adrian Tingstad Husby, GamingBolt asked whether there is a specific reason behind not launching Among The Sleep on the Xbox One.</p>
<p>“It’s mostly a question about resources. As a small indie team, developing for consoles can be very demanding, so we decided to focus our attention at the PS4 for now. Also, Sony have been very eager and pleasant to deal with,” he said to GamingBolt.</p>
<p>We also asked about his thoughts on the Xbox One parity clause for indie games and whether this will actually allow for better games on Xbox Live as the user won&#8217;t be simply overload with indie games good or bad. “Well, as a small developer working to release our first game, it’s [the policy] rather brutal. Simultaneously shipping is very challenging, especially for small indie teams. The clause (if enforced) means it might not be possible for us to release on Xbox One, even though we wanted to.”</p>
<p>Krillbrite Studios are currently working on the PS4 version of Among The Sleep.</p>
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