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	<title>Kunos Simulazioni &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Assetto Corsa Rally Update 0.5 Adds New Maps, Online Multiplayer, and Physics Improvements</title>
		<link>https://gamingbolt.com/assetto-corsa-rally-update-0-5-adds-new-maps-online-multiplayer-and-physics-improvements</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 07:50:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Supernova Games Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647363</guid>

					<description><![CDATA[An already solid rally racing sim gets even better with new Special Stages set in Greece and public/private lobbies for online play.]]></description>
										<content:encoded><![CDATA[<p><em>Assetto Corsa Rally</em> is a name we&#8217;re sure all the rally racing enthusiasts will be familiar with. If you&#8217;re one of them, this one&#8217;s definitely a reason to cheer. Update 0.5 is out now, and it&#8217;s bringing a lot to the table.</p>
<p>Standing tall among the new offerings are the Loutraki and Elatia Special Stages, both of which recreate iconic tracks from the World Rally Championship&#8217;s Greece chapter. The former is all about dusty surfaces, sharp turns, and the drifts that come along with them, while the latter brings exposed rocks and deep ruts that you&#8217;re going to have to navigate alongside tight corners that could test your skills quite thoroughly.</p>
<p>The new tracks are a welcome addition, but they&#8217;re not all that this update is adding. There&#8217;s also online multiplayer, and the chance to create custom lobbies with up to sixteen other players in races where you get to set a variety of parameters before the checkered flag waves the lot of you into action. Your lobbies can be either private or public, depending on who you&#8217;re playing with, and there&#8217;s always the ACR lobby to go to if you&#8217;re just looking to dive into a race.</p>
<p>The in-game physics are also getting a detailed overhaul, with revised tire models, enhanced camber dynamics, new dynamic ideal lines on the new tracks, and a &#8220;global rebalancing pass&#8221; on all surfaces, cars, and presets. It&#8217;s quite a long list, and is sure to make this one more immersive than it already is. For a title in <a href="https://gamingbolt.com/assetto-corsa-rally-announced-coming-to-steam-early-access-on-november-13th">early access</a>, this update&#8217;s sure to make it a very attractive option for you enthusiasts who want to test your skills against other talented drivers.</p>
<p><iframe title="Assetto Corsa Rally - Update 0.5 OUT NOW Trailer" width="500" height="281" src="https://www.youtube.com/embed/6flguQeWVk4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Assetto Corsa Rally Gets More 1990s Cars, Extends Dynamic Snow System to More Stages</title>
		<link>https://gamingbolt.com/assetto-corsa-rally-gets-more-1990s-cars-extends-dynamic-snow-system-to-more-stages</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 11:33:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Supernova Games Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642699</guid>

					<description><![CDATA[The latest update for the early access rally racer has also brought a host of other improvements to driving and more events.]]></description>
										<content:encoded><![CDATA[<p>Developer Supernova Games Studios has <a href="https://assettocorsa.gg/assetto-corsa-rally-ea-04-out-now/" target="_blank" rel="noopener">released</a> a new update for its early access rally racing game, <em>Assetto Corsa Rally</em>. It&#8217;s headlined by the addition of two classic cars from the 1990s—the Peugeot 306 Maxi Kit Car and the Subaru Impreza S3 Group A. The former will be available in its iconic IKE Racing livery, while the latter will be available as driven by rally legend Colin McRae in 1993.</p>
<p>The update also brings improvements to the dynamic snow system, which was first <a href="https://gamingbolt.com/assetto-corsa-rally-gets-monte-carlo-stages-two-new-cars-in-latest-update">introduced with the release of the Monte Carlo stages back in February</a>, extending the weather condition to the Alsace and Wales rallies. While players might already be familiar with those stages, the snow will bring in an entirely new set of challenges.</p>
<p>There are now two new Event Groups that revolve around the newly-released cars, bringing the total number of events in the game to 12. Each of the three Traction Groups—FWD, RWD, and 4WD—also gets one new event each that mixes up all the in-game weather conditions.</p>
<p>The studio has also announced that, as of last month, <em>Assetto Corsa Rally</em> has entered into an official collaboration with M-Sport WRC rally driver Jon Armstrong. This partnership, according to Supernova Games Studios, has already led to Armstrong playing a direct role in the development, with his expertise in the sport helping the studio to refine vehicle physics and handling. The primary focus of these improvements has been tires, aerodynamics, and suspension for smoother, more predictable car behavior.</p>
<p>Along with this, <em>Assetto Corsa Rally</em> has also kicked off its partnership with the FIA, and as a result, the update has brought in dedicated in-game events that represent the first qualification phase of the FIA Esports Global Rally Tour. For more details about all of the changes brought along in update 0.4, check out the patch notes below.</p>
<p><em>Assetto Corsa Rally</em> is currently available exclusively on PC.</p>
<p><strong><em>Assetto Corsa Rally</em> update 0.4 patch notes:</strong></p>
<p><em><strong>New content:</strong></em></p>
<ul>
<li><em>Added 2 new cars: Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Gr.A 1993</em></li>
<li><em>Added snowy weather conditions in Rally Alsace and Rally Wales</em></li>
<li><em>Added 2 new Assetto Corsa Rally Events groups for the 2 new cars, for a total of 12 new events</em></li>
<li><em>Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions</em></li>
<li><em>Added 3 new partners in the Rally Encyclopedia</em></li>
</ul>
<p><em><strong>Cars:</strong></em></p>
<ul>
<li><em>Fixed go-pro cameras in replays clipping with bodywork on ultra-wide resolutions in Hyundai i20</em></li>
<li><em>Fixed gameplay cameras clipping with damaged bodywork in Citroen Xsara WRC</em></li>
<li><em>Fixed exposure of “Between Heads” and Driver/Co-Driver go-pro cameras in replays for all cars</em></li>
<li><em>Reduced direction-based ambient occlusion on cars</em></li>
<li><em>Updated LCD on Lancia Delta</em></li>
<li><em>Updated license plates on Skoda Fabia</em></li>
<li><em>Added competition logos on all cars</em></li>
<li><em>Made the back face of window stickers less saturated (simulated the paper backing)</em></li>
<li><em>Many minor bug fixes across all cars</em></li>
</ul>
<p><em><strong>Input:</strong></em></p>
<ul>
<li><em>Implemented Fanatec FullForce and Logitech TrueForce, with new in-game FFB parameter to be tuned by users</em></li>
<li><em>Improved generic devices compatibility. This enables more devices to work as expected.</em></li>
</ul>
<p><em><strong>Physics:</strong></em></p>
<ul>
<li><em>Added angular damping to small movable objects to prevent unrealistic spinning</em></li>
<li><em>Added Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Group A</em></li>
<li><em>With the Peugeot 306, it was made available for the first time the adjustment of brake bias through a pressure limiter valve (similarly to tandem master cylinders cars) instead of a balance bar. This, despite the car having a dual master cylinder setup. This allows the driver to reduce rear brake pressure without increasing the front one.</em></li>
<li><em>Further tires tuning for all surfaces, in particular:</em>
<ul>
<li><em>The way wet conditions and snow affect tire forces has been modified; they no longer reduce cornering stiffness, and the S-shaped curve is effectively cut off when grip is saturated.</em></li>
<li><em>In the case of snow, an additional experimental deformation component has been added to the slip angle, which increases the more suitable a tire is for snow. This simulates the tire actually gripping the underlying surface.</em></li>
<li><em>These changes make the transition between grip and no grip more immediate and noticeable on both wet and snowy surfaces, improving the car’s responsiveness in the wet and its controllability on snow.</em></li>
<li><em>The parameters related to the tire’s dynamic masses and damping have been fine-tuned for more consistent force delivery.</em></li>
<li><em>The ability to grip on snow has been added to gravel tires, making them suitable for driving on snowy gravel roads.</em></li>
<li><em>The parameters of the tire’s S-shaped curve have been adjusted based on test data.</em></li>
<li><em>The load sensitivity parameters of some tires have been refined based on results from field tests.</em></li>
</ul>
</li>
<li><em>Revised aerodynamic tuning for both drag and lift forces</em></li>
<li><em>Revised some vehicle setups and presets to improve handling or to make them more adequate to the latest tire changes.</em></li>
</ul>
<p><em><strong>Audio:</strong></em></p>
<ul>
<li><em>Impreza Engine/Exhaust implemented. The sound will improve further in the future – our audio designer is an Impreza owner and wants to make it perfect!</em></li>
<li><em>306 Maxi Engine/Exhaust implemented.</em></li>
<li><em>Skoda exhaust after-fire implemented.</em></li>
<li><em>Rally2 turbo added to Skoda</em></li>
<li><em>Improved gravel skid feedback.</em></li>
<li><em>Improved 3rd person spatialization for replays, especially approaching from a distance.</em></li>
<li><em>Improved 3rd person spatialization for forced induction.</em></li>
<li><em>Improved 3rd person spatialization for rear engine vehicles.</em></li>
<li><em>Fix for turbo BOV sounds cutting off too early based on the drop in turbo pressure.</em></li>
<li><em>Fix for too much “hill” reverberation coming through the cabin view.</em></li>
<li><em>Fix for various sounds cutting out randomly.</em></li>
<li><em>The usual “variety of tiny tweaks all over the place” statement 😉</em></li>
</ul>
<p><em><strong>Gameplay and UI:</strong></em></p>
<ul>
<li><em>Updated pacenotes for Monte Carlo Bollene</em></li>
<li><em>Updated pacenotes for Monte Carlo Sisteron</em></li>
<li><em>Fixed incorrect pacenote call on Wales Hafren North 3/6</em></li>
<li><em>Fixed stop marshals at Monte-Carlo Bollene 7/8 and Monte-Carlo Sisteron 6/6 not guiding player to stop point</em></li>
<li><em>Fixed some incorrect respawn collisions around crowd on Monte-Carlo Bollene walls</em></li>
<li><em>Fix an issue resulting in the automatic tire allocation on rally weekends to give an odd number of total tires and single compounds.</em></li>
<li><em>Fix an issue preventing the automatic tire allocation to give the correct number of multiple compounds tires. This allows for more tire choices during rally weekends, even while using the automatic selection.</em></li>
<li><em>Added Apply button in Video options</em></li>
<li><em>Fixed minor text and translations issues</em></li>
</ul>
<p><em><strong>Online:</strong></em></p>
<ul>
<li><em>Player session now correctly sets the client version</em></li>
<li><em>Added the Partners functionality</em></li>
<li><em>Leaderboards: added a dedicated endpoint for fetching leaderboards as Partner</em></li>
<li><em>Leaderboards: store client version with the Leaderboard entries</em></li>
<li><em>Leaderboards: FetchLeaderboard procedure now checks for the minimum allowed client version</em></li>
<li><em>Leaderboards: removed the results collection from the Store operation, which was causing tons of false errors, ending up in a Time Upload Failure dialogue </em></li>
</ul>
<p><em><strong>VFX, Lighting and Art Direction:</strong></em></p>
<ul>
<li><em>Added snow support for Alsace and Wales</em></li>
<li><em>Added support for the snow on the offroad track materials</em></li>
<li><em>Improved road and trajectory readability in snowy conditions on all tracks</em></li>
<li><em>Improved the transition between clear and fully snowy ground</em></li>
<li><em>Improved the transition between dry and melting snow</em></li>
<li><em>Improved the consistency of the snow effect between different surfaces</em></li>
<li><em>Improved the snow on asphalt particle effects</em></li>
<li><em>Improved vehicles ambient occlusion</em></li>
<li><em>Adjusted the red box at stage start and end of all stages for better visibility in daylight conditions</em></li>
</ul>
<p><em><strong>Environments:</strong></em></p>
<ul>
<li><em>Improvements to rally/event dressing at Monte Carlo Sisteron</em></li>
<li><em>Improvements to rally/event dressing at Alsace Munster</em></li>
<li><em>Improvements to rally/event dressing at Alsace Saverne</em></li>
<li><em>Improvements to rally/event dressing at Wales Hafren South</em></li>
<li><em>Improvements to rally/event dressing at Wales Hafren North</em></li>
<li><em>Added new parked vehicles</em></li>
<li><em>Improved parked vehicles visuals by adding shadows under the chassis</em></li>
<li><em>Fixed floating vegetation bugs across all stages</em></li>
<li><em>Fixed minor bugs across all stages</em></li>
</ul>
<p><iframe title="Assetto Corsa Rally - Update 0.4 OUT NOW Trailer" width="500" height="281" src="https://www.youtube.com/embed/cHvRQsLAfDQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Assetto Corsa EVO Gets Enhanced Suspension Modelling, 6 New Cars, Seabring International Raceway</title>
		<link>https://gamingbolt.com/assetto-corsa-evo-gets-enhanced-suspension-modelling-6-new-cars-seabring-international-raceway</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 11:51:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assetto Corsa EVO]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641719</guid>

					<description><![CDATA[The new cars include the Audi R8 LMS GT4 Evo, the Lamborghini Countach, the Ferrari GTO, and the Ford Mustang GT3, among others.]]></description>
										<content:encoded><![CDATA[<p>Developer Kunos Simulazioni has <a href="https://store.steampowered.com/news/app/3058630/view/505106787182056202" target="_blank" rel="noopener">announced</a> that the latest update for <em>Assetto Corsa EVO</em>, dubbed update 0.6, is out now, with the goal of bringing in new content as well as improvements to driving, racing, and other technical aspects. In its announcement, the studio has explained that its main focus was on &#8220;systems that most directly shape what happens behind the wheel.&#8221; Among other things, players can look forward to the Seabring International Raceway circuits, as well as refinements to the overall simulation depth.</p>
<p>Headlining the update are six new cars &#8211; the Audi R8 LMS GT4 Evo, the Ferrari 296 GT3, the Ferrari GTO, the Ford Mustang GT3, the Lamborghini Countach, and the Porsche 911 GT3 R rennsport. The new circuit will bring in some more racing variety thanks to its bumpy surface, long braking zones, and technical flow, which the studio has said makes it &#8220;a natural match for the new GT-focused additions.&#8221;</p>
<p>When it comes to core gameplay improvements, the update brings in enhancements to the suspension modelling, including multilink and strut systems, coilover direction, roll and pitch center calculations, bumpstop behavior, and damper work. Multiplayer races will also see more stable collision detection thanks to updated netcode timing and prediction logic. Audio has seen improvements to reverb, especially in enclosed areas and underpasses, with selected cars benefiting from remade or refined sound sets and advanced multichannel management.</p>
<p><em>Assetto Corsa EVO</em> now also has official support for MoTeC telemetry, which gives players more options for analysing their in-game driving capabilities thanks to in-depth data.</p>
<p>The update has also brought along some quality-of-life changes, including a reworked controls setting page that has been organized by input type and a revised car selection screen. There are now self-hosted game servers thanks to refinements made to the game&#8217;s netcode. Kunos has noted that it is taking &#8220;a layered approach designed to balance competition, freedom, and accessibility.&#8221; Dedicated servers can be hosted thanks to a brand new executable available through Steam Tools.</p>
<p>&#8220;This final addition completes a cohesive multiplayer framework built to support different player profiles, delivering an increasingly precise and tailored online experience for competitive racing, organized communities, and casual sessions with friends,&#8221; explained the studio.</p>
<p>The studio has also promised future refinements for the game across AI behavior, CPU performance optimizations, pit stops, penalties, weather systems, track limits, tires, aero, setups, rendering, replay, and customization.</p>
<p>Kunos Simulazioni has continued to provide extensive post-launch support for <em>Assetto Corsa EVO</em> since its <a href="https://gamingbolt.com/assetto-corsa-evo-is-out-now-in-early-access-on-pc">Early Access launch on PC in January 2025</a>. Since then, there have been many updates for the game that have <a href="https://gamingbolt.com/assetto-corsa-evo-gets-10-new-cars-5-new-tracks-and-physics-improvements-in-latest-update">expanded on its roster of cars while also bringing in other refinements</a>. Looking to the future, Kunos has said that it will be bringing in the Eifel Free Roam mode <a href="https://gamingbolt.com/assetto-corsa-evos-eifel-free-roam-goes-live-in-2026-promises-most-accurate-representation">later this year</a>. The mode was announced with a teaser showing off how players can race around the track before the camera zooms out to showcase a massive complex. The teaser also featured other notable areas in Nürburgring, along with NPCs living their lives.</p>
<p><iframe title="Assetto Corsa EVO 0.6 Update - OUT NOW Trailer" width="500" height="281" src="https://www.youtube.com/embed/jEM23Gub_Ag?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Assetto Corsa Rally Gets Monte-Carlo Stages, Two New Cars in Latest Update</title>
		<link>https://gamingbolt.com/assetto-corsa-rally-gets-monte-carlo-stages-two-new-cars-in-latest-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 15:21:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Supernova Games Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638058</guid>

					<description><![CDATA[The legendary Monte-Carlo location has been split into two stages: La Bollène-Vésubie, Col de Turini (18 km), and Sisteron (13 km).]]></description>
										<content:encoded><![CDATA[<p>Following the <a href="https://gamingbolt.com/assetto-corsa-rally-announced-coming-to-steam-early-access-on-november-13th">November 2025 Early Access release of <em>Assetto Corsa Rally</em></a>, developer Supernova Games Studios has continued its ongoing support for the title with the release of <a href="https://store.steampowered.com/news/app/3917090/view/521991484783722969" target="_blank" rel="noopener">patch 0.3</a>. The update brings with it quite a bit of new content, headlined by the Monte-Carlo stages. Described as the “last major step in the <em>Assetto Corsa Rally</em> Early Access program,” the update was released alongside a new trailer, which you can check out below.</p>
<p>The addition of the Monte-Carlo stages is a big deal, since the whole course was fully laser-scanned to ensure “uncompromising precision” across various aspects, including road geometry and the technical challenge that made the area famous in the sport. The in-game version will also tap into the real-world equivalent’s unpredictable weather, with snow, ice and dry asphalt all being represented. The whole location will be available in the form of two stages: the 18 km-long La Bollène-Vésubie, Col de Turini, and the 13 km-long Sisteron.</p>
<p>La Bollène-Vésubie, Col de Turini has been described as featuring “relentless” elevation changes, along with narrow passages and plenty of hairpin and off-camber corners. The stage is slated to challenge players’ mechanical prowess over <em>Assetto Corsa Rally</em>, especially when it comes to their throttle control and precision. Sisteron, on the other hand, features wide, smooth roads and long, open corners. The stage places an emphasis on high speed direction changes, paired with critical braking zones that have limited visibility.</p>
<p>Along with the stage itself, <em>Assetto Corsa Rally</em> now also has two iconic rally cars added to its roster—the FWD Lancia Fulvia Coupé 1.6 HF Gr. 4, and the 4WD ŠKODA Fabia RS Rally2. The former is capable of 115-130+ horsepower thanks to its narrow-angle 1.6L V4 engine, and is known for winning the 1972 International Rally Championship and the Monte-Carly Rally. The latter is a modern Rally2-specced car with a 1.6L turbo engine capable of 289 horsepower, and is known for winning its debut competition at the 2022 Lausitz Rally.</p>
<p>As you might expect from an update featuring the Monte Carly stages, <em>Assetto Corsa Rally</em> now also has a dynamic snowy weather condition. The studio has described the possibility of a race starting out dry, that eventually gets snow involved as the player rises in altitude over the course of a stage. It is also worth noting that, rather than being limited to fixed areas, snowfall can happen anywhere on the Monte Carlo stages as long as the atmospheric conditions are met. This means that the temperatures have to fall below 0 degrees celsius, and it has to start raining.</p>
<p>Snow can have adverse effects on gameplay, especially in the form of decreased tarmac grip. These adverse effects can be minimized thanks to the addition of new winter and Snow tyre compounds, giving players more freedom in mixing and matching their tyres.</p>
<p>Bringing it all together, the update introduces 40 new AC Rally events to the game, along with bringing in a host of improvements and fixes across the board. For more comprehensive details, check out the full patch notes below.</p>
<p><em>Assetto Corsa Rally</em> is currently available on PC.</p>
<p><strong><em>Assetto Corsa Rally</em> release 0.3 patch notes:</strong></p>
<p><em>New content:</em></p>
<ul>
<li><em>Skoda Fabia RS Rally2</em></li>
<li><em>Added Lancia Fulvia Gr.4</em></li>
<li><em>Added Rally “Monte Carlo” with two special stages: Col de Turini (18km) and Sisteron (13km). Weather conditions are fully dynamic within the same race</em></li>
<li><em>Added 4 new ACR Events groups and a total of 40 new ACR Events</em></li>
</ul>
<p><em>Stages and Circuits:</em></p>
<ul>
<li><em>Added Rally “Monte Carlo”: Col de Turini, Sisteron, Service Park</em></li>
</ul>
<p><em>Cars:</em></p>
<ul>
<li><em>Added Skoda Fabia RS Rally2</em></li>
<li><em>Added Lancia Fulvia Gr.4</em></li>
<li><em>Added Montecarlo tires (regular &amp; studded variants)</em></li>
<li><em>Improved anti-aliasing on car materials</em></li>
<li><em>Added support for daytime running lights</em></li>
<li><em>Added tarmac dust type on cars</em></li>
<li><em>Fixed flipped right-side badges on Alpine A110</em></li>
<li><em>Adjusted graphical wheel offsets on several wheel setups</em></li>
<li><em>Improved textures on Mini Cooper license plate</em></li>
<li><em>Fixed auxiliary lights on Mini Cooper</em></li>
<li><em>Reduced fog effect on interior windows</em></li>
<li><em>Fixed corrupt dirt and damage effects on rear of Hyundai i20</em></li>
<li><em>Added animations on latches on Citroen Xsara, Peugeot 208 and Fiat 131</em></li>
</ul>
<p><em>Input:</em></p>
<ul>
<li><em>Added gamepad steer filter options and removed default steer dead zone (now the user can set it to 0). When relaunching the game for the first time, all values will be reset.</em></li>
<li><em>Added soft lock option for steering wheels</em></li>
<li><em>Fixed Xbox wireless gamepad detection</em></li>
</ul>
<p><em>Physics:</em></p>
<ul>
<li><em>More realistic steering ratio for Lancia Rally 037</em></li>
<li><em>Review of combined grip model for all surfaces</em></li>
<li><em>Review of pneumatic trail model and thus FFB for all surfaces</em></li>
<li><em>Introduced a specific per-car setup option for FFB strength</em></li>
<li><em>Adjusted surfaces grip</em></li>
<li><em>Tire thermal evolution is currently disable as we work on an evolution of the system</em></li>
<li><em>Added Skoda Fabia RS Rally2 and Lancia Fulvia Coupé HF 1.6</em></li>
<li><em>Added Winter Tarmac Tires, normal and studded.</em></li>
<li><em>Adjusted and improved the default setups of some cars</em></li>
</ul>
<p><em>Audio:</em></p>
<ul>
<li><em>Added engine/exhaust sounds for Skoda Fabia RS Rally2</em></li>
<li><em>Added engine/exhaust sounds for Lancia Fulvia Gr.4</em></li>
<li><em>Rally Monte Carlo environmental audio setup</em></li>
<li><em>Firework audio first implementation</em></li>
<li><em>Tweaks to asphalt slides to get more feedback early</em></li>
<li><em>Engine damage improvements</em></li>
<li><em>Spatial improvements to exhausts in 3rd person view</em></li>
<li><em>Asphalt/snow surface blend</em></li>
<li><em>Increased off load exhaust volume on Delta</em></li>
<li><em>Added a couple more randomised events for service area</em></li>
<li><em>Mix improvements for all driving camera positions</em></li>
</ul>
<p><em>Gameplay and UI:</em></p>
<ul>
<li><em>Added camera yaw and roll customization</em></li>
</ul>
<p><em>Online:</em></p>
<ul>
<li><em>Fixed hitches caused by authentication recovery while playing</em></li>
<li><em>Migrated backend cluster to a new, more stable server service</em></li>
<li><em>VFX, Lighting and Art Direction</em></li>
<li><em>Added new Sky setup with Rally Monte Carlo geographic coordinates</em></li>
<li><em>Added custom lighting setup for Rally Monte Carlo</em></li>
<li><em>Improving visual quality of raindrops on windshield</em></li>
<li><em>Fixed over-exposure issue with triple monitor</em></li>
<li><em>Reduced stuttering during gameplay</em></li>
</ul>
<p><iframe loading="lazy" title="Assetto Corsa Rally Update 0.3 OUT NOW Trailer" width="500" height="281" src="https://www.youtube.com/embed/stEH5MVnc-M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Assetto Corsa EVO&#8217;s Eifel Free Roam Goes Live in 2026, Promises &#8220;Most Accurate Representation&#8221;</title>
		<link>https://gamingbolt.com/assetto-corsa-evos-eifel-free-roam-goes-live-in-2026-promises-most-accurate-representation</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 11 Jan 2026 18:11:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assetto Corsa EVO]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634665</guid>

					<description><![CDATA[Players can explore the mountain range in Germany, including "flowing country roads, dense forests, elevation changes," and more.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following its silence last year, Kunos Simulazioni has announced that <em>Assetto Corsa EVO&#8217;s</em> Eifel Free Roam mode will arrive in 2026. To further showcase the progress made, it released a new teaser video, which is as curious as it is lovingly detailed. Check it out below.</p>



<p class="wp-block-paragraph">The teaser sees the player finishing up on a track and hanging around to wait for more data before suddenly zooming out to reveal the massive complex. Cut to other notable areas in Nürburgring, including a castle on a hill, wind turbines amid a dense forest, and the gorgeously lit nighttime streets in the city. There are even NPCs roaming around, going about their business, and even some wildlife out in the fields.</p>



<p class="wp-block-paragraph">Given the size of the studio and its resources, the scale is quite impressive. It ends with the player driving through the world at high speed, and suddenly, we&#8217;re worried about everyone else unfortunate enough to cross their path.</p>



<p class="wp-block-paragraph">Whether you fancy a quick drive or something more relaxing, Kunos Simulazioni promises the “most accurate representation” of the region, where “every road is designed to make every kind of car feel perfectly at home.” Of course, there&#8217;s currently no concrete release window for the mode, so stay tuned for further announcements in the coming months.</p>



<p class="wp-block-paragraph"><em>Assetto Corsa EVO</em> is available for PC via Steam Early Access. Despite <a href="https://gamingbolt.com/assetto-corsa-evos-early-access-launch-has-been-disappointing-heres-why">a problematic launch</a>, it picked up within the first month &#8211; check out <a href="https://gamingbolt.com/assetto-corsa-evo-early-access-review-starting-position">our review</a> for more details. Subsequent updates would add <a href="https://gamingbolt.com/assetto-corsa-evos-future-updates-will-add-career-mode-open-mode-and-modding-tools">Open Mode, Career Mode</a> and modding tools alongside <a href="https://gamingbolt.com/assetto-corsa-evos-first-content-update-adds-2-new-cars-fuji-speedway">new cars</a>, <a href="https://gamingbolt.com/assetto-corsa-evo-gets-10-new-cars-5-new-tracks-and-physics-improvements-in-latest-update">tracks</a>, and improvements to audio, drivetrain physics, and more.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Eifel Free Roam in Assetto Corsa EVO Teaser" width="500" height="281" src="https://www.youtube.com/embed/I0oCRTyqFjw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Assetto Corsa EVO Gets 10 New Cars, 5 New Tracks and Physics Improvements in Latest Update</title>
		<link>https://gamingbolt.com/assetto-corsa-evo-gets-10-new-cars-5-new-tracks-and-physics-improvements-in-latest-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 15:45:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assetto Corsa EVO]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632901</guid>

					<description><![CDATA[Along with this, the update also brought with it the Daily Racing Portal that can be accessed through a new in-game menu or website.]]></description>
										<content:encoded><![CDATA[<p>Developer KUNOS Simulazioni has released what it is referring to as “the richest content” update so far for its racing sim <em>Assetto Corsa EVO</em>. The <a href="https://store.steampowered.com/news/app/3058630/view/491584577841660681" target="_blank" rel="noopener">update</a>, numbered at 0.4, brings with it new daily racing events that players can partake in through the Daily Racing Portal. The schedule for these races can also be checked out through the <a href="https://acevo.gg/" target="_blank" rel="noopener">game’s website</a>, and players can join a race directly through their web browser.</p>
<p>Along with this, the update has brought in loads of new content in the form of 10 new cars and their different variants, 5 new tracks with multiple layouts, as well as general gameplay refinements to a host of different aspects of the title. These include updates to tyre and drivetrain physics, improved audio, an updated UI and HUD, and improvements to the game’s visuals. For a full list of changes, check out the patch notes below.</p>
<p><em>Assetto Corsa EVO</em> was <a href="https://gamingbolt.com/assetto-corsa-evo-is-out-now-in-early-access-on-pc">released in Early Access on PC back in January this year</a>. For more details about the title, <a href="https://gamingbolt.com/assetto-corsa-evo-early-access-review-starting-position">check out our review</a> of its state in launch. Since then, the studio has also confirmed that future updates will bring <a href="https://gamingbolt.com/assetto-corsa-evos-future-updates-will-add-career-mode-open-mode-and-modding-tools">even more content to the title</a>, including a full-fledged career mode, an open mode, and modding support.</p>
<p><em>Assetto Corsa EVO</em> Update 0.4 patch notes:</p>
<p><em>New Cars:</em></p>
<ul>
<li><em>BMW M8 Competition Coupe (F92)</em></li>
<li><em>BMW M3 CSL (E46)</em></li>
<li><em>Ferrari Daytona SP3</em></li>
<li><em>Ferrari F40 LM</em></li>
<li><em>Ferrari SF-25</em></li>
<li><em>Peugeot 205 T16</em></li>
<li><em>Renault 5 GT Turbo</em></li>
<li><em>Toyota Supra Turbo RZ (MK IV) + tuned variant</em></li>
<li><em>Mini Cooper S (MK VI) + tuned variant</em></li>
<li><em>Porsche 718 Cayman GT4 RS</em></li>
</ul>
<p><em>New Tracks:</em></p>
<ul>
<li><em>Autodromo Nazionale di Monza</em></li>
<li><em>Michelin Raceway Road Atlanta</em></li>
<li><em>Nordschleife – 3 layouts (including Touristenfahrten)</em></li>
<li><em>Nürburgring GP – 2 layouts</em></li>
<li><em>Oulton Park – 2 layouts</em></li>
</ul>
<p><em>Multiplayer:</em></p>
<ul>
<li><em>support for chat widget and server commands</em></li>
<li><em>additions and fixes in MP functions (autorestart, BOP, server list filter)</em></li>
<li><em>fixed servers ending up in zombie state after long-term idling</em></li>
<li><em>large number of fixes and additions to support the Daily Racing portal</em></li>
</ul>
<p><em>Graphics:</em></p>
<ul>
<li><em>carpaint material revision across the board</em></li>
<li><em>improved post-processing</em></li>
<li><em>fix for dash display texture colour space errors</em></li>
<li><em>fix for certain material types</em></li>
<li><em>reduced menu thumbnails memory footprint</em></li>
<li><em>Mazda MX5 Cup visual updates to properly represent ND1 and ND2 variants</em></li>
<li><em>Porsche GT4 Clubsport MR minor visual updates</em></li>
<li><em>Lamborghini Huracán ST EVO2 minor visual updates</em></li>
<li><em>BMW M3 E30 minor visual updates</em></li>
<li><em>added more OEM accessories for the Honda S2000</em></li>
<li><em>updated dash displays for the Audi RS 3 and RS 6 and Lamborghini Huracán STO</em></li>
<li><em>fixed steering wheel visibility in external driving cams</em></li>
<li><em>improved tyre shading: sheen layer that fades off after a couple of corners, improved tyre wear texture</em></li>
<li><em>added support for flexing and vibrating vehicle parts, such as wings, safety nets &#8211; initial implementation on racing cars</em></li>
<li><em>added moving damaged parts on all content</em></li>
<li><em>added visual backfires</em></li>
<li><em>added unique driver assets for F1 cars, for all liveries</em></li>
</ul>
<p><em>Audio:</em></p>
<ul>
<li><em>improved throttle timing and auto cutoff to enhance V-Tec kick effects</em></li>
<li><em>audio: new scraping sounds and raindrop sounds (when the car is stationary)</em></li>
<li><em>improved turbo hiss sound in general</em></li>
<li><em>audio: turbo pitch is now related to boost and rpm</em></li>
<li><em>developed new drivetrain model to improve the feeling of the simulation of the transmission wobbling</em></li>
<li><em>improved management of backfires</em></li>
<li><em>improved generic turbo hiss sounds, removed high pitched sounds</em></li>
<li><em>new transmission soundsets management, depending on the car drivetrain scheme</em></li>
<li><em>Honda NSX: improved V-Tec crossover sound with pure samples</em></li>
<li><em>Honda S2000: improved quality of engine interior sound samples and new engine exterior sounds</em></li>
</ul>
<p><em>Physics:</em></p>
<ul>
<li><em>developed new tire damping method increasing compliance and drivability in all situations and all cars, but race cars in particular</em></li>
<li><em>adjusted tire inertia to better match each car&#8217;s individual tire dimensions helping with more realistic tire lockups and less drastic loss of traction</em></li>
<li><em>improved tire slip ratio calculation leading to more natural behavior particularly on corner exits in locked differential scenarios</em></li>
<li><em>adjusted grip levels for all tires: Higher baseline grip, yet less combined grip leading to more natural, controllable and rewarding car behavior</em></li>
<li><em>adjusted thermal behavior for tires alongside adjusted rolling resistance</em></li>
<li><em>adjusted tyre rolling resistance to achieve more realistic top speeds</em></li>
<li><em>implemented new drive train wobble method respecting non linear stiffness</em></li>
<li><em>adjusted tire wear across all compounds (generally, the more performance oriented a tire is, the faster tire wear will noticably impact laptime)</em></li>
<li><em>sanitized and unified tire and controller library, solving potential inconsistencies in tire model across cars</em></li>
<li><em>improved consistency in available compound range for early-modern cars: Removed pseudo-vintage tyres for 90s-00s models, they are now fitted with a range of modern tyres suiting their performance, vintage reserved for crossply tyres</em></li>
<li><em>improved hybrid powertrains</em></li>
<li><em>implemented and unified KERS/ERS behaviour</em></li>
<li><em>improved Dual Clutch Transmission behavior to be more seamless</em></li>
<li><em>implemented electronic brake bias (dubbed as EBB or Brake Migration)</em></li>
<li><em>revision of battery features and data entry specifications</em></li>
<li><em>improved physics model for cars with solid axles</em></li>
<li><em>made several car systems available for in-cockpit adjustment (among others: turbo, dampers, differentials)</em></li>
<li><em>Ferrari 296 GTB: numerous fixes and adjustments to suspension, drivetrain, downforce, airbrake and dedicated performance modes with more realistic ERS deployment</em></li>
<li><em>implemented soft lock feature for steering wheels</em></li>
<li><em>created multiple physics events to allow for more nuanced car audio</em></li>
<li><em>fixed a potential crash scenario caused by collisions</em></li>
<li><em>various steer ratio adjustments on a number of existing car content</em></li>
<li><em>created more true-to-life vintage compound for the Alfa GTA Sprint</em></li>
<li><em>various adjustments to engines, turbos, drag and downforce across cars to better match real life acceleration, top and corner speeds</em></li>
<li><em>various adjustments and fixes to car default setups and differentials</em></li>
<li><em>fixed F2004 rear wing not responding to changes in setup and modified setup limits for the car</em></li>
<li><em>added stiffer springs for the Porsche Cayman GT4 CS MR and Porsche 911 GT3 Cup</em></li>
<li><em>adjusted torque curve for the Porsche Cayman GT4 CS MR</em></li>
<li><em>fixed Audi RS 6 bump stops to prevent tyre hitting and clipping through the bodywork</em></li>
<li><em>fixed Dallara louvers (front fender air vents) downforce impact</em></li>
<li><em>corrected Mazda MX5 Cup weight and differential</em></li>
<li><em>corrected differential of the Caterham Academy</em></li>
<li><em>improved various cars&#8217; rpm limiters to behave more realistically</em></li>
<li><em>corrected gear ratios for the Ferrari 296 GTB</em></li>
<li><em>corrected gear ratios for the Chevrolet Camaro ZL1 and 1LE variant</em></li>
<li><em>corrected Mazda MX5 Cup Sadev sequential gear ratios</em></li>
<li><em>corrected Alpine A110 and VW Golf GTI Clubsport gear ratios</em></li>
<li><em>updated operating aero and ride height ranges on the BMW M4 GT3 Evo and enabled bump stop adjustments</em></li>
<li><em>updated operating aero and ride height ranges on Lamborghini ST EVO II</em></li>
<li><em>updated BMW M2 CS Racing setup limits according to BMW specifications, updated spring ratios</em></li>
<li><em>updated and unified all car names in setup folder</em></li>
<li><em>car colliders can now be angled when necessary to represent built-in rake of cars</em></li>
<li><em>reduced clutch sensitivity</em></li>
<li><em>fixed unwanted vibration on torque vectoring differentials</em></li>
<li><em>sanitized and updated TC &amp; ABS behaviour on all cars: Fixed engine-crippling behaviour of earlier iterations of traction control, so higher levels might work better on some cars, and lower levels allow for more playful driving. The new Porsche Cayman GT4 RS is a good showcase.</em></li>
<li><em>Likewise ABS is not as efficient as before, more modulation might be required.</em></li>
<li><em>revised electronic brake controllers</em></li>
<li><em>added automatic brake differential to the Porsche Cayman GT4 RS and Alpine A110</em></li>
<li><em>fixed BB adjustments only taking effect after every 5th click</em></li>
<li><em>fixed setup limit units missing from certain items</em></li>
<li><em>improved AWD clutches on Audi RS 3 Sportback in Performance Modes 1 and 2 (Torque Rear)</em></li>
</ul>
<p><em>Gameplay:</em></p>
<ul>
<li><em>some new implementations and fixes on penalty manager</em></li>
<li><em>moved Imola finish line further back per GTWC sessions</em></li>
<li><em>tweaked logic for automatic grid population -&gt; now adds up to 2+2 car models from below and above the selected car&#8217;s PI instead</em></li>
<li><em>large update to replay code, this will probably break compatibility with older replays but files should now take up significantly less space</em></li>
<li><em>fixed electronics states in the replay</em></li>
<li><em>selected tyre compounds now correctly show up in the replay</em></li>
<li><em>AI: fixes to opponents swinging around wildly, potentially removing a few accident types</em></li>
<li><em>AI: better braking-behind cars approximation</em></li>
<li><em>AI cars should no longer get confused by pitlane or offtrack cars</em></li>
<li><em>new autoshifter logic</em></li>
<li><em>academy events rebalanced based on new laptimes</em></li>
<li><em>fix for occasional hang/crash in the car selection menu caused by the thumbnail texture blocking the game thread</em></li>
<li><em>replay now shows optional animation states (e.g. sunroofs)</em></li>
<li><em>halo visibility toggle added in view settings</em></li>
<li><em>added DRS zones on F1 tracks</em></li>
<li><em>fixed forced pitstop not applying if you teleport before the pit exit line after a race start</em></li>
<li><em>fixed reset position for various physics functions (lap estimates, ERS limits etc) on a number of tracks</em></li>
<li><em>fixed a potential crash caused by out of bounds tyre compound indices</em></li>
<li><em>updated AI data for the Alfa GTA, Mini and Abarth</em></li>
<li><em>reworked track limit safezones</em></li>
<li><em>AI cars no longer get warnings and penalties</em></li>
<li><em>changing Audio FFB effects now takes effect inside the session</em></li>
<li><em>new autogear logic (both player shift assist and AI upshift triggers)</em></li>
<li><em>inputs for adjusting mirror pitch and yaw now functional</em></li>
<li><em>race cars will now have both front and rear compounds changing at the same time via setup</em></li>
</ul>
<p><em>UI:</em></p>
<ul>
<li><em>implementation of general HUD notifications</em></li>
<li><em>reviewed input filtering for UI widget manipulation</em></li>
<li><em>serverlist &#8211; relocated server count, added player count</em></li>
<li><em>reworked client-side leaderboard</em></li>
<li><em>pitlane leaderboard now displays car model name</em></li>
<li><em>new car selection flow for Multiplayer: Now the player can directly click on eligible cars and join without having to visit the car selection menu. The list is flat and includes all relevant &#8220;owned&#8221;/&#8221;favourite&#8221; cars on the top marked with a star.</em></li>
<li><em>a certain (large) number of server-defined cars, the old car selection page is used for ease of browsing.</em></li>
<li><em>updated localization</em></li>
<li><em>added missing car localization strings</em></li>
<li><em>implemented track maps on the HUD and pitlane page</em></li>
<li><em>chat widget implementation in Multiplayer</em></li>
<li><em>implemented setup, UI and MFD items to support the new electronics systems</em></li>
<li><em>reworked HUD gear widget to support new electronics systems</em></li>
<li><em>expanded car controls MFD to support new electronics systems, such as ERS, EBB, differentials, dampers</em></li>
<li><em>explicit indication of performance modes on the HUD gear widget with more friendly names</em></li>
<li><em>odometer values for owned cars added in the model selection and SP hub</em></li>
<li><em>added reset button in the manual grid mixer</em></li>
<li><em>all previous cars&#8217; VR mirror offsets revised with the new default cockpit camera positions</em></li>
<li><em>unified setup units for all cars</em></li>
<li><em>fixed certain setup units being defined in groups instead of per item</em></li>
</ul>
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		<title>Assetto Corsa Franchise Has Sold More Than 20 Million Copies</title>
		<link>https://gamingbolt.com/assetto-corsa-franchise-has-sold-more-than-20-million-copies</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 22 Oct 2025 15:20:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assetto corsa]]></category>
		<category><![CDATA[Assetto Corsa EVO]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630288</guid>

					<description><![CDATA[In a keynote speech at SimRacing Expo 2025, KUNOS CEO Marco Massarutto spoke about the success and development of the franchise.]]></description>
										<content:encoded><![CDATA[<p>Developer KUNOS Simulazioni took to the stage during the recent SimRacing Expo 2025 to announce that its sim racing franchise, <em>Assetto Corsa</em>, collectively sold 20 million copies. As caught by <a href="https://traxion.gg/assetto-corsa-franchise-surpasses-20-million-players/" target="_blank" rel="noopener">Traxion</a>, studio CEO Marco Massarutto confirmed that the sales figures have been taken into account from all the way back in 2013 when the first <em>Assetto Corsa</em> was released as an Early Access game.</p>
<p>“With the release of EVO last January, the <em>Assetto Corsa</em> franchise has reached over 20 million unique users. This is a great result,” Massarutto said at the event. “These numbers are amazing. If you think that <em>Assetto Corsa</em> is meant to be a realistic simulation, it’s intended to be for ‘niche’ users. But it’s not a niche anymore.”</p>
<p>“It’s not a result of great physics, visuals, sounds, gameplay and modding. It’s a combination of all these things together. But it’s especially the result of a beautiful relationship between a developer and the sim racing community. We created a relationship based on mutual trust that helped us to do what we do. We are developers. But before that, we are sim racers.”</p>
<p>This announcement comes on the heels of the recent <a href="https://gamingbolt.com/assetto-corsa-rally-announced-coming-to-steam-early-access-on-november-13th">announcement of rally racing sim <em>Assetto Corsa Rally</em></a>, which is slated for release on PC on November 13. The title is going to be an Early Access release, and will include ten licensed vehicles, as well a day/night cycle, and shifting weather, all of which can have heavy impacts on the driving conditions thanks to changes in visibility and traction.</p>
<p>At launch, among the 10 driveable vehicles in <em>Assetto Corsa Rally</em> will be the Lancia Stratos Gr.4 (1976), the Fiat 131 Abarth Gr.4 (1976) and the Peugeot 208 Rally4 (2020). Along with this, the title will also feature locations like Asace and Wales with 33 kilometers of “fully laser-scanned roads.” The title has been described as making use of the same physics engine as the highly-praised one from the original <em>Assetto Corsa</em>.</p>
<p>The company has noted major plans for the game, including 30 different cars, a full-fledged career mode, and more than 120 kilometers of realistically-recreated roads.</p>
<p>In the meantime, the company is also <a href="https://gamingbolt.com/assetto-corsa-evos-future-updates-will-add-career-mode-open-mode-and-modding-tools">continuing its work on <em>Assetto Corsa EVO</em></a>, which was released in Early Access back in January. Massarutto had also spoken about the title at SimRacing Expo 2025, noting that the studio is still working hard to make sure that fans of the franchise get what they want from the title.</p>
<p>“As developers, we know the challenges of creating a simulation like <em>Assetto Corsa</em>,” he said. “But as sim racers, we know what we want to drive and play, and we never forget this. This is important because today is a great time to be a sim racer. <em>Assetto Corsa Rally</em> and <em>EVO</em> are the answer to what people want.”</p>
<p>“With <em>EVO</em>, during the early access programme, we are doing our very best to fit with the needs and feedback that we are receiving from the community. We are so amazed because thanks to <em>EVO</em> and the new <em>Assetto Corsa Rally</em>, the franchise is growing at a level we never imagined before.”</p>
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		<title>Assetto Corsa Rally Announced, Coming to Steam Early Access on November 13th</title>
		<link>https://gamingbolt.com/assetto-corsa-rally-announced-coming-to-steam-early-access-on-november-13th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 Oct 2025 11:47:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Assetto Corsa Rally]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Supernova Games Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629934</guid>

					<description><![CDATA[Featuring ten licensed rally cars and four Special Stages spanning 33 kilometers each, it promises a "pure" rally simulation.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While<em> <a href="https://gamingbolt.com/assetto-corsa-evo-early-access-review-starting-position" data-type="post" data-id="611452">Assetto Corsa EVO</a></em> remains in development, KUNOS Simulazioni has a new title in the series launching next month. Developed by Supernova Games Studios, <em>Assetto Corsa Rally</em> will arrive on November 13th for PC via Steam Early Access. Check out the first trailer below.</p>



<p class="wp-block-paragraph">Touted <a href="https://assettocorsa.gg/assetto-corsa-rally-wishlist-now-on-steam/" target="_blank" rel="noreferrer noopener">as a “pure and relentless rally simulation,”</a> <em>Assetto Corsa Rally</em> promises day/night cycles, shifting weather that impacts visibility and traction, and the same physics engine as <em>Assetto Corsa</em>. When early access begins, players can look forward to ten licensed vehicles, including the Lancia Stratos Gr.4 (1976), the Fiat 131 Abarth Gr.4 (1976) and the Peugeot 208 Rally4 (2020).</p>



<p class="wp-block-paragraph">There will also be four “Special Stages” in locations such as Alsace and Wales, each consisting of 33 kilometers of “fully laser-scanned roads.” Realistic car noises and sound effects are a given, but Supernova&#8217;s co-driver system also offers “authentic voices and timing” courtesy of working with professional racers.</p>



<p class="wp-block-paragraph">The plan is to include over 30 cars, Rally School, five international rallies, a Career Mode, and more than 120 kilometers of faithfully recreated roads. The goal is to remain in early access for less than 18 months, with pricing yet to be revealed. Stay tuned for more details in the meantime.</p>



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		<title>Assetto Corsa EVO&#8217;s Future Updates Will Add Career Mode, Open Mode, and Modding Tools</title>
		<link>https://gamingbolt.com/assetto-corsa-evos-future-updates-will-add-career-mode-open-mode-and-modding-tools</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 13 Apr 2025 16:49:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assetto Corsa EVO]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616771</guid>

					<description><![CDATA[Multiplayer is also launching this Summer and promises "redesigned netcode" alongside "ongoing improvements" for a "stable experience."]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/assetto-corsa-evos-early-access-launch-has-been-disappointing-heres-why" target="_blank" rel="noopener">a rocky launch</a>, KUNOS Simulazioni&#8217;s <em>Assetto Corsa EVO</em> is on more solid footing with Special Events, Driving Academy and more available for early access players. However, there&#8217;s <a href="https://assettocorsa.gg/whats-next-assetto-corsa-evo/" target="_blank" rel="noopener">much more to come</a>, which executive Manager and studio co-founder Marco Massarutto outlines in a new video.</p>
<p>These include Open Mode, which won&#8217;t require being online to drive, and the new Career Mode. The latter will combine “progression, in-game economy, and the Driving Academy,” and you won&#8217;t need an online connection to play it. Special Events will be available in both modes, though internet connectivity is required.</p>
<p>Technical improvements for performance on VR and triple-screen set-ups, AI behavior (with skill level affecting their tactics), a revamped UI for AI driver grids, a new Custom Race Weekend option, and multiplayer. The latter is undergoing internal testing and will launch this Summer for players, offering “redesigned netcode” and “ongoing improvements for a stable and competitive online experience.”</p>
<p>Finally, KUNOS will deliver “highly requested cars&#8221; (like open-wheelers) much sooner and implement modding tools during early access instead of after. Stay tuned for an updated roadmap.</p>
<p><em>Assetto Corsa EVO</em> is available for PC via Steam Early Access. Check out our impressions <a href="https://gamingbolt.com/assetto-corsa-evo-early-access-review-starting-position">here</a>.</p>


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		<title>Assetto Corsa EVO&#8217;s First Content Update Adds 2 New Cars, Fuji Speedway</title>
		<link>https://gamingbolt.com/assetto-corsa-evos-first-content-update-adds-2-new-cars-fuji-speedway</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 19 Feb 2025 16:00:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assetto Corsa EVO]]></category>
		<category><![CDATA[Kunos Simulazioni]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612207</guid>

					<description><![CDATA[Lamborghini Huracan STO and Lancia Delta HF Integrale Evo 2 are now available in the racing sim alongside new Special Events.]]></description>
										<content:encoded><![CDATA[<p>Kunos Simulazioni&#8217;s <a href="https://gamingbolt.com/assetto-corsa-evo-is-out-now-in-early-access-on-pc"><em>Assetto Corsa EVO</em></a> has found its footing in early access since Online Mode became available, granting access to Driving Academy and Special Events. Players have even more to look forward to with the racing sim&#8217;s <a href="https://steamcommunity.com/games/3058630/announcements/detail/503943474819629078" target="_blank" rel="noopener">first content update</a>, which adds two new cars and a new track. Check out the trailer below to see them in action.</p>
<p>The vehicles in question are the Lamborghini Huracan STO and Lancia Delta HF Integrale Evo 2, while Fuji Speedway is the newest track. There are also new Special Events to complete alongside various bug fixes and quality-of-life improvements.</p>
<p>The behavior and pathing of rival AI have improved, while the default mirror offsets in VR have been updated. Vehicles like the Alpine A290 beta, Alfa Romeo Junior, and Alfa Romeo GTAm have also seen minor fixes alongside enhancements to shadow distance. </p>
<p>Check out the full patch notes below. You can also read our early access review for the title <a href="https://gamingbolt.com/assetto-corsa-evo-early-access-review-starting-position">here</a>.</p>
<p><em><strong>Assetto Corsa EVO 0.1.6 Patch Notes</strong></em></p>
<p><em><strong>GENERAL:</strong></em></p>
<ul>
<li><em>added Fuji Speedway</em></li>
<li><em>added Lancia Delta HF Integrale Evo II</em></li>
<li><em>added Lamborghini Huracan STO</em></li>
<li><em>added new special events</em></li>
<li><em>updated roadmap</em></li>
</ul>
<p><em><strong>UI/GAMEPLAY:</strong></em></p>
<ul>
<li><em>fixed thumbnail generation on exit</em></li>
<li><em>optimized VRAM use of thumbnail generation</em></li>
<li><em>fixed chase cam losing rotation lag after changing view settings on the motion page</em></li>
<li><em>fixed delta using the last lap instead of the best one</em></li>
<li><em>optimization and finetuning of input system and updated new input defaults</em></li>
<li><em>localization updates</em></li>
<li><em>fixed HUD handbrake icon showing as enabled on session start</em></li>
<li><em>Look-At buttons are now forced to be Constant type</em></li>
<li><em>fixed UI refreshing when editing input/sliders</em></li>
<li><em>added displaying of results at the end of Special Event sessions</em></li>
<li><em>updated Laguna Seca Hotstint start</em></li>
<li><em>updated tooltips</em></li>
<li><em>fixed erroneous behaviour of fullscreen switch</em></li>
<li><em>improved camera navigation fluidity in showrooms</em></li>
<li><em>fixed paintshop colour picker refresh issue after channel change</em></li>
<li><em>revised rule for mutually exclusive parts in car customization</em></li>
<li><em>restyled hover/focus transitions in Single Player menus</em></li>
<li><em>added track layouts to the track selection page</em></li>
</ul>
<p><em><strong>AI:</strong></em></p>
<ul>
<li><em>general improvements to AI behaviour and paths</em></li>
</ul>
<p><em><strong>PHYSICS:</strong></em></p>
<ul>
<li><em>fixed issue in Porsche 992 Cup setup limits and empty tyre compound</em></li>
</ul>
<p><em><strong>GRAPHICS/RENDERING:</strong></em></p>
<ul>
<li><em>updated default VR mirror offsets</em></li>
<li><em>revised some vehicle materials and AO maps</em></li>
<li><em>minor fixes to the Alpine A290 Beta, Alfa Romeo Junior and Alfa Romeo GTAm</em></li>
<li><em>fixed Room and White showrooms not having car instrumentation working</em></li>
<li><em>enhanced shadow distance</em></li>
</ul>


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