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	<title>Kursk &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Games to Look Forward to in November 2018</title>
		<link>https://gamingbolt.com/10-games-to-look-forward-to-in-november-2018</link>
					<comments>https://gamingbolt.com/10-games-to-look-forward-to-in-november-2018#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 31 Oct 2018 15:52:04 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Artifact]]></category>
		<category><![CDATA[battlefield 5]]></category>
		<category><![CDATA[Darksiders 3]]></category>
		<category><![CDATA[deracine]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Farming Simulator 19]]></category>
		<category><![CDATA[Football Manager 2019]]></category>
		<category><![CDATA[Hitman 2]]></category>
		<category><![CDATA[Kursk]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Overkill's The Walking Dead]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pokémon: Let's Go Pikachu! and Let's Go Eevee!]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ride 3]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[Spider-Man: Turf Wars]]></category>
		<category><![CDATA[Spyro Reignited Trilogy]]></category>
		<category><![CDATA[Tetris Effect]]></category>
		<category><![CDATA[The Quiet Man]]></category>
		<category><![CDATA[Underworld Ascendant]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=370205</guid>

					<description><![CDATA[The string of blockbuster releases continues into November with Fallout 76, Battlefield 5 and more.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>his year is nearly coming to a close but November still contains a number of high profile releases. Whether it&#8217;s sequels to <em>Battlefield</em> and <em>Fallout</em>, a new <em>Pokemon</em> game for consoles or the return of <em>Darksiders</em>, there&#8217;s plenty to look forward to. Without further ado, let&#8217;s get into the top ten here.</p>
<p><b>Déraciné</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/deracine.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-341194" src="https://gamingbolt.com/wp-content/uploads/2018/06/deracine.jpg" alt="deracine" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/deracine.jpg 670w, https://gamingbolt.com/wp-content/uploads/2018/06/deracine-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>FromSoftware has been working like crazy to diversify its portfolio and <em>Déraciné</em> is perhaps its most off-beat title. As a faerie of sorts, the player moves around a boarding school, influencing the lives of its students. Freezing time and building personal bonds with the students are the core tenets of the game. However, it&#8217;s perhaps most intriguing because it&#8217;s a PlayStation VR title. What does the story hold and will it contain the same deep world-building that&#8217;s defined so many FromSoftware games? <em>Déraciné</em> arrives on November 6<sup>th</sup> so it won&#8217;t be long before we find out.</p>
<p><b>Overkill&#8217;s The Walking Dead (PC Version)</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/overkill-the-walking-dead-image.jpg"><img decoding="async" class="aligncenter wp-image-366044" src="https://gamingbolt.com/wp-content/uploads/2018/10/overkill-the-walking-dead-image.jpg" alt="overkill the walking dead" width="620" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/overkill-the-walking-dead-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/overkill-the-walking-dead-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/overkill-the-walking-dead-image-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/overkill-the-walking-dead-image-1024x578.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Though the Xbox One and PS4 versions were delayed into 2019, <em>Overkill&#8217;s The Walking Dead</em> is still coming to PC next month. Focusing on four survivors, each with their own unique skills and backstories, the first person shooter lets you play either super-stealthy or guns blazing in scenarios teeming with zombies. Players will need to loot supplies and defend their home camp, ensuring it survives against the onslaught of the undead. <em>Overkill&#8217;s The Walking Dead</em> arrives for PC on November 6<sup>th</sup>.</p>
<p><b>Spyro Reignited Trilogy</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/spyro-reignited-trilogy-image-8.jpg"><img decoding="async" class="aligncenter size-full wp-image-354986" src="https://gamingbolt.com/wp-content/uploads/2018/08/spyro-reignited-trilogy-image-8.jpg" alt="spyro reignited trilogy" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/spyro-reignited-trilogy-image-8.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/08/spyro-reignited-trilogy-image-8-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>After a sudden delay, <em>Spyro Reignited Trilogy</em> is set to release on November 13<sup>th</sup> for Xbox One and PS4 (no Switch or PC confirmation yet). Featuring remasters for Insomniac&#8217;s original games, namely <em>Spyro the Dragon, Spyro 2: Ripto&#8217;s Rage!</em> and <em>Spyro: Year of the Dragon,</em> the trilogy promises gorgeous graphics paired with the same awesome platforming. If that weren&#8217;t enough, a remastered version of the soundtrack also accompanies the original with the ability to choose between the two.</p>
<p><b>Fallout 76</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-76.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-366339" src="https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-76.jpg" alt="Fallout 76" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-76.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-76-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-76-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-76-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When Bethesda first announced <em>Fallout 76</em>, we were expecting any number of things. An online FPS/RPG with social elements and games-as-a-service content was not one of them. Impressions from the beta have ranged from enthusiastic to somewhat worried but we honestly won&#8217;t know how good <em>Fallout 76</em> is until it releases. Will it bomb? Or should we learn to stop worrying and just love the always-online gameplay? We&#8217;ll find out on November 14<sup>th</sup> for Xbox One, PS4 and PC.</p>
<p><b>Hitman 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Hitman-2_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-340058" src="https://gamingbolt.com/wp-content/uploads/2018/06/Hitman-2_05.jpg" alt="Hitman 2_05" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Hitman-2_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/06/Hitman-2_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Hitman-2_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Hitman-2_05-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Those craving a solid stealth experience needn&#8217;t worry as Agent 47 is back in town. <em>Hitman 2</em> promises a full game with six locations, different story missions, Contracts and different targets to hunt post-launch. Of course, the same challenges and variety of gameplay remain but IO Interactive is adding some intriguing new content. Ghost Mode lets you compete against another player, fighting to assassinate targets faster than them while the original <em>Hitman&#8217;s</em> locations and missions will be available and updated in the sequel. Releasing on November 14<sup>th</sup> for Xbox One, PS4 and PC, <em>Hitman 2</em> should be yet another excellent outing with our favourite assassin.</p>
<p><b>Pokémon: Let&#8217;s Go, Pikachu!</b> <b>and Let&#8217;s Go, Eevee!</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Pokemon-Lets-Go-Pikachu.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-342999" src="https://gamingbolt.com/wp-content/uploads/2018/06/Pokemon-Lets-Go-Pikachu.jpg" alt="Pokemon Let's Go Pikachu" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Pokemon-Lets-Go-Pikachu.jpg 640w, https://gamingbolt.com/wp-content/uploads/2018/06/Pokemon-Lets-Go-Pikachu-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s Pokemon! Well, it&#8217;s sort of <em>Pokemon</em>. The original 151 creatures are here, battles with trainers and Gym Leaders still apply and<em> Pokemon</em> can be captured and trained. However, <em>Pokemon: Let&#8217;s Go, Pikachu! and Let&#8217;s Go, Eevee!</em> take several cues from the mobile <em>Pokemon GO</em> series, incorporating Joy-Con controls for capturing <em>Pokemon</em>. You can forego motion controls altogether and sure it&#8217;s weird, but this is still a proper <em>Pokemon</em> game. We&#8217;ll find out how fun it is when it launches on November 16<sup>th</sup> for Nintendo Switch.</p>
<p><b>Battlefield 5</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/battlefield-5-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-367297" src="https://gamingbolt.com/wp-content/uploads/2018/10/battlefield-5-image-2.jpg" alt="battlefield 5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/battlefield-5-image-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/10/battlefield-5-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/battlefield-5-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/battlefield-5-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The next iteration of <em>Battlefield</em> saw its own delay by roughly a month for additional polish. We&#8217;ve gotten a better look at the various War Stories contained within, the schedule for Tides of War and even how the game&#8217;s economy will work. While Firestorm won&#8217;t be available till March 2019, <em>Battlefield 5</em> should still have a host of interesting mechanics to exploit like fortifications and Companies on top of the new maps and modes. It&#8217;s out on November 20<sup>th</sup> for Xbox One, PS4 and PC.</p>
<p><b>Darksiders 3</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Darksiders-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-324558" src="https://gamingbolt.com/wp-content/uploads/2018/02/Darksiders-3.jpg" alt="Darksiders 3" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Darksiders-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/02/Darksiders-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Darksiders-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Darksiders-3-1024x575.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The much-awaited sequel in the cult classic franchise is nearly upon us. Gunfire Games&#8217; <em>Darksiders 3</em> takes place in a seamlessly linked open world while returning to the hack and slash action that defined the first game. Playing as Fury, one of the Four Horsemen of the Apocalypse, there will be whips, acrobatics, magic and different forms to take advantage of. How the quest to defeat the Seven Deadly Sins plays out remains to be seen but it should be a marked improvement over <em>Darksiders 2. Darksiders 3</em> releases on November 27<sup>th</sup> for Xbox One, PS4 and PC.</p>
<p><b>Tetris Effect</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Tetris-Effect.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-361816" src="https://gamingbolt.com/wp-content/uploads/2018/09/Tetris-Effect.jpg" alt="Tetris Effect" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Tetris-Effect.jpg 800w, https://gamingbolt.com/wp-content/uploads/2018/09/Tetris-Effect-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Tetris-Effect-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>You&#8217;ve played <em>Tetris</em>, sure, but have you played <em>Rez</em> creator Tetsuya Mizuguchi&#8217;s version of <em>Tetris</em>? <em>Tetris Effect</em> arrives for PS4 and PlayStation VR on November 9<sup>th</sup>, bringing a more musical-based rhythm to the puzzle experience. While we doubt players will still be seeing<em> Tetris</em> blocks falling after the game is over, <em>Tetris Effect</em> should provide a surreal yet visually resplendent experience for fans of the series.</p>
<p><b>Spider-Man DLC 2: Turf Wars</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/spider-man-the-heist-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-368841" src="https://gamingbolt.com/wp-content/uploads/2018/10/spider-man-the-heist-image-2.jpg" alt="spider-man the heist" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/spider-man-the-heist-image-2.jpg 800w, https://gamingbolt.com/wp-content/uploads/2018/10/spider-man-the-heist-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/spider-man-the-heist-image-2-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Turf Wars</em> is the second chapter for <em>The City That Never Sleeps,</em> the DLC saga for Insomniac&#8217;s <em>Spider-Man</em>. While there isn&#8217;t a whole lot known at this point, it will bring new story missions, new suits (hopefully with suit powers this time) and some new enemies. Will famed villain Hammerhead make an appearance? Time will tell but for now, stay tuned for the DLC&#8217;s launch in November if you want even more <em>Spider-Man</em>.</p>
<p><b>Honourable mentions</b></p>
<p>Here are a few honourable mentions outside of our top ten that may be of interest.</p>
<ul>
<li>Underworld Ascendant</li>
<li>Kursk</li>
<li>Ride 3</li>
<li>Artifact</li>
<li>Farming Simulator 19</li>
<li>The Quiet Man</li>
<li>Football Manager 2019</li>
</ul>
]]></content:encoded>
					
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		<title>Kursk Interview: Understanding Tragedy and Exploring Serious Issues</title>
		<link>https://gamingbolt.com/kursk-interview-understanding-tragedy-and-exploring-serious-issues</link>
					<comments>https://gamingbolt.com/kursk-interview-understanding-tragedy-and-exploring-serious-issues#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 06:27:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Jujubee Games Studio]]></category>
		<category><![CDATA[Kursk]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235897</guid>

					<description><![CDATA[Jujubee Games wants its upcoming adventure thriller to change the industry while providing a fun experience.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span>hile there have been plenty of video games which explore serious themes like war, torture, the consequences of nuclear warfare and whatnot, there aren&#8217;t a lot that centre on an actual, honest to goodness tragedy, the aftermath of which enveloped the world for years. Jujubee Games Studio&#8217;s Kursk purports to offer that kind of experience, focusing on the 2000 disaster of the Kursk submarine that sunk during a Russian naval exercise and saw numerous investigations and controversies into its occurrence. Scheduled for PS4, Xbox One and PC, Kursk will attempt to offer a serious experience that will deliver a strong emotional impact while confronting the controversy of the subject straight on.</p>
<p>GamingBolt spoke to CEO and Creative Director of Jujubee Games Studio Michal Stepien on the development of Kursk, the process of developing for current gen consoles and PC, how the story will be presented and what kind of gameplay players can expect.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-235898" src="https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_01.jpg" alt="Kursk_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_01.jpg 640w, https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_01-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "In such a game, in which the atmosphere plays an important role, the quality of sound design is top priority. This is why we want to work with the best in the industry and in the case of KURSK you will hear music created by the very same composer who did the original score for The Witcher 3."   
      </p></p>
<p><strong>Rashid K. Sayed: The Kursk submarine disaster is one that not many people may be aware but which had enormous political implications at the time. What motivated you to pursue this story for a video game?</strong></p>
<p><strong>Michal Stepien:</strong> There are many reasons why we have chosen this topic. We wanted to make a story-driven game, limited mainly to one location. This way, with a smaller team &#8211; and let&#8217;s not forget that we&#8217;re not a big studio, we can deliver AAA graphics and content. We thought that a submarine would be a perfect choice because it is a closed environment, but also because there weren&#8217;t many games, or any, allowing you to explore such a ship and get a taste of what it feels to be a sailor on such a vessel. So on one hand it was a pure strategic choice, but on the other, we also wanted to have a big focus on the story.</p>
<p>Many games are all about mechanics, while times change and we think there are players willing to get a mature and serious game. This is why KURSK is about a real event. It has a bigger emotional impact and we believe, that the time has come for games to talk about real events. Personally I think that 20 years from now such games won&#8217;t be anything extraordinary. It&#8217;s time for games to be like movies, let&#8217;s not avoid important topics and controversial stories, let&#8217;s give people something to think about.</p>
<p><strong>Rashid K. Sayed: Jujubee is composed of members from various studios well versed in mature and cinematic adventure titles. How did this experience come into play for Kursk? </strong></p>
<p><strong>Michal Stepien:</strong> You are right, even though we are a young studio and til now we were present mainly on the mobile market, we had the chance to work on much bigger projects in the past, such as The Witcher 2. We believe that this experience shouldn&#8217;t go to waste and with our knowledge we want to convert this specific story to the language of video games. Actually this is something we wanted to do from the very beginning, but because we have founded our studio with our own savings, we simply didn&#8217;t have the budgets to make bigger and more serious games.</p>
<p><strong>Rashid K. Sayed: We&#8217;re curious about the audio aspect of Kursk, since the right music and sound effects have proven to create the most compelling atmosphere for a game. What steps were taken with the sound design to properly immerse players?</strong></p>
<p><strong>Michal Stepien:</strong> In such a game, in which the atmosphere plays an important role, the quality of sound design is top priority. This is why we want to work with the best in the industry and in the case of KURSK you will hear music created by the very same composer who did the original score for The Witcher 3. This will be a game in which sound will be a feature &#8211; it will influence your emotions, we want this game to be as real as it gets. Just imagine the atmosphere of walking around in darkness, with your flashlight turned on, hearing some weird sounds produced by the increasing pressure on the hull of the ship&#8230; this can be a very interesting experience.</p>
<p><strong>Rashid K. Sayed: Could you tell us a bit more about the visuals and the effects you&#8217;ve added to properly convey the underwater, claustrophobic environment of Kursk?</strong></p>
<p><strong>Michal Stepien:</strong> As you already know, KURSK will be a first person perspective game. If you want to show the environment from such an angle, the graphics must be of top quality. Besides, in our game, the atmosphere will play an important part of the experience, so we want the graphics and effects to be as realistic as possible. But graphics are one thing. We want players to immerse themselves fully in the game, we don&#8217;t want to put anything between them and the virtual world, so during the whole game you will observe everything from first person perspective, even during cutscenes, just like in Metro 2033 Redux. Actually KURSK could be a perfect game for Oculus Rift in this aspect, even though we don&#8217;t have plans to support this device, at least not yet.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-235899" src="https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_02.jpg" alt="Kursk_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_02.jpg 640w, https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_02-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The game will be divided into two parts - one before the disaster and one after. The first part will be more like an adventure or spy game, you will try to find information on unique technologies, try to break locks, get useful information, you will walk around the ship and talk to the crew, perform specific tasks and so on. "   
      </p></p>
<p><strong>Rashid K. Sayed: You stated that you hoped to &#8220;raise and answer some questions&#8221; with Kursk. Could you expand on this a bit more?</strong></p>
<p><strong>Michal Stepien:</strong> Well, we found out that many people didn&#8217;t have the opportunity to learn about this tragedy. They know that something happened, but they don&#8217;t know the details. With the game we want to describe these events and try to find out what were the events from the perspective of someone inside the ship. Of course there are many theories about what really happened and still some experts believe that the official report is far from truth, but we want to focus our attention not on politics or theories, but mainly on the actions on the ship. We believe that sailors aboard Kursk were not fully aware of the chain of events. But we also believe that they had their own theories.</p>
<p><strong>Rashid K. Sayed: On that note, how faithful will Kursk be to the original story considering the various accounts and long-winding series of political developments that surrounded the incident?</strong></p>
<p><strong>Michal Stepien:</strong> This is a very good question and as I said we want to show the whole event from inside the ship. Many theories emerged after this tragic event and our goal is to do it right. Nevertheless we want this game to be mature and very serious. This is why we will be as close to the real story as possible. No paranormal activities, no running with a gun and killing people. We hope that KURSK will prove that games can be like movies and are not pure entertainment. Maybe thanks to our game some players will go deeper into this topic and will try to investigate it a bit more. In general we want this game to be an ambitious project for a mature audience, looking for something different on the market.</p>
<p><strong>Rashid K. Sayed: What will the gameplay of Kursk be like? We know it will be a first person title with survival elements but could you talk about any particular scenarios to give us a better idea about the gameplay?</strong></p>
<p><strong>Michal Stepien:</strong> The game will be divided into two parts &#8211; one before the disaster and one after. The first part will be more like an adventure or spy game, you will try to find information on unique technologies, try to break locks, get useful information, you will walk around the ship and talk to the crew, perform specific tasks and so on. The gameplay will be a bit similar to Heavy Rain, but with much more freedom given to the player.</p>
<p>But this part will be heavily focused on the story, dialogues, exploration and stuff like that. I don&#8217;t want to reveal too much, because I don&#8217;t want to spoil the experience. Anyway, after the explosion, the focus will change a bit and your goal will be to survive, so you will be running with a flashlight in darkness, you will be looking for air, you will be closing specific departments of the ship, running away from the water and the fire, diving, and so on. The sound and atmosphere will play a very important role, we want you to feel it on your skin.</p>
<p><strong>Rashid K. Sayed: What are your thoughts on developing for the Xbox One and PS4? </strong></p>
<p><strong>Michal Stepien:</strong> Luckily our technology supports both machines, so it&#8217;s mainly a matter of optimization and of course we need to follow all the guidelines and make sure that the game passes positively the certification process. This is why the version for consoles will be out a few months later.</p>
<p><strong>Rashid K. Sayed: How do feel audiences on consoles will react to the cinematic tones of Kursk, especially given the success of games like The Walking Dead on consoles? </strong></p>
<p><strong>Michal Stepien:</strong> I think that consoles are quite amazing not only because you know what you get in matter of hardware, but also because console players are ready to try new things. Besides most players connect their consoles to their TV sets and amplifiers &#8211; for us it&#8217;s great because this strengthens the cinematic experience and you can dive deeper into the story and the atmosphere of the game. There is room for such games as KURSK and the game will be an amazing experience not only if you play it on the keyboard, but also if you use a gamepad. So yeah, we are quite confident that the game will be a great addition to current console&#8217;s portfolio.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-235901" src="https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_03.jpg" alt="Kursk" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Kursk_03-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We don't want to revolutionize the way people play games, but we want to prove that our industry can talk about serious and real topics. I guess this will be one of the first, if not the first, game, that will focus on a real tragic event."   
      </p></p>
<p><strong>Rashid K. Sayed: During development, did you notice any benefits of working on consoles versus PC (and vice versa)? </strong></p>
<p><strong>Michal Stepien:</strong> There&#8217;s no doubt that PC gives you much more freedom as the developer. It&#8217;s easier to make your game and it&#8217;s easier to publish it. On the other hand you have much more control over the quality of your product on consoles. The hardware is always the same, so you are 100% sure what kind of experience the player will get. In the case of PC the situation is a bit different. I won&#8217;t be going into which platform is better or why. Generally it doesn&#8217;t make a big difference for us &#8211; our goal is to deliver the highest quality, no matter the platform.</p>
<p><strong>Rashid K. Sayed: Developers tell us that they love the GDDR5 in the PS4, they love the bandwidth but there are questions on latency. Do you think GDDR5 adds latency? </strong></p>
<p><strong>Michal Stepien:</strong> I think latency is not a problem. The PS4 chip is quite interesting and because the CPU and GPU are in reality one single chip, the performance is not affected. It seems that DDR3 has a better CAS latency, but it&#8217;s really hard to tell and the bandwidth also plays a role, so I think that even programmers will have different opinions. For me what matters is the whole performance of the hardware and thus the framerate in the game.</p>
<p><strong>Rashid K. Sayed: The game will also release on the PC. I am sure you must be aware that Microsoft recently announced DX 12. What are your thoughts on the same and how it can possibly impact games development on PC and Xbox One?</strong></p>
<p><strong>Michal Stepien:</strong> We&#8217;re really excited about DirectX 12 and all the new effects that you will get. But just like everybody &#8211; we&#8217;re waiting. Good thing is that most graphic cards are already DirectX 12 compatible. And will DX12 affect development of Xbox One games? Hope so.</p>
<p><strong>Rashid K. Sayed:</strong> <strong>How difficult is it going to achieve 1080p and 60fps on the Xbox One compared to say, the PS4 and PC?</strong></p>
<p><strong>Michal Stepien:</strong> It&#8217;s more difficult but it can be done. PC is out of the question because you can always put a GTX 980 into your computer, or if you live in Bahrain you can put 2 or 3 GTX 980 in SLi mode and you&#8217;ll be able to play your PC games in 4K. Of course in the case of KURSK we want to achieve great graphics on much more affordable hardware, but you get the point. Anyway most games show that PS4 offers a bit more power than the Xbox One, but I think that with a bit of tweaking and if you spend more time to optimize everything, you will be able to get the same or almost the same level of graphics on the Xbox One.</p>
<p>But this is also why you need to have more time for the consoles version &#8211; the optimization process can be quite long, because you know that players won&#8217;t be able to put more RAM or a new chip into their machines to improve performance. This is why you need to put all your efforts to offer them the best experience possible. All I can say is that our goal is support Full HD on both consoles, but of course we will see how it goes.</p>
<p><strong>Rashid K. Sayed:</strong> <strong>When can we look forward to Kursk&#8217;s release?</strong></p>
<p><strong>Michal Stepien:</strong> In the case of PC, including Windows and Linux, and Mac, we plan to release the game by the end of 2016. And in the case of consoles you can expect the game to be out in the first half of 2017.</p>
<p><strong>Rashid K. Sayed: Is there anything else you want to tell us about the game before we let you go?</strong></p>
<p><strong>Michal Stepien:</strong> I can tell you that KURSK is going to be something quite different. We don&#8217;t want to revolutionize the way people play games, but we want to prove that our industry can talk about serious and real topics. I guess this will be one of the first, if not the first, game, that will focus on a real tragic event. This is something that can change the industry but also something that can be a great experience for the players. So if you&#8217;re interested in good stories, narration and stuff like that, keep an eye on KURSK!</p>
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		<title>Kursk Dev Excited By DirectX 12&#8217;s Potential, Hopes It Will Affect Xbox One Games Development</title>
		<link>https://gamingbolt.com/kursk-dev-excited-by-directx-12s-potential-hopes-it-will-affect-xbox-one-games-development</link>
					<comments>https://gamingbolt.com/kursk-dev-excited-by-directx-12s-potential-hopes-it-will-affect-xbox-one-games-development#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 20:16:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DirectX 12]]></category>
		<category><![CDATA[Jujubee Games Studio]]></category>
		<category><![CDATA[Kursk]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235489</guid>

					<description><![CDATA[Michal Stepien is optimistic about DirectX 12 and its impact on games development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-170702" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" alt="xbox one amd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In a recent interview with GamingBolt,  CEO and Creative Director of Jujubee Games Studio, Michal Stepien has shared his thoughts on the potential of DirectX 12. Jujubee are working on Kursk which is due for the PS4, Xbox One and PC. So given that the game is coming out on PC as well, will DX12 have any kind of impact on Kursk&#8217;s development?</p>
<p>&#8220;We&#8217;re really excited about DirectX 12 and all the new effects that you will get. But just like everybody &#8211; we&#8217;re waiting. Good thing is that most graphic cards are already DirectX 12 compatible,&#8221; Michal Stepien said to GamingBolt. On DirectX 12 affecting games development on the Xbox One,  he is hoping for the best. &#8220;And will DX12 affect development of Xbox One games? Hope so,&#8221; he stated.</p>
<p>What are your thoughts on this matter? Let us know in the comments and stay tuned for our full interview with Michal Stepien. For more on the game, check out the official site <a href="http://kurskthegame.com/" target="_blank">here</a>.</p>
<p><iframe loading="lazy" src="https://player.vimeo.com/video/128365339" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>PS4&#8217;s GDDR5 RAM Latency Not A Problem But DDR3 May Have Better CAS Latency &#8211; Kursk Dev</title>
		<link>https://gamingbolt.com/ps4s-gddr5-ram-latency-not-a-problem-but-ddr3-may-have-better-cas-latency-kursk-dev</link>
					<comments>https://gamingbolt.com/ps4s-gddr5-ram-latency-not-a-problem-but-ddr3-may-have-better-cas-latency-kursk-dev#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sat, 13 Jun 2015 19:18:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jujubee Games Studio]]></category>
		<category><![CDATA[Kursk]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=234519</guid>

					<description><![CDATA[But it's really hard to tell as bandwidth also plays a role, says  Jujubee's Michal Stepien.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-170701" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" alt="ps4 amd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When the PS4 was first showcased back in 2013, most developers in the games industry were surprised by Sony&#8217;s decision to include GDDR5 memory in the console. However there were questions regarding its latency. DDR3 reportedly has better CAS latency compared to GGDR5. CAS (Column Access Strobe) latency is essentially the delay that occurs when the memory controller triggers the memory module to gain access to a memory section within RAM, to the moment the data  is available on the memory section&#8217;s output pins. As a thumb rule, lower CAS latency is preferred.</p>
<p>Speaking to CEO and Creative Director of Jujubee Games Studio, Michal Stepien, who is currently working on Kursk, a multiplatform game for the PS4, Xbox One and PC, GamingBolt asked whether they have faced any issues arising out of GDDR5&#8217;s potential latency issue.</p>
<p>&#8220;I think latency is not a problem. The PS4 chip is quite interesting and because the CPU and GPU are in reality one single chip, the performance is not affected,&#8221; Michal said to GamingBolt. However he thinks that DDR3 might have better latency performance but it&#8217;s down to the programmer as opinions are divided. &#8220;It seems that DDR3 has a better CAS latency, but it&#8217;s really hard to tell and the bandwidth also plays a role, so I think that even programmers will have different opinions. For me what matters is the whole performance of the hardware and thus the framerate in the game.&#8221;</p>
<p>What are your thoughts on this matter? Let us know in the comments and stay tuned for our full interview with Michal.</p>
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			<slash:comments>68</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">234519</post-id>	</item>
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		<title>Achieving 1080p More Difficult on Xbox One, Possible With Optimization &#8211; Kursk Dev</title>
		<link>https://gamingbolt.com/achieving-1080p-more-difficult-on-xbox-one-possible-with-optimization-kursk-dev</link>
					<comments>https://gamingbolt.com/achieving-1080p-more-difficult-on-xbox-one-possible-with-optimization-kursk-dev#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Jun 2015 14:17:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jujubee Games Studio]]></category>
		<category><![CDATA[Kursk]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=234457</guid>

					<description><![CDATA[Jujubee Games Studio CEO says its goal is to support 1080p on both consoles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-170702" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" alt="xbox one amd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s been a while since the Xbox One and PS4 released but the former seems to have more trouble hitting 1080p resolution in most games. Fortunately, according to Jujubee Games Studio CEO and creative director Michal Stepien, who is working on the upcoming <a href="http://www.playstationlifestyle.net/2015/05/20/kursk-ps4-focuses-on-the-submarine-tragedy/" target="_blank">Kursk</a> (an adventure game coming to major platforms), it&#8217;s possible with optimization.</p>
<p>&#8220;It&#8217;s more difficult but it can be done. PC is out of the question because you can always put a GTX 980 into your computer, or if you live in Bahrain you can put 2 or 3 GTX 980 in SLi mode and you&#8217;ll be able to play your PC games in 4K. Of course in the case of KURSK we want to achieve great graphics on much more affordable hardware, but you get the point.</p>
<p>&#8220;Anyway most games show that PS4 offers a bit more power than the Xbox One, but I think that with a bit of tweaking and if you spend more time to optimize everything, you will be able to get the same or almost the same level of graphics on the Xbox One. But this is also why you need to have more time for the consoles version &#8211; the optimization process can be quite long, because you know that players won&#8217;t be able to put more RAM or a new chip into their machines to improve performance.&#8221;</p>
<p>For Jujubee Games, the goal is to try and hit 1080p resolution on both platforms. &#8220;This is why you need to put all your efforts to offer them the best experience possible. All I can say is that our goal is support Full HD on both consoles, but of course we will see how it goes.&#8221;</p>
<p>What are your thoughts on the Xbox One offering more 1080p resolution experiences in the coming years? Let us know in the comments.</p>
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