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	<title>left 4 dead &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Most Irritating Things AI Companions Do</title>
		<link>https://gamingbolt.com/15-most-irritating-things-ai-companions-do</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Jul 2023 08:52:28 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Assassin&#039;s Creed Odyssey]]></category>
		<category><![CDATA[atomic heart]]></category>
		<category><![CDATA[Daikatana]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[Forspoken]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[god of war ragnarok]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=555586</guid>

					<description><![CDATA[Some companions can be useful, but others can get in your way, get you killed or do everything possible to ruin a mission.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>aming is full of iconic heroes, but their companions deserve as much praise, if not more. Alyx from <em>Half-Life</em>, Ellie in<em> The Last of Us</em>, Garrus in <em>Mass Effect</em> and so on have some of the best AI and will do everything they can to help you. Of course, not all AI is equal, as some can annoy you in various ways or cause your death in others. Let&#8217;s look at 15 of the most annoying things that they do.</p>
<p><strong>Block Your Shots</strong></p>
<p><iframe title="15 MOST ANNOYING Things Companion NPCs Do" width="500" height="281" src="https://www.youtube.com/embed/lqmdaytL--M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>In some shooters, like <em>Left 4 Dead</em>, the AI is intelligent enough to move out of the way of your shots. In others, like the infamous <em>Daikatana</em>, your companions, Superfly Johnson and Mikiko, will run in front of your shots. Friendly fire is also enabled, so they can take damage and fall amid their stupidity, which is probably their least annoying trait.</p>
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		<title>15 Video Games Where You Can Actually Play As A Monster</title>
		<link>https://gamingbolt.com/15-video-games-where-you-can-actually-play-as-a-monster</link>
					<comments>https://gamingbolt.com/15-video-games-where-you-can-actually-play-as-a-monster#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 19 Aug 2022 13:57:04 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Aliens vs Predator]]></category>
		<category><![CDATA[Back 4 Blood]]></category>
		<category><![CDATA[Carrion]]></category>
		<category><![CDATA[Dead by Daylight]]></category>
		<category><![CDATA[Destroy All Humans!]]></category>
		<category><![CDATA[Evolve]]></category>
		<category><![CDATA[friday the 13th]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Maneater]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[pokemon mystery dungeon]]></category>
		<category><![CDATA[Predator: Hunting Grounds]]></category>
		<category><![CDATA[resident evil resistance]]></category>
		<category><![CDATA[the darkness]]></category>
		<category><![CDATA[Vampyr]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=526721</guid>

					<description><![CDATA[Terrorizing others can be a hell of a lot of fun. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always fun when games flip the scrip in unexpected ways, which, given their more interactive nature than any other entertainment medium, they do quite often. One method that games have adopted frequently over the years is letting you play as the monster, so that terrorizing your prey or unleashing your unique abilities becomes the focus of the experience. Games have let players do that in a variety of ways, and here, we&#8217;re going to talk about a few of them.</p>
<p style="text-align: center;"><strong>PREDATOR: HUNTING GROUNDS</strong></p>
<p><iframe title="15 Games Where You Can Play As A MONSTER" width="500" height="281" src="https://www.youtube.com/embed/kK6vvj8xJgc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Illfonic&#8217;s asymmetrical multiplayer title <em>Predator: Hunting Grounds </em>was a flawed game in more ways than one, but for fans of the property, there was some fun to be had in getting to play as a Predator. With multiple different Predator types to play as and unique abilities to make use of with each of them, the game certainly had some interesting mechanics up its sleeve- even though not all of them were as well executed as they should have been.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">526721</post-id>	</item>
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		<title>10 Things Video Games Do Secretly</title>
		<link>https://gamingbolt.com/10-things-video-games-do-secretly</link>
					<comments>https://gamingbolt.com/10-things-video-games-do-secretly#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 12 Jan 2022 09:38:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[P.T.]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=498932</guid>

					<description><![CDATA[Take a look behind the curtain.]]></description>
										<content:encoded><![CDATA[
<p><a href="https://gamingbolt.com/wp-admin/edit.php?post_type=post"></a></p>


<p><span class="bigchar">M</span>aking games is a complicated process, to say the very least, and it gets progressively more complicated as technology advances, as the industry and its audience grow, as developers and publishers get more ambitious with their projects. Even the simplest of games have so much going on behind the scenes, so many systems and mechanics in place and working in conjunction to deliver what you see on the screen and get on your controller. Often, developers are quite creative in how they choose to solve problems or accomplish specific things with the things they do behind the scenes, and here, we&#8217;re going to talk about a few such things.</p>
<p style="text-align: center;"><strong>P.T. AND LISA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/P.T..jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-433302" src="https://gamingbolt.com/wp-content/uploads/2020/02/P.T..jpg" alt="P.T." width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/P.T..jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/P.T.-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/P.T.-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/P.T.-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/P.T.-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s ridiculous that a short demo of a game that never got made made as much of an impact on the industry as large as Hideo Kojima&#8217;s <em>P.T. </em>did, but there&#8217;s just so much going on here. It&#8217;s a masterclass in scaring the crap out of players at every turn, and it does that in incredibly simple yet effective ways. For instance, you&#8217;re constantly hearing terrifying noises and seeing shadows that make it look and sound like something is right behind you- but of course, when you turn around, there&#8217;s nothing there. Well, as it turns out, the developers made it so that Lisa will always be behind the player constantly, so when you&#8217;re hearing and seeing things, that&#8217;s because she&#8217;s right there at your back. And when you turn around to see if she&#8217;s there- well, she&#8217;s still behind you.</p>
<p>]]></content:encoded>
					
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		<title>15 Best Games of 2008</title>
		<link>https://gamingbolt.com/15-best-games-of-2008</link>
					<comments>https://gamingbolt.com/15-best-games-of-2008#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 09 Jul 2021 06:04:46 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[burnout paradise]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[ninja gaiden 2]]></category>
		<category><![CDATA[Persona 4]]></category>
		<category><![CDATA[Resistance 2]]></category>
		<category><![CDATA[Super Smash Bros. Brawl]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=479938</guid>

					<description><![CDATA[Of the many years with big game releases, 2008 is arguably one of the most memorable. Let's take a look back on its most important titles.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always nice to look back on the console generations gone by and marvel at the number of high profile releases each year. This is especially so when looking at 2008 which had excellent follow-ups in established franchises and awesome new IPs. Let&#8217;s examine 15 of the best games that year along with what made them so great.</p>
<p><b>Super Smash Bros. Brawl</b></p>
<p><iframe loading="lazy" title="15 Amazing Games of 2008 That Stunned Gamers" width="500" height="281" src="https://www.youtube.com/embed/Dno4CZ4L6jk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Super Smash Bros. Melee</em> served as the series’ watershed moment, providing a near-perfect combination of gameplay, graphics and music. Super Smash Bros. Brawl didn’t win over everyone with some of its changes (hello, tripping) but it was superior in a number of other aspects. Subspace Emissary is an incredible story-driven mode till this day; the base roster was large and grew even further with the addition of non-Nintendo characters like Solid Snake, Sonic the Hedgehog and Cloud Strife; and the Stage Builder was introduced for creating one&#8217;s own levels. The Nintendo Wii already had a number of great exclusives but Super Smash Bros. Brawl is definitely one of its finest.</p>
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		<title>15 Times Players Accidentally Made Video Games Harder</title>
		<link>https://gamingbolt.com/15-times-players-accidentally-made-video-games-harder</link>
					<comments>https://gamingbolt.com/15-times-players-accidentally-made-video-games-harder#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 11 Feb 2021 09:55:22 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[demons souls]]></category>
		<category><![CDATA[deus ex: human revolution]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Eternal Darkness]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[Final Fantasy 8]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Mega Man 9]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[pokemon red and blue]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[spec ops: stealth patrol]]></category>
		<category><![CDATA[the legend of zelda]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=469378</guid>

					<description><![CDATA[Today on "how to make things harder for yourself".]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>laying video games that are difficult by design is all well and good, but things get really interesting when you&#8217;re playing a game that sneakily puts in elements that result in you making things harder for yourself. Whether that&#8217;s because of specific gameplay choices or hidden underlying mechanics or even consequences of seemingly unrelated actions, there have been a number of games over the years that have done exactly that. Here, we&#8217;re going to talk about a few of them.</p>
<p><strong>SPEC OPS: STEALTH PATROL &#8211; SWAPPED DIFFICULTIES</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-469380" src="https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol.jpg" alt="spec ops stealth patrol" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A perfect example of how the lack of post-launch patches (which is something we now take for granted) could ruin a game. Its easy, normal, and hard difficulties were dubbed private, corporal, and sergeant respectively, only in the game itself, private and sergeant were, for whatever reason, swapped. This meant that people who wanted to play the game on the easiest difficulty were unknowingly playing it on the hardest, wondering all the while just why things were as frustratingly difficult as they were. <em>Spec Ops: Stealth Patrol </em>wasn&#8217;t exactly the best of games as it is, and this did it no favours.</p>
]]></content:encoded>
					
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		<title>Valve Developer Talks About Left 4 Dead Leaks, Portal VR</title>
		<link>https://gamingbolt.com/valve-developer-talks-about-left-4-dead-leaks-portal-vr</link>
					<comments>https://gamingbolt.com/valve-developer-talks-about-left-4-dead-leaks-portal-vr#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 24 Mar 2020 12:00:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Left 4 Dead 3]]></category>
		<category><![CDATA[left 4 dead vr]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[portal vr]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=436081</guid>

					<description><![CDATA[Though Valve toyed around with both for various purposes, they never really morphed into real projects.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436082" src="https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead.jpg" alt="left 4 dead" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>At long last, Valve have returned to mainstream development with <em>Half-Life: Alyx, </em>which is also the first new <em>Half-Life </em>game in over a decade. Reception for the game <a href="https://gamingbolt.com/half-life-alyxs-first-review-is-in">has been incredible</a>, and if Valve have anything to say about it, this is <a href="https://gamingbolt.com/half-life-alyx-is-our-return-to-this-world-not-the-end-of-it-valve">not going to be their last <em>Half-Life</em> game</a> by any stretch of the imagination. But what about their other properties?</p>
<p>The likes of <em><a href="https://gamingbolt.com/portal-unreleased-prequel-mechanics-revealed-in-new-videos">Portal</a> </em>and <em>Left 4 Dead </em>are beloved properties that – much like <em>Half-Life</em> (and <a href="https://gamingbolt.com/half-life-2-episodes-got-too-ambitious-to-finish-per-valve">even its episodic releases</a>) – don&#8217;t seem to know how to count to three. There have, however, been plenty of leaks, and more than a little speculation, about new projects for both. <em>Portal VR </em>was something we all heard about quite often before <em>Half-Life: Alyx </em>was announced, while <em><a href="https://gamingbolt.com/left-4-dead-3-screenshots-reveal-new-details-about-cancelled-project">Left 4 Dead 3</a> </em>and <em><a href="https://gamingbolt.com/valve-is-working-on-left-4-dead-vr-rumour">Left 4 Dead VR</a> </em>have both been the subjects of leaks as well.</p>
<p>And speaking recently to <a href="https://www.ign.com/articles/valve-devs-elaborate-on-early-left-4-dead-3-rumors-portal-vr-ideas-a-ign-unfiltered" target="_blank" rel="noopener noreferrer">IGN</a>, Valve programmer Robin Walker talked more about both. As far as the supposed <em>Left 4 Dead 3 </em>leaks are concerned – which emerged when assets from a supposed new <em>Left 4 Dead </em>project got out – Walker explains that that was only stuff Valve was working with to test out its tools while making the Source 2 engine, and that that was never really something that materialized as an actual new project for them to work on, echoing <a href="https://gamingbolt.com/left-4-dead-3-confirmed-to-not-be-in-development-by-valve">similar statements</a> made by the developer not too long ago.</p>
<p>&#8220;We used parts of a <em>Left 4 Dead</em> level as the first bit of level geometry to start building in Source 2, so a bit of that got out,&#8221; Walker said. &#8220;It was essentially a rendering test, and people thought that meant we were working on <em>Left 4 Dead</em>.&#8221;</p>
<p>&#8220;We built lots of different things as part of building technology in Source 2,&#8221; he continued. &#8220;There were groups here who would generate a product in mind that would attempt to be a target for Source 2, and so a couple of those were <em>Left 4 Dead</em>-related things, but none of them reached the point where we were like, &#8216;now this is a product team that we&#8217;re going to build a big product around.&#8217; They were more tools for moving Source 2 forward.&#8221;</p>
<p>About <em>Portal </em>and the possibility of a VR project, Walker explained that that was something Valve did toy around with when exploring options for what to adapt into a VR game- but when they realized that the restricted movement that VR requires would get in the way of several core gameplay features and mechanics of <em>Portal, </em>they quickly dropped that, before moving on to <em>Half-Life</em>.</p>
<p>&#8220;We [looked] at our various IPs when we started&#8230; before we selected <em>Half-Life</em>&#8230; which is a really standard thing for us to do,&#8221; he said. &#8220;When you&#8217;re trying to explore something new, of course you start with &#8216;What are all the tools we&#8217;ve got from the past that could help us rapidly learn here?&#8217;</p>
<p>&#8220;So we looked at various IPs and, yep, Portal was one of them, [but] we didn&#8217;t get very far in that. It was pretty clear when we looked at <em>Portal</em> as a whole&#8230; If we can&#8217;t do player movement, not as a result of their choice, but by launching them&#8230; momentum&#8230;standing on things&#8230; all that sort of stuff&#8230; then a whole swath of <em>Portal&#8217;s</em> puzzles&#8230; the whole back half of <em>Portal</em>, or more&#8230; goes away, and we&#8217;d need some alternative thing.</p>
<p dir="ltr">&#8220;The whole point of using existing IPs is to get a head start on trying to understand and learn, and if we start by taking away one of the most interesting things from the IP we&#8217;re looking at, then it doesn&#8217;t seem like we&#8217;re making a good choice there.&#8221;</p>
<p dir="ltr">Well, hopefully Valve will find a way to bring both franchises back in the near future. After seeing <em>Half-Life </em>make its grand, long-awaited return, that doesn&#8217;t seem like such a distant possibility anymore, so fingers crossed.</p>
<p dir="ltr"><em>Half-Life: Alyx</em>, meanwhile, is available now on PC, and compatible with various virtual reality headsets, including Valve Index, HTC Vive, Oculus Rift, and Windows Mixed Reality.</p>
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		<title>Left 4 Dead 3 Confirmed To Not Be In Development By Valve</title>
		<link>https://gamingbolt.com/left-4-dead-3-confirmed-to-not-be-in-development-by-valve</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Sat, 18 Jan 2020 03:25:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=428156</guid>

					<description><![CDATA[Despite rumors to the contrary, the game is not in active development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Left-4-Dead-2.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-395404" src="https://gamingbolt.com/wp-content/uploads/2019/04/Left-4-Dead-2.jpg" alt="Left 4 Dead 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Left-4-Dead-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Left-4-Dead-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Left-4-Dead-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Left-4-Dead-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>With the return of the <em>Half-Life</em> series with the upcoming VR title, <a href="https://gamingbolt.com/half-life-alyx-new-screenshots-leak-online"><em>Half-Life: Alyx</em></a>, it&#8217;s given renewed hope that more Valve games could be revived. The company was once known for several key multiplayer titles but after focusing on their Steam storefront, that part has largely been abandoned up until now. One franchise many hope to see brought back from the grave is <em>Left 4 Dead</em> with a third entry. There were some recent rumors to that effect, but unfortunately, it just got squashed.</p>
<p>In a statement to <a href="https://www.ign.com/articles/left-4-dead-3-is-absolutely-not-currently-in-the-works-valve-says?sf116094421=1" target="_blank" rel="noopener noreferrer">IGN</a>, Valve dispelled recent rumors that a third entry in the zombie franchise is coming. While they did acknowledge that there had been some testing for a third game at some point, as of now there is no <em>Left 4 Dead 3</em> in active development nor any game in the franchise.</p>
<p><img decoding="async" src="https://zdbb.net/l/BFHCvtF8EeO0LCIACh-JyA?t=categories%7Ctags&amp;v=ign%2Cpc%2Cvr%7Cnews%2Ccertain-affinity%2Ccompany%2Celectronic-arts%2Cgame%2Cleft-4-dead%2Cleft-4-dead-2%2Clinux%2Cmac%2Cpc%2Cshooter%2Cvalve%2Cxbox-360&amp;zd_pageview_id=cd2c3144-321b-4e8f-8763-fb4402800b1b&amp;zd_location=https%3A%2F%2Fwww.ign.com%2Farticles%2Fleft-4-dead-3-is-absolutely-not-currently-in-the-works-valve-says%3Fsf116094421%3D1&amp;evidon_consent=undefined&amp;third_party_consent=&amp;fu=false" alt="" /><img decoding="async" src="https://zdbb.net/n/eAAAAAAAAAAAAAAAAAAAAA?tp=fbaoieljflkjslkwrkfbid&amp;tpc=fb.1.1556412475658.642480016&amp;zd_pageview_id=cd2c3144-321b-4e8f-8763-fb4402800b1b&amp;zd_location=https%3A%2F%2Fwww.ign.com%2Farticles%2Fleft-4-dead-3-is-absolutely-not-currently-in-the-works-valve-says%3Fsf116094421%3D1&amp;evidon_consent=undefined&amp;third_party_consent=&amp;fu=false" alt="" /><img decoding="async" src="https://zdbb.net/n/eAAAAAAAAAAAAAAAAAAAAA?tp=kiepsdfhasdkdlfsliw7&amp;tpc=MnQlah8J&amp;zd_pageview_id=cd2c3144-321b-4e8f-8763-fb4402800b1b&amp;zd_location=https%3A%2F%2Fwww.ign.com%2Farticles%2Fleft-4-dead-3-is-absolutely-not-currently-in-the-works-valve-says%3Fsf116094421%3D1&amp;evidon_consent=undefined&amp;third_party_consent=&amp;fu=false" alt="" />“We did briefly explore some<em> Left 4 Dead</em> next opportunities a few years ago,” Valve said in the statement. “But we are absolutely not working on anything <em>L4D</em> related now, and haven’t for years.”</p>
<p>It is somewhat unfortunate, since there&#8217;s very few games quite like<em> Left 4 Dead</em>, but at least <em>Half-Life</em> is coming back. Maybe its revival will be successful enough that the undead series will rise again some day as well.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">428156</post-id>	</item>
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		<title>Dying Light And Left 4 Dead Crossover Is A Limited Time Event Until October 28</title>
		<link>https://gamingbolt.com/dying-light-and-left-4-dead-crossover-is-limited-time-event-until-october-28</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Sat, 26 Oct 2019 12:22:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[techland]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=420714</guid>

					<description><![CDATA[Get some familiar weapons against more aggressive zombies.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Dying-Light.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-401236" src="https://gamingbolt.com/wp-content/uploads/2019/05/Dying-Light.jpg" alt="Dying Light" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Dying-Light.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Dying-Light-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Dying-Light-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Dying-Light-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Earlier in the week, we got the very unexpected announcement that the original <em>Dying Light</em> was going to have some type of crossover with Valve&#8217;s beloved <em>Left 4 Dead</em> series. It wasn&#8217;t clear what exactly the crossover would entail, but now we have our first look.</p>
<p>The crossover will be a limited time event mode that will see super aggressive zombies (or Virals, as they&#8217;re called here) that mimic the fast pace of the <em>Left 4 Dead</em> games. Sadly, it doesn&#8217;t seem any of the iconic characters from Valve&#8217;s franchise will be there, but it will include three new weapons from those games: Electric Guitar, Frying Pan and Golf Club. The three blueprints for those can be found in the DLC and other variants can be found through doing various challenges. It&#8217;s not quite<em> Left 4 Dead 3</em>, but it&#8217;s quite the simulation.</p>
<p><em>Dying Ligh</em>t is available now, and the ambitious sequel <em>Dying Light 2</em> is coming out way in Spring of next year,<a href="https://gamingbolt.com/dying-light-2-can-be-finished-in-15-to-20-hours"> which you can read more about through here</a>. The <em>Left 4 Dead</em> event is live now and will last until October 28th.</p>
<p><iframe loading="lazy" title="Dying Light meets Left 4 Dead 2 in an exciting crossover event!" width="500" height="281" src="https://www.youtube.com/embed/NKSPdrwaUmE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">420714</post-id>	</item>
		<item>
		<title>15 Annoying Video Game Enemies We Absolutely Hate</title>
		<link>https://gamingbolt.com/15-annoying-video-game-enemies-we-absolutely-hate</link>
					<comments>https://gamingbolt.com/15-annoying-video-game-enemies-we-absolutely-hate#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 28 Jun 2019 09:34:13 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman Arkham Asylum]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[dynasty warriors]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[the legend of zelda]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=404327</guid>

					<description><![CDATA[Wild Zubats have ruined Pokemon caves for everyone. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s gamers, we&#8217;ve been conditioned into never wanting to turn our backs on a fight (most of the time anyway), but there are a few occasions when even we can&#8217;t help but look at an enemy and groan in dismay. That&#8217;s because there are some enemies in various games and franchises that, for some reason or the other, just touch a nerve in all of us. In this feature, we&#8217;ll be taking a look at fifteen such enemies.</p>
<p><strong>CUCCOS (ZELDA)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/the-legend-of-zelda-links-awakening-1-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-405239" src="https://gamingbolt.com/wp-content/uploads/2019/06/the-legend-of-zelda-links-awakening-1-1.jpg" alt="the legend of zelda link's awakening" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/the-legend-of-zelda-links-awakening-1-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/the-legend-of-zelda-links-awakening-1-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/the-legend-of-zelda-links-awakening-1-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/the-legend-of-zelda-links-awakening-1-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ah, the legendary chickens- a more famous <em>Zelda </em>mainstay than Ganondorf instead. We hate what they do to us if we whack them one time too many, and yet we can&#8217;t resist doing it over and over anyway. The wrath of the Hyrule chickens is a fearsome thing, and if you anger these fowl birds, not even the might of the Triforce can save you.</p>
<p>
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		<post-id xmlns="com-wordpress:feed-additions:1">404327</post-id>	</item>
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		<title>15 Video Game Creatures That Will Haunt Your Dreams For Years</title>
		<link>https://gamingbolt.com/15-video-game-creatures-that-will-haunt-your-dreams-for-years</link>
					<comments>https://gamingbolt.com/15-video-game-creatures-that-will-haunt-your-dreams-for-years#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 10 Dec 2018 15:12:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[amnesia: dark descent]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[containment breach]]></category>
		<category><![CDATA[dark souls 3]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Fatal Frame 2]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[P.T.]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[the last of us]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=376006</guid>

					<description><![CDATA[The stuff of nightmares.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>eeing a massive, grotesque, hairy spider in real life would give you a heart attack, but seeing that same thing in a video game counts as an amazing experience. Thankfully, over the years game have provided us with plenty of nightmare fuel. In this feature, we&#8217;re going to take a look at fifteen of the scariest creatures and entities in games. Given the vast pool of options available to us, it&#8217;s a given that we&#8217;re going to miss out on many terrifying creatures, so if any of your favourites get left out, sound off in the comments below.</p>
<p>With that out of the way, let&#8217;s get started.</p>
<p><strong>PYRAMID HEAD (SILENT HILL 2)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/10/45.-Pyramid-Head.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-211089" src="https://gamingbolt.com/wp-content/uploads/2014/10/45.-Pyramid-Head.jpg" alt="" width="620" height="465" srcset="https://gamingbolt.com/wp-content/uploads/2014/10/45.-Pyramid-Head.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/10/45.-Pyramid-Head-300x225.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Silent Hill 2&nbsp;</em>has the legacy of being one of the greatest horror games ever created, and there are&nbsp;<em>plenty&nbsp;</em>of reasons for that. One of those reasons is Pyramid Head. This terrifying, faceless monster is one of the scariest things we&#8217;ve ever come across in a&nbsp;<em>Silent Hill&nbsp;</em>game, and that&#8217;s saying something. Their hulking figures inspire fear the moment you lay your eyes on them, and watching them silently strut about with murderous intent strikes a primal fear in the player like few other things do.</p>
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