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	<title>lemon sky &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Command and Conquer Remastered Receives First Art Preview</title>
		<link>https://gamingbolt.com/command-and-conquer-remastered-receives-first-art-preview</link>
					<comments>https://gamingbolt.com/command-and-conquer-remastered-receives-first-art-preview#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 18 Apr 2019 10:23:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Command and Conquer Remastered]]></category>
		<category><![CDATA[Command and Conquer: Red Alert - Aftermath]]></category>
		<category><![CDATA[Command and Conquer: Red Alert - Counterstrike]]></category>
		<category><![CDATA[Command and Conquer: Red Alert Remastered]]></category>
		<category><![CDATA[Command and Conquer: The Covert Operations]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[lemon sky]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Petroglyph Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=395310</guid>

					<description><![CDATA[Producer Jim Vessella also offers an update on development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-395312" src="https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered.jpg" alt="Command and Conquer Remastered" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Command-and-Conquer-Remastered-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>If <a href="https://gamingbolt.com/command-and-conquer-rivals-launching-for-ios-and-android-on-december-4"><em>Command and Conquer Rivals</em></a>, the mobile spin-off for the illustrious RTS franchise, isn&#8217;t your speed, then don&#8217;t worry. Petroglyph Games is making solid progress on <a href="https://gamingbolt.com/command-and-conquer-and-command-and-conquer-red-alert-remasters-announced"><em>Command and Conquer Remastered</em></a>, showcasing its first art preview for the game. Sure, it&#8217;s just the Construction Yard, but it offers a peak at the development team&#8217;s philosophy of being faithful to the original in-game asset.</p>
<p>Producer Jim Vassella also offered some other updates on <a href="https://www.reddit.com/r/commandandconquer/comments/bea82f/remaster_update_and_first_art_preview/" target="_blank" rel="noopener noreferrer">Reddit</a>, noting that the team was concluding its pre-production phase. &#8220;During March we delivered our first playable campaign mission (GDI Mission 1), which included multiple samples of the remastered art running at 4k,&#8221; Vassella wrote. &#8220;This was accompanied by a more complete Visual Target image, which helps the dev team align around our goals for the artistic fidelity. We are now in the middle of getting Multiplayer up and running for the first time, along with dozens of art assets iterating towards their finalized look. Last week we showed many of these items to the Community Council, and continue to receive fantastic feedback via their contributions.&#8221;</p>
<p>Vassella also went into more detail on how the team is approaching the visual design. &#8220;Our primary goal with the visual approach is to maintain the authenticity of the original in-game asset,&#8221; he wrote. &#8220;It’s worth calling out that if there’s a conflict between the in-game asset, cinematic asset, or UI portrait, we’re always going to side with the in-game asset. That being said, if there are opportunities to pull in details from the cinematic footage to enhance an asset, we’ll do our best to incorporate those details. A good example here would be the blue pattern / texturing on the Con Yard door (Inspired by the classic Con Yard unpacking cinematic).&#8221;</p>
<p>Petroglyph Games is composed of many former developers of Westwood Studios, developers of the original games, so the remaster is in pretty good hands for the future. <em>Command and Conquer Remastered</em> doesn&#8217;t currently have a release date, but this recent update seems to indicate that it&#8217;s a ways off. The remaster will include more than just the base game &#8211; it also includes <em>Command and Conquer: Red Alert,</em> along with the <em>The Covert Operations, Aftermath,</em> and <em>Counterstrike</em> expansions.</p>
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		<title>Command and Conquer, Command and Conquer: Red Alert Remasters Announced</title>
		<link>https://gamingbolt.com/command-and-conquer-and-command-and-conquer-red-alert-remasters-announced</link>
					<comments>https://gamingbolt.com/command-and-conquer-and-command-and-conquer-red-alert-remasters-announced#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 14 Nov 2018 20:02:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[command and conquer]]></category>
		<category><![CDATA[command and conquer: red alert]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[lemon sky]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Petroglyph Games]]></category>
		<category><![CDATA[Westwood studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=372819</guid>

					<description><![CDATA[Will come with all the expansions, and no microtransactions. ]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Command_And_Conquer_4.jpg"><img decoding="async" class="aligncenter wp-image-6940" src="https://gamingbolt.com/wp-content/uploads/2010/02/Command_And_Conquer_4.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Command_And_Conquer_4.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Command_And_Conquer_4-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>EA has gone ahead and done it. The company has been bleeding goodwill for years now, which reached an almost satirical point earlier this year at E3, when they <a href="https://gamingbolt.com/command-and-conquer-rivals-launching-for-ios-and-android-on-december-4">announced</a> the first brand new <i>Command and Conquer </i>game in years&#8230; which turned out to be a mobile game.</p>
<p>Now, EA is trying to make peace with the <i>Command and Conquer</i> fan base, because they have <a href="https://www.reddit.com/r/commandandconquer/comments/9x1zcz/cc_remastered_announcement_from_ea/" target="_blank" rel="noopener">announced</a> <i>Command and Conquer</i> and <i>Command and Conquer: Red Alert</i> remasters, something that they had already <a href="https://gamingbolt.com/command-and-conquer-classic-remasters-confirmed-by-ea-to-celebrate-25th-anniversary">previously mentioned</a> they were looking into.</p>
<p>But that’s not all, either, because these remasters will be developed by Petroglyph, which is a studio made of Westwood veterans who worked on the original <i>Command and Conquer</i> games to begin with. That means EA is literally going back to the folks who helped make <i>Command and Conquer</i> into the RTS force it became to help bring it back meaningfully.</p>
<p>The best part? All expansions for both games will be available upfront, and <i>no microtransactions</i>, something that EA was very keen to note in its announcement of the game. Between this, and <a href="https://gamingbolt.com/warcraft-3-reforged-remasters-the-classic-rts-releasing-2019"><i>Warcraft 3: Reforged</i></a>, and <a href="https://gamingbolt.com/age-of-empires-4-announced-under-development-at-relic"><i>Age of Empires 4</i></a>, I think we may be starting to see a soft resurgence of the once dominant RTS genre&#8230;</p>
<p>The remasters here have not begun development. They will be taking community feedback into account, and will launch on PC.</p>
<p><iframe title="Look Who’s Coming Back for the Command &amp; Conquer Remasters" width="500" height="281" src="https://www.youtube.com/embed/MlMLEIDdIn0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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