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	<title>liquidvr &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>AMD Announces LiquidVR SDK</title>
		<link>https://gamingbolt.com/amd-announces-liquidvr-sdk</link>
					<comments>https://gamingbolt.com/amd-announces-liquidvr-sdk#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 05 Mar 2015 05:55:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amd]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[liquidvr]]></category>
		<category><![CDATA[VR]]></category>
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					<description><![CDATA[The VR space is heating up.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/2822762-liquidvr2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-224550" src="https://gamingbolt.com/wp-content/uploads/2015/03/2822762-liquidvr2.jpg" alt="2822762-liquidvr2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/2822762-liquidvr2.jpg 1380w, https://gamingbolt.com/wp-content/uploads/2015/03/2822762-liquidvr2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/03/2822762-liquidvr2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>AMD has thrown its hat in the ring for the burgeoning virtual reality market. But rather than bringing <em>another</em> new piece of hardware to this hotly contested space (so far we have Oculus Rift, Vive, GearVR, and Morpheus, not counting alternate solutions like Microsoft&#8217;s HoloLens), they have decided to make VR development easy thanks to a new set of APIs.</p>
<p>Their software development kit for virtual reality development is called LiquidVR, and it will &#8220;offer technologies to address obstacles in content, and comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences.&#8221; It will also aim to reduce latency for VR running on AMD hardware.</p>
<p>&#8220;Achieving presence in a virtual world continues to be one of the most important elements to delivering amazing VR,&#8221; said Brendan Iribe, CEO of Oculus. &#8220;We&#8217;re excited to have AMD working with us on their part of the latency equation, introducing support for new features like asynchronous timewarp and late latching, and compatibility improvements that ensure that Oculus users have a great experience on AMD hardware.&#8221;</p>
<p>&nbsp;</p>
<p>The VR space is really heating up, it looks like. Stay tuned to GamingBolt for more information.</p>
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