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	<title>Little Big Planet PSP &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Little Big Planet PSP &#8211; The reason you can&#8217;t play online</title>
		<link>https://gamingbolt.com/little-big-planet-psp-the-reason-you-cant-play-online</link>
					<comments>https://gamingbolt.com/little-big-planet-psp-the-reason-you-cant-play-online#respond</comments>
		
		<dc:creator><![CDATA[Daniel Ravid]]></dc:creator>
		<pubDate>Mon, 24 May 2010 10:10:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Little Big Planet PSP]]></category>
		<category><![CDATA[psp]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=8544</guid>

					<description><![CDATA[One of Little Big Planet&#8217;s biggest aspects is online multiplayer, while the PS3 version offers a tremendous amount of multiplayer choices available, the PSP version does not, and there is an actual reason to that. According to an interview with Sony&#8217;s senior producer Mark Green about the reasons PSP owners can&#8217;t slap their online buddies in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>One of Little Big Planet&#8217;s biggest aspects is online multiplayer, while the PS3 version offers a tremendous amount of multiplayer choices available, the PSP version does not, and there is an actual reason to that.</p>
<p>According to an <a href="http://news.spong.com/article/21411/LittleBigPlanet-PSP-Why-Theres-No-Multiplayer-and-Wont-Be" target="_blank">interview</a> with Sony&#8217;s senior producer Mark Green about the reasons PSP owners can&#8217;t slap their online buddies in Little Big Planet PSP, Green responded by saying &#8211; &#8220;It&#8217;s a real tricky one with multiplayer, in that on the PSP, as soon as you turn the Wi-Fi on, you lose a third of your processing power. You lose a third of your available system memory for the libraries and what have you. So, we were looking at it and we <em>think</em> it might be feasible to do something the size of the mini-games in multiplayer. But something of the complexity of most of the levels just wouldn&#8217;t be possible. And it&#8217;s still, obviously, quite a lot of work to actually do that. So, it&#8217;s a real balancing act of &#8216;is it actually worthwhile?&#8217; Obviously we&#8217;d all love to do multiplayer for the large levels we&#8217;ve already seen, but it&#8217;s just not going to work.&#8221;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/03/little_big_planet.jpg"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-7336" src="https://gamingbolt.com/wp-content/uploads/2010/03/little_big_planet.jpg" alt="" width="550" height="310" /></a></p>
<p>&#8220;It was something where the bosses kept coming back to us all through development going, &#8216;what about multiplayer?&#8217; It haunted us for a while, but we think we made the right decision, not including it. It allowed us to do all the physics and everything that I think makes <em>LittleBigPlanet</em>what it is. The mechano set, as I think you described it, for people to build things from.&#8221; he continued.</p>
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