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	<title>little inferno &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Little Inferno Out Now for Mac, Linux Version Almost in Test Phase</title>
		<link>https://gamingbolt.com/little-inferno-out-now-for-mac-linux-version-almost-in-test-phase</link>
					<comments>https://gamingbolt.com/little-inferno-out-now-for-mac-linux-version-almost-in-test-phase#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Wed, 17 Apr 2013 13:30:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[digital distribution]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[little inferno]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Tomorrow's Corporation]]></category>
		<category><![CDATA[update]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=150391</guid>

					<description><![CDATA[You can set things blazing hot on your fancy Mac and sometime soon in Linux]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/07/LittleInferno.jpeg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-94923" alt="LittleInferno" src="https://gamingbolt.com/wp-content/uploads/2012/07/LittleInferno.jpeg" width="505" height="284" /></a></p>
<p>Little Inferno is now available for Mac through Steam and other digital distruibution channels. Mac version of Little Inferno is an identical port of the PC and Wii U. People who bought the PC version of the game will be able to download the Mac version for free.</p>
<p>Little Inferno is a unique game where players can buy many kinds of different items, such as exploding fish, batteries, robots, credit cards, unstable nuclear devices and more, and then set them on fire in a fireplace.This title is made by Tomorow&#8217;s Corporation.</p>
<p>Tomorrow&#8217;s Corporation have stated that the Linux version of Little Inferno is &#8220;almost ready for testing&#8221;. However, an update that was originally released in January for the iOS version will add support for iPhone 4 and iPhone Touch 4th-gen</p>
<p>Are you guys looking forward to it?</p>
<p>Stay tuned for more news on GamingBolt and leave any comments you have down below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">150391</post-id>	</item>
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		<title>Little Inferno Gets First Teaser Trailer</title>
		<link>https://gamingbolt.com/little-inferno-gets-first-teaser-trailer</link>
					<comments>https://gamingbolt.com/little-inferno-gets-first-teaser-trailer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Jul 2012 16:37:18 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[little inferno]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[tomorrow corporation]]></category>
		<category><![CDATA[World of Goo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=96380</guid>

					<description><![CDATA[If it were any indication that the Tomorrow Corporation and it&#8217;s designers, Kyle Gabler, Henry Hatsworth and Allan Blomquist, weren&#8217;t made, slightly unhinged geniuses, that let Little Inferno&#8217;s teaser trailer convince you otherwise. The teaser details a world facing a new ice age, and the solution is seemingly to burn everything. Yes, everything. Until there&#8217;s [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>If it were any indication that the <a href="http://tomorrowcorporation.com/">Tomorrow Corporation</a> and it&#8217;s designers, Kyle Gabler, Henry Hatsworth and Allan Blomquist, weren&#8217;t made, slightly unhinged geniuses, that let Little Inferno&#8217;s teaser trailer convince you otherwise.</p>
<p>The teaser details a world facing a new ice age, and the solution is seemingly to burn everything. Yes, everything. Until there&#8217;s nothing left. Which the teaser chillingly alludes to, but nonetheless has us fatally interested.</p>
<p>Of course, we&#8217;d expect nothing less from the company that brought us World of Goo.</p>
<p>Little Inferno is due this winter (!) for PC, Mac, Linux and Wii U.</p>
<p>Source: <a href="http://www.thereticule.com/teaser-trailer-for-tomorrow-corporations-little-inferno/">The Reticule</a></p>
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		<title>Light My Fire: World of Goo Dev Announces Little Inferno</title>
		<link>https://gamingbolt.com/light-my-fire-world-of-goo-dev-announces-little-inferno</link>
					<comments>https://gamingbolt.com/light-my-fire-world-of-goo-dev-announces-little-inferno#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Jul 2012 04:46:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2D Boy]]></category>
		<category><![CDATA[little inferno]]></category>
		<category><![CDATA[World of Goo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=94921</guid>

					<description><![CDATA[World of Goo developer 2D Boy went a bit AWOL after it&#8217;s first premier release. Which is odd, considering how fun and memorable their physics-based puzzler was but it&#8217;s finally come out of curiosity to announce it&#8217;s upcoming opus Little Inferno, scheduled for release this Winter. Designer Kyle Gabler posts via the &#8220;Tomorrow Corporation&#8221;: We’ve [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/LittleInferno.jpeg"><img decoding="async" class="aligncenter size-full wp-image-94923" src="https://gamingbolt.com/wp-content/uploads/2012/07/LittleInferno.jpeg" alt="" width="505" height="356" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/LittleInferno.jpeg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/LittleInferno-300x211.jpeg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
World of Goo developer 2D Boy went a bit AWOL after it&#8217;s first premier release. Which is odd, considering how fun and memorable their physics-based puzzler was but it&#8217;s finally come out of curiosity to announce it&#8217;s upcoming opus Little Inferno, scheduled for release this Winter.</p>
<p>Designer Kyle Gabler <a href="http://tomorrowcorporation.com/posts/building-little-inferno">posts</a> via the &#8220;Tomorrow Corporation&#8221;:</p>
<blockquote><p>We’ve just overhauled and updated this site to become our work-in-progress dev ‘log from here on out, to track the progress of our new game Little Inferno, leading up to a release by this winter on multiple platforms.</p>
<p>Until now, we’ve intentionally not mentioned anything about the game, to hopefully avoid being another indie game that appears to be stuck in development limbo for billions of years.</p>
<p>But now that we’re almost done, we’re gathering some first bits of info on the new game to post in a few days. So keep an eye on this space if you’re curious to track/participate in the development of Little Inferno, with RSS or something. Does anyone use RSS anymore? Ham radio? Or is it social face places now? Can my Netscape Navigator do that?</p>
<p>Important survey question: What would you most like to set on fire?</p></blockquote>
<p>Is &#8220;everything&#8221; a valid choice?</p>
<p>Source: <a href="http://www.neogaf.com/forum/showthread.php?t=480478">NeoGAF</a></p>
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