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	<title>lucas &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>LucasArts Not Planning on a Star Wars &#8216;reboot&#8217;</title>
		<link>https://gamingbolt.com/lucasarts-not-planning-on-a-star-wars-reboot</link>
					<comments>https://gamingbolt.com/lucasarts-not-planning-on-a-star-wars-reboot#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 12:22:31 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[george lucas]]></category>
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		<category><![CDATA[reboot]]></category>
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		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars The Force Unleashed]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/2010/07/07/lucasarts-not-planning-on-a-star-wars-reboot/</guid>

					<description><![CDATA[LucasArts has dismissed the idea of a Star Trek-type Star Wars reboot. They feel the series still has a lot of gaming potential, and that they can re-imagine their formulas and implement them correctly. Speaking in an interview with ComputerAndVideoGames.com, executive producer Hayden Blackman argued that Star Wars in no way clashes with the same plotpoints [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>LucasArts has dismissed the idea of a Star Trek-type Star Wars reboot. They feel the series still has a lot of gaming potential, and that they can re-imagine their formulas and implement them correctly.</p>
<p>Speaking in an interview with <a href="http://www.computerandvideogames.com/article.php?id=254773" target="_blank">ComputerAndVideoGames.com</a>, executive producer Hayden Blackman argued that Star Wars in no way clashes with the same plotpoints as comic books like Spider-Man and such.</p>
<p>&#8220;Not really,&#8221; he said when asked if the Lucas companies were discussing a  franchise &#8216;reboot&#8217;. &#8220;We don&#8217;t necessarily perceive it in the same way of there  being all these divergent threads.</p>
<p>&#8220;When I started at the  company 13 years ago I worked on this reference project that was an  encyclopedia, and I was warned when I first took the job that I was going to  have difficulty dealing with continuity conflicts &#8211; but there weren&#8217;t that many,  there were a handful.</p>
<p>&#8220;LucasArts licensing does a really great job of  keeping everything consistent and having it make sense,&#8221; he added.</p>
<p>&#8220;If  there is ever a conflict they find really creative ways to explain away that  conflict, so I don&#8217;t feel like its like a lot of comic book companies where they  have so many timelines in so many different worlds that they need to collapse  them all.</p>
<p>&#8220;We don&#8217;t have that same problem, what we do have a strong  desire to do is to re-imagine Star Wars, based on the medium and that&#8217;s what we  did with Force Unleashed 1.</p>
<p>&#8220;That&#8217;s where the idea for the over the top  Force powers came from, but from a story standpoint we never use the story to  explain why the powers were all over the top, that&#8217;s the way the Force is  portrayed in our particular medium and fans love that.&#8221;</p>
<p>At the end of the interview, he also said the he would love to see a Super Star Wars (the SNES classic) remake on the Xbox 360.</p>
<p>Your thoughts? Tell us in your comments.</p>
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