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		<title>Hotshot Racing Interview &#8211; Bringing Back Arcade Racers</title>
		<link>https://gamingbolt.com/hotshot-racing-interview-bringing-back-arcade-racers</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jun 2020 08:20:16 +0000</pubDate>
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		<category><![CDATA[Interviews]]></category>
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		<category><![CDATA[hotshot racing]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=444290</guid>

					<description><![CDATA[Trevor Ley of Lucky Mountain Games and Tom Turner of Sumo Digital speak with GamingBolt about their upcoming arcade racer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e don&#8217;t get a lot of arcade racers these days, with most of the major developers focused on the simulation space, but every now and then, a game comes along that reminds us of the good old days when arcade racers ruled the roost. That, it seems, is exactly the approach the upcoming <em>Hotshot Racing </em>– developed by Lucky Mountain Games and Sumo Digital – is doubling down on. With its retro-style visual aesthetic, its focus on drifting mechanics, the emphasis it places on high-speed thrills, and modes that put pure adrenaline-fueled enjoyment front and centre, it looks like a game that fans of the arcade racer genre should enjoy. To learn more about the game, we recently sent across some of our questions about it to its developers. You can read our interview with <span style="font-weight: 400;">Trevor Ley, Creative Director at Lucky Mountain Games, and Tom Turner, Development Director at Sumo Digital Nottingham, below.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-444272" src="https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image.jpg" alt="hotshot racing" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The look of the game is incredibly deceptive, because although it utilises a low-poly style, there is a lot of content and detail in every level, giving it that rich, vibrant look."</p>
<p><b><i>Hotshot Racing</i></b><b> features a very distinct retro-style visual aesthetic that immediately stands out upon first glance- can you talk about what the process was like for settling upon this look?</b></p>
<p><span style="font-weight: 400;"><strong>Ley:</strong> The vertex coloured artstyle is inspired by </span><i><span style="font-weight: 400;">Virtua Racing, Hard Drivin’, Winning Run</span></i><span style="font-weight: 400;"> and other 3D non-textured arcade games. The bright colour palette was influenced by </span><i><span style="font-weight: 400;">Daytona USA</span></i><span style="font-weight: 400;">, early </span><i><span style="font-weight: 400;">Ridge Racer</span></i><span style="font-weight: 400;"> games etc. The goal was to create something that looked clean, colourful and fast, as many other modern racing games were aiming for photorealism or film style lighting effects.</span></p>
<p><span style="font-weight: 400;"><b>Turner: </b></span><span style="font-weight: 400;">The look of the game is incredibly deceptive, because although it utilises a low-poly style, there is a lot of content and detail in every level, giving it that rich, vibrant look. Once the levels are composed and laid out, there are still extensive optimisation passes required to get the game running at that silky smooth 60fps. Low-poly doesn’t mean you get that performance for free. There’s been a lot of love and craft applied to the game and we’re really proud of the way it looks.</span></p>
<p><b><i>Hotshot Racing</i></b><b> places a lot of emphasis on drifting. Can you explain to our readers how that functions mechanically? </b></p>
<p><span style="font-weight: 400;"><strong>Ley:</strong> The drift mechanic is a feature that is easy to do, but hard to master. A quick tap of the brake as a player enters a corner will get the back of the car sliding out, the player will then have to use opposite lock to control the drift and gain as much boost as possible but without sacrificing too much speed. The feeling of the drift was influenced by </span><i><span style="font-weight: 400;">Split/Second</span></i><span style="font-weight: 400;"> to feel weighty and controllable.</span></p>
<p><span style="font-weight: 400;"><b>Turner: </b>We have built the game using Sumo Digital’s proprietary “Sumo Engine”, which has been the basis of many of our racing games to date. As such, the tools we have available give us incredibly fine control over the car handling/physics and have enabled us to craft a driving experience that’s really versatile and fun.  </span></p>
<p><b>Can you talk about the characters – or the &#8220;Hotshots&#8221; so to speak – and what role they play in the game from a mechanical perspective? Do they each offer different driving styles or attributes?</b></p>
<p><span style="font-weight: 400;"><strong>Ley:</strong> The Hotshots were a feature I wanted to incorporate from the start. As they provide an additional element the player can relate to, whereas many racing games tended to have car selection only. Each Hotshot racer has their own backstory and reason they are racing and their selection of cars reflects that.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-4.jpg"><img decoding="async" class="aligncenter wp-image-444271" src="https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-4.jpg" alt="hotshot racing" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-4-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<i><span style="font-weight: 400;">Hotshot Racing</span></i><span style="font-weight: 400;"> will bring back memories for those who played arcade racers growing up and for new players they will be able to race under bright blue skies, drifting through great tracks in unbelievably fast cars while listening to amazing music.</span>"</p>
<p><strong>The Drive or Explode mode sounds like a blast (literally)- is that something that you designed tracks around, or is it more a case of players having to learn to keep up high speeds on regular tracks?</strong></p>
<p><span style="font-weight: 400;"><strong>Ley:</strong> The tracks were built for flat out racing, so in Drive or Explode you can use your track knowledge gained in the other modes to make sure you keep ahead of the pack. Ramming your opponents into the barriers can also help you stay in 1st place!</span></p>
<p><span style="font-weight: 400;"><b>Turner: </b>What I particularly love about ‘Drive or Explode’ is as the max speed that you must maintain increases, your car’s reaction to collision becomes more and more extreme. So the tracks that you know so well from general racing become increasingly challenging to navigate and you’re tearing around on a knife-edge, just trying not to touch anything. It’s a really exciting mode that gives a really different driving/competitive experience.   </span></p>
<p><b>Can you talk to us about the Cops and Robbers mode, and how it is structured from a gameplay standpoint?</b></p>
<p><span style="font-weight: 400;"><strong>Ley:</strong> I think people may get flashbacks of </span><i><span style="font-weight: 400;">Chase HQ</span></i><span style="font-weight: 400;"> or </span><i><span style="font-weight: 400;">Burnouts Takedowns</span></i><span style="font-weight: 400;"> in the Cops and Robbers mode! As you have to ram the robbers to convert them to cops. Or if you are a robber, drive it like you stole it to the finish line!</span></p>
<p><b>What are your plans for the game&#8217;s post-launch support as far as new content or updates are concerned? Are more new tracks and modes something you&#8217;ve given any thought to?</b></p>
<p><span style="font-weight: 400;"><b>Turner: </b>This is something we’d love to do and obviously </span><i><span style="font-weight: 400;">Hotshot Racing</span></i><span style="font-weight: 400;">, unfortunately we don’t have any future plans to announce today.</span></p>
<p><b>While racing sims have mostly been going from strength to strength, it seems the last decade has seen arcade racing games become much less common. What are your thoughts on why that may be the case, and what are your hopes for critical and commercial reception to </b><b><i>Hotshot Racing</i></b><b> in that light?</b></p>
<p><span style="font-weight: 400;"><strong>Ley:</strong> I think arcade style racers fell out of fashion for a time as people stuck to the ongoing franchises that used licensed car models, real world tracks/locations etc. Whereas great racers that tried to be different such as </span><i><span style="font-weight: 400;">Blur</span></i><span style="font-weight: 400;"> or </span><i><span style="font-weight: 400;">Split/Second</span></i><span style="font-weight: 400;"> didn&#8217;t catch on. These days racing games look very similar and feature the same licensed cars and tracks.</span><i><span style="font-weight: 400;"> Hotshot Racing</span></i><span style="font-weight: 400;"> will bring back memories for those who played arcade racers growing up and for new players they will be able to race under bright blue skies, drifting through great tracks in unbelievably fast cars while listening to amazing music!</span></p>
<p><span style="font-weight: 400;"><b>Turner: </b>Obviously, nostalgia plays a big part in the appeal of </span><i><span style="font-weight: 400;">Hotshot Racing</span></i><span style="font-weight: 400;"> and will attract fans who remember and love those great arcade games of the past. However, what we’ve tried to do with </span><i><span style="font-weight: 400;">Hotshot Racing</span></i><span style="font-weight: 400;"> is provide enough depth and differentiation between the handling models of each class of car, that fans of current day racing games will also find something to get their teeth into and master.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-3.jpg"><img decoding="async" class="aligncenter wp-image-444270" src="https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-3.jpg" alt="hotshot racing" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/hotshot-racing-image-3-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"W<span style="font-weight: 400;">hat we’ve tried to do with </span><i><span style="font-weight: 400;">Hotshot Racing</span></i><span style="font-weight: 400;"> is provide enough depth and differentiation between the handling models of each class of car, that fans of current day racing games will also find something to get their teeth into and master.</span>"</p>
<p><b>Will the game feature Xbox One X and PS4 Pro-specific enhancements? Is 4K/60 FPS on the cards?</b></p>
<p><span style="font-weight: 400;"><b>Turner: </b>There are no specific enhancements on those console, we’re aiming to deliver the same great experience across all platforms.</span></p>
<p><b>How is the game running on the original Xbox One and PS4, in terms of frame rate and resolution?</b></p>
<p><span style="font-weight: 400;"><b>Turner: </b>Both versions run at 1080p and in terms of frame rate, single-screen play runs at 60fps and split-screen runs at 30fps. </span></p>
<p><b>What are the docked and undocked resolution and frame rate of the Switch version?</b></p>
<p><span style="font-weight: 400;"><b>Turner: </b>The Switch version runs at 1080p Docked / 720p undocked. In terms of frame rate, single-screen play runs at 60fps and split-screen runs at 30fps.</span></p>
<p><b>Given that next-gen consoles are right around the corner, have you given any thought to next-gen ports for the game?</b></p>
<p><span style="font-weight: 400;"><b>Turner: </b>We don’t have any future plans to announce today.</span></p>
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