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	<title>luna abyss &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Luna Abyss Team Has Been Laid Off, Says Kwalee Labs CEO</title>
		<link>https://gamingbolt.com/luna-abyss-team-has-been-laid-off-says-kwalee-labs-ceo</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 04:43:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kwalee]]></category>
		<category><![CDATA[Kwalee Labs]]></category>
		<category><![CDATA[luna abyss]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646545</guid>

					<description><![CDATA[This one came out of nowhere, and it’s sad to see the team behind an impressive title find themselves adrift in turbulent waters.]]></description>
										<content:encoded><![CDATA[<p><em>Luna Abyss</em> was a lot of fun and even brought some impressive ideas to the table. We recommended sticking with it in our <a href="https://gamingbolt.com/luna-abyss-review-abyss-watcher">review</a>, as it gets quite good after a slightly uninspired start.</p>
<p>It&#8217;s a surprise, then, that team behind it has been laid off from Kwalee Labs. Its CEO, Hollie Emery, was the <a href="https://www.linkedin.com/posts/hollie-emery-074a625b_hey-folks-i-have-some-sad-news-from-the-share-7472658276480946177-QHk2/?" target="_blank" rel="noopener">bearer</a> of this bit of bad news, citing reasons that were &#8220;out of our control&#8221; as the cause of this closure. It will leave nine talented employees at the mercy of a rather volatile job market (which isn&#8217;t looking so hot these days, <a href="https://gamingbolt.com/several-development-teams-owned-by-publishers-to-face-major-layoffs-studio-closures-soon-rumor">considering what&#8217;s happening at Xbox</a>).</p>
<p>Regardless, the acknowledgement they&#8217;ve received could be seen as bittersweet from that perspective, so we&#8217;re going to focus on the positives: gratitude for the game&#8217;s reception and for the hard work that went into making it. Especially since it took so long to finally bring to life.</p>
<p>&#8220;We&#8217;re enamoured by the love and support it received both by our industry and critically by journalists and media. Whilst we faced many challenges along the way, it has been the highlight of our careers &#8211; and we are incredibly proud that <em>Luna Abyss</em> has finally seen the light of day (thank you to everyone who believed in us!)&#8221;</p>
<p>We’re certainly sad to see Kwalee go, as we felt that it could have built on a very successful foundation to bring us something bigger and better the next time around. Here&#8217;s hoping the minds behind <em>Luna Abyss</em> find their feet sooner rather than later. In the meantime, you can check out the game today on Xbox Series X/S, PS5, and PC.</p>


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		<title>Luna Abyss Review &#8211; Abyss Watcher</title>
		<link>https://gamingbolt.com/luna-abyss-review-abyss-watcher</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 16:56:46 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Kwalee]]></category>
		<category><![CDATA[Kwalee Labs]]></category>
		<category><![CDATA[luna abyss]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644042</guid>

					<description><![CDATA[Kwalee's first-person bullet-hell shooter rises above expectations, delivering an unorthodox yet compelling action-adventure.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>ost-<em>Saros</em> depression is real, especially in an age where there aren&#8217;t enough bullet hell shooters &#8211; third-person, first-person, and otherwise- to tide one over. When <em>Luna Abyss</em> came along with the seemingly simple premise of “Moon&#8217;s haunted&#8221; and its promised gameplay, it felt too good to be true.</p>
<p>But let&#8217;s be real: expecting production and gameplay quality on the level of <em>Saros</em>, much less <em>Returnal</em>, is unrealistic and unfair. Besides <em>Luna Abyss</em> offers enough compelling elements, even if it doesn&#8217;t quite match the very best in either genre.</p>
<p>So to start with, no, the actual Moon isn&#8217;t haunted. Instead, there&#8217;s a mimic, known as Luna, that serves as a penitentiary for individuals like Fawkes, ostracised by her red eyes. She&#8217;s sentenced to serve thousands of days as a Scout, plunging into the mysterious and once-highly populated megastructure that has since fallen to the Scourge. Oh, and a giant snake-like head named Aylin serves as her prison guard, blankly looking around the cell when not electrocuting her for insubordination.</p>
<p><iframe title="Luna Abyss Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/7lv--oePjXo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Dialogue choices feel especially meaningless – the story is the story and will play out regardless – but the thought of portraying a Fawkes who can crack the odd joke here and there, despite decades of death-defying penal labor to serve, is endearing at times."</p></p>
<p>The rot emanating from the Scourge is only the tip of the mythical Abyss, and things only take a weirder turn when meeting the mysterious Urien. Transformed into something altogether different, Fawkes is then tasked with assassinating Urien while slowly piecing together the Collective&#8217;s fragmented past and the true purpose of her increasingly maddening expeditions.</p>
<p>Between its jargon, average production values and lack of compelling characters in the first hour or so, <em>Luna Abyss</em> has a hard time drawing you in. It doesn&#8217;t help that the actual gameplay feels slow-paced and one-note with a gun that overheats far too quickly, some unimaginative fodder and impromptu rot-cleaning. The maws and gaps in the megastructure lend to some intriguing platforming and exploration, yet for the most part, it feels like you&#8217;re barreling down corridors to get to the next uninspired “puzzle” and combat arena to progress.</p>
<p>First impressions matter. First impressions can also be extremely deceptive. And boy, does <em>Luna Abyss</em> ascend beyond its first impression.</p>
<p>The hunt for Urien requires heading to the abandoned city of Greymont, conveniently locked behind two seals. Unlocking those requires venturing to two reactors, all while the being in question bestows new skills to help you out. Why won&#8217;t he tell you what&#8217;s going on over the radio? Seeing is believing, but unironically, especially when witnessing the various ecosystems that govern the megastructure.</p>
<p>A giant head works the lift, and you&#8217;re encouraged not to listen to her poetry. Two spider-like Wardens roam the environment, offering good tidings to Fawkes. Giant beings with powerful, destructive capabilities have their own commune, seemingly in penance for failing to stop the corruption. Or the darkness, or whatever centuries of disinformation have wrought on their lives.</p>
<p>To the credit of the writing (and the voice acting), they feel like actual characters, but only a select few occasionally elicit sympathy, mostly depending on their screen time. Fawkes is also surprisingly amicable as someone trying to come to terms with this nightmarish sentence and empathising with the other “inmates,” even if she can&#8217;t fully understand their circumstances (and not for lack of trying). Dialogue choices feel especially meaningless in this context – the story is the story and will play out regardless – but the thought of portraying a Fawkes who can crack the odd joke here and there, despite decades of death-defying penal labor to serve, is endearing at times.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-643884" src="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-scaled.jpg" alt="luna abyss cover" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-cover-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"I was initially apprehensive about this since it trivialises the initial encounters, but it helps to constantly adjust movement while dealing consistent damage (especially given the lack of immunity while dashing)."</p></p>
<p>Of course, there&#8217;s more to the plot, with some intriguing twists along the way. All of this to say that if it doesn&#8217;t initially grab, <em>Luna Abyss</em> will reward your patience beyond the seemingly cliched grim-dark setting. It may not win Best Narrative by any stretch, but it&#8217;s still surprisingly better than you would expect.</p>
<p>The same goes for the gunplay, especially after unlocking the shotgun and dash. The former is useful for breaking shields, and while the latter doesn&#8217;t grant invincibility frames, it&#8217;s useful when repositioning against tougher enemies. Yes, the variety of threats becomes more diverse, along with their tactics, be it in a spiralling beam or in expanding energy rings. Dashing can also be useful when dealing with hitscan beams, the telltale flash indicating the correct timing. Fawkes also gains the ability to execute foes on low health to recover her own, though this is less a visceral Glory Kill and more like a Thanos Snap (but more underwhelming and without any actual snapping). It does the job, though, and if you&#8217;re full on health, another option opens up later for dealing with crowds.</p>
<p>That said, the movement can feel floaty at first, and the gunplay can get repetitive. Despite the variety of enemies improving throughout your journey, you&#8217;ll still face the same randomly floating blobs that detonate when close, the same laser-shooting hedrons and the same fodder. Perhaps my biggest annoyance is with certain shielded foes who can become completely invulnerable during periods. Muscle memory dictates swapping to a specific weapon and letting rip, only to deal no damage before the corresponding colored shield appears. By then, you&#8217;ve only got another shot until cooldown, so better hope this one lands.</p>
<p>Which should be easy enough, thanks to the addition of a lock-on targeting mode. I was initially apprehensive about this since it trivialises the initial encounters, but it helps to constantly adjust movement while dealing consistent damage (especially given the lack of immunity while dashing). In the late-game sections, it fuels a ballet of flying around and quickly decimating targets while swapping to the next weapon in mid-air. But while each weapon has its unique function, they&#8217;re woefully low in number. The lack of alternate-firing modes or upgrades is also a bummer, even though I can see it increasing encounter complexity beyond what the developer may be capable of.</p>
<p>On the bright side, at least the traversal remains fresh, especially when the environments open up to accommodate all your different abilities. For all the air-dashing, double-jumping and other options that seamlessly chain together (and which I won&#8217;t spoil), you have the power of Possession. Fawkes can enter the bodies of different beings, and though it may seem gimmicky at first, it lends to several unique sequences, including possessing a Warden that can unleash devastating firepower, perfect for clearing out tons of rot.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss.jpg"><img decoding="async" class="aligncenter wp-image-558887" src="https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss.jpg" alt="luna abyss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"<em>Luna Abyss</em> isn&#8217;t what I expected, and even if the first hour didn&#8217;t exactly grab me, the slow, eventual descent into the mimic Moon&#8217;s ruins, mirroring Fawkes&#8217; own journey as she attempts to make sense of the world, proved compelling enough."</p></p>
<p>It&#8217;s a shame then that this particular option isn&#8217;t available more often, but others often make up for it, especially when seamlessly interlinked with the rest of your traversal abilities. All that exploration eventually culminates in a boss, and each frames your most recently acquired ability as a linchpin for the encounter, mostly to survive hazardous projectiles or terrain. Their bullet patterns weren&#8217;t the most differentiating at times, but they still offer a decent enough challenge, especially on the highest difficulty.</p>
<p>All of this is backed by an aesthetic equal parts satisfyingly washed-out, grungy and tinged with scarlet. Alas, <em>Luna Abyss</em> can sometimes feel low-budget, whether it&#8217;s in the cutscenes, the lackluster facial animations, or select character portraits. Even the character models aren&#8217;t safe from this, especially Fawkes, whether in her regular form or when she inhabits the crimson veneer. And yet, it&#8217;s hard to deny some truly breathtaking sights, whether it&#8217;s finally laying eyes on Greymont from afar before taking in the remnants of panicked evacuation head-on or a later area with its vertigo-inducing heights.</p>
<p><em>Luna Abyss</em> isn&#8217;t what I expected, and even if the first hour didn&#8217;t exactly grab me, the slow, eventual descent into the mimic Moon&#8217;s ruins, mirroring Fawkes&#8217; own journey as she attempts to make sense of the world, proved compelling enough. There are moments where it feels like something beyond the sum of its disparate parts, even as those same shortcomings rear their mechanical heads more often than not. Again, it won&#8217;t reign over the very best that either genre – first-person shooter and bullet hell – has to offer, but it&#8217;s still a fun avant-garde mesh of the two, backed by some good traversal and an intriguing story.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
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		<title>Remnant 2, The Outer Worlds: Space&#8217;s Choice Edition, and More Coming to Game Pass</title>
		<link>https://gamingbolt.com/remnant-2-the-outer-worlds-spaces-choice-edition-and-more-coming-to-game-pass</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 19 May 2026 14:00:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crashout Crew]]></category>
		<category><![CDATA[Echo Generation 2]]></category>
		<category><![CDATA[Escape Simulator]]></category>
		<category><![CDATA[Final Fantasy 6]]></category>
		<category><![CDATA[forza horizon 6]]></category>
		<category><![CDATA[Jurassic World Evolution 3]]></category>
		<category><![CDATA[Kabuto Park]]></category>
		<category><![CDATA[luna abyss]]></category>
		<category><![CDATA[My Friend Peppa Pig]]></category>
		<category><![CDATA[Pigeon Simulator]]></category>
		<category><![CDATA[remnant 2]]></category>
		<category><![CDATA[The Outer Worlds: Spacer’s Choice Edition]]></category>
		<category><![CDATA[Winter Burrow]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644084</guid>

					<description><![CDATA[Metaphor: ReFantazio, Persona 4 Golden, Against the Storm and more will also be leaving the subscription service on May 31st.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Forza Horizon 6</em> is finally available worldwide for Standard Edition owners, which means Game Pass Ultimate and PC Game Pass players can finally venture to Japan.</p>



<p class="wp-block-paragraph">Of course, there&#8217;s <a href="https://news.xbox.com/en-us/2026/05/19/xbox-game-pass-may-2026-wave-2/" target="_blank" rel="noreferrer noopener">much more in store for May&#8217;s second wave</a>, starting with <em>Dead Static Drive</em> on May 20th for Premium subscribers. It&#8217;s accompanied by <em>Pigeon Simulator </em>and <em>Winter Burrow</em>, with all three titles already available for Ultimate and PC tiers.</p>



<p class="wp-block-paragraph">All three tiers can look forward to Souls-like third-person shooter <em>Remnant 2</em> and <em>My Friend Peppa Pig</em> on the same day. May 21st sees the arrival of bullet hell first-person shooter <em>Luna Abyss</em> on Ultimate and PC (while also launching for PS5). If you&#8217;re looking for something more cerebral, then there&#8217;s <em>Escape Simulator</em> on May 26th for all three tiers.</p>



<p class="wp-block-paragraph"><em>Echo Generation 2</em> debuts for Ultimate and PC Game Pass on May 27th alongside <em>The Outer Worlds: Spacer’s Choice Edition</em>, which is also coming to Premium. Note that the original version is <a href="https://gamingbolt.com/the-outer-worlds-base-game-to-be-delisted-owners-will-be-upgraded-to-spacers-choice-edition" data-type="post" data-id="642817">being delisted</a>, with current owners getting a free upgrade.</p>



<p class="wp-block-paragraph">Then there&#8217;s co-op title <em>Crashout Crew</em> and cozy bug-collection game <em>Kabuto Park</em> to look forward to on May 28th. <em>Final Fantasy 6</em> rounds the second wave, despite technically launching on June 2nd, alongside <em>Jurassic World Evolution 3</em>.</p>



<p class="wp-block-paragraph">Of course, several titles are also leaving on May 31st, and include some fairly heavy hitters. Enjoy them now while you can (or pick them up at a discount):</p>


<ul>
<li><em>Against the Storm</em> (Cloud, Console, and PC)</li>
<li><em>Crypt Custodian</em> (Cloud, Console, and PC)</li>
<li><em>Metaphor: ReFantazio</em> (Cloud, Console, and PC)</li>
<li><em>Persona 4 Golden</em> (Cloud, Console, and PC)</li>
<li><em>Spray Paint Simulator</em> (Cloud, Console, and PC)</li>
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		<title>Luna Abyss Interview &#8211; Inspirations, Gameplay, Narrative, Console Performance, and More</title>
		<link>https://gamingbolt.com/luna-abyss-interview-inspirations-gameplay-narrative-console-performance-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 19 May 2026 13:42:34 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Kwalee]]></category>
		<category><![CDATA[Kwalee Labs]]></category>
		<category><![CDATA[luna abyss]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643880</guid>

					<description><![CDATA[Much of the leadership team behind bullet hell narrative shooter Luna Abyss were kind enough to answer some of our burning questions.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith <em>Luna Abyss</em>, developer Kwalee Labs wants to present players with an interesting twist on the bullet hell genre by focusing on its narrative and platforming alongside the combat. This, as you might expect, has led us to ask many questions. Thankfully, studio co-founder, CEO and production director Hollie Emery, co-founder, creative director and consultant Benni Hill, and technical director and CTO John Reynolds were kind enough to give us more details.</p>
<p><strong><em>Luna Abyss</em> occupies a unique space as a narrative focused bullet hell shooter. What inspired this pairing of genres?</strong></p>
<p><strong>Benni Hill:</strong> We have always been inspired by high-octane action games that tell stories &#8211; such as <em>Nier: Automata</em> &#8211; and wanted to take that inspiration into thematic areas that we as a team were interested in. A lot of Manga and Anime inspired how we approached our storytelling and action &#8211; with a focus on escalation and high-stakes.</p>
<p><strong>Hollie Emery:</strong> We were also a bit obsessed with shmups and classic cave shooters, and exploring high density bullet hell patterns. We wanted to overcome the challenge of rendering lots of bullets on screen in a 3D space, as we felt it would create a unique gameplay experience for a first person shooter.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643885" src="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-2.jpg" alt="luna abyss 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"Our visual style was heavily inspired by the infinite structures from the manga <em>BLAME!</em>"</p></p>
<p><strong>What were the biggest inspirations behind <em>Luna Abyss</em> in terms of story, gameplay, and visual style?</strong></p>
<p><strong>Benni Hill:</strong> Our visual style was heavily inspired by the infinite structures from the manga <em>BLAME!</em> As well as soviet constructivist brutalism. The almost alien feel of concrete allowed us to conceptualise the Abyss, and from there we let our imaginations run wild &#8211; bringing in Victorian and diesel punk elements to build out the world.</p>
<p>For gameplay, we really drew on our love of action-adventure games &#8211; the feeling of exploring an alien environment and using the gun to interact via shooting was inspired by <em>Metroid Prime</em>, whereas the bullet-hell action was inspired by <em>Nier: Automata</em>. We envisioned a game where aiming was not the goal, but evasion of awesome bullet patterns, and high-threat attacks.</p>
<p>Narratively our inspiration comes from many different areas &#8211; but our love for manga and anime such as <em>Neon Genesis Evangelion</em> &#8211; as well as strange fiction &#8211; drove our creativity to develop what we feel is a unique and engaging world and story.</p>
<p><strong>How did the idea for the game’s main setting, a strange megastructure inside an artificial moon, come together?</strong></p>
<p><strong>Benni Hill:</strong> Harry, Hollie and myself had gone through a long process of concept exploration, and found that we kept coming back to one core concept &#8211; what if a new moon suddenly showed up in Earth’s orbit? What would people do? Would it spark a new type of space-race? What would they find on it? These questions were exciting, and the more we dug into them the more we found. The questions drove the mystery, and we wanted to share that mystery with players.</p>
<p><strong>Hollie Emery:</strong> Harry was reading the manga <em>BLAME!</em> and wanted to explore megastructures in a game setting too. We hadn’t really encountered that style in a game before, so we were really excited to explore it. Creepypastas were also inspirational, such as the backrooms: weird, uncanny valley discomfort, and playing with scale to make the player feel like a small cog in a large machine.</p>
<p><strong>Given that <em>Luna Abyss</em> takes place inside a derelict structure, how has the team avoided making its environments feel repetitive?</strong></p>
<p><strong>Benni Hill:</strong> Without giving too much away, the Abyss is not always as it seems. The structure is very liminal &#8211; what is up may be down &#8211; spaces that feel that they should be outside are inside. There is human architecture within the Abyss as well &#8211; these are mysteries that we want players to uncover as they play &#8211; but the flexibility of the world&#8217;s mystery has allowed us to create a suite of unique and interesting environments to explore!</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-558887" src="https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss.jpg" alt="luna abyss" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/luna-abyss-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"Without giving too much away, the Abyss is not always as it seems."</p></p>
<p><strong>How varied will the arsenal be in <em>Luna Abyss</em>?</strong></p>
<p><strong>Benni Hill:</strong> Every weapon in <em>Luna Abyss</em> has a specific reason to exist to counter the enemies that you will face as you explore. We have four firearms, each with specific roles in combat &#8211; from a standard rifle (The Scout Rifle), to a cybernetic shotgun (The Shieldbreaker). The four weapons cover everything from sharpshooting to heavy artillery. To top that off we also have two execution skills to help regain health and clear multiple enemies.</p>
<p><strong>Will certain weapons be more effective against specific enemy types or encounter designs?</strong></p>
<p><strong>Benni Hill:</strong> Each weapon has a specific reason to exist, and enemies will have varying states that require specific weapons to be used to overcome them. An example of this is that some enemies will have a blue shield that requires the Shield Breaker to shatter it. The Shield Breaker can be used as a standard weapon too, but has a longer cooldown than the Scout Rifle, so overusing it isn’t a wise choice. We aim for players to be fluidly moving between their arsenal in flow as they carve their way through the combat encounters &#8211; combining their firearms skills with their traversal skills.</p>
<p><strong>What approach is <em>Luna Abyss</em> taking to storytelling?</strong></p>
<p><strong>Benni Hill:</strong> Our narrative team is passionate about building a world through the eyes of the characters that exist within it &#8211; including the inconsistencies of personal perspectives. There is a traditional narrative to follow at the heart of <em>Luna Abyss</em> that flows through to a conclusion for the protagonists, but the periphery of this world &#8211; and the strange characters you meet along the way &#8211; is for the player to discover, rather than for it to be forced on them. Interpretation is important to us, so instilling this idea in the story has always been key from the start.</p>
<p><strong>Hollie Emery:</strong> We worked with loads of awesome voice actors to bring the story to life too, such as Safiyya Ingar, Nina Yndis, David Menkin, Amelia Tyler, Patrick Moy, Dianne Pilkington, Bethan Dixon Bate and more.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643886" src="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-1.jpg" alt="luna abyss 1" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/luna-abyss-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"Our narrative team is passionate about building a world through the eyes of the characters that exist within it &#8211; including the inconsistencies of personal perspectives."</p></p>
<p><strong>Replayability is often an important part of the genre. How does <em>Luna Abyss</em> encourage multiple playthroughs?</strong></p>
<p><strong>Benni Hill:</strong> <em>Luna Abyss</em> has varying difficulty modes, including a hard mode, where players can challenge themselves to beat the game&#8217;s toughest bosses. There are also a lot of discoverable collectables, such as codex lore entries, that build out the story in unique ways. We have a level select to allow players to jump into missions to search for missing content and try to fill out the codex to hit 100%.</p>
<p><strong>From a developer perspective, what are your thoughts on the PS5 Pro, and how does the added GPU power change your approach compared to the base PS5?</strong></p>
<p><strong>John Reynolds:</strong> Any increase in GPU power allows the developer to share the game world in more detail and give the player a more immersive experience.</p>
<p><strong>What are your thoughts on PSSR 2.0, and what opportunities does it open up for your game?</strong></p>
<p><strong>John Reynolds:</strong> PSSR 2.0 allows games to target higher resolutions or framerates, which can show off the environments in all the detail, or get the smooth 60, 90, or 120 frames per second that make the experience feel great.</p>
<p><strong>What resolutions and frame rates are you targeting on PS5, Xbox Series S, Xbox Series X and PS5 Pro?</strong></p>
<p><strong>John Reynolds:</strong> <em>Luna Abyss</em> targets 1920&#215;1080 for all platforms. With the Series S and Steam Deck, we&#8217;re using some upscaling to keep the 60 framerate that makes the bullet hell work so well. The game is also Steam Deck verified.</p>
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		<title>15 Biggest New Games of May 2026</title>
		<link>https://gamingbolt.com/15-biggest-new-games-of-may-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 04 May 2026 14:53:48 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[007 First Light]]></category>
		<category><![CDATA[better than dead]]></category>
		<category><![CDATA[Bubsy 4D]]></category>
		<category><![CDATA[Dark Light: Survivor]]></category>
		<category><![CDATA[Deep Rock Galactic: Rogue Core]]></category>
		<category><![CDATA[Directive 8020]]></category>
		<category><![CDATA[forza horizon 6]]></category>
		<category><![CDATA[LEGO Batman: Legacy of the Dark Knight]]></category>
		<category><![CDATA[luna abyss]]></category>
		<category><![CDATA[MOTORSLICE]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Thick As Thieves]]></category>
		<category><![CDATA[WILL: Follow the Light]]></category>
		<category><![CDATA[Withering Realms]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yoshi and the Mysterious Book]]></category>
		<category><![CDATA[ZERO PARADES: For Dead Spies]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642759</guid>

					<description><![CDATA[It's a new dawn, a new day and a new month for some incredible games - check out all the biggest releases coming in May.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ay is always the calm before the storm for me, with numerous events and showcases coming up in June, and who knows how many titles dropping in the months after because no one wants to go up against <em>Grand Theft Auto 6</em>. That doesn&#8217;t mean it isn&#8217;t rife with releases, though, with several big names and blockbusters, not to mention some notable indies. Let&#8217;s dive into the 15 biggest games of May 2026, starting with&#8230;</p>
<p><strong>Forza Horizon 6</strong></p>
<p><iframe loading="lazy" title="15 NEW Games of May 2026 That Should Be On Your Radar" width="500" height="281" src="https://www.youtube.com/embed/UCYRHhUOgaw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Almost five years since we bade farewell to the Horizon Festival, but this time it returns in perhaps the most anticipated location in the series – Japan. Relaxing drives through avenues of Sakura trees in Spring, frenetic Touge battles down winding mountain roads, or just hanging out at Daikoku, showing off your vehicle to all and sundry – that&#8217;s only the start. <em>Forza Horizon 6</em> offers two major avenues to cement your legacy – exploration, gradually defogging Japan and discovering Aftermarket Cars, or racing through the ranks to become a Horizon Legend. Beyond everything else, however, it&#8217;s your journey. Fill up the scrapbook with memories. Outfit your garage and build out a base. The choice is yours when it launches on May 19th for PC and Xbox Series X/S.</p>
<p><strong>Directive 8020</strong></p>
<p>Say what you will about <em>The Thing</em>, but it reinforced a deep space fear that continues to resonate through gaming – that someone on your crew isn&#8217;t who you think they are. Cue <em>Directive 8020</em> from Supermassive Games, which focuses on the colony ship Cassiopeia as it crashlands on Tau Ceti f. But things take a turn when a horrifying shapeshifting organism begins hunting the crew. Compared to previous <em>Dark Pictures</em> entries, there&#8217;s a bigger focus on stealth and combat, not to mention carefully discerning who&#8217;s who. Don&#8217;t worry if you choose wrong, though, since Turning Points offers a do-over. <em>Directive 8020</em> launches on May 12th for Xbox Series X/S, PC, and PS5, and after such a long wait, we&#8217;re ready to be terrified.</p>
<p><strong>MOTORSLICE</strong></p>
<p>Between monsters, robots, zombies and everything in between, who would have thought that construction equipment could be a threat? That&#8217;s the premise of <em>MOTORSLICE</em>, which is all about P and her chainsaw-wielding, parkouring self as she battles these massive threats in a post-apocalyptic world. But then there&#8217;s the megastructure – a winding, brutalist space that goes on forever. With its minimalistic art style and unorthodox premise, <em>MOTORSLICE</em> could serve up some hack-and-slash platforming goodness when it launches on May 5th.</p>
<p><strong>WILL: Follow The Light</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-642761" src="https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light.jpg" alt="WILL Follow the Light" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/WILL-Follow-the-Light-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Unreal Engine 5 and adventure games go together about as well as&#8230;just about any other genre, honestly, but <em>WILL: Follow the Light</em> has a different aura about it. In a way, it reminds us of <em>The Vanishing of Ethan Carter</em> with its atmosphere, except you&#8217;re controlling a father who embarks on a journey to return home and find his son. It&#8217;s a tough task, especially when traversing by sea, crossing mountains and confronting the ghosts of the past. Maybe it could be a dark horse in gorgeous narrative adventures. Maybe not. Either way, we&#8217;ll find out on May 7th.</p>
<p><strong>Luna Abyss</strong></p>
<p>A game after my own bullet hell-loving heart, Kwalee Labs&#8217; first-person shooter sees you banished to prison on Luna and tasked to venture into the Abyss for some “forgotten technology.” Enter the cosmic horrors, which aren&#8217;t known for being deep sleepers (or quiet dreamers), unfortunately, and you&#8217;ll have to slowly unravel the mystery of Greymont, clinging onto sanity the entire time. Having thoroughly enjoyed <em>Saros</em> and <em>Metal Eden</em>, I&#8217;m keen on diving into <em>Luna Abyss</em> and its crimson-tinged interiors when it launches on May 21st for PC.</p>
<p><strong>Bubsy 4D</strong></p>
<p><em>Bubsy</em> is officially back, and no one is safe. Launching on May 22nd across every platform, <em>Bubsy 4D</em> sees the orange furball embarking on a new 3D adventure across 15 new levels. And it looks&#8230;not bad? Pretty sleek even, right down to the legally distinct “rolling around at the speed of sound” ability. While the prospect of the game as a metacommentary on <em>Bubsy&#8217;s</em> reputation is interesting enough, this looks like a genuinely compelling 3D platformer. Color us intrigued, if nothing else.</p>
<p><strong>007 First Light</strong></p>
<p>You only live twice, as a world-famous 00 agent once said, and thanks to IO Interactive, we&#8217;ll have the opportunity to look at death through the eyes of a younger, brasher, less cynical James Bond. <em>First Light</em> sees him enter MI6 to earn 00 status, but amid the charming arrogance is a desire to prove himself, and maybe surpass his limits. The building blocks of <em>Hitman</em> are all here – exquisite sandbox environments with numerous opportunities for stealth – but Bond goes beyond Agent 47&#8217;s capabilities in every way you&#8217;d expect. Parkour, sneaking, bluffing his way past guards and staff, clever usage of Q&#8217;s gadgets – and when “license to kill” is active, gunning down anyone that stands in his way with an array of weaponry and CQC tactics. And just straight up throwing empty guns at an enemy&#8217;s face. All&#8217;s fair in the world of super spies when <em>007 First Light</em> launches on May 27th.</p>
<p><strong>Thick as Thieves</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-640670" src="https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves.jpg" alt="Thick as Thieves" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Thick-as-Thieves-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A new stealth game from Warren Spector and Paul Neurath, whose credits include <em>Deus Ex</em> and <em>Thief</em>, respectively? Say less. Its alternate-history 1910s city and procedurally generated mission layout, which encourages quick thinking and improvisation, initially left us skeptical due to the PvEvP element. But that&#8217;s been changed to focus more on single-player and co-op, delivering an experience befitting the Thief legacy, as you hone your skills to become a legend in the business. <em>Thick as Thieves</em> is available on May 20th for PC.</p>
<p><strong>Deep Rock Galactic: Rogue Core</strong></p>
<p>Have you ever seen all the <em>Deep Rock Galactic</em> praise, heard all the calls of “rock and stone,” but could still never really get into it? Maybe a roguelite spin-off will do the trick. Entering early access on May 20th, <em>Rogue Core</em> focuses on the Reclaimers squad, which the Company calls in when there are some serious threats. In every run, you&#8217;ll need to make use of any weapons along the way while battling the Core Spawn and improving your skills. With how much work has gone on since its October 2023 announcement, one can only hope that <em>Rogue Core</em> lives up to the original&#8217;s brilliance.</p>
<p><strong>Yoshi and the Mysterious Book</strong></p>
<p>Nintendo hasn&#8217;t necessarily managed to recreate the magic of <em>Yoshi&#8217;s Island</em>, but the <em>Mysterious Book</em> could be a cosy, easy-breezy platformer, much like <em>Yoshi&#8217;s Crafted World</em>. The premise this time involves venturing through the pages of Mr E, where Yoshi meets different creatures. Harness their abilities on top of the usual gliding, egg-hurling, and sprinting that the series is known for, and voila (hopefully). <em>Yoshi and the Mysterious Book</em> launches on May 21st, exclusively for Nintendo Switch 2.</p>
<p><strong>LEGO Batman: Legacy of the Dark Knight</strong></p>
<p>Freshen up on your knowledge of the <i>Dark Knight </i>because Batman returns to the video game world on May 22nd. Granted, it&#8217;s in LEGO form, but <em>Legacy of the Dark Knight</em> is going out of its way to pull from every single piece of Batman media in existence, from multiple Batmobile types to the bizarre Batmite outfit. If that vast open-world of Gotham, coupled with the <em>Arkham</em> series&#8217; Free Flow combat, wasn&#8217;t enough, there are seven other characters, including Catwoman, Nightwing, Robin and more to play as.</p>
<p><strong>ZERO PARADES: For Dead Spies</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-scaled.avif"><img loading="lazy" decoding="async" class="aligncenter wp-image-640442" src="https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-scaled.avif" alt="Zero Parades For Dead Spies" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-scaled.avif 2560w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-300x169.avif 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-1024x576.avif 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-15x8.avif 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-768x432.avif 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-1536x864.avif 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Zero-Parades-For-Dead-Spies-2048x1152.avif 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Yes, it&#8217;s not exactly all that appealing considering the whole ZA/UM business and how the original <em>Disco Elysium</em> creators were ousted. There&#8217;s really no getting around that particular detail. Still, if you&#8217;re in the mood for something in the same vein, albeit with an espionage bent and exerting yourself as operant Hershel Wilke, caught up in a conflict between three factions, <em>Zero Parades</em> may suffice when it launches on May 21st for PC.</p>
<p><strong>Better Than Dead</strong></p>
<p>Bodycam first-person shooters are no longer all that new as a concept, but embarking on a quest for vengeance in Hong Kong, hunting down targets while ensuring no one ends up like you? That immediately skyrockets <em>Better Than Dea</em>d for us, and the obvious influence of old-school Hong Kong action films just adds that extra bit of hard-boiled grit. It enters early access for PC on May 12th.</p>
<p><strong>Dark Light: Survivor</strong></p>
<p>You&#8217;ve swapped between first and third person in <em>Resident Evil Requiem</em>, but how about top-down and third-person (or even between realistic and pixel-like visuals)? That&#8217;s one of the many quirks of <em>Dark Light: Survivor</em>, a roguelike survival where you venture on the Phantom Train, venturing through a terrifying multiverse, gathering resources to keep the engine running. Two maps are available when early access launches on May 15th alongside Artifacts, persistent upgrades, weapons, and more. It may be all about the destination, but right now, the journey of <em>Dark Light: Survivor</em> is shaping up into something intriguing.</p>
<p><strong>Withering Realms</strong></p>
<p>From the developer behind the unsettling <em>Withering Rooms</em> comes <em>Withering Realms</em>, where you control a creepy doll ferrying a ghost, as they venture through Penwyll – a town where surely nothing horrible resides. “<em>Bloodborne</em>” is obviously the first influence to come to mind, but the hack and slash action, perspective, and visuals lend an almost <em>Nightmare Creatures</em> vibe to it all. Withering Realms launches into early access in May, and, surprisingly, will be playable from start to finish with plans for 1.0 to launch later this year.</p>
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		<item>
		<title>15 Upcoming Sci-Fi Shooters of 2025 and Beyond</title>
		<link>https://gamingbolt.com/15-upcoming-sci-fi-shooters-of-2025-and-beyond</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 27 Dec 2024 18:18:45 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Black Slate]]></category>
		<category><![CDATA[earth from another sun]]></category>
		<category><![CDATA[exekiller]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Killing Floor 3]]></category>
		<category><![CDATA[Last Sentinel]]></category>
		<category><![CDATA[luna abyss]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[mass effect 5]]></category>
		<category><![CDATA[NEO BERLIN 2087]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Retrieval]]></category>
		<category><![CDATA[spine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=607403</guid>

					<description><![CDATA[Tons of new sci-fi shooters are releasing in the next 12 months and beyond. Here are 15 you need to look forward to.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games where you predominantly spend time shooting stuff continue to be a favourite genre amongst players the world over, with the evocative fantasy of well-realised science fiction a common backdrop to support gunplay. It’s no surprise then that there’re heaps of upcoming shooters which embrace sci-fi’s aesthetic, with the fifteen on show here a small selection of sci-fi shooters that are on the horizon for 2024 and beyond.</p>
<p style="text-align: center;"><strong><em>Earth From Another Sun</em></strong></p>
<p style="text-align: center;"><span style="color: #ff6600;"><em><img loading="lazy" decoding="async" class="aligncenter wp-image-607493" src="https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-1024x573.jpg" alt="Earth From Another Sun" width="720" height="403" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-1024x573.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-768x430.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-1536x860.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></em></span></p>
<p>Resembling the birthchild of <em>Halo</em>, <em>Destiny 2</em>, <em>Starfield</em>, and <em>Mass Effect</em> is <em>Earth From Another Sun</em>, an upcoming open-world MMO promising 1000-strong battles across an array of intergalactic locales, fought via highly customisable weapons, powers, gadgets, and a fleet of super-cool traversal tools and vehicles including portable jetpacks and hovering tanks. This brief summary is the tip of the iceberg though; <em>Earth From Another Sun </em>has a ton of features. However, time will tell if chucking a smorgasbord of gameplay mechanics at a hero shooter minimises its risk of failure a la <em>Concord</em>.</p>
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		<title>15 Upcoming Sci-Fi Shooters Of 2023 and Beyond</title>
		<link>https://gamingbolt.com/15-upcoming-sci-fi-shooters-of-2023-and-beyond</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 17 Jul 2023 09:56:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Armored Core 6: Fires of Rubicon]]></category>
		<category><![CDATA[Beyond Good and Evil 2]]></category>
		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
		<category><![CDATA[Fort Solis]]></category>
		<category><![CDATA[luna abyss]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[Mass Effect 4]]></category>
		<category><![CDATA[outpost: infinity siege]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[RIPOUT]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[synced]]></category>
		<category><![CDATA[the first descendant]]></category>
		<category><![CDATA[the invincible]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558886</guid>

					<description><![CDATA[From Mass Effect to Starfield and much more, there are a ton of promising sci-fi shooters awaiting fans in 2023 and beyond.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">S</span>cience fiction has always been a prominent theme for different mediums of entertainment, which obviously includes video games as well. From <em>Star Wars</em> to <em>Mass Effect</em> and much more, there has been no shortage of sci-fi shooters that have won the hearts of countless fans across the globe. Of course, there are a ton of promising sci-fi shooters looming over the horizon and we will be discussing 15 of the best games that fit this bracket and are set to release in 2023 and beyond. </span></p>
<p><b>Starfield </b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-555975" src="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-1.jpg" alt="starfield" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/starfield-image-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Set in the far reaches of space, <em>Starfield</em> looks set to take the Bethesda RPG formula into an entirely new dimension &#8211; and it looks nothing short of breathtaking. You get to explore over a hundred different planets brimming with quests to track and people to meet, and the choices that you make during these quests will ultimately dictate the outcome of this adventure. Between a solid gameplay loop and impressive NASA-Punk designs, <em>Starfield</em> is looking to be worth all the hype and anticipation. It releases for PC and Xbox Series X/S on September 8, 2023. </span></p>
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