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		<title>MAG Was an Underrated Gem</title>
		<link>https://gamingbolt.com/mag-was-an-underrated-gem</link>
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		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Sat, 13 Mar 2021 08:01:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Zipper Interactive]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=472820</guid>

					<description><![CDATA[A look back at Sony and Zipper Interactive's online shooter.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he year 2010 saw a lot of great shooters launch on their respective platforms. <em>Vanquish</em> and <em>Halo Reach</em> to name a few. But one that is rarely brought up much today is <em>MAG</em> for the PlayStation 3. With <em>MechWarrior 3</em> and <em>Crimson Skies</em> under their belt, Zipper Interactive definitely set their sights high on this one with a first-person shooter that was promised to feature modern graphics, tight controls, and massive online matches with over 200 players at once in some modes.</p>
<p>The game, surprisingly, mostly delivered on its promises with those characteristics largely being brought to fruition. The graphics and presentation, while far from stupendous, were adequate all things considered, and the gameplay had that finely-tuned feel that required skill on the part of the player to be optimally efficient. Maps were also nice with lots of elevation and diversity that encouraged skirmishes between bunches of players at every turn. They never really reached the heights of some of the <em>Battlefield</em> series’ maps, but they came close enough to deliver a fun experience to those who gave it a chance. As an online-focused experience, <em>MAG</em> featured several modes such as factions, which put two teams of 64 players against each other in a capture-the-flag sort of mission, Sabotage, with two teams of 32 players in a capture-and-hold game that would end with one team trying to take the other team’s base, as well as a handful of other modes that used its massive lobby potential to great effect. And for a short while, it was a sight to behold it working out with so many players on the same map together in a video game in 2010.</p>
<p><iframe title="What The Hell Happened To MAG, And Where The Hell Is MAG 2?" width="500" height="281" src="https://www.youtube.com/embed/lvczclQYK_U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>MAG</em> was received relatively well by critics for that massive online capability as well as it’s good controls and leveling systems. There were some gripes here and there about bugs and a somewhat bland feel for the overall tone of the game, but overall opinions of the game were pretty good with a lot of 7s and 8s across the board. The game even sold relatively well for a short time, making it look like yet another success story for the PS3 ecosystem. What <em>MAG</em> was not particularly well prepared for though, was that 2010 was a year with a lot of other great shooters. <em>Battlefield Bad Company 2</em> which would have a massive chunk of the online first-person shooter fanbase locked up upon its launch, as well as <em>Halo Reach </em>which of course would take much of the spotlight away from any other shooter at the time, especially for those gamers who owned both PS3’s and 360’s. I mean, if 2010 you had a choice between the new <em>Halo </em>game, the new battlefield game, or some newcomer called <em>MAG</em>, what would you choose? <em>MAG</em> was by all means a competent game with plenty to offer its players, but unfortunately it just didn’t pop off the shelves when it was contrasted with other games in the franchise that had much more of an identity as well as massive built-in audiences.</p>
<p><em>MAG</em> was just outmatched in basically every way, and its short window of existing without major competition was not enough time for it to solidify its own audience, nor were its massive lobbies enough to set it apart from its competition on a conceptual level. Unfortunately, <em>MAG</em> would end up in bargain bins very shortly. Now it’s one of the PS3’s least sought-after games with there being essentially nothing to do with it given that it’s servers are long since shut down. It’s a shame that such an ambitious project had to give way to the whims and harshness of the gaming space, but at the end of the day, players are going to go where they think other players are going to go. Especially with multiplayer games but it’s also the fact that most people don’t buy every game that comes out. Especially with the casual shooter audience, where usually, only one or two games are left standing once the dust settles every year. This is magnified even more by the game’s reliance on its multiplayer modes. With no campaign, <em>MAG</em> went all-in on multiplayer functionality. It was a bold gamble, and one that sadly <em>MAG</em> ultimately would lose.</p>
<p>So where would a <em>MAG 2</em> fit in today’s gaming landscape? Well, it’s certainly no secret that Sony has wanted their own flagship shooter franchise for a long time. <em>Killzone</em> certainly came close in some ways, but Sony has never really been able to get something as substantial as <em>Halo</em> off the ground. <em>MAG</em> was clearly another attempt at this, and despite Zipper Interactives valiant strides in this area, Sony shut them down shortly after <em>MAG</em> failed. They did their best with <em>Unit 13</em> on the Vita, but sadly neither of those really took off either, so Zipper was defunct in 2012 in an effort to re-align Sony’s resources. Given that the developer is gone, it’s hard to say if a <em>MAG 2</em> would ever really be a thing, especially considering that the entire PS4 generation, which was wildly successful, still wasn’t a friendly-enough environment for Sony to want to take a risk on that IP. Sony seems to be more keen on just supporting the hell out of games like <em>Destiny</em> and <em>Call of Duty</em> with exclusive betas, DLC, and marketing rights for now, and I can see why that seems like the safer, more profitable strategy.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/MAG-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-472822" src="https://gamingbolt.com/wp-content/uploads/2021/03/MAG-image-2.jpg" alt="mag" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/MAG-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/MAG-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/MAG-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/MAG-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/MAG-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Still, the allure of a super successful shooter franchise for PlayStation doesn’t seem to have totally waned over at Sony. With Guerilla hiring for a new team to work on “networked gaming” and other acquisitions and diversifications surely on the way, they may finally get their wish of having a <em>Halo</em> equivalent in the ecosystem one day. That said, it probably won’t be <em>MAG 2</em>. If Sony were to dig into any of its previous FPS IPs in an effort to make something today, <em>Killzone</em> and <em>Resistance</em> would likely be better picks due to the relevance they still have with many gamers new and old. It’s never fun to hear for fans of <em>MAG</em>, but the odds are not looking good for a sequel to the little shooter that could. To put even more salt in the wound, we should also remember that the Battle Royale craze has already come and likely seen its peak in popularity with games like <em>Fortnite</em>. For another <em>MAG</em> to come out it would need something a little more than the “we have giant lobbies” hook. That was pretty cool ten years ago but wouldn’t really be very impressive today.</p>
<p>Whatever happens or doesn’t happen with <em>MAG</em> going forward, it’ll always be a game that is remembered fondly by those that really gave it a chance way back in 2010. It was ambitious and surprisingly well-made all things considered. Despite it not really amounting to what it was clearly trying to, <em>MAG</em> was a fun experiment if nothing else. And perhaps a fun memory is what its better off staying.</p>
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<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>PS5 &#8211; 15 PS3 Games That Need To Be Remastered For Sony&#8217;s Next-Gen Console</title>
		<link>https://gamingbolt.com/ps5-15-ps3-games-that-need-to-be-remastered-for-sonys-next-gen-console</link>
					<comments>https://gamingbolt.com/ps5-15-ps3-games-that-need-to-be-remastered-for-sonys-next-gen-console#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 30 Oct 2020 09:46:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Heavenly Sword]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[Motorstorm Apocalypse]]></category>
		<category><![CDATA[motorstorm: pacific rift]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Puppeteer]]></category>
		<category><![CDATA[Ratchet and Clank Future: A Crack in Time]]></category>
		<category><![CDATA[ratchet and clank future: quest for booty]]></category>
		<category><![CDATA[Ratchet and Clank Future: Tools of Destruction]]></category>
		<category><![CDATA[Ratchet and Clank: Into the Nexus]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[Resistance 2]]></category>
		<category><![CDATA[Resistance 3]]></category>
		<category><![CDATA[Siren: Blood Curse]]></category>
		<category><![CDATA[Starhawk]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=459914</guid>

					<description><![CDATA[After shining on the PS3, these titles deserve to be on PS5.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s been quite a lot of talk about backwards compatibility and remasters for the PS5. And while there are plenty of PS4 titles that could benefit from improved visuals and DualSense functionality, several PS3 titles deserve to be brought into the new generation as well. Let&#8217;s take a look at 15 PS3 titles that need to be remastered for the PS5.</p>
<p><b>Killzone 2</b></p>
<p><iframe title="15 PS3 Games That NEED PS5 Remasters" width="500" height="281" src="https://www.youtube.com/embed/wNyJeYzC4Fo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While Guerrilla Games has become well-known for the Horizon series, remastering Killzone 2 for the PS5 seems a given. It&#8217;s the game that put the company on the map and its excellent visual fidelity, attention to detail, fun gun play and solid multiplayer would make a smooth transition over to the console. If a new sequel on PS5 isn&#8217;t coming any time soon, then it makes sense to revisit Killzone 2 in some capacity.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">459914</post-id>	</item>
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		<title>15 Underrated Action Games You Need To Play</title>
		<link>https://gamingbolt.com/15-underrated-action-games-you-need-to-play</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Jul 2020 09:24:30 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Chromehounds]]></category>
		<category><![CDATA[Dead Head Fred]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[echo]]></category>
		<category><![CDATA[Gravity Rush 2]]></category>
		<category><![CDATA[House of the Dead: Overkill]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[killer is dead]]></category>
		<category><![CDATA[madworld]]></category>
		<category><![CDATA[MAG]]></category>
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		<category><![CDATA[Mirror's Edge]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=447525</guid>

					<description><![CDATA[They didn't have the best sales or reviews but these action games still stand out.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s not easy making an action game. Retaining a player&#8217;s interest over the hours is tough enough, forget making an experience that will appeal to as many people as possible. Because of this, a number of titles in the genre tend to fall by the wayside. Let&#8217;s take a look at 15 under-appreciated action games throughout the years and what made them so special.</p>
<p><b>Gravity Rush 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-279256" src="https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There&#8217;s some insane creativity at SIE Japan Studio, and that&#8217;s no more apparent than in Gravity Rush 2. Developed by the Team Gravity division, the world is larger, livelier and more destructible than its predecessor. But it&#8217;s the sheer imagination, in gravity-defying encounters to exploring Kat&#8217;s mysterious backstory, that lent the game its own unique charm. Despite good reviews and the developer&#8217;s pedigree, Gravity Rush 2 averaged roughly 103,000 copies in Japan during its launch month. Its online service was subsequently discontinued in July 2018.</p>
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		<title>Veteran game dev vows to never work on FPS games again</title>
		<link>https://gamingbolt.com/veteran-game-dev-vows-to-never-work-on-fps-games-again</link>
					<comments>https://gamingbolt.com/veteran-game-dev-vows-to-never-work-on-fps-games-again#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Mon, 22 Apr 2013 06:09:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[Socom]]></category>
		<category><![CDATA[SWAT]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151040</guid>

					<description><![CDATA[He justifies why he thinks that way.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/04/Socom-4-visuals.jpg"><img decoding="async" class="aligncenter  wp-image-28698" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/04/Socom-4-visuals.jpg" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/Socom-4-visuals.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/04/Socom-4-visuals-300x176.jpg 300w" sizes="(max-width: 655px) 100vw, 655px" /></a></p>
<p>A veteran game developer named Charles N Cox who worked on SWAT, MAG, and SOCOM has posted on his blog that he had enough for first person shooters.</p>
<p>Now, those games are&#8230; err, not something that sell really well, but his reasoning makes sense.</p>
<p>&#8220;Money isn’t an acceptable stand-in for ethical behavior. Just as legality doesn’t equal morality, so too does profit fail to imply ethical superiority. Great, we’re all making these games. Should we? Did we ever ask?&#8221;</p>
<p>&#8220;Screw it, I’ve been in the business a full, stormy, self-doubting decade and the world can hear me loud and clear: I will never work on a first-person shooter game, ever again. Period,&#8221; He wrote on his <a href="http://www.charlesncox.com/blog/2012/12/why-ill-never-work-on-first-person-shooters-again/" target="_blank">blog</a>.</p>
<p>&#8220;The problem here is that money isn’t an acceptable stand-in for ethical behavior. Just as legality doesn’t equal morality (seriously, it doesn’t, spread the word), so too does profit fail to imply ethical superiority. Great, we’re all making these games. Should we? Did we ever ask?” he wrote. “I had an experience that forced my hand – I haven’t stopped asking since.&#8221;</p>
<p>It would have been awesome if he had made a new SOCOM game but even Sony doesn&#8217;t seem to be interested anymore after they shuttered Zipper Interactive.</p>
<p>Tell us what you think in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">151040</post-id>	</item>
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		<title>MAG 2.0 incoming</title>
		<link>https://gamingbolt.com/mag-2-0-incoming</link>
					<comments>https://gamingbolt.com/mag-2-0-incoming#respond</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Thu, 16 Sep 2010 20:01:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[ps3]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=11242</guid>

					<description><![CDATA[If the release of MAG (Massive Action Game) passed you by with an unenthused grunt, then a new reason to pick it up is just around the corner. MAG 2.0, a massive update for the 256-player online shooter will be released in a months time. PlayStation Move support An increased level cap that goes to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/01/img_76411_mag.jpg"></a><a href="https://gamingbolt.com/wp-content/uploads/2010/09/MAG.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-11243" title="MAG" src="https://gamingbolt.com/wp-content/uploads/2010/09/MAG.jpg" alt="" width="505" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2010/09/MAG.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/09/MAG-300x186.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>If the release of MAG (Massive Action Game) passed you by with an unenthused grunt, then a new reason to pick it up is just around the corner.</p>
<p>MAG 2.0, a massive update for the 256-player online shooter will be released in a months time.</p>
<ul>
<li>PlayStation      Move support</li>
<li>An      increased level cap that goes to level 70</li>
<li>A      revamped Skill Tree that allows for the deepest character  customization      and specialization ever found in a first-person  shooter</li>
<li>A      brand-new in-game economy that lets you earn credits to spend on weapons      and items from the also-new â€œSupply Depotâ€</li>
<li>Our      useful â€œClan Deployâ€ feature that enables clan leaders and       officers to queue up to 128 of their fellow clan members into a  single      game</li>
<li>A      â€œMAG Newsâ€ page that brings players up to date on all the latest      happenings the moment they log in</li>
<li>A      multitude of updates that refine existing weapons, maps, and vehicles</li>
<li>Important      bug fixes and other enhancements that streamline the overall experience</li>
</ul>
<p>Zipper Interactive is keen to add that a piece of soon-to-be released DLC will contain a new game mode, Escalation, and 9 all new weapons.</p>
<p>Stay tuned as more specifics about this huge update are released.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">11242</post-id>	</item>
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		<title>MAG 2 Ousted By Online Retailers?</title>
		<link>https://gamingbolt.com/mag-2-ousted-by-online-retailers</link>
					<comments>https://gamingbolt.com/mag-2-ousted-by-online-retailers#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 10 Sep 2010 19:41:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[mag 2]]></category>
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		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=11077</guid>

					<description><![CDATA[Retailers Walmart listed MAG 2 in their listings on their website. Is it possible that a sequel to MAG, Sony&#8217;s massive First Person Warfare Shooter, where 256 players could take on eacxh other at once, is around the corner? MAG had a great feel to it, and if it&#8217;s flaws can be fixed, it would [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/09/mag-2-feature.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-11078" src="https://gamingbolt.com/wp-content/uploads/2010/09/mag-2-feature.png" alt="" width="505" height="221" srcset="https://gamingbolt.com/wp-content/uploads/2010/09/mag-2-feature.png 685w, https://gamingbolt.com/wp-content/uploads/2010/09/mag-2-feature-300x131.png 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>Retailers Walmart<a href="http://www.walmart.com/ip/MAG-2-PS3-PlayStation-3/14669228#ProductDetail" target="_blank"> listed MAG 2 in their listings</a> on their website. Is it possible that a sequel to MAG, Sony&#8217;s massive First Person Warfare Shooter, where 256 players could take on eacxh other at once, is around the corner?</p>
<p>MAG had a great feel to it, and if it&#8217;s flaws can be fixed, it would make for a great game. Let&#8217;s hope MAG 2- IF this is even official- does exactly that.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">11077</post-id>	</item>
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		<title>Zipper Confirms SOCOM 4 Delay, Promises Game Will Be &#8216;Worth The Wait&#8217;</title>
		<link>https://gamingbolt.com/zipper-confirms-socom-4-delay-promises-game-will-be-worth-the-wait</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 30 Jul 2010 11:59:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Socom]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[zipper]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/30/zipper-confirms-socom-4-delay-promises-game-will-be-worth-the-wait/</guid>

					<description><![CDATA[Zipper Interactive&#8217;s next title in the SOCOM series is certainly the subject of a lot of anticipation, particularly after the disappointment of the series&#8217; debut on the PS3, which was handled by a different developer. SOCOM 4, which was due to hit the console later this year, has now been delayed to 2011. On SOCOM&#8217;s [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Zipper Interactive&#8217;s next title in the SOCOM series is certainly the subject of a lot of anticipation, particularly after the disappointment of the series&#8217; debut on the PS3, which was handled by a different developer. SOCOM 4, which was due to hit the console later this year, has now been delayed to 2011.</p>
<p>On SOCOM&#8217;s <a href="http://www.socom.com/en-us/Blog/Post?id=340" target="_blank">official site</a>, Zipper Interactive posted:</p>
<p>&#8220;<em>Dear SOCOM faithful, </em></p>
<p><em>Some of you may have heard through your favorite media outlets that SOCOM 4 is now a 2011 title, and we are writing this letter to you, our community, to confirm that SOCOM 4 is indeed scheduled for release in 2011.</em></p>
<p><em>While we&#8217;re certainly aware that you&#8217;ve been looking forward to playing SOCOM 4 this year, we don&#8217;t want to take any shortcuts. Instead, we want to deliver the best and most immersive SOCOM game we possibly can and we&#8217;re going to use our extra time to do just that.</em></p>
<p><em>Over the coming months, you can expect further updates on our 2011 release, in addition to other gameplay and feature announcements on </em><a href="http://blog.socom.com"><em><strong>the official SOCOM 4 blog</strong>, which can be found at </em></a><a href="http://blog.socom.com"><em><strong>blog.socom.com</strong>. </em></a></p>
<p><em>On behalf of everyone here at Zipper Interactive, we want to thank you for being patient and thank you for sticking with us &#8212; it will be worth the wait.</em></p>
<p><em>Sincerely,</em></p>
<p><em>The SOCOM 4 Team&#8221;</em></p>
<p>I&#8217;m not in a hurry, guys. Your last title, MAG, released earlier this year, was prettygood- but that&#8217;s about it, it was nothing remarkable. Something I would attribute to a few rough edges and a general lack of polish. The game&#8217;s response at retail, which was tepid, would tend to reinforce my statement.</p>
<p>Just take your time, and, as you have said, make it the best game you can. Good luck, and I look forward to SOCOM 4.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">10234</post-id>	</item>
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		<title>MAG v1.07 Hitting Early August</title>
		<link>https://gamingbolt.com/mag-v1-07-hitting-early-august</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 28 Jul 2010 09:33:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/28/mag-v1-07-hitting-early-august/</guid>

					<description><![CDATA[Over at the PlayStation Blog, it was announced that the latest patch for Massive Action Game, version 1.07 will hit early August. The following are the details of what the patch will do to the game: A new “Happy Hour” Double XP bonus that’s applied to the first hour of any player’s gameplay session in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Over at the <a href="http://blog.us.playstation.com/2010/07/27/mag-v1-07-available-early-august/">PlayStation Blog</a>, it was announced that the latest patch for Massive Action Game, version 1.07 will hit early August. The following are the details of what the patch will do to the game:</p>
<ul>
<li>A new “Happy Hour” Double XP bonus that’s applied to the first hour of any player’s gameplay session in a 24-hour period.</li>
<li>Suppression will join Sabotage as a “Faction Neutral” gameplay mode, allowing any PMC to battle each other on any Suppression map.</li>
<li>Faster download and patching code that allows us to update <a href="http://blog.us.playstation.com/tag/MAG">MAG</a> with more content and bigger file sizes in a speedier way.</li>
<li>Redesigned versions of the Flores Basin (Raven) and Alyeska Terminus (Valor) Domination maps that include new obstacles and repaired exploits.</li>
<li>New lighting effects for more attractive and realistic environments.</li>
<li>Various fixes to address bugs or glitches to improve MAG’s overall performance.</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">10152</post-id>	</item>
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		<title>There Has Never Been a Better Time to Play MAG</title>
		<link>https://gamingbolt.com/there-has-never-been-a-better-time-to-play-mag</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 24 Jun 2010 12:10:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=9420</guid>

					<description><![CDATA[While MAG didn&#8217;t exactly change the way online shooters are played, it became a personal favourite of many PS3 owners, as evidenced by the consistently strong online figures the game has posted. Now, it looks as if the number of players online at any given time may be about to shoot up, and substantially so. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>While MAG didn&#8217;t exactly change the way online shooters are played, it became a personal favourite of many PS3 owners, as evidenced by the consistently strong online figures the game has posted. Now, it looks as if the number of players online at any given time may be about to shoot up, and substantially so.</p>
<p>This week sees the release of &#8216;major&#8217; DLC for MAG, MAG Interdiction. Designed for 128 players, it will pit two factions against each other for control over three different command posts. The DLC also brings with it new trophies, and three new maps.</p>
<p>Moreover, however, as a treat to all MAG players, Double XP will be awarded to players starting Friday, June 25 at 7:01am GMT through Sunday, June 27 at 6:59am GMT.</p>
<p>What are you waiting for, then? Go get the DLC now! We&#8217;ll see you online.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9420</post-id>	</item>
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		<title>MAG developer working on something &#8216;exciting&#8217;</title>
		<link>https://gamingbolt.com/mag-developer-working-on-something-exciting</link>
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		<dc:creator><![CDATA[Wolfdog]]></dc:creator>
		<pubDate>Wed, 07 Apr 2010 22:54:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=7824</guid>

					<description><![CDATA[That VideoGame Blog states that the developer behind MAG is working on something new and exciting. When fans praised the online shooter on twitter, MAG devs replied saying: “Wait until you see what we have coming down the pipeline over the next few months”. They also added that they are very excited about it. Besides [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a title="MAG developer working on something exciting" href="http://www.thatvideogameblog.com/2010/04/06/mag-developer-working-on-something-exciting/" target="_self">That VideoGame Blog</a> states that the developer behind MAG is working on something new and exciting.</p>
<p>When fans praised the online shooter on twitter, MAG devs replied saying:<br />
<em>“Wait until you see what we have coming down the pipeline over the next few months”.<br />
</em>They also added that they are very excited about it.</p>
<p>Besides The <em>Trooper Gear Pack</em>, MAG hasn&#8217;t got any downloadable content yet. Could this be pointing out to a new DLC?</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/01/MAG.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-6257" src="https://gamingbolt.com/wp-content/uploads/2010/01/MAG-255x300.jpg" alt="" width="255" height="300" srcset="https://gamingbolt.com/wp-content/uploads/2010/01/MAG-255x300.jpg 255w, https://gamingbolt.com/wp-content/uploads/2010/01/MAG.jpg 400w" sizes="auto, (max-width: 255px) 100vw, 255px" /></a><a href="https://gamingbolt.com/wp-content/uploads/2010/01/MAG.jpg"></a></p>
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