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	<title>Mario Party: Island Tour &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Media Create Sales: Mario Party Island Tour Dominates, Natural Doctrine Flops</title>
		<link>https://gamingbolt.com/media-create-sales-mario-party-island-tour-dominates-natural-doctrine-flops</link>
					<comments>https://gamingbolt.com/media-create-sales-mario-party-island-tour-dominates-natural-doctrine-flops#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 14:55:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Mario Party: Island Tour]]></category>
		<category><![CDATA[Media Create]]></category>
		<category><![CDATA[Natural Doctrine]]></category>
		<category><![CDATA[PS Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192499</guid>

					<description><![CDATA[Meanwhile, only one PS4 title remains in the top 20 for Japan.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/mario-party-island-tour.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/03/mario-party-island-tour.jpg" alt="Mario Party: Island Tour" width="620" height="349" class="aligncenter size-full wp-image-191124" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/mario-party-island-tour.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/mario-party-island-tour-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Media Create software sales for the week of March 31st to April 6th have been revealed and previous week&#8217;s number one Mario Party: Island Tour for the 3DS is still on top. It sold 47,106 units to make for lifetime sales of 257,873 units. Coming in second was Samurai Warriors 4 for the PS3, which sold 25,572 units (total sales currently at 192,514 units).</p>
<p>Level-5&#8217;s Yokai Watch is still doing fairly well, selling 23,663 units this week and garnering 686,387 units in lifetime sales. Metal Gear Solid V: Ground Zeroes only sold 20,799 for 179,031 lifetime sales while Just Dance Wii U debuted in Japan with 18,403 units sold. From Software&#8217;s Dark Souls II has sold decently since release, notching up 9,924 units this week for lifetime sales of 320,177 units.</p>
<p>The only PS4 game to make the top 20 was Metal Gear Solid V: Ground Zeroes which sold a rather dismal 7,859 units for lifetime sales of 112,137 units. Kadokawa Games&#8217; Natural Doctrine debuted for the PS Vita and sold a disappointing 6,046 units in its first week.</p>
<p><a href="http://gematsu.com/2014/04/media-create-sales-33114-4614">(Source)</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">192499</post-id>	</item>
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		<title>Media Create Hardware Sales: PS Vita Bests 3DS XL Again</title>
		<link>https://gamingbolt.com/media-create-hardware-sales-ps-vita-bests-3ds-xl-again</link>
					<comments>https://gamingbolt.com/media-create-hardware-sales-ps-vita-bests-3ds-xl-again#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Mar 2014 16:16:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[3DS XL]]></category>
		<category><![CDATA[J Stars Victory VS]]></category>
		<category><![CDATA[Mario Party: Island Tour]]></category>
		<category><![CDATA[Media Create]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191137</guid>

					<description><![CDATA[The cumulative 3DS sales tell a different story though.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/Playstation-Vita-2000.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/09/Playstation-Vita-2000.jpg" alt="Playstation-Vita-2000" width="620" height="349" class="aligncenter size-full wp-image-171916" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Playstation-Vita-2000.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/09/Playstation-Vita-2000-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Since the launch of the PlayStation 4 in Japan, the company&#8217;s PlayStation Vita handheld has seen increased sales. Of course, with the latest Media Create hardware sales charts for March 17th to 23rd, the gap between the PS4 and 3DS XL has been vastly reduced and it&#8217;s still somewhat of a close battle.</p>
<p>That doesn&#8217;t mean the Vita didn&#8217;t win out though &#8211; it sold 35,374 units in the past week, most likely thanks to the release of J Stars Victory VS while the PS4 managed to sell 30,201 units. The 3DS XL managed 28,291 units this past week, up by a good 6K units from the prior week and likely due to the release of Mario Party: Island Tour. If you take into account the 11,985 units of 3DS hardware sold, then Nintendo&#8217;s handheld stands tall in this past week&#8217;s charts.</p>
<p>Meanwhile, the PS3 sold 15,455 units with its only major new release being Metal Gear Solid 5: Ground Zeroes. What are your thoughts on the console wars in Japan? Let us know below.</p>
<p><a href="http://gematsu.com/2014/03/media-create-sales-31714-32314">(Source)</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">191137</post-id>	</item>
		<item>
		<title>Media Create Software Sales: Mario Party Island Tour Bests Metal Gear Solid 5</title>
		<link>https://gamingbolt.com/media-create-software-sales-mario-party-island-tour-bests-metal-gear-solid-5</link>
					<comments>https://gamingbolt.com/media-create-software-sales-mario-party-island-tour-bests-metal-gear-solid-5#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Mar 2014 15:25:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Mario Party: Island Tour]]></category>
		<category><![CDATA[Media Create]]></category>
		<category><![CDATA[Metal Gear Solid 5: Ground Zeroes]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191123</guid>

					<description><![CDATA[Golf beats tactical espionage (open world action) in Japan this past week.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/mario-party-island-tour.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/03/mario-party-island-tour.jpg" alt="mario-party-island-tour" width="620" height="349" class="aligncenter size-full wp-image-191124" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/mario-party-island-tour.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/mario-party-island-tour-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>There have been a ton of releases in Japan for the week of March 17th to 23rd and it&#8217;s actually quite surprising to discover who&#8217;s on top in Media Create&#8217;s latest software sales charts. Beating out Metal Gear Solid 5: Ground Zeroes, it&#8217;s Mario Party: Island Tour on the 3DS which managed to sell 132,668 units in its debut.</p>
<p>This was followed by Tecmo Koei&#8217;s Samurai Warriors 4 which sold 120,452 units in second place and Metal Gear Solid 5: Ground Zeroes on the PS3 in third with 119,615 units. Interestingly, the PS4 version is in sixth place with 91,903 units sold. Not exactly the biggest difference but considering the lack of PS4 titles and this being MGS, it&#8217;s a little underwhelming overall.</p>
<p>J-Stars Victory VS also debuted for the PS3 and PS Vita, selling 118,240 and 97,821 units respectively while Dark Souls 2 fell all the way into ninth place with 37,285 units sold this week for a lifetime total of 292,482 units despite being on sale for about two weeks. Thoughts on the results? Let us know in the comments below.</p>
<p><a href="http://gematsu.com/2014/03/media-create-sales-31714-32314">(Source)</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">191123</post-id>	</item>
		<item>
		<title>Mario Party: Island Tour Review</title>
		<link>https://gamingbolt.com/mario-party-island-tour-review</link>
					<comments>https://gamingbolt.com/mario-party-island-tour-review#respond</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Wed, 05 Feb 2014 10:14:57 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Mario Party: Island Tour]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186142</guid>

					<description><![CDATA[A hollow reduction of the Mario Party formula that no fan should have to endure.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">M</span>ario Party has always been a series that divides me from my peers, as for all its dodgy design choices and repetitive sequels, it’s a series I can’t get enough of.It’s all about those clutch plays, the local multiplayer banter, and that moment when you rob a star from an old friend at the last moment, creating a rift in your friendship like only the best board games can. Yes, Mario Party is effectively a board game made digital, but I love it. And that makes Island Tour’s subpar quality all the more painful.</p>
<p>I was concerned when developer NDCube took over from series originator Hudson Soft. Granted, many of Hudson’s staff jumped to NDCube along with the Mario Party franchise, but I was still concerned the series’ winning formula would be tampered with. Despite the massive changes to NDCube’s first party game on the Wii in 2012, Mario Party 9 was a blast, with the fresh ideas and more strategic design decisions arguably refining the local multiplayer shenanigans further than ever before.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/100655_GreatBarsofFire1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-186197" alt="Mario Party: Island Tour" src="https://gamingbolt.com/wp-content/uploads/2014/02/100655_GreatBarsofFire1.jpg" width="400" height="480" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/100655_GreatBarsofFire1.jpg 400w, https://gamingbolt.com/wp-content/uploads/2014/02/100655_GreatBarsofFire1-250x300.jpg 250w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a></p>
<p><p class='review-highlite' >
        "With my escalating love of the series and NDCube in mind, I struggle to come to terms with how the developer has dropped the ball so significantly with Island Tour. "   
      </p></p>
<p>With my escalating love of the series and NDCube in mind, I struggle to come to terms with how the developer has dropped the ball so significantly with Island Tour. The third time Mario Party has graced a handheld system, it’s about time someone at NDCube realised it just doesn’t work. Mario Party is about the local, connected experience. Even though multiplayer is supported between multiple 3DS systems, something is lost without the single screen and console being shared by your fellow players. With separate screens there are fewer shared emotions, less connection between your competitors, and most importantly, no hilarious moments where you can troll your friends by ripping out their controllers at a decisive moment.</p>
<p>At least local multiplayer is still included, made easier by a life-saving decision to include download play. Only one friend needs a Mario Party: Island Tour cartridge to facilitate a full four player game, making it easier than ever to get a match going. That said, I feel like online play would have helped. I’m sure everyone and their mum has a 3DS in further afield locations, but in the more rural parts of the UK, getting three 3DS owning friends together in the same room isn’t always an available reality. It never replaces the local experience, but an online options would have been a fantastic addition.</p>
<p>The mini-games show another area where the 3DS’ unique features are used to the full. The gyro sensors, touch screen, buttons and even the microphone are harnessed across Island Tour’s wide array of mini-games. That said, very few of these games are especially enjoyable. There are one or two scorchers there, but they’re hidden amongst a plethora of tired game tropes.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/100653_BowsersTower3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-186196" alt="Mario Party: Island Tour" src="https://gamingbolt.com/wp-content/uploads/2014/02/100653_BowsersTower3.jpg" width="400" height="480" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/100653_BowsersTower3.jpg 400w, https://gamingbolt.com/wp-content/uploads/2014/02/100653_BowsersTower3-250x300.jpg 250w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a></p>
<p><p class='review-highlite' >
        "Linear, flat and dull maps combine with predictable race objectives to create a maddeningly weak gameplay experience that undermines the pleasant unpredictability that the series is best known for."   
      </p></p>
<p>Climb or descend platforms quickly, stay on a slippery surface longest, go here, remember this, pick this up etc. It’s maddening how Island Tour dumbs down the series’ most “gamey” element to how it felt back in the nineties. All the variations in game types seen over the fifteen years of the series’ history seems all too conveniently forgotten for this particular Mario Party incarnation.</p>
<p>At least a small portion of the mini-games are fun. The boards that house all the mini-games, by comparison, are all black spots on Island Tour’s increasingly poor complexion. Earlier Mario Party games offered non-linear paths on massive boards that gave games a level of long-term strategy, while Mario Party 9’s linear car structure saw one player able to influence all characters’ movements and positions with sneaky tactics and clever plays.</p>
<p>Both board types have done well for the series over the years, but Island Tour manages to combine them in a way that offers the worst of both worlds. Linear, flat and dull maps combine with predictable race objectives to create a maddeningly weak gameplay experience that undermines the pleasant unpredictability that the series is best known for.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/100650_ShyGuyShuffleCity3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-186195" alt="Mario Party: Island Tour" src="https://gamingbolt.com/wp-content/uploads/2014/02/100650_ShyGuyShuffleCity3.jpg" width="400" height="480" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/100650_ShyGuyShuffleCity3.jpg 400w, https://gamingbolt.com/wp-content/uploads/2014/02/100650_ShyGuyShuffleCity3-250x300.jpg 250w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a></p>
<p><p class='review-highlite' >
        "More disturbing is the lack of interactivity between players. Most items just manipulate dice rolls and movement in some way, with players only switching places or otherwise affecting each other through random lottery reels activated on certain board spaces. "   
      </p></p>
<p>More disturbing is the lack of interactivity between players. Most items just manipulate dice rolls and movement in some way, with players only switching places or otherwise affecting each other through random lottery reels activated on certain board spaces. The board spaces no longer assign team colours as well, meaning the eventful 3v1 and 2v2 game types have been totally dropped. As much as I hated it back in the day, the inter-player griefing and meddling offered some of the most memorable gameplay experiences in Mario Party. Where are the duel spaces, coin swappers and Boo’s infamous theft services when you need them!</p>
<p>With the core offerings so poisonous, it’s surprising that the game’s superficial casing holds up so well. Pleasant, colourful visuals and a plentiful helping of nostalgia and memorable characters bring the Nintendo charm in spades, and a mini-game survival mode and collectible snow globes show at least a vague attempt to cater more to a single player unable to gather their friends conveniently. These are small mercies in an otherwise torturous experience, but credit must go where credit is due.</p>
<p>As strange as it is to put in writing, reviewing Island Tour has reminded me that I’m a big Mario Party fan. A source of rage for me in my overly competitive youth, and a source of increasingly elaborate drinking games in my misguided young adult years, Mario Party has been there throughout my development as a gamer and as a person, and I really hate to see it underperform like this. Whether you’re new to the series, or a dab hand at Mario Party, you deserve much better than this. Vote with your wallets and invest in the superior console prequels.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Nintendo 3DS.</strong></em></span></p>
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		<title>Nintendo Direct Scheduled for November 13th</title>
		<link>https://gamingbolt.com/nintendo-direct-scheduled-for-november-13th</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 12 Nov 2013 14:06:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Bravely Default: For the Sequel]]></category>
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		<category><![CDATA[nintendo direct]]></category>
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					<description><![CDATA[Focus will be on previously announced 3DS games releasing up till early 2014.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/10/nintendo-direct.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/10/nintendo-direct.jpg" alt="nintendo direct" width="600" height="336" class="aligncenter size-full wp-image-119286" srcset="https://gamingbolt.com/wp-content/uploads/2012/10/nintendo-direct.jpg 600w, https://gamingbolt.com/wp-content/uploads/2012/10/nintendo-direct-300x168.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a><br />
Just a few days before the launch of the PlayStation 4 in North America, Nintendo of America isn&#8217;t resting on its laurel. It has announced a new Nintendo Director for November 13th to discuss 3DS titles that have been previously revealed. New details will be revealed on games releasing up till early 2014.</p>
<p>So you can expect to see games such as The Legend of Zelda: A Link Between Worlds (which actually launches later this month), Mario Party: Island Tour, Yoshi’s New Island, Bravely Default: For the Sequel, Super Smash Bros. 3DS, etc. You can check out the session tomorrow at 11 AM EST through Nintendo&#8217;s <a href="http://www.nintendo.com/nintendo-direct/archive/10-01-2013/">site</a>.</p>
<p>As of now, Nintendo&#8217;s Wii U will be struggling through the Holiday season to compete with the Xbox One and PlayStation 4. It will be interesting to see how it succeeds, especially considering how many analysts have pegged this season as a make-or-break opportunity for the Wii U.</p>
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