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	<title>mass effect 3 wii u &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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	<lastBuildDate>Mon, 22 Oct 2012 14:20:37 +0000</lastBuildDate>
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		<title>Tantalus CEO: &#8220;Impossible to Call Jobs in Gaming Industry Secure for 5 to 10 Years&#8221;</title>
		<link>https://gamingbolt.com/tantalus-ceo-impossible-to-call-jobs-in-gaming-industry-secure-for-5-to-10-years</link>
					<comments>https://gamingbolt.com/tantalus-ceo-impossible-to-call-jobs-in-gaming-industry-secure-for-5-to-10-years#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Oct 2012 14:20:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[mass effect 3 wii u]]></category>
		<category><![CDATA[tantalus media]]></category>
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					<description><![CDATA[Mass Effect 3 Wii U port developer shares his views on the instability of the gaming industry.]]></description>
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Tantalus Media might not be the first name that comes to mind when you think &#8220;game development studio&#8221;. However, with years of experience in converting and porting games to consoles, including the upcoming Wii U port for Bioware&#8217;s Mass Effect 3, they have tons of experience and know-how regarding the industry&#8217;s operation.</p>
<p>And while it may have it&#8217;s rock stars and celebrities, Tantalus CEO Tom Crago&#8217;s concludes that it&#8217;s an extremely unstable profession to pursue.</p>
<p>Talking to <a href="http://www.gamasutra.com/view/news/179589/Hardwon_lessons_for_one_Wii_U_developer">Gamasutra</a>, Crago stated, &#8220;Fundamentally, and I realise this is a little controversial, I came to the conclusion that in an industry as volatile as video games, it&#8217;s impossible to put your hand on your heart and say to any of your developers that their job is going to be secure for the next five or 10 years. I feel like anyone who does that is kidding themselves, and so I determined to be much more transparent about our business, both in terms of its challenges and its successes.&#8221;</p>
<p>With the number of lay-offs and studio closures, it&#8217;s hard to argue with Crago&#8217;s view. Are the current &#8220;blockbuster game&#8221; and &#8220;yearly sequel&#8221; trends responsible? </p>
<p>Source: <a href="http://www.gamesindustry.biz/articles/2012-10-22-tantalus-industry-cant-promise-job-security">GIBiz</a></p>
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