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	<title>Megaman 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Easy Video Game Bosses That Are Shockingly Set In Difficult Levels</title>
		<link>https://gamingbolt.com/15-easy-video-game-bosses-that-are-shockingly-set-in-difficult-levels</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 24 Sep 2018 11:58:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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					<description><![CDATA[We remember some famous letdowns when gaming bosses let their stage take all the limelight.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>our blood is pumping and your heart is pounding fast in your chest. You’ve been at this particular stretch of the game for the last week, struggling to overcome the challenges in front of you and excited to see how it will all wrap up. Sometimes, that all ends with a climactic boss battle while really makes you feel good about becoming better than you were before. And then sometimes, it just doesn’t. This list is all about those anti-climaxes, those non-fights that kill the mood and when your momentum just stops. Be sure to save yours for the comments below!</p>
<p><strong>Frankenstein &#8211; Super Castlevania IV</strong></p>
<p><iframe title="15 Easy Bosses That Are Surprisingly Set In Very Hard Levels" width="500" height="281" src="https://www.youtube.com/embed/p8sVy4-ax_o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Taking place late into Simon Belmont’s Super Nintendo raid on the armies of Darkness holed up inside Castlevania, the Dungeons are a gruelling trek of spikes, bottomless pits and deathtraps that the gauntlet of enemies ahead of you would be more than happy to knock you back into. Not unexpected so late into a game like Super Castlevania 4. Make it to the end of Stage 8 however, and instead of climaxing with a major test of reflexes, you come face to face with Frankenstein’s Monster. The creature will slowly lumber back and forth, occasionally tossing potions your way that are easily sniped from the air with your whip, and Simon can without risk simply wale on the beast as long as he keeps sniping those potions, finishing the stage within seconds.</p>
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		<title>15 Endgame Scenarios That Nearly Wrecked The Fun</title>
		<link>https://gamingbolt.com/15-endgame-scenarios-that-nearly-wrecked-the-fun</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 01 Aug 2018 09:03:31 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=345829</guid>

					<description><![CDATA[These games don't know when to stop.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ho says that a game&#8217;s value should be measured by how long it is? It&#8217;s a competitive industry these days, and developers need to try their best to keep their players engaging with their product for as long as possible.  Whether through some lame story padding, overdoing it and introducing some grindy challenge or just losing what made the game so special in an effort to come to some sort of resolution, well if anything, we have 15 examples of games that really needed to know when to stop. We&#8217;ll take a tight game like Portal over a bloated mess any day.</p>
<p><iframe title="Super Mario Galaxy 2 - All Green Stars" width="500" height="281" src="https://www.youtube.com/embed/6c6jXt-XBq0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><strong>Super Mario Galaxy 2</strong></p>
<p>The game where Mario is the kind of person who has a vanity license plate with his own name and face on it, Super Mario Galaxy 2 takes the gravity defying mechanics and tight controls of the original title and allows the ideas to get wonderfully weird with the assumption that players tried the first Galaxy. Players dedicated enough grab all 120 stars in the game were greeted not with a final message, but the delivery of 120 Green Stars scattered across the game. Though the spirit of not just making us play though the game again as Luigi was something, the strange hidden object game they played with us by not giving hints for each star and asking you to individually locate and figure out how to collect them in the old missions got tiring very fast.</p>
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