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	<title>Mercenaries &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Single Player Games We Would Like to See on the PS5</title>
		<link>https://gamingbolt.com/15-single-player-games-we-would-like-to-see-on-the-ps5</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 20 Nov 2023 12:04:14 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=570505</guid>

					<description><![CDATA[There's just something special about the games that could be, and this feature gushes about 15 games that we would love to see on the PS5.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he games industry is in a pretty interesting position right now, with plenty of great hits releasing left right and center. There are also many great-looking games and sequels from known IPs confirmed to be hitting the market in the near future, but we can’t help but wonder about the games that don’t have much in the name of solid evidence of existence &#8211; but belong to some of our favorite franchises. With this feature, we will be talking about 15 such games that we would love to see on the PS5.</p>
<p><strong>inFamous 4</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-525118" src="https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son.jpg" alt="inFamous Second Son" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The <em>inFamous</em> series is famous for providing a power fantasy like no other, and Sucker Punch did an amazing job of meshing those designs with a well-crafted morality system that has the capability to affect not only the story but also the gameplay. It continues to be fresh even after all these years, and no game has really come close to matching the essence of inFamous. An <em>inFamous 4</em> could make use of the PS5’s power to render some amazing visuals and explore new gameplay concepts, but with Sucker Punch most likely occupied with <em>Ghost of Tsushima</em> &#8211; there’s a pretty slim chance that such a project might see the light of day.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">570505</post-id>	</item>
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		<title>15 Dead Video Game Series That Should Come Back as Shorter Experiences</title>
		<link>https://gamingbolt.com/15-dead-video-game-series-that-should-come-back-as-shorter-experiences</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Nov 2023 08:46:43 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=569674</guid>

					<description><![CDATA[Even if they've laid dormant for a long time or were known for their massive scale, these franchises could work as more condensed games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile the triple-A games industry still very much cares about bigger games that last hundreds of hours, it&#8217;s also warming up to the idea of shorter experiences. Whether they&#8217;re standalone follow-ups expanding on established titles or just small but dense titles, there are several franchises out there which could do with the same treatment. Let&#8217;s look at 15 of them here.</p>
<p><strong>Deus Ex</strong></p>
<p><iframe title="15 Dead Franchises That Could Be Revived As Shorter Experiences" width="500" height="281" src="https://www.youtube.com/embed/mjKYV10400o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It may sound counter-intuitive considering the scope of <em>Mankind Divided</em> and <em>Human Revolution</em>, but <em>Deus Ex</em> has always thrived on the number of choices it gives players. The different play styles, dialogues and approaches would fit well within the context of a tighter narrative and maybe encourage multiple playthroughs. As for what kind of story it would tell, given all the factions, conspiracies and whatnot, and whether it should feature Adam Jensen or a brand new character remains to be seen.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">569674</post-id>	</item>
		<item>
		<title>What Went Wrong With The Mercenaries Series?</title>
		<link>https://gamingbolt.com/what-went-wrong-with-the-mercenaries-series</link>
					<comments>https://gamingbolt.com/what-went-wrong-with-the-mercenaries-series#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Thu, 14 Oct 2021 15:44:55 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[danger close games]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Pandemic Studios]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=495309</guid>

					<description><![CDATA[What happened to the once fan favorite action series?]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he games industry is an ever-changing place, with a litany of franchises skyrocketing to massive popularity only to disappear in a few years’ time. </span><span style="font-weight: 400;">The fact that the medium is relatively young compared to other mediums,  </span><span style="font-weight: 400;">and the industry is at the cutting-edge of technology are two big reasons why fan interest shifts rapidly, and developers have to continuously adapt accordingly in order to survive this ever-changing landscape.</span></p>
<p><span style="font-weight: 400;">The PS2 and Xbox era saw an abundance of games in the ‘AA’ space, as big-name publishers were willing to give middling budgets for developing games that were experimental. Many franchises that fans love today were born out of this market, while some enjoyed decent successes and others failed to remain relevant for a long time. Pandemic Studios’ <em>Mercenaries</em> largely fits into the latter category, and remains a title that’s rarely brought up in discussions today – which ultimately begs the question, what the hell actually happened to <em>Mercenaries</em>?</span></p>
<p><img decoding="async" class="aligncenter wp-image-347405" src="https://gamingbolt.com/wp-content/uploads/2018/07/Mercenaries.jpg" alt="Mercenaries" width="720" height="413" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/Mercenaries.jpg 750w, https://gamingbolt.com/wp-content/uploads/2018/07/Mercenaries-300x172.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Over a relatively short time span of six years, Pandemic Studios</span> <span style="font-weight: 400;">had crafted a reputation for itself with its<em> Star Wars</em> games – the original <em>Battlefront</em> and<em> The Clone Wars</em>. Coming right off the heels of the massively successful <em>Star Wars Battlefront</em>, the studio sought to create a game that combined open-world elements popularized by Rockstar’s <em>Grand Theft Auto</em> series along with the action-packed combat that fans of franchises like <em>Star Wars</em> would resonate with.</span></p>
<p><span style="font-weight: 400;"><em>Mercenaries: Playground of Destruction</em> was a third-person action game set in the near future. Set against a nation on the brink of war, <em>Mercenaries: Playground of Destruction</em> featured an open-world environment that players were free to explore at their own will. You can hop into the game’s variety of vehicles, and wreak havoc to the game’s environments thanks to its destruction mechanics. </span>There were also, of course, loads of side missions that players could partake in.<span style="font-weight: 400;"> There’s also a morality system that judges a player’s action and shifts the relationship of the player with different factions accordingly. The game also featured light-stealth elements, which while primitive adds some variety to the game’s combat.</span></p>
<p><span style="font-weight: 400;"><em>Mercenaries: Playground of Destruction</em> released in 2005 to great critical reception. The game’s PS2 version stands at an 84 rating on Metacritic, which is certainly not shallow by any means. Critics lauded the game’s sandbox, which allowed for unique scenarios and opportunities for gameplay.<em> Mercenaries: Playground of Destruction</em> is by no means a perfect game, there are obvious flaws to it. While the game tries to cram so many different genres together, it lacks polish on almost every front. The shooting isn’t as satisfying as a well, military shooter and the driving wasn’t very refined. No sales figures for the game have been known, but it seems safe to assume that it would have performed well enough to warrant a sequel either way.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-489079" src="https://gamingbolt.com/wp-content/uploads/2021/08/mercenaries-2.jpg" alt="mercenaries 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/mercenaries-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/08/mercenaries-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/mercenaries-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/mercenaries-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/mercenaries-2-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;"><em>Mercenaries 2: World of Flames</em> was conceived shortly after the release of the first, but took almost 3 years to develop. The game’s protracted development cycle became the hot topic back in the day, with developer Pandemic Studios constantly shifting release dates. The game would finally release in August of 2008 for PS2, PS3, PC, and Xbox 360 and was dubbed as mostly mediocre by critics on release.</span></p>
<p><span style="font-weight: 400;"><em>Mercenaries 2: World of Flames</em> takes place in Venezuela, and largely follows the same themes of war and violence that worked so well in the original. Of course, there were some general improvements across the board – visuals are better, destruction mechanics were more refined, and the like. However, the game lacked polish – and largely fell prey to the same issues</span><span style="font-weight: 400;"> that </span><span style="font-weight: 400;">were the subject of criticism with the first game.</span> <span style="font-weight: 400;"><em>Mercenaries 2: World of Flames</em> currently stands at a rating of 72 on Metacritic, which while respectable in its own right isn’t anything extraordinary.</span></p>
<p><span style="font-weight: 400;">Again, sales figures for the game aren’t made public, but given the fact that <em>Mercenaries</em> was a credible IP at the time, it seems safe to assume that the game might have performed well enough on a commercial front. The sentiment is further backed by the fact that Pandemic already had plans for another entry in the franchise, titled at the time <em>Mercenaries 3: No Limits</em>.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-496180" src="https://gamingbolt.com/wp-content/uploads/2021/10/mercenaries-gameplay.jpg" alt="mercenaries gameplay" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/mercenaries-gameplay.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/10/mercenaries-gameplay-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/mercenaries-gameplay-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/mercenaries-gameplay-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/mercenaries-gameplay-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/mercenaries-gameplay-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Of course, none of this actually meant much since Pandemic Studios was purchased by EA alongside Bioware in 2008. Pandemic shipped <em>The Lord of the Rings: Conquest in 2009</em>, which was another mediocre title from the developer. EA already had an increasing number of studios under its belt, and it isn’t uncommon for big-name publishers to either strip underperforming studios down to support roles or outright shut them down due to financial concerns. Pandemic Studios was already working on two new projects, Project X and Project Y – the latter of which was the aforementioned third entry in the<em> Mercenaries</em> franchise when it was revealed that the studio would be closing its doors.</span></p>
<p><span style="font-weight: 400;">Most employees were laid off, and 35 reportedly joined forces with Danger Close Games. Pandemic’s members in Danger Close Games would be given an opportunity to complete the game, which ultimately morphed into<em> Mercs Inc</em>. Unlike previous entries in the franchise, <em>Mercs Inc.</em> was a multiplayer shooter set in the <em>Mercenaries</em> universe. Not a lot is known about the game since it was promptly cancelled after Danger Close Games closed its doors following the disastrous release of<em> Medal of Honor: Warfighter</em> in 2012.</span></p>
<p><iframe loading="lazy" title="What The Hell Happened To Mercenaries?" width="500" height="281" src="https://www.youtube.com/embed/yWVEw5dJBPc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">While <em>Mercenaries</em> did have some unique ideas up its sleeve, most would agree that it failed to find a strong footing in the industry. There were open-world games and there were games with destruction mechanics – and while <em>Mercenaries</em> tried to incorporate many things under one umbrella, it failed to reach a satisfactory level of polish in either of these fronts.</span></p>
<p><span style="font-weight: 400;">Of course, there’s also the fact that the industry was experiencing a larger shift towards games with more mature themes and multiplayer elements. Back in 2008, fast-paced action shooters were all the rage. EA’s own competitor, <em>Medal of Honor</em> was struggling to find its niche in a rapidly changing landscape – and repeated failures from Danger Close Games would ultimately result in the closure of the studio.</span></p>
<p><span style="font-weight: 400;">The future of the <em>Mercenaries</em> franchise is looking extremely bleak at this time. There’s been little to no rumours suggesting a revival of the franchise or even a remastered release for that matter. The only ray of hope that fans can cling to is the fact that EA renewed the ownership of the <em>Mercenaries</em> website earlier this year, which again doesn’t mean much. The legacy of <em>Mercenaries</em> was a short-lived one, and it was fun while it lasted.</span></p>
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		<title>15 Amazing Open World Games On The PS2 You Need To Play</title>
		<link>https://gamingbolt.com/15-amazing-open-world-games-on-the-ps2-you-need-to-play</link>
					<comments>https://gamingbolt.com/15-amazing-open-world-games-on-the-ps2-you-need-to-play#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Jul 2018 14:12:36 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=345287</guid>

					<description><![CDATA[Open world games have gotten bigger but sometimes the classics work play as well.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he open world genre has gone through its fair share of changes over the years with massive locations, radiant quests and ever-rising production values. It&#8217;s almost easy to forget the good ol&#8217; days when open world titles delivered memorable settings and stories despite the constraints of older hardware. To that end, let&#8217;s take a trip down memory lane and examine the 15 best open world games on the PlayStation 2.</p>
<p><b>Grand Theft Auto 3</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/Grand-Theft-Auto-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-347408" src="https://gamingbolt.com/wp-content/uploads/2018/07/Grand-Theft-Auto-3.jpg" alt="Grand Theft Auto 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/Grand-Theft-Auto-3.jpg 800w, https://gamingbolt.com/wp-content/uploads/2018/07/Grand-Theft-Auto-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/Grand-Theft-Auto-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The open world genre still existed before Grand Theft Auto 3 but when it came along, Rockstar&#8217;s magnum opus caused a quantum shift. Never before had we seen a fully 3D open world like this with such nuance, whether it&#8217;s hijacking ambulances and moonlighting as a driver or engaging in wars with the police. Grand Theft Auto 3 spawned numerous clones but very few came close to matching its brilliance at the time.</p>
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