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		<title>15 Games That Overcame the Odds to Become Successful</title>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 17 May 2023 12:33:29 +0000</pubDate>
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					<description><![CDATA[From sequels seeking redemption to new concepts for established franchises, these games were way better than they had any right to be.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f it wasn&#8217;t obvious, making a video game isn&#8217;t easy. Along with creating a strong concept and design, you need to hire artists and programmers, budget everything accordingly, manage production cycles, squash bugs, coordinate teams and much more over years. Whether an indie or big-budget game, it&#8217;s hard to predict how some games will turn out.</p>
<p>However, there are games which turn out even better than expected. Even if they looked good, the final result is something truly special. Here are 15 games that are way better than they initially had any right to be.</p>
<p><strong>Inside</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-500680" src="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming off the success of <em>Limbo</em>, Playdead Games began work on <em>Inside</em>, a spiritual successor of sorts. Many praised the former for its presentation and gameplay in 2010. However, despite starting development on <em>Inside</em> two months later, it was a long journey for the studio. Revealed in 2014, it faced some delays, which wasn&#8217;t enough to create overwhelming concern. At the time, many expected Inside to be good, but not that good.</p>
<p>And it was more than good on release in 2016. Earning near-universal praise from critics, its dark mood and storytelling were arguably superior to <em>Limbo</em>. The short length also exemplified how a video game could deliver pitch-perfect pacing with compelling puzzles and mechanics, on top of an incredible plot that didn&#8217;t hold the player&#8217;s hand.</p>
<p>Several years later, <em>Inside</em> is remembered even more fondly than <em>Limbo,</em> transcending its indie identity to become one of the best games ever made.</p>
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