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	<title>Metal Gear Solid 1 Remake &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Why Gaming Will Never See Another Metal Gear Solid 1</title>
		<link>https://gamingbolt.com/why-gaming-will-never-see-another-metal-gear-solid-1</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Tue, 16 Sep 2025 14:41:19 +0000</pubDate>
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					<description><![CDATA[Metal Gear Solid 1 remains one of gaming’s most daring and innovative masterpieces, a kind of brilliance we rarely see today.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he year was 1998. The shift from 2D to 3D games was already on the ground swinging with <em><i>Super Mario 64</i></em>, and <em><i>Final Fantasy VII</i></em> leading the charge. Then the so-called trilogy of stealth titles were released on the PS1. The first of these titles was the revolutionary <em><i>Tenchu: Stealth Assassins</i></em>, an experience that gave gamers a first taste of what stealth in a 3D environment could look like. <em><i>Metal Gear Solid</i></em> followed, creating a watershed moment for the entire genre that still reverberates today. But <em><i>MGS1</i></em>’s legacy isn’t a traditional one; in fact, its identity is next to impossible to emulate, especially today.</p>
<p><iframe title="You’ll Never See Another Game Like This Again..." width="500" height="281" src="https://www.youtube.com/embed/oICK30_Z7-I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>One of the big defining factors of <em><i>Metal Gear Solid</i></em>’s unique identity is the hardware it was relegated to. There’s a certain atmosphere from early 3D games that gets lost in the sauce with modern rendering techniques. One can almost feel the cold, desolate winds of the island. The entire experience retains that cold bluish filter throughout with the exception of the green-tinted codec calls. While the falling snow around Snake isn’t exactly groundbreaking today, the unpredictable trajectory of the flakes combined with the light mist and fog really set a mood of isolation and tension. This pensive and cold visual style is punctuated by the moody musical score, even if occasional comedic alert stings contrast that in a quintessentially Kojima way.</p>
<p>Another aspect of <em><i>MGS1</i></em> that isn’t likely to be replicated today is its fusion of retro and innovation with regard to gameplay. Like the original <em><i>Metal Gear</i></em> titles from the ’80s, <em><i>MGS1</i></em> is largely played from a top-down perspective. It’s a perspective exceptionally common in older arcade titles for its simplistic 2D routing and rendering, but it was quickly becoming outdated by the time <em><i>MGS1</i></em> released. <em><i>Metal Gear Solid</i></em> dynamically fuses both the top-down view and breakthrough cinematic framing in a uniquely  unprecedented way.incredibly unique. The overhead camera resulted in more precise and capable stealth routing than an over-the-shoulder perspective could. This allocation of traditional perspective to gameplay and the newly developed 3D shoulder perspective to cinematics set a standard in story/gameplay framing. After <em><i>MGS1</i></em>, games started adopting more dynamic cameras that shifted based on story rather than sticking to just one perspective throughout.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-627381" src="https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-01-1024x576.jpg" alt="mgs1 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>This simple top-down camera angle allowed <em><i>MGS1</i></em>’s iconic stealth mechanics to flourish and thrive. First, there’s the iconic audio/visual indicators. The alert sting and accompanying exclamation mark have permeated pop culture just like Snake’s oh-so-clever box disguise became meme-worthy. These are all examples of super punchy and memorable feedback processes indicating an aspect of stealth gameplay. Just as the top-down camera allows ultra-precise radar-driven level design, so too do the various indicators and UX flourishes provide distinct and clear feedback of what’s happening to the player. Many modern games trip over themselves trying to come up with ultra-realistic stealth vision cones and sound mechanics. The sheer level of environmental detail in today’s games tends to obfuscate what matters most in stealth games: knowing what gets you caught. <em><i>Metal Gear Solid</i></em>’s simple and clean top-down layout and alert indicators are as much a breath of fresh air now as they were then. Players know immediately when they’re in the line of sight of an opponent, and it’s just as clear where to go to hide. No clunky textures getting in the way or even PS1-era fog effects to contend with. <em><i>MGS1</i></em> is ultra clean and distinct. While indie games today love emulating retro visuals and mechanics, it’s unlikely we’ll ever get another AAA stealth game as punchy and precise as <em><i>MGS1</i></em>.</p>
<p>Nothing demonstrates the brilliant marriage of atmosphere and punchy mechanics better than <em><i>MGS1</i></em>’s boss fights. The Sniper Wolf encounter is a prime example. The industrial battlefield exposes Snake directly to the sniper’s line of sight. As a player, you’re tasked with navigating through the trenches, hiding from her rifle shots from above. It’s a tense feeling of being totally outmatched and utterly vulnerable—a theme that persists through other fights as well. A codec call from Otacon hints at the location of a sniper rifle that can greatly assist with the two Sniper Wolf showdowns, but most first-time attempts aren’t so privileged.</p>
<p>The tremendous scale of the hangar where players fight Vulcan Raven also emphasizes this feeling of vulnerability. Snake is like a tiny speck compared to Raven’s hulking mass and giant Gatling autocannon. It’s really only with the help of the convenient radar and minimap that Snake gets the better of him in the end. The shipping container pillars provide a fun and engaging environment to sneak up on Raven and maneuver around his shots.</p>
<p><img decoding="async" class="aligncenter wp-image-463480" src="https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis-1024x576.jpg" alt="Metal Gear Solid - Psycho Mantis" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/11/Metal-Gear-Solid-Psycho-Mantis.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>And of course, how can a <em><i>Metal Gear Solid</i></em> retrospective be complete without the mention of Psycho Mantis? This boss fight became the de facto example of fourth-wall-breaking design in games for decades. It’s a psychological fight more than a reflex-dependent one. And it’s a fight that forced the player to think outside the normal rules of video game logic. What other boss in history was overcome by changing controller ports on the system console? Psycho Mantis even forms a kind of personal connection to the gamer with the memory card reading. This psychic trickery perfectly demonstrates the kind of gameplay/story integration Kojima has been so well regarded for.</p>
<p>Not that the quality of the story relied solely on gimmicks and tricks to impress. One glance at the voice talent confirms that. Without hyperbole, <em><i>Metal Gear Solid</i></em> gave us the best voice acting of the PS1 era, and it’s not even close. I love the cheesy voices in games like <em><i>Mega Man 8</i></em>, of course, but <em><i>MGS1</i></em> supplied cinema-quality presentation that was simply unheard of in that era. And today, without David Hayter as Solid Snake, there’s nothing else that can replicate the voice cast from early <em><i>Metal Gear Solid</i></em> games, especially the first one. Much of the dialogue occurs within the context of the codec calls. Important exposition and mission details are handled through in-universe codec calls rather than some menu tab or text summary. What’s more, the codec was diegetic to the game world; it helped establish character development and context without breaking the immersion of the setting with extra menu clicks.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-627382" src="https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-02-1024x576.jpg" alt="mgs1 02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/09/mgs1-02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The plot itself was something of a rarity at the time. It took mature themes like nuclear war and genetic fatalism and didn’t reduce them to an arcadey, simplistic thriller. The themes of <em><i>Metal Gear Solid</i></em> are explored in depth throughout the series and sometimes expounded upon in lengthy diatribes by the characters. Many essays have been written on the themes of <em><i>MGS</i></em>—suffice it to say Kojima’s iconic stealth series helped catapult storytelling in gaming to new heights.</p>
<p>But nothing can quite capture that very peculiar and iconic atmosphere that the original PS1 <em><i>Metal Gear Solid</i></em> did. Even <em><i>The Twin Snakes</i></em> remake eliminated some of the old-school charm with its cleaned-up visuals and ramped-up action. The classic minimalistic tension of the PS1 original was lost in translation, if just a bit. I mean, Snake backflipping off missiles was admittedly rad, but admit it—some of that cold, isolationist grit was lost. As such, the original <em><i>Metal Gear Solid</i></em> remains a unique gem of the PS1 era, one that cannot easily be replicated or captured.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">627377</post-id>	</item>
		<item>
		<title>15 Most Amazing Video Game Remakes of All Time [2024 Edition]</title>
		<link>https://gamingbolt.com/15-amazing-video-game-remakes-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Fri, 24 May 2024 10:41:40 +0000</pubDate>
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		<category><![CDATA[Feature]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[kingdom hearts re: chain of memories]]></category>
		<category><![CDATA[Metal Gear Solid 1 Remake]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Oddworld: New 'N' Tasty]]></category>
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					<description><![CDATA[Remakes are alive and well in 2024. Here is our list of favorites across the years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>emakes have shown no sign of slowing down in 2024. Well over a dozen remakes have been projected to release this year and we haven’t even reached summer yet. Polishing up the old classic to modern standards is one trend that both companies and gamers alike agree upon. Of course, everyone differs on what makes a great remake. Some prefer a 1-to-1 remake with enhanced visuals and controls, while others want something more transformative, recreating entire scenes and scenarios to tell the story from a different angle. This year’s list of our 15 best video game remakes of all time includes games that touch on both philosophies. Remakes are inherently subjective and rife with debate, so this list won’t agree with everybody. That being said, let’s dig into our 2024 edition of the 15 best video game remakes of all time.</p>
<h2 style="text-align: center;"><b></b><strong><b>15. Oddworld: New &#8216;n&#8217; Tasty!</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-586341" src="https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-1024x576.jpg" alt="platforming in oddworld" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-380.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Oddworld</em> has always been something of a niche series, and thankfully the remake of 1997’s <em>Abe’s Odyssey</em> hasn’t lost that unique charm. <em>New ‘n’ Tasty</em> successfully takes the janky early 3D game and brushes it up to 2014 polish with modern HD graphics. The clearest demonstration of this polish is the much-improved level flow thanks to the elimination of screen partisions in favor of seamless platforming. <em>Oddworld: New ‘n’ Tasty</em> is the best way to play the 1997 classic today, and it helped pave the way for a wider <em>Oddworld</em> audience.</p>
<h2 style="text-align: center;"><strong><b> 14. </b></strong><strong style="color: initial;"><b>The Last of Us Part 1</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-520687" src="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1024x577.jpg" alt="The Last of Us Part 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1536x865.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>The Last of Us Part 1</em> took one of the greatest games of all time and made it even better. The graphical improvements showcase the power of PS5 hardware with remarkably dense foliage and improved animations across the board. AI got a substantial overhaul as well, as companions help you fight off the improved enemy AI. And as if the enhanced AI didn’t bolster the challenge enough, <em>The Last of Us Part 1</em> features a speedrun mode that tracks your time per chapter. <em>The Last of Us Part 1</em> may not be the most needed remake in the world, but it sure stands as one of the most impressive.</p>
<h2 style="text-align: center;"><b></b><strong><b>13. Shadow of the Colossus</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-337644" src="https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-1024x576.jpg" alt="shadow of the colossus remake boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Shadow-of-the-Colossus.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>2018’s <em>Shadow of the Colossus</em> is another example of a 1-to-1 faithful remake that doesn’t distance itself far from the original. As expected, Bluepoint Games updated the graphics to modern standards. The result is a truly transformed vision of the classic PS2 game where the slightest change in lighting can give a totally unique ambiance from the original. Best of all, the controls are vastly improved with a bevy of convenience features the original lacked.</p>
<h2 style="text-align: center;"><b></b><strong><b>12. Star Fox 64 3DS</b></strong></h2>
<p>Who doesn’t love <em>Star Fox 64</em>? It’s such an easy game to pick up and play, and the 3DS remake makes it even easier with its portability. <em>Star Fox 64</em> looks amazing on the 3DS, with some of the most attractive 3D visuals on the system. By and large, <em>Star Fox 64 3DS</em> is a faithful remake of the arcade shooter original with a host of cool enhancements. The orchestrated soundtrack is easy to love, and the new Score Attack mode is a fun way to replay all those classic levels with added challenge and rewards.</p>
<h2 style="text-align: center;"><b></b><strong><b>11. System Shock</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-545546" src="https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/03/System-Shock-Remake_06.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>1994’s seminal <em>System Shock</em> redefined what a shooter can be and helped create the immersive sim genre. Fast-forward to 2023 and the remake is just as fascinating and immersive as it was back in the day. 2023’s <em>System Shock</em> is by far the best way to experience the game. The gunplay is worlds apart from the janky original with tight and snappy controls and a convenient interface. The sub-par music is fully redone here with an ambient soundtrack that accompanies the HD graphics wonderfully. <em>System Shock</em> gets the royal treatment in this faithful remake, even keeping the backtracking in the original. There’s never been a better time to experience <em>System Shock</em>, especially with the console release dropping in a couple of months and the sequel coming soon.</p>
<h2 style="text-align: center;"><b></b><strong><b>10. Metal Gear Solid: The Twin Snakes</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-560147" src="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1024x576.jpg" alt="metal gear solid the twin snakes" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid</em> had some rough gameplay segments on the PS1. Pseudo-tank controls compounded some of the game’s backtracking issues and made it a slog at times. Well, the remake smooths those control issues over with the wonderful Gamecube control stick scheme and gameplay lifted from <em>Metal Gear Solid 2</em>. <em>Twin Snakes</em> also adds updated cutscenes, which serve to fill in transitions and add more comedy relief to the game. Best of all was the improved graphics to the jagged polygonal PS1 original. <em>Metal Gear Solid</em> has some of gaming’s most hardcore fans, so this remake didn’t satisfy all of them, but it certainly did go over well for most and helped pave the way forward for future entries in the series.</p>
<h2 style="text-align: center;"><strong><b>9. </b></strong><b></b><strong><b>Yakuza Kiwami </b></strong></h2>
<p><strong><b> <img loading="lazy" decoding="async" class="aligncenter wp-image-438934" src="https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-1024x576.jpg" alt="Yakuza Kiwami" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/04/Yakuza-Kiwami.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></b></strong></p>
<p><em>Yakuza Kiwami</em> is a faithful remake of the very first <em>Yakuza</em>, many systems and general story connectivity from <em>Yakuza 0</em>. Goro Majima is a recurring character in a quest chain that delighted and bewildered us in equal measure. And the inclusion of <em>Yakuza 0</em>’s pocket racer and many minigame don’t hurt the remake either. All in all, <em>Yakuza Kiwami</em> stands as the most quintessential remake in the series, making for a quirky but fantastic sequel to fan-favorite <em>Yakuza 0</em>.</p>
<h2 style="text-align: center;"><b></b><strong><b>8. Kingdom Hearts RE: Chain of Memories</b></strong></h2>
<p><em>Kingdom Hearts: Chain of Memories</em> has long been the ugly duck of the popular series. The original <em>Chain of Memories</em> released on the Game Boy Advance, which just further distanced players from accepting it. But when the remake came out, it was suddenly accepted as a must-play (or watch) entry. Without hyperbole, <em>RE: Chain of Memories</em> supplies the best narrative of all the <em>Kingdom Hearts</em> games. The compelling mystery surrounding Castle Oblivion and the sinister Organization 13 get their HD treatment in this remake with full voice acting. If you want the true KH story experience, you owe it to yourself to play <em>RE: Chain of Memories</em> … or just watch the brilliant cutscenes.</p>
<h2 style="text-align: center;"><strong><b>7. </b></strong><b></b><strong><b>Dead Space (2023)</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-540520" src="https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-1024x576.jpg" alt="dead space" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/01/dead-space-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The 2023 remake of the original <em>Dead Space</em> is without a doubt one of the most intense gaming experiences out there. The inclusion of enhanced DualSense rumble facilitates the ultra-detailed visuals to a scary degree. Most of you already know just how phenomenal the original <em>Dead Space</em> is, so imagine that but turned up several notches. I particularly appreciate the added nuance they added to Isaac Clarke and other characters&#8217; personalities. There’s just the right amount of small additional details to fill in story gaps of the original without taking away its lean pacing and tension. <em>Dead Space</em>&#8216;s remake is one of the best showcases of how modern hardware can enhance a masterpiece, and just how intense and visceral gaming in general can be.</p>
<h2 style="text-align: center;"><b></b><strong><b>6. Ratchet And Clank (2016)</b></strong></h2>
<p><strong><b> <img loading="lazy" decoding="async" class="aligncenter wp-image-430314" src="https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-1024x576.jpg" alt="ratchet and clank" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/02/ratchet-and-clank.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></b></strong></p>
<p>Three years may not seem like a long time, but up until 2013, Insomniac was releasing a new <em>Ratchet and Clank</em> like clockwork every year. The three years of silence was broken with the first PS4 <em>Ratchet and Clank</em> title, and it was a remake of the very first entry to boot. 2016’s <em>Ratchet and Clank</em> remains the smoothest action-platformer game I’ve ever played. Sure, <em>Rift Apart</em> for PS5 featured next-gen tech with the new dimensional rift gun, but you just can’t beat the simplicity and excellent pacing of the remade original game. The planet of Rilgar is a highlight in the series I’ll never forget, not least of all due to the fun hoverboard minigame and pixelizer gun. <em>Ratchet and Clank</em> 2016 is my favorite game in the series due to its tight pacing and excellent recreation of the original’s unmatched level design.</p>
<h2 style="text-align: center;"><b></b><strong><b>5. Spyro Reignited Trilogy</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-389935" src="https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-1024x576.jpeg" alt="spyro reignited trilogy" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/spyro-reignited-trilogy.jpeg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It’s not cheating to have three games for one entry since that’s how <em>Spyro Reignited</em> is packaged, and what a sweet deal it is. The <em>Spyro Reignited</em> trilogy faithfully recreates the first three games in the <em>Spyro</em> series with fluid controls and completely redone graphics and physics. Each of the dragons is fully voiced and the music is completely redone while remaining faithful. Toys from Bob nailed the visual aesthetic with <em>Spyro Reignited</em>, giving the old PS1 series Pixar-level attention to detail. This is as faithful as remakes get, so don’t expect new or changed content here. That adherence to the original source is what makes this remake so special and deserving of a high spot on this list. Out of all the entries here, <em>Spyro Reignited</em> may just be the one hardest to find criticism for due to its straightforward 1-for-1 approach.</p>
<h2 style="text-align: center;"><strong><b>4. </b></strong><b></b><strong><b>Black Mesa</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-434726" src="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1024x576.jpg" alt="Black Mesa" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Black Mesa</em> is a remake of the original <em>Half-Life</em>, built within <em>Half-Life 2</em>’s engine. The well-optimized controls of the original weren’t bad to begin with, but they’re made even better with the polished <em>Half-Life 2</em> tech. It’s more than just a graphical and controls overhaul though, many areas have been redesigned to feature a more balanced enemy and weapon layout. One of the biggest flaws of the original was the final area, Xen, which got completely redesigned into a very fun and well-paced level with <em>Black Mesa</em>. If you’re a <em>Half-Life</em> fan, or just a shooter fan in general, <em>Black Mesa</em> is a must-play for its adherence to the source material and dedication to fixing its flaws.</p>
<h2 style="text-align: center;"><b></b><strong><b>3. Final Fantasy 7 Rebirth</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-579552" src="https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-1024x576.jpg" alt="Final Fantasy 7 Rebirth" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/02/Final-Fantasy-7-Rebirth-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>RPG fans rejoice, the decade-old promise of a fully fleshed and remade <em>Final Fantasy 7</em> has been fulfilled. The developer has somehow managed to squeeze a blown-up HD version of the middle portion of <em>Final Fantasy 7</em> into a single game. Iconic locales such as Costa Del Sol and the infamous Gold Saucer amusement park are blown up to a glorious HD scale without losing any of their original charm. It’s a faithful remake that expands on the story elements of the original in ways the PS1 couldn’t quite communicate. The acting, soundtrack, and deep battle system continue to blow me away 150 hours later.</p>
<h2 style="text-align: center;"><b></b><strong><b>2. Super Mario 64 DS</b></strong></h2>
<p><iframe loading="lazy" title="Top 15 Video Game Remakes You NEED TO PLAY [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/uoFlTFlFJV0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p style="text-align: left;"><span style="font-size: revert; color: initial;"><em>Super Mario 64</em> is one of those classics all gamers speak fondly about, yet hesitate to return to. Whether due to the rough N64 controls or the terrible camera system, the original has aged rather poorly. That’s where the Nintendo DS remake comes in. Controls are vastly improved and the camera is downright perfect for its 3D environs. <em>Super Mario 64 DS</em> was the first time me and many other fans experienced the awe of added content to a beloved classic. The remake added 30 new stars, totaling 150 for the full game. <em>Super Mario 64 DS</em> is the definitive way to play this classic; I just wish it was available on a modern platform so more could experience it.</span></p>
<h2 style="text-align: center;"><b></b><strong><b>1. Resident Evil 2 (2019)</b></strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-586337" src="https://gamingbolt.com/wp-content/uploads/2024/05/ScreenHunter-378-1024x576.jpg" alt="resident evil 2 remake title" width="720" height="405" /></p>
<p>Pretty much every modern remake owes something to 2019’s <em>Resident Evil 2</em>. The <em>RE2</em> remake established a new benchmark of what it means to take an original game and polish it to modern specifications while expanding and adding to it. Characters such as William Birkin and Chief Irons receive substantial development compared to the original, and the narrative cohesively ties into the wider Resident Evil setting following the events of RE2. Obviously, the tank controls of the original had to go in favor of precise over-the-shoulder shooting. In addition to the rich expansions on the original content, the remake adds a 4<sup>th</sup> Survival mode and dozens of unlockable secrets ranging from new playable characters to an unbreakable knife for future playthroughs. <em>Resident Evil 2</em> shines as an example of how to remake a classic game, earning it the top spot for the second year in a row.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Metal Gear Solid 1 Remake is Still in Development, Exclusive to PS5 &#8211; Rumor</title>
		<link>https://gamingbolt.com/metal-gear-solid-1-remake-is-still-in-development-exclusive-to-ps5-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Jan 2024 07:35:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid 1 Remake]]></category>
		<category><![CDATA[Metal Gear Solid remake]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=575251</guid>

					<description><![CDATA[The remake is allegedly in an early stage of development, but it's reportedly one of Konami's most "ambitious projects."]]></description>
										<content:encoded><![CDATA[<p>Rumors of <em>Metal Gear Solid</em> remakes <a href="https://gamingbolt.com/metal-gear-solid-remake-in-development-as-ps5-console-exclusive-rumour">have done the rounds for years</a>. In 2021, Bluepoint Games was rumored to be <a href="https://gamingbolt.com/silent-hill-studio-has-changed-bluepoint-working-on-several-metal-gear-solid-remakes-rumor">working on &#8220;several&#8221; remakes</a> in the acclaimed stealth action series. While <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-is-developed-on-unreal-engine-5-first-in-engine-look-revealed"><em>Metal Gear Solid Delta: Snake Eater</em></a> was finally announced by Virtuos <a href="https://gamingbolt.com/metal-gear-solid-3-remake-to-be-announced-at-playstation-showcase-exclusive-to-ps5-rumour">after many rumors</a>, it seems a remake of the first game is still in development.</p>
<p>Sources that spoke to <a href="https://areajugones.sport.es/videojuegos/exclusiva-el-primer-metal-gear-solid-sigue-teniendo-un-remake-en-produccion/" target="_blank" rel="noopener">Areajugones</a> reported the remake has been in development for &#8220;several years.&#8221; It&#8217;s allegedly in an early phase and one of Konami&#8217;s most &#8220;ambitious projects&#8221; for the coming years, which it will focus all efforts on following the release of <em>Metal Gear Solid Delta: Snake Eater.</em> There&#8217;s no information on the developer or a release date, but it&#8217;s reportedly only launching for PS5.</p>
<p>Regardless, it will be some time before an official announcement, even if <em>Metal Gear Solid Delta: Snake Eater</em> launches this year (according to <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-will-be-released-in-2024">PlayStation&#8217;s recent trailer for upcoming titles</a>). Nevertheless, if true, it could be another big exclusive for Sony. Stay tuned for more updates in the meantime.</p>
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