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	<title>Metal Gear Solid 5: Ground Zeroes &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Cinematic Single Player Games That Can Be Completed in 10 Hours</title>
		<link>https://gamingbolt.com/15-cinematic-single-player-games-that-can-be-completed-in-10-hours</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 13 Jan 2025 12:18:09 +0000</pubDate>
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		<category><![CDATA[Halo Reach]]></category>
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					<description><![CDATA[Are you a fan of single player games and have less time in your hands? Then this list is for you.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here isn’t a definitive explanation for what comprises a cinematic video game. Fundamentally, you might be content with the feeling that you’ve participated in a movie once you’ve reached a game’s end, and this is a fine conclusion to draw. However, for a game to feature in this rundown we’ve also paid attention to storytelling, how its direction elicits emotion, how its visuals support a movie-like quality, or its character acting and motion capture. Only games finish-able in an average of ten hours or less have been considered.</p>
<p style="text-align: center;"><strong><em>Metal Gear Solid V: Ground Zeroes</em></strong></p>
<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-443352" src="https://gamingbolt.com/wp-content/uploads/2020/05/mg5-ground-zeroes.jpg" alt="" width="720" height="367" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/mg5-ground-zeroes.jpg 620w, https://gamingbolt.com/wp-content/uploads/2020/05/mg5-ground-zeroes-300x153.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Serving as a prologue to <em>Metal Gear Solid V: The Phantom Pain</em> released the year after, two-hour long <em>Metal Gear Solid V: Ground Zeroes</em> introduced fresh stealth and traversal mechanics, manoeuvres that became staples in <em>MGSV’s</em> proper release. Set a few months after <em>Metal Gear Solid: Peace Walker</em> in 1975, <em>Ground Zeroes</em> follows Snake’s infiltration of American black site Camp Omega as he attempts a daring rescue. Renowned for presenting newfound immersion to the series, the main complaint with <em>Ground Zeroes</em> is it was just too short.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">607401</post-id>	</item>
		<item>
		<title>15 Disturbing Scenes We Have Seen in Video Games</title>
		<link>https://gamingbolt.com/15-disturbing-scenes-we-have-seen-in-video-games</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 30 Dec 2024 14:16:39 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[bloodborne]]></category>
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		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[mass effect 2: overlord]]></category>
		<category><![CDATA[Metal Gear Solid 5: Ground Zeroes]]></category>
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		<category><![CDATA[Red Dead Redemption]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=607407</guid>

					<description><![CDATA[These video games do not shy away from macabre moments.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or all their ability to give the experience of enticing stories, engaging gameplay, and immersive world design, video games can also use these factors to shock us. Some of the darkest moments in any form of media are represented in video games, with their interactivity oftentimes making the anguish-able experience much more tangible than if the same thing happened in a movie or TV show. Your opinion on what constitutes dark may differ, of course, but the 15 moments discussed in this rundown are inarguably disturbing: upsetting at one end of the spectrum, downright harrowing at the other. Also, it’s worth pointing out that <strong>there’re spoilers for the games featured.</strong></p>
<p style="text-align: center;"><strong>The Bloody Baron – <em>The Witcher 3: Wild Hunt</em></strong></p>
<p><img decoding="async" class="aligncenter wp-image-404471" src="https://gamingbolt.com/wp-content/uploads/2019/06/Witcher-3-Switch-1024x576.jpg" alt="Witcher 3 Switch" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Witcher-3-Switch-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/06/Witcher-3-Switch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Witcher-3-Switch-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Witcher-3-Switch.jpg 1200w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Arguably the most morally bankrupt NPC Geralt encounters in <em>The Witcher 3: Wild Hunt</em>, The Bloody Baron’s history as an abuser to wife Anna and daughter Tamara is revealed during Geralt’s attempts to locate The Baron’s estranged family in exchange for information on his own daughter’s whereabouts. Neither of The Baron’s conclusions are favourable for him (or, indeed, his wife Anna); should both The Baron and Anna survive, Anna will have succumbed to madness whilst a band of witches abscond with the orphans of whom she was residing. Should Anna die, the Baron will tragically hang himself due to a lifetime of grief and guilt.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">607407</post-id>	</item>
		<item>
		<title>Metal Gear Series Sells 62.1 Million Units</title>
		<link>https://gamingbolt.com/metal-gear-series-sells-62-1-million-units</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 31 Oct 2024 16:00:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Metal Gear Rising Revengeance]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=602964</guid>

					<description><![CDATA[The Metal Gear franchise continues to enjoy consistent sales, with Konami confirming another crossed sales milestone.]]></description>
										<content:encoded><![CDATA[<p>The <em>Metal Gear </em>franchise is on the comeback trail, but even though we&#8217;re still not quite at the point of its comeback just yet, the series is continuing to see sustained sales, as per updated sales figures shared by Konami on its official corporate <a href="https://www.konami.com/corporate/en/business/digitalentertainment.html" target="_blank" rel="noopener">website</a>.</p>
<p>As per Konami, as of the end of September, the <em>Metal Gear </em>series has collectively sold 62.1 million units. As of August last year, the series&#8217; sales <a href="https://gamingbolt.com/metal-gear-franchise-surpasses-60-million-units-sold">stood at 60 million units</a>, which means it has sold an additional 2.1 million units since then. One would assume that the majority of those sales were for <em>Metal Gear Solid: Master Collection Vol. 1</em>, which launched in October last year.</p>
<p><em>Metal Gear </em>fans also have upcoming <em>MGS3 </em>remake <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-trailer-reveals-the-boss-ocelot-eva-and-more"><em>Metal Gear Solid Delta: Snake Eater</em></a>, which is in development for PS5, Xbox Series X/S, and PC, but doesn&#8217;t yet have a release date. Additionally, Konami also seems to have plans for a second <em>Master Collection</em>. Read more on that <a href="https://gamingbolt.com/metal-gear-solid-master-collection-vol-2-is-in-the-works-konami-confirms">through here</a>.</p>
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		<title>10 Years Later, Metal Gear Solid 5: Ground Zeroes is Still a Stealth Masterpiece</title>
		<link>https://gamingbolt.com/10-years-later-metal-gear-solid-5-ground-zeroes-is-still-a-stealth-masterpiece</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Apr 2024 20:08:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Kojima Productions]]></category>
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		<category><![CDATA[Metal Gear Solid 5: Ground Zeroes]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=583096</guid>

					<description><![CDATA[Even though it was far from a full game, Ground Zeroes understandably holds a special place in many hearts.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or glaringly obvious reasons, <em>Metal Gear Solid 5: Ground Zeroes </em>doesn&#8217;t get the same amount of attention from the masses that most other games in the series do, chief among them being the plain and simple fact that it wasn&#8217;t a full game. Far from it, in fact- originally meant to be a section in <em>Metal Gear Solid 5: The Phantom Pain</em>, due to how long the development cycle of the actual, full fifth numbered instalment in the series was taking, director Hideo Kojima decided to split <em>Ground Zeroes </em>from the main experience and release it early, billing it as a playable prologue leading up to the main event.</p>
<p>It was a short experience, to say the least. Players could easily blow throw its main story in a couple of hours, and that, combined with the fact that it was sold at $30 at launch, meant that many felt there just wasn&#8217;t enough meat on the bone. And when <em>The Phantom Pain </em>launched a year later, the two-hour experience that preceded it became even hazier in everyone&#8217;s memory. But even though it was not what you would call a &#8220;full&#8221; game, looking back, it&#8217;s hard not to recognize <em>Ground Zeroes </em>as a stealth masterpiece in its own right, even now, a decade on from its launch.</p>
<p><iframe title="Nobody Makes Games Like This Anymore..." width="500" height="281" src="https://www.youtube.com/embed/k-p8mhYskoQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It was, for starters, the first game to give us a taste not only of what the new (or new at the time) Fox Engine could enable Hideo Kojima and his team to do, but also of what an open world <em>Metal Gear </em>game would look like. In hindsight, many might argue that the potential of both those things ended up being wasted, with the Fox Engine spending years being underutilized before dying out, and<em> The Phantom Pain&#8217;s </em>&#8220;fully realized&#8221; open world experience coming with more than its fair share of caveats. Back in 2014, however, <em>Ground Zeroes </em>served as an excellent demonstration on both fronts nonetheless, painting an exciting future of a full-fledged open world <em>Metal Gear </em>experience powered by the fancy new Fox Engine. Even now, <em>Ground Zeroes </em>looks great, but back then, it looked nothing short of spectacular.</p>
<p>Beyond those buzzwords, however, <em>Ground Zeroes&#8217; </em>biggest strength lay in its incredible level design, where it succeeded in ways that even <em>The Phantom Pain </em>couldn&#8217;t. One of the biggest complaints that even the most devoted <em>Phantom Pain </em>fans have with it is how little it uses indoor environments. Though it boasts some of the best stealth mechanics and gameplay you&#8217;ll ever see in a game, it ended up losing a lot of the tight, controlled design style of its predecessors when it almost entirely swapped out meticulously handcrafted indoor environments with large, open ones.</p>
<p><em>Ground Zeroes, </em>on the other hand, struck the perfect balance between both styles. It was, of course, set in an open world map (albeit one much smaller than either of <em>The Phantom Pain&#8217;s </em>maps), with players being given the freedom to traverse and explore it at their leisure, but vast swathes of it were also characterized by structures and buildings that players would be weaving in and out of. Constantly having to study your environment was crucial, because stealth took on entirely different styles depending on whether you were out in the open or in one of Camp Omega&#8217;s more confined indoor locations.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-ps4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-221341" src="https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-ps4.jpg" alt="metal gear solid 5 ground zeroes pc versus ps4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-ps4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-ps4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-ps4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>To <em>The Phantom Pain&#8217;s </em>credit, it did have a handful of notable sections where players were tasked with infiltrating more tightly designed interior locations, but where <em>Ground Zeroes </em>delivered a much more concentrated dose of that across all of its offerings, in <em>The Phantom Pain</em>, that side of the experience felt significantly more diluted. Maybe that just goes to show how difficult it is to achieve that sort of perfect balance in a significantly larger open world setting, but in hindsight, it&#8217;s hard not to look back at <em>Ground Zeroes </em>wistfully and think about how much more fantastic <em>The Phantom Pain </em>could have been if its design philosophy had been more similar to the prologue that preceded it.</p>
<p>It&#8217;s also worth pointing out that though <em>Ground Zeroes </em>was by no means a full game, it was still one that players could get plenty of hours out of. Sticking to the critical path and doing nothing else, you could easily hit the credits in a couple of hours, if not less, but <em>Ground Zeroes </em>came with plenty of optional content for players to dive into. On top of seven main missions, the game featured a number of Side Ops, Extra Ops, unlockables, and more, all of which could keep you occupied for well over a dozen hours (and let&#8217;s be honest, at a time where every game seems hellbent on being a hundred hour behemoth, doesn&#8217;t a small, tightly designed, super polished experience sound like a much needed breath of fresh air?). On top of all that, camp Omega had no shortage of secrets for players to find either, and as the particularly rabid <em>Metal Gear </em>fans would tell you, the game was also hiding its fair share of surprisingly pivotal narrative tidbits, many that would turn out to be crucial pieces in the larger puzzle of <em>Metal Gear Solid 5&#8217;s </em>story.</p>
<p>And, of course, you also always had the option of just messing about in the open world to your heart&#8217;s content. Obviously, there were some restrictions in place here. Owing to its very nature, <em>Ground Zeroes&#8217; </em>open world sandbox wasn&#8217;t quite as endlessly replayable as <em>The Phantom Pain </em>was, but even in its much smaller map, thanks to the strengths of its emergent gameplay mechanics, simply fiddling around with the systems and seeing how they would react was a constant blast. From traversing the map with vehicles to testing the limits of the enemy AI, from exploring areas at different times of day (courtesy of the aforementioned Side Ops) to experimenting with Snake&#8217;s toolset, there was an abundance of ways to make your own fun in Camp Omega.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-skullface-ps4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-221343" src="https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-skullface-ps4.jpg" alt="metal gear solid 5 ground zeroes pc versus ps4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-skullface-ps4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-skullface-ps4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/02/metal-gear-solid-5-ground-zeroes-skullface-ps4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Metal Gear Solid 5: Ground Zeroes </em>is now a decade old (which feels ridiculous to say- but that&#8217;s a different story), and the further away we get from its release, the more we appreciate what it did. Combining tight level design, a stellar open world sandbox filled with reactive emergent systems, and an excellent sampling of what an open world <em>Metal Gear </em>game could be, <em>Ground Zeroes </em>ended up a much better, stronger, and fuller game than a supposed two-hour prologue had any right to be.</p>
<p>Obviously, we&#8217;re not going to put it in the same bracket as the series&#8217; mainline entries, because a game that&#8217;s been specifically designed as a prologue is never going to be able to hit the highs of a full, new release. But as a proof-of-concept, <em>Ground Zeroes </em>was nothing short of spectacular, to the extent that in some areas, it was even stronger than the full game that Kojima Productions went on to build on top of it. Looking back at <em>Ground Zeroes</em>, it&#8217;s hard not to wonder what could have been if Hideo Kojima and his team had been able to fully execute on their vision for <em>Metal Gear Solid 5</em>&#8211; but then again, &#8220;what if&#8221; is something we end up invariably wondering in most cases where <em>MGS5 </em>is concerned. If nothing else, we&#8217;ll at least always have <em>Ground Zeroes </em>to give us a glimpse of what the perfect open world <em>Metal Gear Solid </em>game could have looked like, had it been allowed to exist in the real world the way it does in our dreams.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Metal Gear Solid: Master Collection Vol. 2 Titles and Release Date Haven&#8217;t Been Decided Yet, Producer Says</title>
		<link>https://gamingbolt.com/metal-gear-solid-master-collection-vol-2-titles-and-release-date-havent-been-decided-yet-producer-says</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 19 Mar 2024 14:43:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Metal Gear Solid 5: Ground Zeroes]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=582116</guid>

					<description><![CDATA[But it's looking increasingly likely that there will be another Metal Gear Solid collection in the not-too-distant future. ]]></description>
										<content:encoded><![CDATA[<p>Though <em>Metal Gear Solid Delta: Snake Eater </em>is being billed as the dormant stealth franchise&#8217;s return to the limelight, Konami started taking baby steps down that road last year with <em>Metal Gear Solid: Master Collection Vol. 1</em>, which brought a number of the series&#8217; earlier instalments together in a single package.</p>
<p>Of course, the fact that it was called <em>Vol. 1 </em>was indication for many that the company had more similar collections planned for the future, and while that hasn&#8217;t yet been officially announced, it certainly seems like we&#8217;ll be hearing more about a second volume at some point in the future.</p>
<p>In a recently uploaded &#8220;production hotline&#8221; video uploaded by Konami, responding to a question about a second <em>MGS </em>collection, series producer Noriaki Okamura said (via <a href="https://twitter.com/HEITAIs/status/1770059849256284228" target="_blank" rel="noopener">Twitter</a> user @HEITAIs) that Konami hasn&#8217;t decided &#8220;yet&#8221; which games will be included in <em>Master Collection Vol. 2</em>, or when it will be released, before adding, &#8220;please wait a little longer.&#8221;</p>
<p><a href="https://gamingbolt.com/metal-gear-solid-master-collection-vol-2-could-have-metal-gear-solid-4-5-and-peace-walker-rumor">Previous reports</a> and <a href="https://gamingbolt.com/metal-gear-solid-4-5-and-peace-walker-strings-found-in-metal-gear-solid-master-collection-vol-1">datamining leaks</a> have indicated that <em>Metal Gear Solid: Master Collection Vol. 2 </em>will include <em>Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker, Metal Gear Solid 5: Ground Zeroes, </em>and <em>Metal Gear Solid 5: The Phantom Pain</em>.</p>
<p>Konami is also <a href="https://gamingbolt.com/metal-gear-solid-master-collection-vol-1-will-receive-control-config-options-codec-voice-fixes">working on a number of improvements for <em>Master Collection Vol. 1</em></a>, including support for higher resolutions, controller configuration options, and more.</p>
<p>Meanwhile, <em>MGS3 </em>remake <em><a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-is-developed-on-unreal-engine-5-first-in-engine-look-revealed">Metal Gear Solid Delta: Snake Eater</a> </em>is in development for PS5, Xbox Series X/S, and PC.</p>
<p><iframe loading="lazy" title="METAL GEAR - PRODUCTION HOTLINE プレ配信版 (メタルギア公式) | KONAMI" width="500" height="281" src="https://www.youtube.com/embed/IzHiVn1g6jA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>15 Best Stealth Games You Need to Experience</title>
		<link>https://gamingbolt.com/15-best-stealth-games-you-need-to-experience</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 11 Oct 2023 12:34:06 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=565751</guid>

					<description><![CDATA[There are a ton of amazing stealth games each with their own sets of merits, and this list is all about the best of the best that the genre has to offer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>tealth games might not be the most popular genre in gaming which is why releases of this ilk are spread so few and far between, but it’s a brand of gameplay that is home to some amazing experiences that just can’t be replicated anywhere else. This feature takes a look at the rich history of stealth games and runs down 15 of the best stealth games of all time.</p>
<p><strong>Deus Ex: Mankind Divided</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-390884" src="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg" alt="deus ex mankind divided" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Set against the backdrop of Prague, <em>Deus Ex: Mankind Divided</em> presents a dense network of systems and gives players ample tools to bend those systems to their will. Missions take place in open-ended sandboxes with multiple paths to your objective, and depending on your character build &#8211; you can choose to sweet talk your way through guards, hack into security systems for a convenient backdoor entry, or just blow everything in your path with sheer brute force.<em> Deus Ex: Mankind Divided</em> is arguably the series at its best both visually and mechanically, and it remains a joyous experience even after all these years.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">565751</post-id>	</item>
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		<title>Metal Gear Franchise Surpasses 60 Million Units Sold</title>
		<link>https://gamingbolt.com/metal-gear-franchise-surpasses-60-million-units-sold</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 06 Aug 2023 10:16:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=561542</guid>

					<description><![CDATA[The series has collectively generated over $1 billion in revenue for Konami, the publisher confirms. ]]></description>
										<content:encoded><![CDATA[<p>The <em>Metal Gear </em>franchise has been dormant for a while now. It&#8217;s last major release was <em>Metal Gear Survive </em>in 2018, and if you want to completely ignore its existence (which, why wouldn&#8217;t you), you&#8217;d have to go back to 2015 for <em>Metal Gear Solid 5: The Phantom Pain. </em>And yet, despite being treated like a forgotten step-child by Konami, the series is managing to attract its fair share of new sales.</p>
<p>In an update to its official corporate <a href="https://www.konami.com/corporate/en/business/digitalentertainment.html" target="_blank" rel="noopener">website</a>, Konami has confirmed that as of June 30, the <em>Metal Gear</em> series has surpassed collective sales of over 60 million units worldwide across all platforms since its debut over three and a half decades ago. It has also generated over $1 billion in Konami across all of its releases.</p>
<p>Those numbers, of course, includes all mainline titles and spinoffs. Its sales are <a href="https://gamingbolt.com/metal-gear-franchise-has-sold-over-59-8-million-units">up from 59.8 million units</a> as of March 31, which means the series sold an additional 200,000 units over the course of the previous quarter.</p>
<p><em>Metal Gear&#8217;s </em>sales are certain to receive significant boosts in the coming months, with two major new releases lined up in <em><a href="https://gamingbolt.com/metal-gear-solid-master-collection-vol-1-launches-october-24th">Metal Gear Solid: Master Collection Vol. 1</a> </em>(which is due out in October) and <em><a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-is-being-co-developed-by-konami-and-virtuos">Metal Gear Solid Delta: Snake Eater</a> </em>(which doesn&#8217;t yet have an official release date). It also looks like <em><a href="https://gamingbolt.com/metal-gear-solid-master-collection-vol-2-could-have-metal-gear-solid-4-5-and-peace-walker-rumor">Metal Gear Solid: Master Collection Vol. 2</a> </em>is in the pipeline as well, though that&#8217;s yet to be officially announced.</p>
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		<title>Metal Gear Solid: Master Collection Vol. 2 Could Have Metal Gear Solid 4, 5 and Peace Walker &#8211; Rumor</title>
		<link>https://gamingbolt.com/metal-gear-solid-master-collection-vol-2-could-have-metal-gear-solid-4-5-and-peace-walker-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 22 Jun 2023 16:08:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Metal Gear Solid: Master Collection]]></category>
		<category><![CDATA[Metal Gear Solid: Master Collection Vol. 1]]></category>
		<category><![CDATA[Metal Gear Solid: Master Collection Vol. 2]]></category>
		<category><![CDATA[Metal Gear Solid: Peace Walker]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=557207</guid>

					<description><![CDATA[Placeholder buttons for the three titles, potentially leading to future pages for Vol. 2, have been discovered on Konami's site.]]></description>
										<content:encoded><![CDATA[<p><em>Metal Gear Solid: Master Collection Vol. 1</em> <a href="https://gamingbolt.com/metal-gear-solid-master-collection-vol-1-launches-october-24th">finally has a release date</a> and will introduce a new generation of players to <em>Metal Gear Solid 1</em> to <em>3</em>. It also includes several goodies from graphic novels to strategy guides and even has <em>Metal Gear 1</em> and<em> 2</em>. Even before <em>Vol. 1</em> is out, Konami is reportedly already planning <em>Vol. 2.</em></p>
<p>Its official website for <em>Metal Gear Solid</em> has added buttons for games in <em>Vol. 1</em> on the <a href="https://www.konami.com/mg/history/us/en/" target="_blank" rel="noopener">History page</a>. However, as noted by Twitter user Nitroid, inspecting the page reveals placeholder buttons for <em>Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid 5</em> and <em>Metal Gear Solid: Peace Walker</em>. It could mean a potential <em>Vol. 2</em> is coming with these titles. <a href="https://www.ign.com/articles/metal-gear-solid-4-finally-freed-from-ps3-as-part-of-leaked-metal-gear-solid-master-collection-vol-2" target="_blank" rel="noopener">IGN</a> said it &#8220;understands this lineup for <em>Metal Gear Solid: Master Collection Vol. 2</em> is accurate&#8221; and awaits comment from Konami.</p>
<p>While one could assume that the buttons for <em>Vol. 1</em> link to generic listings for each game, they lead to new pages showcasing screenshots and images from the upcoming compilation. The old listings can still be found under &#8220;Lineup&#8221; on the official site, but if<em> Vol. 2</em> does happen, this would be Konami laying the groundwork.</p>
<p>Interestingly, when Konami first announced <em>Vol. 1</em>, it listed all three titles, but also <a href="https://gamingbolt.com/metal-gear-solid-master-collection-konami-potentially-teasing-more-classic-re-releases">had a “?” and “Stay tuned for more information.”</a> The section <a href="https://www.konami.com/mg/mc/us/en/" target="_blank" rel="noopener">has since been updated</a> to include <em>Metal Gear 1</em> and<em> 2</em>, along with other goodies, but the existence of placeholders for other titles gives some hope. It&#8217;s especially noteworthy for fans of <em>Metal Gear Solid 4: Guns of the Patriots</em>, which has been stuck on PS3 since its 2008 release.</p>
<p>Stay tuned for further updates. <em>Metal Gear Solid: Master Collection Vol. 1</em> releases on October 24th for PS5, Xbox Series X/S, PC and Nintendo Switch.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The new Metal Gear Solid website added buttons to the timeline for the games in Master Collection Vol. 1, but if you inspect the page, there are placeholder buttons for MGS4, Peace Walker, and MGSV as well.</p>
<p>Very interesting. <a href="https://t.co/V0ezMHdpcT">pic.twitter.com/V0ezMHdpcT</a></p>
<p>&mdash; Nitroid ❗ (@Nitroid) <a href="https://twitter.com/Nitroid/status/1671647361783721985?ref_src=twsrc%5Etfw">June 21, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">While this is hardly conclusive of anything, here&#39;s some additional context for why it&#39;s suspicious: <a href="https://t.co/2zPbbKTL79">pic.twitter.com/2zPbbKTL79</a></p>
<p>&mdash; Nitroid ❗ (@Nitroid) <a href="https://twitter.com/Nitroid/status/1671783337743007749?ref_src=twsrc%5Etfw">June 22, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<item>
		<title>Metal Gear Franchise Has Sold Over 59.8 Million Units</title>
		<link>https://gamingbolt.com/metal-gear-franchise-has-sold-over-59-8-million-units</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 18 May 2023 20:16:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Metal Gear Rising Revengeance]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=553095</guid>

					<description><![CDATA[Amidst growing rumours of a long-awaited revival, Konami has confirmed that the Metal Gear series has now hit 59.8 million units sold to date. ]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a long time since&nbsp;<em>Metal Gear&nbsp;</em>was an active franchise, but such is its legacy and its popularity that it continues to truck along even now. It has, in fact, sold a decent amount of copies over the last three quarters, as Konami recently <a href="https://www.konami.com/corporate/en/business/digitalentertainment.html" target="_blank" rel="noopener">revealed</a>.</p>
<p>As of March 31, the&nbsp;<em>Metal Gear&nbsp;</em>franchise has sold a total of 59.8 million units worldwide across all platforms. That includes all the mainline games and all of the series&#8217; spinoffs. <a href="https://gamingbolt.com/metal-gear-franchise-has-sold-59-5-million-copies">As of the end of last year</a>, the franchise&#8217;s total sales stood at 59.5 million, so it&#8217;s sold a decent amount since then.</p>
<p>Interestingly, if rumours are to be believed, the&nbsp;<em>Metal Gear&nbsp;</em>franchise preparing to make its long-awaited comeback. Allegedly, the long-rumoured&nbsp;<em>Metal Gear Solid 3&nbsp;</em>remake, which is allegedly developed by Virtuos, <a href="https://gamingbolt.com/metal-gear-solid-3-remake-to-be-announced-at-playstation-showcase-exclusive-to-ps5-rumour">will be announced</a> at the upcoming PlayStation Showcase <a href="https://gamingbolt.com/playstation-showcase-announced-for-may-24th-focuses-on-ps5-and-ps-vr2-titles">on May 24</a>. It&#8217;s been claimed that the game is <a href="https://gamingbolt.com/metal-gear-solid-3-remake-will-launch-in-2024-rumour">targeting a 2024 release</a>.</p>
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		<title>Metal Gear Solid 5: Ground Zeroes Was a Test to See if an Episodic Format Could Work – Hideo Kojima</title>
		<link>https://gamingbolt.com/metal-gear-solid-5-ground-zeroes-was-a-test-to-see-if-an-episodic-format-could-work-hideo-kojima</link>
					<comments>https://gamingbolt.com/metal-gear-solid-5-ground-zeroes-was-a-test-to-see-if-an-episodic-format-could-work-hideo-kojima#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Mon, 20 Mar 2023 23:54:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kojima Productions]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=547016</guid>

					<description><![CDATA[Series creator Hideo Kojima is celebrating the ninth anniversary of Metal Gear Solid 5: Ground Zeroes by revealing some interesting behind-the-scenes details about it.]]></description>
										<content:encoded><![CDATA[<p>Celebrating the ninth anniversary of the release of <em>Metal Gear Solid 5: Ground Zeroes</em>, series creator Hideo Kojima revealed on Twitter that the release was originally intended to be an &#8220;experiment&#8221; to see whether an episodic release could work for <em>Metal Gear Solid</em>.</p>
<p>“The development of a full game takes 4-5 years [and] times change during production,” Kojima explained. “So I thought of offering an episodic format, like a streamed drama, where one episode is produced and distributed. Ground Zeroes was meant to be an experiment.”</p>
<p><em>Metal Gear Solid 5: Ground Zeroes</em> also acted as a sort of prologue to <em>Metal Gear Solid 5: The Phantom Pain</em>, showing us the events that would lead Venom Snake down his dark path of vengeance against Skull Face. On his Japanese Twitter account, Kojima also spoke about the idea of releasing episodes 2 and 3 while getting feedback for the design of future episodes.</p>
<p>Players, however, expected <em>Metal Gear Solid 5: Ground Zeroes</em> to be a &#8216;full game&#8217; on release. &#8220;I have a feeling it was too early,&#8221; said Kojima.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">In fact, it was my big intention to launch GZ. The development of a full game takes for 4-5 yrs. Times change during production. So I thought of offering an episodic format, like a streamed drama, where one episode is produced and distributed. GZ was meant to be an experiment. <a href="https://t.co/EeyJAs2HCR">https://t.co/EeyJAs2HCR</a></p>
<p>&mdash; HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/1637763162165612545?ref_src=twsrc%5Etfw">March 20, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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