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	<title>metal gear solid 5 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Video Game Plot Twists That Made No Sense</title>
		<link>https://gamingbolt.com/10-gaming-twists-that-made-no-sense</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Wed, 04 Sep 2024 10:54:50 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=596345</guid>

					<description><![CDATA[These plot reveals makes you rethink everything, and not always in a good way]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou ever enjoy a perfectly nice drink just to have to throw it all out after a fly drops into it? Well, that’s what this list represents. Each of these games has a plot point so brazen or nonsensical that it retroactively sours the entire experience in some way. On rare occasions, the crucial plot point recontextualizes the story so you can enjoy it from a different perspective, but most of these games’ stories are utterly ruined by try-hard plot moments. Here is our list of 10 video game plot points that ruined everything.</p>
<h2 style="text-align: center;">1. Mass Effect 3&#8217;s Endings</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-471601" src="https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin-1024x576.jpg" alt="Mass Effect - Mordin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin.jpg 1280w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The biggest innovation the <em>Mass Effect</em> trilogy gave to the industry was its consequential choices affecting the events of its sequels. You could kill off beloved characters, and even have access to exclusive quests tied to specific choices. But all of that brilliant branching narrative comes crashing down when Shepard activates the Crucible to destroy the Reapers at the finale of <em>Mass Effect 3</em>.</p>
<p>Players are presented with three endings, all color-coded and nearly identical to each other. Sure, the outcomes of the endings are different, but the scenes that accompany them show the same dramatic sequence with some very slight alterations. <em>Mass Effect 3</em>’s illusion of choice is presented to you by the Star Child character, a shoehorned projection that pops up out of nowhere. The endings of <em>Mass Effect 3</em> feel so cheap and inconsequential that many fans refuse to play through the trilogy again because of them, despite how excellent the games themselves are.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">596345</post-id>	</item>
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		<title>15 Single-Player Games That Made You Feel Unstoppable</title>
		<link>https://gamingbolt.com/15-single-player-games-that-made-you-feel-unstoppable</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 06 Aug 2024 13:43:28 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=595036</guid>

					<description><![CDATA[Be prepared to feel like a proper force of nature with these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames have an incredible ability of letting us step into the shoes of characters who are, in a nutshell, way cooler than we&#8217;re ever going to be. Through the use of their mechanics, these games have us doing things that feel incredibly empowering to pull off, and that remains true no matter how frequently you do them throughout the length of the experience. This is a feature dedicated to games that are able to do just that.</p>
<p style="text-align: center;"><strong>GHOST OF TSUSHIMA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4.jpg"><img decoding="async" class="aligncenter wp-image-449023" src="https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4.jpg" alt="ghost of tsushima" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>What if we got a <em>Batman </em>game set in feudal Japan? <em>Ghost of Tsushima </em>would literally be it. The entire point of Sucker Punch&#8217;s samurai epic is to give players a vast and versatile toolset to use in both stealth and combat, which you then use throughout the game to strike fear in into the hearts of your enemies. No matter how many times you clear out a camp with lethal precision, it just never loses its luster.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">595036</post-id>	</item>
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		<title>13 Epic Challenges Gamers Conquered Alone</title>
		<link>https://gamingbolt.com/13-epic-challenges-gamers-conquered-alone</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Wed, 31 Jul 2024 13:12:34 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=593824</guid>

					<description><![CDATA[These formidable obstacles would be troublesome with a team, nevermind alone.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ver since the shoot-em-up days in the early 80s, large-scale boss battles have been a video game staple. The rise of RPGs in the late 80s saw the advancement of multi-phase bosses with interesting mechanics, but they also added in party members to help. In this list, we’re exploring a variety of games that have you overcoming massive odds all alone without the help of a party, so no fighting gods with friendship here. This list is also comprised of non-boss obstacles such as fortresses and other formidable blockades meant to stop the protagonist from achieving their goal. Without further ado, here are 13 massive things you face alone in video games.</p>
<h2 style="text-align: center;">Phalanx Colossus Battle &#8211; Shadow of the Colossus</h2>
<p><img decoding="async" class="aligncenter wp-image-593830" src="https://gamingbolt.com/wp-content/uploads/2024/07/shadow-of-the-colossus-1-1024x576.jpg" alt="shadow of the colossus 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/shadow-of-the-colossus-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/shadow-of-the-colossus-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/shadow-of-the-colossus-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/shadow-of-the-colossus-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/shadow-of-the-colossus-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/shadow-of-the-colossus-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>When we think of giant boss battles, <em>Shadow of the Colossus</em> usually comes to mind first. The only surprising thing about this entry is the specific colossus chosen. Sure, the final Malus colossus stands out as the culmination of Wander’s journey, but we’ve got to give it to the flying Phalanx. Just look at the size of this majestic colossus in comparison to all the other colossi in the game. Its length grasps the edges of any photo it&#8217;s in, taking up more mileage than all the other colossi by a considerable margin. And let’s not forget that you’re taking down this colossus, like the rest, all alone using a magical sword and some remarkable climbing ability. The fight itself remains one of the most memorable in gaming as you fly atop the giant flying serpent in battle. Malus may be the tallest and final boss of the game, but Phalanx remains the most memorable and awe-inspiring.</p>
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		<title>9 Optional Video Game Scenes You Likely Missed</title>
		<link>https://gamingbolt.com/9-optional-video-game-scenes-you-likely-missed</link>
					<comments>https://gamingbolt.com/9-optional-video-game-scenes-you-likely-missed#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 11 Jan 2023 10:43:46 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=539095</guid>

					<description><![CDATA[These optional scenes may very well be among the best moments of their games. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">H</span>iding incredible story or gameplay content on optional paths has been a long-honoured tradition in video games, and we&#8217;ve only been getting an increasing amount of it as time has gone on. As games get larger and denser, often, some of their best content ends up being entirely optional- which, many might argue, makes it that much more special. Here, we&#8217;re going to talk about a few such cases of optional scenes and sequences in games that many players may not have experienced at all. </span></p>
<p style="text-align: center;"><span style="color: #ff0000;"><em><strong>NOTE: There are spoilers ahead for every game in this feature.</strong></em></span></p>
<p style="text-align: center;"><strong>MEETING ARCEUS (POKEMON LEGENDS: ARCEUS)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6.webp"><img loading="lazy" decoding="async" class="aligncenter wp-image-504728" src="https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6.webp" alt="pokemon legends arceus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6.webp 1280w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6-300x169.webp 300w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6-1024x576.webp 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6-15x8.webp 15w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6-768x432.webp 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Yes, it&#8217;s a bit strange that meeting and battling Arceus is an optional sequence in a game that&#8217;s named after it, but if you do invest all the time you need to in order to do so, it turns out to be worth the wait. Appropriately enough given Arceus&#8217; stature and importance in<em> Pokemon</em> lore, it&#8217;s a suitably dramatic and monumental moment, as is, of course, the battle that follows. The fight against Arceus is easily the most difficult fight in the entire game- but at the end, you get to catch the<em> Pokemon</em> without whom the Pokemon universe wouldn&#8217;t exist. And then you get to put it in the ranch with a dozen Bidoofs.</p>
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		<title>Metal Gear Solid &#8211; All Post-Credits Conversations Ranked</title>
		<link>https://gamingbolt.com/metal-gear-solid-all-post-credits-conversations-ranked</link>
					<comments>https://gamingbolt.com/metal-gear-solid-all-post-credits-conversations-ranked#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 28 Oct 2022 09:44:23 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=528410</guid>

					<description><![CDATA[Double crosses, revelations, triple agents, and more- here are all the Metal Gear post-credits conversations, ranked.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen you&#8217;re playing a <em>Metal Gear </em>game, you can&#8217;t help but remain glued to your screen right up until the credits roll- and beyond. This, of course, is a series that has been doing post-credits sequences since the very beginning, since before they were all the rage. Each game in the series has had post-credits scenes that have added more to that game&#8217;s story in different ways, often in very significant manner, and a lot of these scenes, which are, more often than not, conversations between two characters, end up being very memorable. Here, we&#8217;re going to take a look at each of <em>Metal Gear&#8217;s </em>post-credits conversations and rank them.</p>
<p style="text-align: center;"><strong>#10. METAL GEAR</strong></p>
<p><iframe loading="lazy" title="Ranking All Metal Gear Solid Post-Credits Conversations" width="500" height="281" src="https://www.youtube.com/embed/MOrfYmA_Wq0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>This was back when the series was finding its feet, so it&#8217;s not surprising that in the many years since it came out, the original <em>Metal Gear </em>has been surpassed by essentially all of its successors. The game&#8217;s post-credits sequence was, as the game itself was, simple and to-the-point. <em>Metal Gear </em>ends with Solid Snake seemingly killing off Big Boss and leaving Outer Heaven, but after its credits have rolled, the game reveals that Big Boss is still alive, and has vowed revenge against Solid Snake.</p>
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		<title>15 Best Reload Animations in Games</title>
		<link>https://gamingbolt.com/15-best-reload-animations-in-games</link>
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		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 02 Sep 2022 18:42:45 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=528956</guid>

					<description><![CDATA[This is what happens when the animation team gets complete freedom. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s easy to opine weapon reloading animations as simple pragmatism. Their transience – yanking out an empty magazine, sliding in its replacement – occupies mere seconds of playtime. Yet, in this briefest of moments is some of the most artful animation in video games. You see, the way in which a gun reloads must communicate an awful lot to the player – is the weapon powerful yet unwieldy? Is it lightweight and precise? Do its bullets slot into cylinders with precision, or can a magazine be carelessly palm-slapped in?</p>
<p>And another thing – visually portraying a weapon’s character is only half the story. Animators must stimulate that most nebulous of concepts too: <em>game feel.</em> How does the player feel holding the weapon? Of course, there’re additional aspects at play: the weapon’s appearance, its fire rate and sound design, for instance. These aspects exist in harmony with weapon reload animations creating a tactile sensation for the player. If a firearm’s reload animation doesn’t match the rest of its design elements, then game feel is lost, and player satisfaction gone.</p>
<p>So, without further ado, here are fifteen totally awesome reload animations, ranging from rapid in-and-outs for breakneck gunplay, to stately, tactical, detailed reloads, with unnecessarily inefficient but visually epic flamboyance stuffed in-between.</p>
<p style="text-align: center;"><strong><em>Far Cry 3: Blood Dragon</em></strong></p>
<p><iframe loading="lazy" title="When The Animation Team Gets Complete Freedom..." width="500" height="281" src="https://www.youtube.com/embed/qz3Hy0pfMcs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Wearing its retro-future 80s action clichés firmly on its sleeve is <em>Far Cry 3: Blood Dragon. </em>Playing as Cyber Commando Sergeant Rex Colt, himself a tongue-in-cheek homage to Terminator-esque half-man half-machines, gave animators plenty of wiggle room for flashiness. There’re excessive exaggerations in <em>Far Cry 3: Blood Dragon’s </em>reload animation; movements are wide and freewheeling, shotguns unnecessarily spin mid-air before cartridges are coin flipped down the barrel in carefree volition, providing both visual ostentation and information for players of Sergeant Colt’s robotic strength and precision. In short, they’re totally unrealistic, eye-popping attention-grabbers.</p>
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		<title>10 Games You Have to Play Through Multiple Times to Fully Understand</title>
		<link>https://gamingbolt.com/10-games-you-have-to-play-through-multiple-times-to-fully-understand</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 16 Aug 2022 05:42:38 +0000</pubDate>
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					<description><![CDATA[There's more to these games than meets the eye. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>iven the sheer number of games there are to play for us at any given time, repeat playthroughs continue to become less frequent, and that&#8217;s doubly true when the game in question isn&#8217;t a particularly short one. Then again, oftentimes, games almost seem to be designed around replays- either because of their layered gameplay mechanics, their branching storylines and choice and consequence mechanics, or other reasons entirely, games often end up requiring multiple playthroughs for players to fully grasp everything that they&#8217;re about. Here, we&#8217;re going to talk about a few such games.</p>
<p style="text-align: center;"><strong>MASS EFFECT 2</strong></p>
<p><iframe loading="lazy" title="10 Games You Have To Play 5 TIMES To Fully Understand" width="500" height="281" src="https://www.youtube.com/embed/4F0eUNSUXhA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The <em>Mass Effect </em>series has been criticized at times for not making good on its lofty promises of proper choice and consequence mechanics, but in <em>Mass Effect 2</em>, BioWare delivered on those promises in astounding fashion. There&#8217;s so many different ways a playthrough of the game can go, with multiple characters of varying important living or dying based on the decisions you make, not to mention the wider, more large-scale impact your choices might have. No matter how many times you make it through the Suicide Mission, you can&#8217;t help but jump back into a different playthrough where you make different decisions and see how they play out.</p>
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		<title>8 Most Controversial Levels/Scenes/Missions In Video Games</title>
		<link>https://gamingbolt.com/8-most-controversial-levels-scenes-missions-in-video-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 23 Mar 2022 10:37:46 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[final fantasy 15]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[the last of us part 2]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=511372</guid>

					<description><![CDATA[These moments from games over the last few years didn't sit well with everyone.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>iving up to a massive fanbase&#8217;s expectations becomes trickier and trickier as the scale of your project goes- much more so than it might seem like on paper. More than a few times over the years, we&#8217;ve seen examples of highly anticipated releases doing something particularly controversial that divides audiences and generates heated conversations, and the reasons for these tend to be widely varied- from bold narrative decisions to questionable design choices to limitations brought about by development issues and more. Here, we&#8217;re going to take a look at few such examples from the last decade that stand out in memory.</p>
<p>Keep in mind, however, that <span style="color: #ff6600;"><em><strong>there will be spoilers ahead</strong></em></span> for every game we speak about in this feature, so if we begin talking about a game you don&#8217;t want spoiled, feel free to skip ahead to the next entry.</p>
<p style="text-align: center;"><strong>METAL GEAR SOLID 5</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-443351" src="https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-5.jpg" alt="metal gear solid 5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/metal-gear-solid-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Not for the first time with <em>Metal Gear Solid 5, </em>Hideo Kojima claimed that he was making his final game in the series, and with that ultimately proving true, fans&#8217; expectations grew to massive proportions. For a series as heavy on narrative and convoluted lore as <em>Metal Gear Solid</em>, wrapping up a long, complicated ark in a satisfying manner would be no easy task. On that front, <em>MGS5 </em>wasn&#8217;t exactly a resounding success, and even with issues such as its surprising lack of emphasis on storytelling to how many big questions it still left unanswered to even how many of its crucial narrative developments it relegated essentially to audio logs, the one scene that stuck out the most was where it&#8217;s revealed that Venom Snake, who you&#8217;ve been playing as the whole game, isn&#8217;t really Big Boss. Realizing that such a crucial part of the Big Boss&#8217; story isn&#8217;t actually attributable to him but to a brainwashed clone was shocking, to say the least.</p>
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		<title>10 Things Video Games Do Secretly</title>
		<link>https://gamingbolt.com/10-things-video-games-do-secretly</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 12 Jan 2022 09:38:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[P.T.]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=498932</guid>

					<description><![CDATA[Take a look behind the curtain.]]></description>
										<content:encoded><![CDATA[
<p><a href="https://gamingbolt.com/wp-admin/edit.php?post_type=post"></a></p>


<p><span class="bigchar">M</span>aking games is a complicated process, to say the very least, and it gets progressively more complicated as technology advances, as the industry and its audience grow, as developers and publishers get more ambitious with their projects. Even the simplest of games have so much going on behind the scenes, so many systems and mechanics in place and working in conjunction to deliver what you see on the screen and get on your controller. Often, developers are quite creative in how they choose to solve problems or accomplish specific things with the things they do behind the scenes, and here, we&#8217;re going to talk about a few such things.</p>
<p style="text-align: center;"><strong>P.T. AND LISA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/P.T..jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-433302" src="https://gamingbolt.com/wp-content/uploads/2020/02/P.T..jpg" alt="P.T." width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/P.T..jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/P.T.-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/P.T.-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/P.T.-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/P.T.-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s ridiculous that a short demo of a game that never got made made as much of an impact on the industry as large as Hideo Kojima&#8217;s <em>P.T. </em>did, but there&#8217;s just so much going on here. It&#8217;s a masterclass in scaring the crap out of players at every turn, and it does that in incredibly simple yet effective ways. For instance, you&#8217;re constantly hearing terrifying noises and seeing shadows that make it look and sound like something is right behind you- but of course, when you turn around, there&#8217;s nothing there. Well, as it turns out, the developers made it so that Lisa will always be behind the player constantly, so when you&#8217;re hearing and seeing things, that&#8217;s because she&#8217;s right there at your back. And when you turn around to see if she&#8217;s there- well, she&#8217;s still behind you.</p>
<p>]]></content:encoded>
					
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		<title>15 Modern Games That Had Empty Open Worlds</title>
		<link>https://gamingbolt.com/15-modern-games-that-had-empty-open-worlds</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Dec 2021 08:59:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Driv3r]]></category>
		<category><![CDATA[Dynasty Warriors 9]]></category>
		<category><![CDATA[FUEL]]></category>
		<category><![CDATA[mafia 3]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Risen 3]]></category>
		<category><![CDATA[sniper ghost warrior 3]]></category>
		<category><![CDATA[superman returns]]></category>
		<category><![CDATA[the amazing spider-man 2]]></category>
		<category><![CDATA[Two Worlds]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=500957</guid>

					<description><![CDATA[Bigger isn't always better.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he allure of an open world game is something that most developers find very hard to ignore, and though there are many studios out there who do end up using all of that real estate in all the right ways, there are just as many who don&#8217;t do it nearly as well as they should. Whether it&#8217;s because of a lack of interesting content or a lack of content, period, all too often, open worlds in video games end up feeling barren, unengaging, uninteresting. Here, we&#8217;ll talk about a few such games.</p>
<p style="text-align: center;"><strong>METAL GEAR SOLID 5: THE PHANTOM PAIN</strong></p>
<p><iframe loading="lazy" title="15 Modern Games That Had Utterly Barren Open Worlds" width="500" height="281" src="https://www.youtube.com/embed/_25w6HkkzSs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Metal Gear Solid 5 </em>is and always will be a stealth masterpiece, and while nothing will even diminish the game&#8217;s mechanical strengths, its open world doesn&#8217;t quite stand as tall. The open world maps are full of vast stretches of nothing populated only by the occasional enemy patrol, and getting from point A to point B ends up feeling like a chore. The emergent sandbox of the game&#8217;s web of mechanics does alleviate some of those issues, but by and large, it&#8217;s hard to shake the feeling that <em>The Phantom Pain&#8217;s </em>open world wasn&#8217;t executed nearly as well as it could and should have been.</p>
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