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	<title>metal gear solid: the twin snakes &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>25 Best Video Game Remakes of All Time [2025 Edition]</title>
		<link>https://gamingbolt.com/25-best-video-game-remakes-of-all-time-2025-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 04 Jul 2025 06:58:04 +0000</pubDate>
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					<description><![CDATA[Take a look at 25 of the greatest remakes ever made, each one reviving a classic while modernizing its gameplay for a new era.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games face a huge problem of preservation, as products of this medium are quite prone to being dated on account of rapid changes in technology and shifting trends. As such, remakes have been quite prominent as of late, which try to transform classic experiences in a way that’s palatable to modern audiences. With this feature, we will be taking a look at 25 of the best remakes of all time that are absolutely worth your time.</p>
<p><strong>Resident Evil (2002)</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-387302" src="https://gamingbolt.com/wp-content/uploads/2019/02/resident-evil-remake-hd.jpg" alt="resident evil remake hd" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/resident-evil-remake-hd.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/resident-evil-remake-hd-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/resident-evil-remake-hd-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/resident-evil-remake-hd-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The original <em>Resident Evil</em> was a groundbreaking title, mixing together survival and horror in a way that was never seen before. The PlayStation version was a product of its time, and the developer remastered it for the GameCube generation with a significant overhaul to its visuals and several quality-of-life changes. The fixed camera angles meant better pre-baked reflections and textures, making the visuals a step above what was possible with a free camera.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">623375</post-id>	</item>
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		<title>20 Years Later &#8211; A Look Back at Metal Gear Solid: The Twin Snakes</title>
		<link>https://gamingbolt.com/20-years-later-a-look-back-at-metal-gear-solid-the-twin-snakes</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 15 Jan 2024 09:48:46 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=575285</guid>

					<description><![CDATA[We analyze Metal Gear Solid: The Twin Snakes and see how it holds up in the current gaming landscape.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he stealth game genre was once limited to a very specific niche with games of that ilk being extremely rare and mostly limited to the PC platform, but Konami’s revolutionary <em>Metal Gear Solid</em> was a game that was paramount to bringing that style of game to the masses. It was a revolutionary game in more ways than one and continues to be held in high regard even after all these years.</p>
<p>The original game was released on the PlayStation, and Konami tried to capitalize on that runaway success with a remake called <em>Metal Gear</em> <em>Solid: The Twin Snakes</em> in 2004. As many might be aware, it was a very divisive game amongst fans &#8211; and was widely criticized on many aspects ranging from cutscenes to direction and much more. With <em>Metal Gear Solid</em> making a comeback in the form of <em>Delta Snake Eater</em>, we thought it would be a good time to revisit this classic and try to understand how it has aged after all these years.</p>
<p><em>Metal Gear Solid:</em> <em>The</em> Twin<em> Snakes</em> is basically the original remade in the <em>Metal Gear Solid 2</em> game engine, so the story is obviously a one-to-one recreation albeit with a few changes. Most of the original cast returned for the remake to re-record their voice lines, but the end result is notably inferior than before. While Metal Gear Solid was known for its impeccable voice acting, the <em>Twin Snakes</em> version doesn’t seem to have the same level of quality when it comes to delivering the voice lines. It feels somewhat bland in comparison, which can be off putting if you have spent some time with the original.</p>
<p><img decoding="async" class="aligncenter wp-image-560147" src="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes.jpg" alt="metal gear solid the twin snakes" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>In addition to this, <em>Twin Snakes</em> changes up the cinematics to make it feel a lot more over-the-top than the original. These changes were made with the intent of the game feeling like a blockbuster action movie in a way that simply wasn’t possible on the PS1’s hardware, but the resulting cutscenes tend to rely too much on slow-motion action sequences which can get repetitive after a while. Again, it’s not too much of an issue &#8211; but it is definitely annoying on some level. And jump to the modern times where we have mostly done away from this kind of slow motion-driven action, returning back to it can also feel awkward in some sense.</p>
<p>As for the story itself, <em>Metal Gear Solid’s</em> narrative continues to be an excellent showcase of how to use enormous amounts of expositions and subplots to make you feel like you are going down a never-ending rabbit hole of mysteries and conspiracies. The many characters that you meet during your operation are pretty distinct from one another and have understandable motivations for their actions, which makes getting through the story a really engaging affair. Even after such a long time, experiencing Solid Snake’s first adventure remains an entertaining affair through and through in <em>Twin Snakes</em> &#8211; minus the over-the-top cutscenes, of course.</p>
<p>Moving over to the gameplay side of things, <em>Metal Gear Solid</em> takes the solid foundations of the original and brings it up to <em>Sons of Liberty</em> standards. The moment-to-moment gameplay revolves around the familiar loop of making your way through complex maze-like levels while avoiding enemies by hiding around corners or crawling whilst hidden under cardboard boxes, which remains as fun as ever before. The movement mechanics feel a lot more responsive and smooth thanks to an updated engine, and the difference between the original and the remake is pretty noticeable.</p>
<p><iframe title="20 Years Later, Does Metal Gear Solid: The Twin Snakes Hold Up? (REVIEW)" width="500" height="281" src="https://www.youtube.com/embed/GyvMIl5AP-o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>As you make your way through the many enemy-infested areas, you will be treated to a bunch of amazing boss fights that will stay with you long after the credits roll. The many bosses on offer not only look different in a visual sense but are also functionally distinct and require markedly different strategies to defeat. Psycho Mantis can get into your head with his insane fourth-wall breaks, the mano-a-mano fight against Liquid Snake will remain in your head for the coming days and weeks, and other boss fights have similar eccentricities that made them so memorable in the first place &#8211; and continue to be so even after all these years.</p>
<p><em>Metal Gear Solid Twin Snakes</em> also introduces new gameplay elements into the mix, including but not limited to weapons like the Tranquilizer Gun. You can also aim in first-person mode, allowing you to finely target your shots. But those things can feel at odds with the original design of the game, and what happens is that <em>Twin Snakes</em> ends up being an absolute cakewalk with little to no semblance of difficulty unless you self-impose a challenge or something else.</p>
<p>And now coming to the visuals, <em>Metal Gear Solid Twin Snakes</em> is a big step up from the original<em> Metal Gear Solid.</em> It’s obviously dated by modern standards in a conventional manner, but it isn’t so dated that going back to it would feel cumbersome in any sense. And part of that praise can be attributed to the clean visual direction that’s timeless, which coupled with the astounding attention to detail makes going back to it an absolute breeze. The sound has also been changed in <em>Twin Snakes</em> with a soundtrack that’s mostly composed of electronic beats, and some fans might feel that the original felt more fitting with the overall theme of the game &#8211; but that’s a really subjective discussion and I feel that it’s equally good.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-473045" src="https://gamingbolt.com/wp-content/uploads/2021/03/mgs1-twin-snakes.jpg" alt="" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/mgs1-twin-snakes.jpg 860w, https://gamingbolt.com/wp-content/uploads/2021/03/mgs1-twin-snakes-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/mgs1-twin-snakes-768x480.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Looking at<em> Twin Snakes</em> as a whole, there are elements of the game that make going back to it a more convenient task &#8211; including but not limited to the visuals and updated control schemes. But it’s also important to understand that those features also have a knock-on effect on the game balance and tend to change the vibe of the experience &#8211; which can be off putting if you are familiar with the original release.</p>
<p>But looking at it in a vacuum, <em>Metal Gear Solid: The Twin Snakes</em> is a great stealth action-adventure game with a strong story, crisp gameplay, and memorable boss fights. Despite it being almost 20 years old at this point, it holds up surprisingly well in most aspects and would still suffice as a great stealth game if it had been released today.</p>
<p>If you don’t have much nostalgia associated with the original rendition, I see little to no problem in recommending <em>Metal Gear Solid: The Twin Snakes</em> if you wish to experience the humble beginnings of a blockbuster franchise without having to settle for inferior graphics or a cumbersome control scheme. <em>Metal Gear Solid</em> is also an interesting case study for how it laid the groundwork for the modern stealth game. Many of the defining mechanics like vision cones that have become staples of the genre can be traced back to this game, and it would have been a great stealth experience even if it was released today.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<item>
		<title>Why Do Hardcore Metal Gear Solid Fans Dislike The Twin Snakes?</title>
		<link>https://gamingbolt.com/why-do-hardcore-metal-gear-solid-fans-dislike-the-twin-snakes</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 23 Aug 2023 14:16:03 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=560132</guid>

					<description><![CDATA[What exactly is it about the MGS1 remake that has made it such a divisive game within the series' fanbase?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>emaking a beloved game is always a tricky proposition, and there aren&#8217;t a lot of remakes that exemplify that better than <em>Metal Gear Solid: The Twin Snakes</em>&#8211; because when the game you&#8217;re going back to is as fiercely beloved and legendary in its status as the original <em>Metal Gear Solid, </em>the risk of failure becomes that much starker. Even when a remake is trying its damndest to stick to the script and recreate its source material as faithfully as it can, the smallest of changes can set fans off in ways the developers couldn&#8217;t have anticipated – criticism for the visual aspects of recent remakes like <em>Shadow of the Colossus </em>and <em>Demon&#8217;s Souls </em>is a perfect example of that – so you can imagine how significantly that gets compounded when a remake is actually taking risks and doing things differently than what the original did.</p>
<p><em>Metal Gear Solid: The Twin Snakes </em>fell in the latter category, and though it&#8217;d be unfair to call it a bad game, it&#8217;s fair to say that it doesn&#8217;t have the best reputation, especially among the hardcore <em>Metal Gear </em>fanatics. Though liked well enough by critics upon its release, the GameCube title, which launched six years on from the original <em>Metal Gear Solid&#8217;s </em>launch, has by now become cemented as one of the most commonly known examples of a remake that fails to do justice to its excellent source material.</p>
<p><iframe loading="lazy" title="Why Is Metal Gear Solid: The Twin Snakes SO HATED?" width="500" height="281" src="https://www.youtube.com/embed/cUxNpRCFOhM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But what exactly is it about <em>The Twin Snakes </em>that draws the ire of so many <em>Metal Gear Solid </em>fans? It&#8217;s a game that&#8217;s not without merits, and on paper, the idea of being able to play <em>Metal Gear Solid </em>with improved visuals, redone cutscenes, and enhanced gameplay sounds like an excellent one- so how is it that <em>The Twin Snakes </em>can check all of those boxes and still fail to live up to the immense legacy of the original game, much less surpass it? Well, it&#8217;s simple really- a lot of those checkmarks come with caveats, and some pretty significant ones at that.</p>
<p>Take the gameplay improvements, for instance. Launching six years after the original PS1 game and three years after <em>Metal Gear Solid 2, The Twin Snakes </em>decided to enhance the <em>MGS1 </em>gameplay experience by adding in features and mechanics from <em>Sons of Liberty</em> in an effort to bring both games to an equal footing. Given the fact that <em>Metal Gear Solid 2 </em>was – and still remains, incredibly enough – one of the greatest and best-playing stealth games of all time, there&#8217;s absolutely no way that they couldn&#8217;t have enhanced the <em>MGS1 </em>experience, right? Well, that may have been the case if that idea had been executed in much more comprehensive fashion.</p>
<p><em>The Twin Snakes </em>boasted all of the gameplay enhancements of <em>MGS2, </em>from improvements made to the enemy AI to players now being able to enter first person mode, but in spite of those improvements, the level design remained completely unchanged. The balance of the experience was broken, and though it wasn&#8217;t necessarily a consistent issue plaguing every step of the experience, it was one that reared its face way too often. The difficulty was cheapened, the environments and the objectives instantly became less interesting (even to the point of feeling like busywork at times), and even some of the boss fights were ruined, with Revolver Ocelot being the most egregious and infamous examples.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-560146" src="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image.jpg" alt="metal gear solid the twin snakes" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-1024x640.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-768x480.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-1536x960.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>That&#8217;s never good news in any game, but for a game like <em>Metal Gear Solid</em>, which is so well-known for its incredible boss fights and its stellar stealth gameplay, those issues were almost a death blow. Say what you will about the recent <em>The Last of Us </em>remake, but as disappointing as it may have been to see it not include some of <em>Part 2&#8217;s </em>biggest gameplay improvements, it made sense that Naughty Dog was unwilling to do that without radically changing the level design as well. If only the developers of <em>The Twin Snakes </em>had shared that thought process.</p>
<p>Those problems would have been bad enough on their own, but <em>The Twin Snakes </em>had issues in other areas as well, its redone cutscenes being chief among them- which, again, is an area where a <em>Metal Gear </em>game absolutely can&#8217;t afford to have any stumbles. Bizarrely over-the-top obviously isn&#8217;t something that <em>MGS </em>cutscenes have ever not been described as, but <em>The Twin Snakes </em>took that to even more ridiculous heights, with stylistic choices that just didn&#8217;t fit the story, or even the series as a whole. Yes, we&#8217;re more than used to seeing silliness and over-the-top stuff in <em>Metal Gear </em>cutscenes, but the series has never tried to position itself as an embarrassing knockoff of <em>The Matrix</em>, which is pretty much exactly what <em>The Twin Snakes </em>ended up being, thanks to obsession with Solid Snake doing backflips pretty much every chance he got (among other things).</p>
<p>It didn&#8217;t help that the voice acting in <em>The Twin Snakes </em>was also a bit of a letdown for many – which was a surprise, given the fact that most of the original game&#8217;s voice cast returned to reprise their roles – while the music, too, had its fair share of detractors. Add to that the fact that the cleaner look of the remake also made the grimier environments of Shadow Moses Island lose so much of their visual identity and atmosphere, and what you had was a game that deviated from its source material far too much.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-560145" src="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-2.jpg" alt="metal gear solid the twin snakes" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-2.jpg 1728w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-2-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-2-1024x640.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-2-768x480.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/metal-gear-solid-the-twin-snakes-image-2-1536x960.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, it&#8217;s worth remembering that many of <em>The Twin Snakes&#8217; </em>issues are likely to stand out this starkly to you only if you have a comprehensive familiary and deep love for the original game. For someone who doesn&#8217;t care about the original <em>Metal Gear Solid </em>too much, even though issues like the unbalanced gameplay and ridiculous cutscenes will be plain to see, they might not be as keenly felt as they would be for a longtime fan. And yet, even so, if someone was looking to experience the original <em>MGS </em>for the first time, it&#8217;d make next to no sense to recommend <em>The Twin Snakes </em>over the PS1 classic. In spite of all of the former&#8217;s technical improvements, the latter has a timeless quality that has persevered through the years, even now, two and a half decades on from its launch.</p>
<p>We are, of course, getting another <em>Metal Gear </em>remake not long from now, courtesy of <em>Metal Gear Solid Delta: Snake Eater</em>, and unlike <em>The Twin Snakes</em>, it looks to be taking a much more cautious and conventional approach, from little to no story changes being made to the voice over work of the original game being brought over unchanged. There&#8217;s still plenty that we don&#8217;t know about the game yet, but as things stand right now, there&#8217;s reason to be optimistic. We can only hope that Konami will be able to do a much better job of living up to <em>MGS3&#8217;s </em>legacy than it did with <em>MGS1</em>.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>15 Best Looking Gamecube Games of All Time</title>
		<link>https://gamingbolt.com/15-best-looking-gamecube-games-of-all-time</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 05 Apr 2021 10:14:17 +0000</pubDate>
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					<description><![CDATA[These titles looked simply jaw-dropping back in the day.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>ack when the Xbox first entered the industry and Sony was building up the PlayStation 2, Nintendo made its mark in a unique way. Eschewing DVDs in favor of proprietary miniDVDs and utilizing a box-like design with a handle, the GameCube was something special. It didn&#8217;t skimp on the powerful technology, producing some truly amazing games that still stand out. Let&#8217;s take a look at 15 such games here.</p>
<p><b>Star Wars: Rogue Squadron 2</b></p>
<p><iframe loading="lazy" title="15 Best Looking Gamecube Games That Were Ahead of Their Time" width="500" height="281" src="https://www.youtube.com/embed/VCweDOoizBY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Of the many titles that convinced fans of the GameCube&#8217;s power, <em>Star Wars: Rogue Squadron 2</em> sits near the top. Improved texture work, more detailed ships and increased draw distance all provided substantial upgrades over its predecessor. But it was the addition of bump-mapping that provided that extra bit of oomph, pushing photo-realism that much closer to the films. Even if you weren&#8217;t a <em>Star Wars</em> fan, <em>Rogue Squadron 2</em> had to be seen to be believed.</p>
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		<title>Kojima Productions Explains Exclusion of Twin Snakes from Metal Gear Solid HD Collection</title>
		<link>https://gamingbolt.com/kojima-productions-explains-exclusion-of-twin-snakes-from-metal-gear-solid-hd-collection</link>
					<comments>https://gamingbolt.com/kojima-productions-explains-exclusion-of-twin-snakes-from-metal-gear-solid-hd-collection#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Jul 2012 22:03:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear Solid HD Collection]]></category>
		<category><![CDATA[metal gear solid: the twin snakes]]></category>
		<category><![CDATA[PS Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=99966</guid>

					<description><![CDATA[Metal Gear Solid HD Collection features remakes for all the titles, from Metal Gear Solid 2, 3 and Peace Walker. It&#8217;s weird that an HD remake of the first Metal Gear Solid never made it&#8217;s way to the public though. Though, what about Silicon Knights&#8217; remake of the same? We&#8217;re talking about Metal Gear Solid: [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/metal-gear-solid-hd-collection.jpeg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/07/metal-gear-solid-hd-collection.jpeg" alt="" width="505" height="284" class="aligncenter size-full wp-image-94821" /></a><br />
Metal Gear Solid HD Collection features remakes for all the titles, from Metal Gear Solid 2, 3 and Peace Walker. It&#8217;s weird that an HD remake of the first Metal Gear Solid never made it&#8217;s way to the public though.</p>
<p>Though, what about Silicon Knights&#8217; remake of the same? We&#8217;re talking about Metal Gear Solid: The Twin Snakes, which released exclusively on the Nintendo Gamecube. Why the exclusion here?</p>
<p>Kojima Productions&#8217; Sean Eyestone in their <a href="http://www.konami.jp/kojima_pro/radio/the_report/the_report_165.mp3">latest podcast</a> provides some answers:</p>
<blockquote><p>That was a remake made by Silicon Knights. We supervised it but we didn’t create it directly and we wanted to make sure that everything in the HD Collection was canon. Everything that goes into there is something created directly by Kojima Productions and Kojima himself. So that is the reason why Twin Snakes was not included in HD Collection.</p></blockquote>
<p>That begs the question though: Why didn&#8217;t Kojima Productions do their own HD translation? Beggars can&#8217;t be choosers, it seems.</p>
<p>Source: <a href="http://www.examiner.com/article/kojipro-explains-twin-snakes-exclusion-from-metal-gear-solid-hd-collection">Examiner</a></p>
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