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	<title>Metal Gear Solid V: Phantom Pain &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Metal Gear Solid Delta: Snake Eater vs Metal Gear Solid V: Phantom Pain: Which Game Did It Better?</title>
		<link>https://gamingbolt.com/metal-gear-solid-delta-snake-eater-vs-metal-gear-solid-v-phantom-pain-which-game-did-it-better</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 04 Sep 2025 11:10:31 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[Metal Gear Solid V: Phantom Pain]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=626995</guid>

					<description><![CDATA[We try to compare two vastly different experiences that remain grounded in the roots of the Metal Gear Solid franchise's stealth-action formula, and see which one better aligns with its tenets.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">N</span>ow that </span><i><span style="font-weight: 400;">Metal Gear Solid Delta: Snake Eater</span></i><span style="font-weight: 400;"> has been released and had its time to shine, we know that Konami&#8217;s attempts to remake the title have been quite on point. Adding a lot of modern touches and flair to the game while managing to retain what was so magical about the original experience, </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;"> is now the definitive way to experience Big Boss&#8217; early days as Naked Snake.</span></p>
<p><span style="font-weight: 400;">But what about the title that explores his later days? And does so with a lot of great additions to the franchise&#8217;s stealth-action gameplay loop? </span><i><span style="font-weight: 400;">Metal Gear Solid V: Phantom Pain, </span></i><span style="font-weight: 400;">being Kojima&#8217;s last instalment in the franchise before his infamous split from Konami, is quite the solid experience and has been quite a successful outing in its own right.</span></p>
<p><span style="font-weight: 400;">We thought it best to give you a rundown of what each respective title gets right and perhaps doesn&#8217;t, pitting them against each other to see which one comes out on top in crucial areas of the experiences they offer. It&#8217;s time to dive in.</span></p>
<h2><b>Stealth And AI</b></h2>
<p><iframe title="Metal Gear Solid Delta Snake Eater vs. Metal Gear Solid 5 - The ULTIMATE Comparison" width="500" height="281" src="https://www.youtube.com/embed/zLN9_iM1CR8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">Comparing the stealth mechanics on offer in the two titles is a great place to start when thinking about which one of them is a better </span><i><span style="font-weight: 400;">Metal Gear Solid </span></i><span style="font-weight: 400;">experience. Let&#8217;s take a look at </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;"> first, and the manner in which its improvements have made the experience originally on offer in </span><i><span style="font-weight: 400;">MGS3</span></i><span style="font-weight: 400;"> feel more modern, and perhaps better in the process.</span></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-611123" src="https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-2-1024x576.jpg" alt="metal gear solid delta snake eater screenshot 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-2-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">It must be said that </span><i><span style="font-weight: 400;">Phantom Pain </span></i><span style="font-weight: 400;">has been a positive influence on the remake, with many of its more modern trappings making their way to </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;">. However, stealth in the remake does feel a little raw, but much more natural, a reflection of the fact that it is still a 2004 title at heart. Naked Snake&#8217;s infiltration of Volgin&#8217;s forces is a lot better in </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;"> when you consider how the new camera angles and the ability to seamlessly blend into the environment create an experience that&#8217;s quite riveting in the moment.</span></p>
<p><span style="font-weight: 400;">Snake Eater’s camouflage system and classic timer-based Caution/Evasion states add constant tension. While TPP uses the same framework, it pushes much of it behind the scenes, keeping you unsure of when the search will end. <em>TPP’s</em> stealth is more systemic and emergent, something its often sparse open world benefits from, where your tools and buddy choice shape every infiltration. Delta, by contrast, is more “man-against-the-jungle”: your camo and positioning matter, and enemies blend into the environment as well as you do. Both approaches are excellent, and both games are stealth masterclasses, but <em>TPP</em> just sneaks ahead thanks to the freedom it affords in missions.</span></p>
<p><img decoding="async" class="aligncenter wp-image-205436" src="https://gamingbolt.com/wp-content/uploads/2014/08/mgstpp_gc_08_web-1024x576.jpg" alt="Metal Gear Solid 5: The Phantom Pain" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/mgstpp_gc_08_web-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/08/mgstpp_gc_08_web-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/08/mgstpp_gc_08_web.jpg 1280w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">An improved enemy AI is also on display in Delta, with enemies proving to be a lot more deadly when compared to the original title. They have quicker reaction times and have better hearing senses; however, </span><i><span style="font-weight: 400;">Phantom Pain</span></i><span style="font-weight: 400;"> makes good use of the eleven years and several other titles before it, bringing additions to the franchise&#8217;s gameplay loop that give it a distinct edge over </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;"> as far as its stealth mechanics are concerned. Infiltrations are a lot more realistic, a fact made possible by a dynamic weather cycle, a very refined enemy AI, the ability to map out enemy routes and patrol changes, and so much more, which all lend an element of strategy to the experience that </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;"> simply cannot match. Heck, enemies in <em>TPP</em> even adapt to your playstyle: rely too much on headshots and they’ll start wearing helmets, infiltrate too often at night and they’ll equip NVGs!</span></p>
<p><span style="font-weight: 400;">As far as stealth and AI are concerned, </span><i><span style="font-weight: 400;">Phantom Pain </span></i><span style="font-weight: 400;">takes the win despite a very solid effort to breathe new life into </span><i><span style="font-weight: 400;">MGS3’s</span></i><span style="font-weight: 400;"> aging mechanics by </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;">.</span></p>
<h2><b>Combat, Boss Battles, and Tools</b></h2>
<p><span style="font-weight: 400;">In the event that you&#8217;re spotted by enemies, indulging in a shootout or a melee showdown does become crucial to surviving before you can get back to the shadows. In terms of its combat, </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;"> does ensure a smooth experience, but </span><i><span style="font-weight: 400;">Phantom Pain</span></i><span style="font-weight: 400;"> offers a tighter, more focused experience that lets it steal the advantage from the more recent remake, not to mention it has a massive arsenal of weapons compared to Snake Eater.</span></p>
<p><span style="font-weight: 400;">However, the enemies that both Naked Snake and Venom Snake confront with their abilities are just as integral to the experience, leading us to the bosses they encounter throughout their respective adventures. On that front, </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;"> continues to be an undisputable champion, considering how the Cobra Unit, Volgin, and The Boss each bring a unique skill set, compelling back stories, and a lot of personality to the table in their encounters with Naked Snake.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-241121" src="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-5-the-phantom-pain-1024x576.jpg" alt="metal gear solid 5 the phantom pain" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-5-the-phantom-pain-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-5-the-phantom-pain-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-5-the-phantom-pain.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Phantom Pain,</span></i><span style="font-weight: 400;"> on the other hand, does come with its own unique set of antagonists, but none of them are as memorable, or dare we say imposing, as their counterparts in </span><i><span style="font-weight: 400;">Delta. </span></i><span style="font-weight: 400;">The battles against the Skulls were nothing but bullet sponges, and you don’t even get to fight Skull Face, given the theme the game was going for. While the fight against </span><span style="font-weight: 400;">Sahelanthropus and Quiet is certainly one of the franchise&#8217;s best encounters, </span><span style="font-weight: 400;">Konami&#8217;s remake is the clear winner as far as the boss fights it offers versus </span><i><span style="font-weight: 400;">Phantom Pain </span></i><span style="font-weight: 400;">are concerned.</span></p>
<p><span style="font-weight: 400;">That brings us to another important aspect of the </span><i><span style="font-weight: 400;">Metal Gear Solid </span></i><span style="font-weight: 400;">experience: the tools you are given to use over the course of your adventure. While </span><i><span style="font-weight: 400;">Phantom Pain</span></i><span style="font-weight: 400;"> might be the obvious choice here, considering how Venom Snake has a literal army at his disposal whom he can call on for help alongside a wide variety of tools that he uses with ruthless efficiency (the Phantom Cigar being our favorite), there&#8217;s a case to be made for </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;"> and the manner in which its comparatively limited selection of tools is put to use.</span></p>
<p><span style="font-weight: 400;">That&#8217;s because </span><i><span style="font-weight: 400;">Delta</span></i><span style="font-weight: 400;"> is a more linear sort of adventure in which Snake&#8217;s options at any given point in a mission depend on the optimal use of his arsenal. To that end, his tools are a tad more limited, but are rendered all the more useful because of those limitations. It&#8217;s a tricky balance between offering up a challenge and giving players cool stuff that a stealthy spy would use in the field, and we would say that both games do a great job of offering up options based on the varying experiences they bring to the table.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-625551" src="https://gamingbolt.com/wp-content/uploads/2025/08/Metal-Gear-Solid-Delta-Snake-Eater-Fox-Hunt_02-1024x576.jpg" alt="Metal Gear Solid Delta Snake Eater - Fox Hunt_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/Metal-Gear-Solid-Delta-Snake-Eater-Fox-Hunt_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/Metal-Gear-Solid-Delta-Snake-Eater-Fox-Hunt_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/Metal-Gear-Solid-Delta-Snake-Eater-Fox-Hunt_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/Metal-Gear-Solid-Delta-Snake-Eater-Fox-Hunt_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/Metal-Gear-Solid-Delta-Snake-Eater-Fox-Hunt_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/08/Metal-Gear-Solid-Delta-Snake-Eater-Fox-Hunt_02-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">As far as tools are concerned, it&#8217;s a tie between the two games. But what about their stories?</span></p>
<h2><b>The Story, Animations, And Graphics</b></h2>
<p><span style="font-weight: 400;">Pitting the narratives of </span><i><span style="font-weight: 400;">Phantom Pain </span></i><span style="font-weight: 400;">and </span><i><span style="font-weight: 400;">Snake Eater </span></i><span style="font-weight: 400;">is made tricky thanks to the unique situation that the former game faced over the course of its development. Kojima and Konami&#8217;s differences led to </span><i><span style="font-weight: 400;">Phantom Pain</span></i><span style="font-weight: 400;"> coming under fire for feeling “incomplete”, a sentiment that was echoed on a critical front.</span></p>
<p><span style="font-weight: 400;">Despite bringing Cipher, XOF, Venom Snake, and a slew of new characters together for a story that was every bit as explosive and full of twists and turns as the titles that preceded it, </span><i><span style="font-weight: 400;">Phantom Pain&#8217;s </span></i><span style="font-weight: 400;">tendency to favor lore drops over exposition might give it a distinct disadvantage when it&#8217;s compared to </span><i><span style="font-weight: 400;">Snake Eater</span></i><span style="font-weight: 400;">, a title whose story could be seen as a legendary addition to the franchise&#8217;s canon.</span></p>
<p><span style="font-weight: 400;">Despite both titles following Big Boss, </span><i><span style="font-weight: 400;">Delta&#8217;s </span></i><span style="font-weight: 400;">explorations of the character&#8217;s origins as Naked Snake, made all the more immersive with Konami&#8217;s visual overhaul of the original release, are simply more polished, focused, and dare we say complete. It also helps that its cast remains as iconic and memorable today as they did back in 2004, and that the story is presented more directly than it was in </span><i><span style="font-weight: 400;">Phantom Pain</span></i><span style="font-weight: 400;">.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-590312" src="https://gamingbolt.com/wp-content/uploads/2024/06/Metal-Gear-Solid-Delta-Snake-Eater_10-1024x576.jpg" alt="Metal Gear Solid Delta - Snake Eater_10" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/Metal-Gear-Solid-Delta-Snake-Eater_10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/Metal-Gear-Solid-Delta-Snake-Eater_10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/Metal-Gear-Solid-Delta-Snake-Eater_10-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/Metal-Gear-Solid-Delta-Snake-Eater_10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/Metal-Gear-Solid-Delta-Snake-Eater_10-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/Metal-Gear-Solid-Delta-Snake-Eater_10-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Of course, Episode 51 and its absence from </span><i><span style="font-weight: 400;">Phantom Pain</span></i><span style="font-weight: 400;"> is an aspect that must be touched upon, considering how it feeds into the idea that there was a lot of content intended to make its way to the game but was ultimately left out of it. On the narrative front, it seems that Naked Snake&#8217;s journey towards becoming Big Boss takes the lead against Venom Snake&#8217;s representation of the character.</span></p>
<p><span style="font-weight: 400;">Although <em>The Phantom Pain’s</em> story, once understood, is simply amazing, we can’t help but give <em>Snake Eater</em> the win here, given that it tells a complete story, from start to finish.</span></p>
<p><span style="font-weight: 400;">In terms of pure animation quality, both Delta and The Phantom Pain shine. Delta borrows much of <em>TPP’s</em> polish to deliver a huge leap over the original MGS3, but the difference in move sets reflects who Snake is in each game: Venom Snake in <em>TPP</em> has a broader repertoire, while Naked Snake in <em>Delta</em> is earlier in his journey, so his moves are intentionally leaner. Even so, movement, CQC, and transition work look excellent in both; call it a tie on animations.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-598583" src="https://gamingbolt.com/wp-content/uploads/2024/09/metal-gear-solid-delta-snake-eater-1024x576.jpg" alt="metal gear solid delta snake eater" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/metal-gear-solid-delta-snake-eater-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/metal-gear-solid-delta-snake-eater-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/metal-gear-solid-delta-snake-eater-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/metal-gear-solid-delta-snake-eater-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/metal-gear-solid-delta-snake-eater-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/metal-gear-solid-delta-snake-eater.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">However, in terms of visuals, Delta is a class apart. Phantom Pain still looks fantastic a decade on, enjoying the advantage of having nearly eleven years of the franchise’s other titles to draw on, refine, and present to players when compared to MGS3. But Delta isn’t merely forced to bridge the gap between the original release and current-gen standards—it clears it. The character work, especially Snake’s model, facial rigging, and gear detail, sells the leap. Despite <em>TPP’s</em> enduring strengths, on visuals, Delta is the clear winner.</span></p>
<h2><b>Naked Snake or Big Boss?</b></h2>
<p><span style="font-weight: 400;">While all of these comparisons might make one title seem like the better one over the other, it does become essential to remember that </span><i><span style="font-weight: 400;">Delta </span></i><span style="font-weight: 400;">and</span><i><span style="font-weight: 400;"> Phantom Pain</span></i><span style="font-weight: 400;"> are vastly different experiences, made for successive generations of consoles with different goals in mind.</span></p>
<p><span style="font-weight: 400;">It can be hard to straight-up declare that either one of them is the better </span><i><span style="font-weight: 400;">Metal Gear Solid</span></i><span style="font-weight: 400;"> experience overall, considering how each one adds a new layer to Big Boss on both narrative and technical fronts.</span></p>
<p><span style="font-weight: 400;">Choosing between the two would need to account for another crucial aspect of the experience: each player&#8217;s personal tastes and what they would like to take away from their time in a </span><i><span style="font-weight: 400;">Metal Gear Solid</span></i><span style="font-weight: 400;"> game. That&#8217;s a subjective front, and one that comes with too much variance to be able to accurately measure and predict.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-611120" src="https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-4-1024x576.jpg" alt="metal gear solid delta snake eater screenshot 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/metal-gear-solid-delta-snake-eater-screenshot-4-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Putting ourselves under the same subjective scrutiny, we’re calling this one a tie. Delta, Naked Snake’s early days, has been an absolute treat, blending nostalgia with current-gen goodness in a way that brings back fond memories of the original release while ironing out a few of its flaws to present a vastly improved experience. At the same time, TPP’s systemic freedom and depth still impress. Each game edges the other in different categories, but never by much, enough strengths on both sides to make this too close to call.</span></p>
<p><span style="font-weight: 400;">Given how well the Snake Eater remake holds up after so many years after its original release, perhaps even Big Boss would look back and smile fondly at a time when things were a lot simpler, if a little harrowing, for his character.</span></p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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