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	<title>Metal Gear Survive &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Great Video Game Series with at Least One Awful Game</title>
		<link>https://gamingbolt.com/15-great-video-game-series-with-at-least-one-awful-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 12:49:36 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Dead Rising 4]]></category>
		<category><![CDATA[DINO CRISIS 3]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Mega Man X6]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Ninja Gaiden 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[saints row]]></category>
		<category><![CDATA[Silent Hill: Book of Memories]]></category>
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		<category><![CDATA[thief]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=590590</guid>

					<description><![CDATA[Black sheep that, unfortunately enough, we're unlikely to ever forget.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>othing is quite as hard as consistency, and that stands doubly true when you&#8217;re expecting something to be consistently good. There have, of course, been a number of major gaming franchises over the years that have managed to do just that, and in doing so have earned themselves millions upon millions of fans. Even such franchises, however, have had their off days. Here, we&#8217;re going to take a look at a few gaming franchises that have generally been good, with some very notable exceptions. We will, of course, also be talking about those exceptions.</p>
<p style="text-align: center;"><strong>METAL GEAR &#8211; METAL GEAR SURVIVE</strong></p>
<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-342768" src="https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Metal-Gear-Survive-Big-Mouth.jpg 1280w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>You&#8217;d think that Konami couldn&#8217;t have given the <em>Metal Gear </em>franchise a worse sendoff than it did with the troubled launch of <em>MGS5 </em>and the acrimonious departure of series mastermind Hideo Kojima, but the company decided to follow up on those disasters with another major screwup. That came in the form of <em>Metal Gear Survive, </em>an abomination of a survival game with mindless, repetitive mechanics, uninspired design, and an unimaginable misuse of a beloved IP. <em>Metal Gear Survive </em>isn&#8217;t mainline, of course, and as such easily ignorable- which is good, because that&#8217;s exactly what you should do with it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">590590</post-id>	</item>
		<item>
		<title>15 Most Boring Open-World Games of All Time</title>
		<link>https://gamingbolt.com/15-most-boring-open-world-games-of-all-time</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 24 Jun 2024 19:47:05 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Agents of Mayhem]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[Assassin's Creed Valhalla]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Generation Zero]]></category>
		<category><![CDATA[mafia 3]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[Rise of the Ronin]]></category>
		<category><![CDATA[Skull and Bones]]></category>
		<category><![CDATA[Spider-Man 3]]></category>
		<category><![CDATA[Vendetta - Curse of Raven's Cry]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=588941</guid>

					<description><![CDATA[Not every open-world game can immerse you into a virtual escapade. Here are 15 most boring games of this ilk that are best avoided.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>pen-world games continue to be one of the most popular genres in gaming, but not every game is created equal. Some tend to amaze us with their designs, while others end up being boring trudges through poorly designed virtual landscapes. We will be discussing the latter as we run down 15 of the most boring open-world games of all time.</p>
<p><strong>Metal Gear Survive</strong></p>
<p><img decoding="async" class="aligncenter wp-image-320031" src="https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013.jpg" alt="Metal Gear Survive Beta Gameplay" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid 5</em> took the fan-beloved series to new heights with its shift to an open-world structure, but the road to release was anything but smooth. The turbulent development led to the infamous Kojima Konami breakup, putting a big question mark on the future of the franchise. Konami tried to take the game’s foundations and create another makeshift zombie open world out of it with <em>Metal Gear Survive</em>, but it was a spectacular failure. A barren open-world, repetitive missions, and uninteresting progression mechanics were some of the biggest issues that plague <em>Survive’s</em> gameplay loop &#8211; making it a really boring time.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">588941</post-id>	</item>
		<item>
		<title>10 Times Single Player Game Devs Pursued Multiplayer Trends</title>
		<link>https://gamingbolt.com/10-times-single-player-game-devs-pursued-multiplayer-trends</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 28 Jul 2023 07:56:21 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[Marvels Avengers]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Suicide Squad: Kill the Justice League]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=559927</guid>

					<description><![CDATA[Though we're big fans of developers choosing to step out of their comfort zone, it doesn't always work out the way it should. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>ncredible things can happen when developers decide to step out of their comfort zone and try completely new things that one wouldn&#8217;t normally associate them with, but there&#8217;s always a lot of risk involved with anything along those lines, because as we&#8217;ve seen more than a few times over the years, it doesn&#8217;t always work out. In fact, you&#8217;ll see plenty of examples of that looking just at developers known for making single player games who end up chasing after multiplayer trends, whether that&#8217;s at the behest of their publishers or parent companies or of their own volition. Of course, results tend to vary from game to game, and for some of them, things do actually turn out quite well- but unfortunately, more often than not, the opposite is the case. Here, that&#8217;s exactly what we&#8217;re covering, as we talk about a few times that single player studios misguidedly ended up chasing multiplayer trends.</p>
<p style="text-align: center;"><strong>ANTHEM</strong></p>
<p><iframe title="10 Times Single Player Game Developers FOOLISHLY CHASED MULTIPLAYER TRENDS" width="500" height="281" src="https://www.youtube.com/embed/_Xw6GZlZf1A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>After having built itself up as one of the best Western RPG developers in the industry over the course of decades, with <em>Anthem</em>, BioWare decided to go down the live service looter shooter route, and it was&#8230; well, let&#8217;s be generous here and say it wasn&#8217;t great. <em>Anthem </em>was a failure by pretty much every metric, because not only was it sorely lacking in the things that had made previous BioWare games as great as they were, it wasn&#8217;t even a good looter shooter. Hell, it wasn&#8217;t even a competent one. It was rife with technical and connectivity issues, missions and objectives were boring, the loot balancing and progression systems were broken, and there was a shocking lack of content, a terrible issue to have a for a game that claims to be live service. Of course, it didn&#8217;t even end up being live service in the end, because after a short period that saw intermittent and underwhelming updates (and some talk of a complete overhaul), BioWare and EA ultimately decided that it just wasn&#8217;t worth the effort, and chose to shut <em>Anthem </em>down.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">559927</post-id>	</item>
		<item>
		<title>10 Things Games Rarely Do Nowadays</title>
		<link>https://gamingbolt.com/10-things-games-rarely-do-nowadays</link>
					<comments>https://gamingbolt.com/10-things-games-rarely-do-nowadays#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 May 2023 15:47:49 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[dragonball fighterz]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Like a Dragon: Ishin!]]></category>
		<category><![CDATA[Mega Man X]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[star wars battlefront 2]]></category>
		<category><![CDATA[TitanFall]]></category>
		<category><![CDATA[WWE 2K23]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=551230</guid>

					<description><![CDATA[Several trends have come and gone over the years, from loot boxes and Quick Time Events to paid map packs and passwords.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>rends come and go in gaming, which can also apply to gameplay mechanics. Some things that were dominant years ago may not be as popular today. That&#8217;s not always bad, though – it also means that certain shady practices are less common now, if not extinct. Let&#8217;s look at ten things that games rarely do nowadays, and why.</p>
<p><strong>Quick Time Events</strong></p>
<p><iframe loading="lazy" title="10 Things Games RARELY DO" width="500" height="281" src="https://www.youtube.com/embed/nmeFW2lncBw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>There was a time when Quick Time Events or QTES were in nearly everything. What was it about hitting the right button at the right time that felt so exhilarating? Maybe it was the minimal effort to do cool things, but entire franchises leaned on them, from shooters and cinematic adventures to hack-and-slash titles.</p>
<p>Nowadays, however, they&#8217;re rare, most likely due to oversaturation. Despite being present in the original, <em>Resident Evil 4 Remake</em> removed them and added new mechanics like knife parries. <em>Like a Dragon: Ishin!</em> has them for certain attacks and climatic battles, but it is a remake of a 2014 title. While they won&#8217;t go away entirely – who knows with the next <em>Dark Pictures Anthology</em> title – QTEs aren&#8217;t as favored as direct control over gameplay scenarios.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">551230</post-id>	</item>
		<item>
		<title>15 Underwhelming Post-Apocalyptic Games</title>
		<link>https://gamingbolt.com/15-underwhelming-post-apocalyptic-games</link>
					<comments>https://gamingbolt.com/15-underwhelming-post-apocalyptic-games#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 17 Jun 2022 07:35:33 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Dead Alliance]]></category>
		<category><![CDATA[dead man&#039;s diary]]></category>
		<category><![CDATA[ELEX 2]]></category>
		<category><![CDATA[ESCAPE Dead Island]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[hard truck apocalypse]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Infestation: Survivor Stories]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[Overkill's The Walking Dead]]></category>
		<category><![CDATA[Rage]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[the walking dead: survival instinct]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=519074</guid>

					<description><![CDATA[With post-apocalyptic games being such a popular genre, there are bound to be a few bad ones here and there. Here are 15 such underwhelming games.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">P</span>ost-apocalyptic games have been one of the most popular genres in gaming for some time now, and given the sheer number of releases that fit within the molds of this genre &#8211; there are bound to be a few bad apples here and there. While opinions are purely subjective, these games are generally considered to be underwhelming releases that failed to deliver on their promises or potential. To that effect, here are 15 underwhelming post-apocalyptic releases. </span></p>
<p><b>I am Alive</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-519309" src="https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive.jpg" alt="i am alive" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Released in 2012, this game sees players assuming the role of a lone survivor in a post-apocalyptic world as he embarks on a quest to find his daughter and wife.<em> I Am Alive</em> starts off strong with its gloomy and dark atmosphere, and the gameplay is also brutal with an ever-depleting stamina bar and violent executions. However, the game starts to feel repetitive as you keep executing the same tried-and-tested tactics over and over again to get out of nasty situations alive. It&#8217;s not a bad game by any stretch, but it does fall short of exploring the full depth of these promising mechanics.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">519074</post-id>	</item>
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		<title>15 Terrible Games You Probably Didn&#8217;t Even Care To Finish</title>
		<link>https://gamingbolt.com/15-terrible-games-you-probably-didnt-even-care-to-finish-them</link>
					<comments>https://gamingbolt.com/15-terrible-games-you-probably-didnt-even-care-to-finish-them#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 13 Dec 2021 10:34:46 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Afro Samurai 2: Revenge of Kuma]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Alone in the Dark: Illumination]]></category>
		<category><![CDATA[amy]]></category>
		<category><![CDATA[Big Rigs: Over The Road Racing]]></category>
		<category><![CDATA[Bubsy 3D]]></category>
		<category><![CDATA[driver 3]]></category>
		<category><![CDATA[fast and furious showdown]]></category>
		<category><![CDATA[FlatOut 3]]></category>
		<category><![CDATA[godzilla]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[Ride to Hell: Retribution]]></category>
		<category><![CDATA[Rogue Warrior]]></category>
		<category><![CDATA[sonic]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=498571</guid>

					<description><![CDATA[While the medium has no shortage of great games, there are also some that are just so bad that you wouldn't possibly have the courage or energy to finish them.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">G</span>ame development is a pretty daunting task. It requires extensive labour and creative prowess over a long period of time. With the number of people in development teams ranging in the hundreds, it&#8217;s understandable that there are many moving parts to a game. If one breaks, it could derail the whole project. Sometimes, despite getting all things right on a technical level &#8211; things just don&#8217;t click. Either way, this results in a bad game, that most likely critics and gamers wouldn&#8217;t be willing to spend their time on. There has been no shortage of such games in the medium, and on that note &#8211; here are 15 such games that are so bad that you probably didn&#8217;t even care to finish them.</span></p>
<p><strong>Big Rigs: Over The Road Racing</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-499135" src="https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing.jpg" alt="big rigs over the road racing" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">2003&#8217;s <em>Big Rigs: Over The Road Racing</em> is regarded as one of the worst games in the history of the medium, with good reason. The Stellar Stone developed title involves players making their way through the US in an effort to get cargo goods delivered within time. In actuality, however, playing it is an exercise in pain as you try to wrestle with the game&#8217;s multitude of bugs and other technical inefficiencies that will make you want to throw your controller in the air.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">498571</post-id>	</item>
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		<title>15 Modern Games That Had Empty Open Worlds</title>
		<link>https://gamingbolt.com/15-modern-games-that-had-empty-open-worlds</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Dec 2021 08:59:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Driv3r]]></category>
		<category><![CDATA[Dynasty Warriors 9]]></category>
		<category><![CDATA[FUEL]]></category>
		<category><![CDATA[mafia 3]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Risen 3]]></category>
		<category><![CDATA[sniper ghost warrior 3]]></category>
		<category><![CDATA[superman returns]]></category>
		<category><![CDATA[the amazing spider-man 2]]></category>
		<category><![CDATA[Two Worlds]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=500957</guid>

					<description><![CDATA[Bigger isn't always better.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he allure of an open world game is something that most developers find very hard to ignore, and though there are many studios out there who do end up using all of that real estate in all the right ways, there are just as many who don&#8217;t do it nearly as well as they should. Whether it&#8217;s because of a lack of interesting content or a lack of content, period, all too often, open worlds in video games end up feeling barren, unengaging, uninteresting. Here, we&#8217;ll talk about a few such games.</p>
<p style="text-align: center;"><strong>METAL GEAR SOLID 5: THE PHANTOM PAIN</strong></p>
<p><iframe loading="lazy" title="15 Modern Games That Had Utterly Barren Open Worlds" width="500" height="281" src="https://www.youtube.com/embed/_25w6HkkzSs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Metal Gear Solid 5 </em>is and always will be a stealth masterpiece, and while nothing will even diminish the game&#8217;s mechanical strengths, its open world doesn&#8217;t quite stand as tall. The open world maps are full of vast stretches of nothing populated only by the occasional enemy patrol, and getting from point A to point B ends up feeling like a chore. The emergent sandbox of the game&#8217;s web of mechanics does alleviate some of those issues, but by and large, it&#8217;s hard to shake the feeling that <em>The Phantom Pain&#8217;s </em>open world wasn&#8217;t executed nearly as well as it could and should have been.</p>
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		<title>10 Most Terrible Zombie Games of All Time</title>
		<link>https://gamingbolt.com/10-terrible-zombie-games-of-all-time</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 24 Sep 2021 06:55:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[daymare 1998]]></category>
		<category><![CDATA[Dead Alliance]]></category>
		<category><![CDATA[Dead Rising 4]]></category>
		<category><![CDATA[Infestation: Survivor Stories]]></category>
		<category><![CDATA[Land of the Dead: Road to Fiddler's Green]]></category>
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		<category><![CDATA[Overkill's The Walking Dead]]></category>
		<category><![CDATA[Resident Evil: Operation Raccoon City]]></category>
		<category><![CDATA[the walking dead: survival instinct]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=492325</guid>

					<description><![CDATA[For every Left 4 Dead and Resident Evil, there are numerous underwhelming and outright terrible zombie titles. Check out 10 of them here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Z</span>ombies in gaming have made for some truly memorable experiences. Whether it&#8217;s the T-virus infected undead of <em>Resident Evil</em> or<em> Left 4 Dead&#8217;s</em> hordes, they can offer both a sense of horror along with campy fun. Of course, there are plenty of bad zombie games that have been released over the years as well. Let&#8217;s take a look at 10 of them here.</p>
<p><b>Land of the Dead: Road to Fiddler&#8217;s Green</b></p>
<p><iframe loading="lazy" title="10 Worst Zombie Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/Bc-ZjNWkt60?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Released in 2005, George A. Romero&#8217;s <em>Land of the Dead</em> offered strong socio-political commentary in a post-apocalyptic world. It also provided the unique twist that the undead may not be as brain dead as many thought. By comparison, <em>Land of the Dead: Road to Fiddler&#8217;s Green</em> by Brainbox Games is an uninspired FPS where players mow down hordes of zombies in a prequel-esque set-up (which ultimately means nothing in the grand scheme of things). Multiplayer is also a thing and while co-op survival makes sense, other modes like Team Deathmatch don&#8217;t. Both were horrible anyway so it didn&#8217;t matter.</p>
<p>The gameplay is painfully slow, whether you&#8217;re attempting to bash zombies to death or dealing with the clunky gun play. The visuals, from the environments to the zombies themselves, are awful but still somehow better than the audio with its horrendously repetitive music and mundane voice-acting. Sadly, in terms of movie tie-ins, it was par for the course for games released in 2005.</p>
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		<title>10 Worst Open World Games You Need To Avoid</title>
		<link>https://gamingbolt.com/10-worst-open-world-games-you-need-to-avoid</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 25 Aug 2021 09:32:07 +0000</pubDate>
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		<category><![CDATA[Dynasty Warriors 9]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=490662</guid>

					<description><![CDATA[Bigger doesn't always mean better, and these ten games exemplify that all too well. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e all love a good open world game, and here at GamingBolt, we take every opportunity we get to gush on and on about some of our favourite ones. But maintaining a consistent level of quality across a massive open world experience isn&#8217;t exactly an easy task, and there have been more than a few examples of games over the years that have failed to do just that. Here, we&#8217;re going to talk about some of the worst open world games we&#8217;ve ever had the displeasure of playing.</p>
<p style="text-align: center;"><strong>DYNASTY WARRIORS 9</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/DynastyWarriors9-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-316258" src="https://gamingbolt.com/wp-content/uploads/2017/12/DynastyWarriors9-4.jpg" alt="Dynasty Warriors 9" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/DynastyWarriors9-4.jpg 920w, https://gamingbolt.com/wp-content/uploads/2017/12/DynastyWarriors9-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/DynastyWarriors9-4-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Dynasty Warriors&nbsp;</em>as a series lives and dies by its large scale high-octane 1v1000 battles, and so, in&nbsp;<em>Dynasty Warriors 9,</em> Koei Tecmo and Omega Force, in their infinite wisdom, decided to&#8230; dilute that with an open world setting? This is a prime example of a series chasing a popular trend without any regard for whether or not that trend will be suited to its strengths. Worse still, not only did&nbsp;<em>Dynasty Warriors 9&#8217;s&nbsp;</em>open world detract from the game&#8217;s other strengths, it just wasn&#8217;t a very good open world to begin with itself.</p>
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		<title>15 Most Awful Recent Cash Grab Attempts</title>
		<link>https://gamingbolt.com/15-most-awful-recent-cash-grab-attempts</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 04 Aug 2021 09:23:00 +0000</pubDate>
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		<category><![CDATA[Anthem]]></category>
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		<category><![CDATA[FIFA 21 Legacy Edition]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=488437</guid>

					<description><![CDATA[Some games are just bad but others seemingly exist for no other purpose than to wring cash from players. Check out 15 such cases here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n an industry rife with exploitation, microtransactions, trend-chasing, the list goes on, there are bound to be games which exist for no other purpose than to make a quick buck. This isn&#8217;t to be confused with games or DLC that are just plain bad or released when more time and polish was clearly needed. No, we&#8217;re talking about the attempts at cash-grabbing that are so blatant as to be sad. Let&#8217;s take a look at 15 of the more recent awful attempts.</p>
<p><b>Destiny 2&#8217;s Armor Synthesis</b></p>
<p><iframe loading="lazy" title="15 Blatant Cash-Grabbing Attempts That Are Just Sad" width="500" height="281" src="https://www.youtube.com/embed/agNX7leufGY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Bungie is no stranger to cash-grab attempts with its <em>Destiny</em> franchise, utilizing FOMO and other tactics to push its seasonal content and microtransactions. Armor Synthesis aka transmog is the most recent example. Since it allows for having the cosmetic appearance of different armor while maintaining one&#8217;s stats, transmog is an oft-sought feature in looters and action RPGs. Fans clamored for a long time to see it in <em>Destiny</em> and Bungie finally delivered. See, Armor Synthesis doesn&#8217;t simply let you equip any armor piece&#8217;s appearance like, say, an ornament. No, you needed to earn Synthstrand first, which is acquired by killing enemies (and was actually revealed to be influenced more by time – regardless of whether you killed one foe or a dozen, you&#8217;d earn the same amount each minute). This is then turned into Ada-1 to purchase bounties, which must then be completed to earn Synthchord. When you get Synthchord, you&#8217;re permitted transmog currency for ONE armor piece with a cap of 10 pieces or two full armor sets every season. Of course, you could break that cap&#8230;by spending real money.</p>
<p>It&#8217;s fairly obvious that the Armor Synthesis grind is a means to inflate playtime and turn a quality of life feature into a chore. But capping the amount of Synthchord, simply for the purpose of selling more to earn a quick buck, is just a cash grab, plain and simple. Bungie is removing the Synthstrand requirement when the next season launches in August so it&#8217;s somewhat less awful at least.</p>
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