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	<title>Metro Awakening &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Must-Play First Person Single Player Games (2025 Edition)</title>
		<link>https://gamingbolt.com/15-must-play-first-person-single-player-games-2025-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 14:55:49 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=627817</guid>

					<description><![CDATA[First-person single-player games remain some of the most immersive and enduring experiences in the medium, and in this feature, we highlight 15 must-play titles that stand out as the best in recent memory.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">F</span>irst-person games are dime a dozen these days, but not every game is created equal. The best games of this ilk really make you feel seated in the character’s shoes, take you to wondrous places, and treat you to memorable adventures that stay with you long after the credits roll. With this feature, we will be taking a look at 15 of the best single-player first-person games of recent memory that you should definitely check out.</span></p>
<p><b>Indiana Jones and the Great Circle</b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-605888" src="https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-01.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/Indiana-Jones-and-the-Great-Circle-Uncharted-01-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">When <em>Indiana Jones and the Great Circle</em> was announced as a first-person title, many fans would have understandably been skeptical as to how such an action-adventure-focused title would work within the context of a first-person game. But those skepticisms were pleasantly washed away when the game actually came out. In addition to a very engaging story with memorable characters, <em>Indiana Jones and the Great Circle</em> features intriguing puzzles and a great deal of flexibility in how you choose to go about quests.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">627817</post-id>	</item>
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		<title>20 Best VR Games You Need to Play</title>
		<link>https://gamingbolt.com/20-best-vr-games-you-need-to-play</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 08 Apr 2025 12:36:11 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=614530</guid>

					<description><![CDATA[VR gaming has come a long way from its nascent roots, and this list runs down 20 of the best VR games that you should definitely check out.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen VR gaming was first introduced in the market a few years earlier, many quickly dismissed the medium as a fad which can be credited to an over-abundance of experimental titles that couldn’t stand head-to-head against their conventional counterparts. However, as time has passed and the medium has matured, VR has now become a great avenue for new experiences that fully take advantage of what it has to offer. As it stands, there are a bunch of great VR games that fans should try out &#8211; and this list runs down 20 of the best you need to experience as soon as possible.</p>
<p><strong>No Man&#8217;s Sky</strong></p>
<p><img decoding="async" class="aligncenter wp-image-610315" src="https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2.jpg" alt="No Man's Sky Worlds Part 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Hello Games’ <em>No Man’s Sky</em> might not have started life on the best foot forward, but it has quickly grown into one of the best space exploration games on the market over the course of many significant updates. <em>No Man’s Sky</em> features a huge open world filled with all sorts of planets to discover and things to do, and the VR edition adds another layer of immersion to it all &#8211; making it the definitive way to experience what it has to offer.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">614530</post-id>	</item>
		<item>
		<title>10 Video Games With The Best Endings In 2024</title>
		<link>https://gamingbolt.com/10-video-games-with-the-best-endings-in-2024</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 01 Jan 2025 15:59:33 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=606922</guid>

					<description><![CDATA[With this feature, we will be taking a look at 10 of the best video games of 2024 that impressed us through their memorable endings.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he medium of video games has proven to be a great place for storytelling, and a lot of that merit can be attributed to the interactive nature of it all. Video games can take you through the perils of adventure, put you against insurmountable odds, or treat you to fantastical worlds that make you feel like a living and breathing part of the story. And when done correctly, these stories hit unlike anything especially when the ending perfectly encapsulates that journey or throws an oddball to sweep any expectations off the floor. We have been pretty grateful this year for experiences that fall under this bracket, and to that effect &#8211; here are 10 video games that were released this year and have fantastical endings.</p>
<p>Please note there are major spoilers ahead!</p>
<p><strong>Black Myth Wukong</strong></p>
<p><img decoding="async" class="aligncenter wp-image-564092" src="https://gamingbolt.com/wp-content/uploads/2023/09/black-myth-wukong-armor-1024x576.png" alt="black myth wukong armor" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/black-myth-wukong-armor-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/black-myth-wukong-armor-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2023/09/black-myth-wukong-armor-15x8.png 15w, https://gamingbolt.com/wp-content/uploads/2023/09/black-myth-wukong-armor-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2023/09/black-myth-wukong-armor-1536x864.png 1536w, https://gamingbolt.com/wp-content/uploads/2023/09/black-myth-wukong-armor.png 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Developer Game Science produced a great action adventure in the form of <em>Black Myth Wukong</em>, taking the known narrative elements of the classic novel <em>Journey to the West</em> and crafting a thrilling sequence of memorable boss fights one after another. While the narrative beats follow a more traditional approach to storytelling, <em>Black Myth</em> delivers a fitting finale to the entire ordeal with a showdown against the Stone Monkey which is followed by a long sequence that puts an end to the tale of Wukong and his search for the Six Senses. Of course, there are multiple endings involved &#8211; but each of them is equally emotional in its own right.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">606922</post-id>	</item>
		<item>
		<title>Metro Awakening Interview &#8211; Bringing the Horrors of Metro to VR</title>
		<link>https://gamingbolt.com/metro-awakening-interview-bringing-the-horrors-of-metro-to-vr</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 09 Nov 2024 15:50:09 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603629</guid>

					<description><![CDATA[Game director Samar Louwe speaks with GamingBolt about the Metro franchise's virtual reality debut.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he <em>Metro </em>franchise has never failed to impress so far, and though it remains to be seen how long we&#8217;ll be waiting for its next mainline instalment, those who&#8217;re craving more <em>Metro </em>do have <em>Metro Awakening </em>to turn to. Developed by Vertigo Games exclusively for VR devices, <em>Metro Awakening </em>is promising a tense, immersive, and authentic <em>Metro </em>experience, while also telling an original story penned by <em>Metro </em>author Dmitry Glukhovsky himself.</p>
<p>Out now for Meta Quest 2 and 3, PS VR2, and SteamVR, the first-person shooter has obviously turned a few heads, and to learn more about it and how it translates the <em>Metro </em>formula to the VR medium, we recently had the chance to send across some of our questions about the game to its developers. Below, you can read our interview with game director Samar Louwe.</p>
<p style="text-align: center;"><span style="color: #ff6600;"><em><strong>NOTE: This interview was conducted prior to the game&#8217;s launch.</strong></em></span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-592974" src="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02.jpg" alt="Metro Awakening_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The <em>Metro</em> series has always thrived on immersion, and immersion is also at the core of VR, so it was a natural fit."</p>
<p><strong>As a franchise, <em>Metro</em> has always been focused on immersing players in their settings while delivering top notch graphical presentation. Was that what led to exploring making a VR game in the series, given how well suited that sort of an experience could potentially be to virtual reality?</strong></p>
<p>Definitely. As you said, the <em>Metro</em> series has always thrived on immersion, and immersion is also at the core of VR, so it was a natural fit. VR can take this to a whole new level—putting players right in the heart of the Metro tunnels, surrounded by the eerie atmosphere and the threats lurking in the dark. The combination of VR&#8217;s unique capabilities and the storytelling depth of <em>Metro</em> really excited us.</p>
<p><strong>What other VR games, if any, did you draw inspiration from?</strong></p>
<p>Even though it&#8217;s almost 5 years old, <em>Half-Life: Alyx </em>is still very relevant. At the time it showed the VR industry how it was done. Now, it&#8217;s still what new games will be compared to when they are released. But we also have a pool of knowledge to draw from in-house. When the team was done with <em>Arizona Sunshine 2</em> they were able to jump in and help us out with all the lessons they had learned.</p>
<p><strong><em>Metro Awakening </em></strong><strong>is the first game in the series not developed by 4A Games. How connected to those other titles is it? Did you get the chance to collaborate with them on this title?</strong></p>
<p>We collaborated with 4A Games throughout development. They provided us with assets and references from the mainline series, which helped ensure that we stayed true to the essence of the games.</p>
<p><strong>What has the experience of working with <em>Metro</em> author Dmitry Glukhovsky been like? How heavily has been involved with the game&#8217;s development?</strong></p>
<p>Working with Dmitry Glukhovsky has been an invaluable experience. Right from the start, we reached out to him to make sure the story would feel authentic to the <em>Metro</em> series. He ended up surprising us by crafting something really personal and emotional. That direction pushed us to go all in on a story-driven approach, putting character development right up there with atmosphere and gameplay. Dmitry brought such depth to <em>Metro Awakening</em>, helping us create something that feels true to the <em>Metro</em> world but also fresh and introspective in a way we hadn’t initially expected.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-592976" src="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03.jpg" alt="Metro Awakening_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We collaborated with 4A Games throughout development. They provided us with assets and references from the mainline series, which helped ensure that we stayed true to the essence of the games."</p>
<p><strong>How easy was it to translate a complex console FPS to the different input and controls of VR?</strong></p>
<p>It definitely required a shift in thinking. In VR, players aren’t just pressing buttons—they’re physically interacting with the world, which meant reimagining core actions like aiming, shooting, and even putting on a gas mask to feel natural and immersive. We worked closely with our gameplay team from the start to fine-tune these interactions until everything felt responsive and true to the <em>Metro</em> universe. It was challenging, but the result is an experience where every action feels immediate and engaging, making the world come to life in a whole new way.</p>
<p><strong>Will <em>Metro Awakening</em> be a largely linear experience like the series&#8217; earlier entries, or can players expect some elements of open-ended exploration similar to <em>Metro Exodus</em>?</strong></p>
<p>The way <em>Exodus</em> ventured into new territory with its open world structure was a great step for the mainline games, it elevated the game to new heights. As a player I thoroughly enjoyed playing through it. But the story in <em>Exodus</em> is also about Artyom venturing out, escaping the Moscow metro system, on a quest to see what more is out there. Whereas the story Dmitry wrote for <em>Metro Awakening</em> is much more targeted: you must find your wife. So, it was only logical not to distract our players (and protagonist) with open-ended areas. Additionally, since this is a story that&#8217;s set before the events of <em>2033</em>, it made a lot more sense to stick to the original setting.</p>
<p>The charm of the earlier games is also a very good fit for the immersive nature of VR. The confined spaces in the Moscow underground allowed for the pressing and inescapable atmosphere that we knew was going to be successful for our medium.</p>
<p><strong>The <em>Metro</em> franchise has always been particularly effective at delivering its own brand of unique, post-apocalyptic horror. How have you approached translating that to a VR experience with <em>Metro Awakening</em>?</strong></p>
<p>Our approach has been to amplify <em>Metro’s</em> unique sense of tension and dread through VR’s immersive capabilities. Spatial audio, dynamic lighting, and physical interactivity are all key to creating an atmosphere that keeps players on edge. VR lets players engage directly with the environment, whether it&#8217;s wiping fog off their gas masks or navigating through dark, claustrophobic tunnels. By bringing players directly into these intense moments, we’re creating an experience that feels immediate and visceral heightening both the fear and the wonder that <em>Metro</em> is known for. This is <em>Metro</em> at its most intimate.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-592975" src="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening.jpg" alt="Metro Awakening" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We worked closely with our gameplay team from the start to fine-tune these interactions until everything felt responsive and true to the <em>Metro</em> universe. It was challenging, but the result is an experience where every action feels immediate and engaging, making the world come to life in a whole new way."</p>
<p><strong>Roughly how long will an average playthrough of the game be?</strong></p>
<p>It varies depending on the player’s approach and style—something we&#8217;re already seeing with players who have access to the Deluxe Edition—but on average, a playthrough should take around 10 hours.</p>
<p><strong><em>Metro Awakening</em></strong><strong> is targeting all major VR platforms at launch. How has the experience been working on these three very different takes on VR at the same time?</strong></p>
<p>It was a conscious decision to ensure we delivered a consistent experience across PC VR, Meta Quest and PlayStation VR2, while still allowing for certain areas to shine on higher-end platforms like PC and PlayStation. So, it has been both a challenge and an opportunity. Higher-end systems let us implement advanced rendering and lighting for enhanced visuals, while Meta Quest pushed us to innovate in performance optimization. Our technical teams have collaborated closely, balancing fidelity and performance, and ensuring the game looks and plays its best on every platform. It’s been a rewarding journey that’s pushed us to be creative and adapt, making the most of what each platform has to offer.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">603629</post-id>	</item>
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		<title>Metro Awakening &#8211; Everything You Need to Know</title>
		<link>https://gamingbolt.com/metro-awakening-everything-you-need-to-know</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 08 Nov 2024 16:17:51 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603438</guid>

					<description><![CDATA[Metro returns with a VR-exclusive prequel- here's everything you should know about it.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he <em>Metro </em>series has had an impeccable track record thus far, so naturally, excitement surrounding its future is always high, but though it remains to be seen when the follow-up to <em>Metro Exodus </em>from 4A Games will arrive, there&#8217;s other things to look forward to as well. Vertigo Games, for instance, has hoped onto the <em>Metro </em>train (heh) and delivered a virtual reality-exclusive in the form of <em>Metro Awakening</em>, which has continued to look increasingly promising since being announced. Now, as players prepare to dive into its offerings, here, we&#8217;re going to go over a few key details that you should know about it.</p>
<p style="text-align: center;"><strong>VR-ONLY</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592976" src="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-1024x576.jpg" alt="Metro Awakening_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03.jpg 1600w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As mentioned, <em>Metro Awakening </em>is a VR game- which means it is <em>exclusively </em>a VR game. Fans of the series who have been hoping for a new instalment for years might be disappointed that what&#8217;s looking like a promising new entry is locked to VR platforms, but it <em>is </em>looking like it&#8217;s using the virtual reality medium in interesting ways, so there&#8217;s that. Specifically, the game is available for PS VR2, Meta Quest 2, Meta Quest 3, SteamVR, and Viveport.</p>
<p style="text-align: center;"><strong>STORY DETAILS</strong></p>
<p>We know that <em>Metro&#8217;s </em>main story will be continuing with the game that 4A Games currently has in the works, so where exactly does <em>Metro Awakening </em>fit in the timeline? The VR title serves as a prequel to the trilogy, being set before <em>Metro 2033</em>. Starring a new protagonist in Dr. Serdar, who embarks on a deadly quest to rescue his wife. The game tells the origin story of Khan, an enigmatic recurring character than fans of the series will be familiar with.</p>
<p style="text-align: center;"><strong>WRITTEN BY ORIGINAL METRO AUTHOR</strong></p>
<p id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Russian author Dmitry Glukhovsky, who penned the <em>Metro </em>novels that 4A Games&#8217; shooters are based on, has always been heavily involved in the creation of the games as well, and even though <em>Awakening </em>isn&#8217;t developed by 4A Games, Glukhovsky has still had a major role to play. He is credited as the game&#8217;s writer, with the story being an original one penned by Glukhovsky himself- which means fans of the series can expect an authentic <em>Metro </em>experience that slots nicely into the series&#8217; larger lore. </span></p>
<p style="text-align: center;"><strong>RETAINING THE LOOK OF THE MAIN SERIES</strong></p>
<p>Developer Vertigo Games has obviously made some fundamental changes to the game design in <em>Metro Awakening</em>, given that its a VR game, but it <em>is </em>still a <em>Metro </em>game also. As such, the studio has ensured that it retains the look and feel of the main series as well, for which it worked directly with 4A Games. Speaking with the <a href="https://blog.playstation.com/2024/07/10/metro-awakening-adapting-the-post-apocalyptic-survival-horror-for-ps-vr2/" target="_blank" rel="noopener">PlayStation Blog</a>, creative director Martin de Ronde explained, &#8220;We were very happy that 4A helped us fantastically well with supplying all the assets that they have from those games. We were able to either use some of those assets directly or use them as a reference for most of the stuff that we built in the game… it’s helped ensure that the game looks the way it looks.</p>
<p>“There are assets that we looked at, and we wanted to use them specifically because they play a role on the mainland series, we wanted to reuse them again. In our game, you want to also make sure that fans recognise those elements. And then there was obviously stuff that serves the purposes as reference. And then there’s stuff that we’re almost regressing in terms of what would have looked like, X number of years before the events in the mainline series.”</p>
<p style="text-align: center;"><strong>SIMILAR STEALTH-COMBAT LOOP</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592974" src="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-1024x576.jpg" alt="Metro Awakening_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02.jpg 1600w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Another area where <em>Metro Awakening </em>isn&#8217;t looking to deviate from the norm too much is the balance that the series has generally struck between combat and stealth, even if you can obviously expect the moment-to-moment mechanics to feel different, being an entirely different medium. That, in fact, was something that the team at Vertigo Games identified early one as a core component of any <em>Metro </em>experience, as per game director Samar Louwe. He said, &#8220;Some of the things that we noticed is the dynamic that they have between stealth and combat. And always making sure that you’re on your toes, and that you are never really sure when people are going to spot you. That’s something that works very, very well in VR. There’s just something about creeping up on enemies, listening to what they’re talking about. Of course the nature of VR, you can physically sit behind cover, maybe you can peer through a hole in the cover, and then you can spy on your enemies.</p>
<p>“But rest assured for everybody that is a little bit more trigger happy, there’s plenty of classic <em>Metro</em> action in the game.”</p>
<p style="text-align: center;"><strong>SLOWER COMBAT</strong></p>
<p>Though <em>Metro Awakening&#8217;s </em>core loop will hew closely to the main series&#8217; gameplay foundations, Vertigo Games has said that where combat is concerned, players should expect a slower-paced game. You&#8217;d expect that anyway in a VR experience, but as per the developers, the reason for that is that, unlike Artyom, who is the main series&#8217; protagonist, <em>Awakening&#8217;s </em>protagonist isn&#8217;t a trained combat expert, which is why a slower pace makes more sense.</p>
<p style="text-align: center;"><strong>AMMO CONSERVATION</strong></p>
<p>Survival mechanics have always played an important role in <em>Metro</em>, and sure enough, <em>Awakening </em>won&#8217;t buck that trend. Specifically, ammo conservation is something players are going to want to keep an eye on, which, again, is very <em>Metro</em>, as fans of the series will tell you. That, in fact, is also what encourages exploration above all else. Speaking to the PS Blog, game director Samar Louwe said, &#8220;You’re basically constantly looking for ammo. We have this beautiful environment, we have this beautiful world, our art is made sure that there’s detail to explore. But you also need a reason to explore. And the main reason to explore every nook and cranny is to just find bullets. We figured it would be best to hide those in small packets. So you won’t necessarily find full clips all the time. Instead, you will be finding single bullets out here, a couple of bullets there. And we’ve also made an effort to make sure that in some cases that there’s a bit of environmental storytelling around how that ammo got there, and something that triggers your imagination.</p>
<p>“The philosophy that we’ve taken along for this is also that basically, if you look everywhere, you’re probably going to have enough bullets to get through your combat encounters. If you just look on the critical path, you will probably have to be a better shot. And if you don’t scavenge at all, then you’re gonna have a hard time. Of course, you can always fall back to stealth. If you’re successful at that, then that’s always an option.”</p>
<p style="text-align: center;"><strong>STEALTH DETAILS</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592975" src="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-1024x576.jpg" alt="Metro Awakening" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening.jpg 1600w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Stealth mechanics in <em>Metro Awakening </em>are going to be familiar if you&#8217;ve played any other game in the series. Staying hidden in the dark and sneaking up or past enemies will be your bread and butter, as you&#8217;d expect, in addition to throwing items to cause distractions, using a crossbow that you get later on in the game for quieter kills, and more. Enemies can also spot you if you keep your flashlight on, which also sounds promising.</p>
<p style="text-align: center;"><strong>UI AND INTERACTIONS</strong></p>
<p>The <em>Metro </em>series loves to keep its UI as diegetic as possible, replacing typically gamified elements and menus with versions that are grounded in the game itself, thus thoroughly immersing players. <em>Metro Awakening </em>is trying something similar, and even takes things further courtesy of the VR medium. To check your bullets, you manually look at your gun&#8217;s clip and see how many shots it has left. To put on your mask, you have to first pull your backback off your shoulder and then pull the mask out before equipping it. This is an area where the franchise has always excelled, so it&#8217;s heartening to see <em>Awakening </em>leveraging VR hardware exactly as fans would have hoped it would.</p>
<p style="text-align: center;"><strong>LOCOMOTION SETTINGS</strong></p>
<p>Always key in any VR game is its controls and locomotion settings, and <em>Metro Awakening </em>will feature two options on that front, as similar VR games often do. Comfort mode will feature teleportation based movement, while Immersion mode will allow for continuous stick-based movement. Additionally, several additional settings in the settings menu will also allow players to tweak their experience further.</p>
<p style="text-align: center;"><strong>PS VR2 ADAPTIVE TRIGGERS</strong></p>
<p>PS VR2 is one of several platforms that <em>Metro Awakening </em>is hitting, but though it&#8217;s not exclusive, it will, of course, leverage the device&#8217;s exclusive features. Take its adaptive triggers, for instance, which, according to game director Samar Louwe, have been used liberally across the entire experience, and help heighten the immersion factor that much more. &#8220;The adaptive triggers are a great example of how you can boost the immersion even further, because they give you just a tiny little bit of extra feedback as you fire your weapon,&#8221; he told the PS Blog. &#8220;And our weapon designers actually had a lot of fun implementing it and tweaking it for each weapon. It seems like a really small thing, but it is kind of like those subtle elements that make you forget that you’re playing a game when it’s just there, right? Another example is the haptic feedback. It gives you that little bit of added experience to make the intense things that will happen to you in this game, to make them that bit more visceral.&#8221;</p>
<p style="text-align: center;"><strong>LENGTH</strong></p>
<p><iframe loading="lazy" title="This Is Secretly One of 2024&#039;s Best PS5 Games And You Likely Don&#039;t Even Know About It..." width="500" height="281" src="https://www.youtube.com/embed/HOrFDazrxOI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Being a VR-exclusive spinoff prequel, <em>Metro Awakening </em>is obviously not meant to be a full-fledged <em>Metro Exodus</em>-sized experience, though that doesn&#8217;t mean it&#8217;s a bite-sized one either. As per reviews, the game&#8217;s main story is roughly 8-10 hours long on Normal difficulty, which is a decent length for a linear, story-driven first-person shooter. That is, in fact, roughly how long the first two games&#8217; main stories were.</p>
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		<title>Metro Awakening is Available Now for Deluxe Edition Owners</title>
		<link>https://gamingbolt.com/metro-awakening-is-available-now-for-deluxe-edition-owners</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 06 Nov 2024 19:49:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[Metro Awakening]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[SteamVR]]></category>
		<category><![CDATA[Vertigo Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=603427</guid>

					<description><![CDATA[The VR first-person shooter has gone live for those who purchased its Deluxe Edition, with its full release set for November 7.]]></description>
										<content:encoded><![CDATA[<p>The wait for a follow-up to <em><a href="https://gamingbolt.com/metro-exodus-crosses-10-million-copies-solid">Metro Exodus</a> </em>continues, but while developer 4A Games is <a href="https://gamingbolt.com/metro-4s-development-is-continuing-separately-at-4a-games-deep-silver">at work on the next mainline instalment</a> in the post-apocalyptic shooter series, fans have something else to look forward to in the form of <a href="https://gamingbolt.com/metro-awakening-gameplay-highlights-stealth-gunplay-and-survival-mechanics"><em>Metro Awakening</em></a>. Developed by Vertigo Games, the VR-exclusive shooter is due out imminently, but has already <a href="https://store.steampowered.com/news/app/2669410/view/4444582998026748523" target="_blank" rel="noopener">gone live</a> in early access for those who purchased its Deluxe Edition.</p>
<p><em>Metro Awakening </em>serves as a prequel to <em>Metro 2033</em>, following a doctor named Serdar and telling the origin story of the character Khan. It employs a linear structure similar to the series&#8217; first two instalments, in contrast to <em>Metro Exodus&#8217; </em>semi-open world approach, while also emphasizing slower combat, stealth gameplay, and horror elements, most of which will be very familiar to series fans.</p>
<p><em>Metro Awakening </em>will launch worldwide on November 7 for PS VR2, Meta Quest 2 and 3, and SteamVR. Check out the game&#8217;s first seven minutes <a href="https://gamingbolt.com/metro-awakening-gameplay-trailer-showcases-action-packed-opening">through here</a>.</p>
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		<title>Metro Awakening Gameplay Trailer Showcases Action-Packed Opening</title>
		<link>https://gamingbolt.com/metro-awakening-gameplay-trailer-showcases-action-packed-opening</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 31 Oct 2024 18:23:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[Metro Awakening]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[SteamVR]]></category>
		<category><![CDATA[Vertigo Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602974</guid>

					<description><![CDATA[Watch the beginning of Dr. Serdar's journey ahead of the VR title's launch on November 7th for PS VR2, PC, and Meta Quest 2/3.]]></description>
										<content:encoded><![CDATA[<p>With October in the bin, it&#8217;s time to look towards November and its releases. 4A Games&#8217; <a href="https://gamingbolt.com/metro-awakening-is-a-prequel-to-metro-2033-coming-to-playstation-vr2"><em>Metro Awakening</em></a> is one such title. Though it&#8217;s VR-only, the first-person shooter captures the spirit of the series, with players controlling Dr. Serdar as he searches for his wife, Yana. How did he end up in such a situation?</p>
<p>A new seven-minute gameplay trailer outlines the beginning. It sees Serdar joining his comrades to guard an entrance into their settlement. Mutants quickly assail them, and despite using a turret to repel them, they breach through and proceed to slaughter their residents. Serdar and his allies find a way to stop their advancement, but it comes at a price.</p>
<p>How Yana survived remains to be seen, but the doctor sets out to find her, navigating the treacherous Metro <a href="https://gamingbolt.com/metro-awakening-gameplay-highlights-stealth-gunplay-and-survival-mechanics">with its bandits</a> and monsters (and ultimately becoming Khan). <em>Metro Awakening</em> is <a href="https://gamingbolt.com/metro-awakening-launches-on-november-7th">out on November 7th</a> for PC VR, PlayStation VR2, and Meta Quest 2 and 3, though pre-ordering the Deluxe Edition grants 48 hours of advanced access.</p>


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<iframe loading="lazy" title="Metro Awakening - First 7 Minutes of Gameplay | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/lKKM9bd86QA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>10 New Single-Player PS5 Games Still Coming Out in 2024</title>
		<link>https://gamingbolt.com/10-new-single-player-ps5-games-still-coming-out-in-2024</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 28 Oct 2024 12:23:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dragon Age: The Veilguard]]></category>
		<category><![CDATA[Dragon Quest 3 HD-2D Remake]]></category>
		<category><![CDATA[Horizon Zero Dawn Remastered]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[Life is Strange: Double Exposure]]></category>
		<category><![CDATA[Metro Awakening]]></category>
		<category><![CDATA[nine sols]]></category>
		<category><![CDATA[Planet Coaster 2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[The Thing: Remastered]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602450</guid>

					<description><![CDATA[Solo adventure lovers on Sony's platform still have plenty left to look forward to. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">2</span>024 may not have been quite the insane year that 2023 was, but it&#8217;s been a solid year for games nonetheless, and specifically on the PlayStation side of things, things have been quite interesting. Though Sony&#8217;s typical premium cinematic single-player titles were MIA this year, the PS5 has nonetheless seen plenty of excellent solo games in 2024 (including a fair few that were smaller but excellent first-party games)- and though this year is almost over, there&#8217;s still more waiting on the sidelines. Over the coming weeks, PS5 players still have a handful of notable single-player games to look forward to, and here, we&#8217;re going to go over the ones that stand out to us in particular.</p>
<p style="text-align: center;"><strong>DRAGON AGE: THE VEILGUARD</strong></p>
<p><iframe loading="lazy" title="10 Amazing Single-Player PS5 Games Still Coming Out This Year" width="500" height="281" src="https://www.youtube.com/embed/xx5dtodp_sE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Let&#8217;s start things off with what&#8217;s probably the most obvious pick. Of the games still due out in the remainder of 2024, it&#8217;s fair to say that <em>Dragon Age: The Veilguard </em>is easily among the biggest ones, if not flat out the biggest, period. The wait for a follow up to <em>Dragon Age: Inquisition </em>has stretched on for over a decade, but based on everything that we&#8217;ve seen of it so far, it&#8217;s looking like <em>The Veilguard </em>may actually end up being worth that weight. In particular, the game&#8217;s cast of companion characters and its new combat system – which blends traditional <em>Dragon Age </em>tactics with more aggressive real-time action – have looked promising, but that&#8217;s just the tip of the iceberg in terms of why exactly <em>The Veilguard </em>has caught our eye in the lead up to its release. Hopefully, this will be the return to form that BioWare fans have been hoping to see from the studio for so long.</p>
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		<title>Metro Awakening Gameplay Highlights Stealth, Gunplay, and Survival Mechanics</title>
		<link>https://gamingbolt.com/metro-awakening-gameplay-highlights-stealth-gunplay-and-survival-mechanics</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 03 Oct 2024 16:34:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[Metro Awakening]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[SteamVR]]></category>
		<category><![CDATA[Vertigo Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600507</guid>

					<description><![CDATA[Follow Serdar as he sneaks past some bandits, gets into gunfights, and encounters mutants ahead of the VR title's launch on November 7th.]]></description>
										<content:encoded><![CDATA[<p>After announcing its release date at State of Play, Vertigo Games&#8217; <em>Metro Awakening</em> has received some extensive new gameplay. It showcases the protagonist, Dr. Serdar, sneaking past bandits looking for materials. This erupts into a full-blown firefight, and it&#8217;s not long before the mutants come out to play.</p>
<p>Similar to previous games, players have a gas mask (with filters), a wristwatch, a lighter, a universal charger, and whatnot. The difference is how much more organic everything feels in VR due to the lack of onscreen UI. You can glance at your watch while aiming and pull out your backpack for items to use, like grenades. Whether changing filters or cleaning the mask, everything is done physically.</p>
<p><a href="https://gamingbolt.com/metro-awakening-features-two-locomotion-settings-ps-vr2-support-detailed">PlayStation VR2</a> adds to the immersion with adaptive triggers, spatial audio, and headset feedback. The result stays true to its predecessors while offering a new spin on the series&#8217; survival/shooting.</p>
<p><em>Metro Awakening</em> <a href="https://gamingbolt.com/metro-awakening-launches-on-november-7th">launches on November 7th</a> for SteamVR, PSVR2, Meta Quest 2 and 3, and more. Deluxe Edition owners can start playing on November 5th.</p>
<p><iframe loading="lazy" title="Metro Awakening - Gameplay Video | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/n4Lqos-KB7M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">600507</post-id>	</item>
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		<title>Metro Awakening Launches on November 7th</title>
		<link>https://gamingbolt.com/metro-awakening-launches-on-november-7th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 24 Sep 2024 22:18:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[Metro Awakening]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Vertigo Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599667</guid>

					<description><![CDATA[The VR title will be available for PlayStation VR2, Meta Quest 2 and 3, and PC VR. Deluxe Edition owners get 48 hours of early access.]]></description>
										<content:encoded><![CDATA[<p>Among the PlayStation VR2 titles that appeared during Sony&#8217;s State of Play was 4A Games&#8217; <em>Metro Awakening</em>. The first-person VR title launches on November 7th for PlayStation VR2, PC VR and Meta Quest 2/3. Check out the latest trailer below.</p>
<p>Taking place before the events of the first game with a story by author Dmitry Glukhovsky, <em>Metro Awakening</em> is about Dr. Serdar, who ventures into the metro to locate Yana, his wife. Along with battling bandits, he&#8217;ll have to contend with the various monsters that lay in wait.</p>
<p>As a VR title, players must manually manage their gear, reload weapons, and more. There are also two locomotion settings to assist with movement. Head <a href="https://gamingbolt.com/metro-awakening-features-two-locomotion-settings-ps-vr2-support-detailed">here</a> for more details. It&#8217;s also worth noting that those who pre-order the Deluxe Edition, which provides 48 hours of early access.</p>
<p><em>Metro Awakening</em> isn&#8217;t the only title in the survival shooter franchise in the works, with 4A Games also <a href="https://gamingbolt.com/metro-4s-development-is-continuing-separately-at-4a-games-deep-silver">developing a brand new entry</a>. Stay tuned for updates in the future.</p>
<p><iframe loading="lazy" title="Metro Awakening - Release Date Trailer | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/4dvFiSwPFkU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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