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	<title>Metroid Prime 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Metroid Prime Trilogy Switch Port Might Not Happen, Former Retro Studios Dev Suggests</title>
		<link>https://gamingbolt.com/metroid-prime-trilogy-switch-port-might-not-happen-former-retro-studios-dev-suggests</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 09 May 2021 14:57:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[metroid prime]]></category>
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		<category><![CDATA[retro studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=478550</guid>

					<description><![CDATA[Former Metroid Prime designer Michael Wikan states getting Metroid Prime 3 in particular working with traditional cotnrols would be a "herculean" effort. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/metroid-prime.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-478551" src="https://gamingbolt.com/wp-content/uploads/2021/05/metroid-prime.jpg" alt="metroid prime" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/metroid-prime.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/05/metroid-prime-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/metroid-prime-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/metroid-prime-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/metroid-prime-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Rumours of the <em>Metroid Prime </em>trilogy being remastered and ported to the Switch have been around since pretty much the day <em>Metroid Prime 4 </em>was announced, and even after the latter&#8217;s development was rebooted, leading to an indefinitely delay, <a href="https://gamingbolt.com/metroid-prime-trilogy-allegedly-coming-to-switch-development-on-it-is-complete-rumor">those rumours</a> have <a href="https://gamingbolt.com/metroid-prime-trilogy-hd-and-super-metroid-remake-rumored-for-switch">refused to go away</a>. Of course, a <em>Metroid Prime Trilogy </em>release for the Switch remains as elusive as ever- so what exactly is the deal with that? Well, according to former Retro Studios veteran Michael Wikan, who was a senior designer on all three <em>Metroid Prime </em>games, that might be a little unlikely.</p>
<p>As spotted by <a href="https://nintendoeverything.com/former-retro-studios-dev-says-a-metroid-prime-trilogy-switch-port-would-take-a-lot-of-effort-and-is-skeptical-of-it-happening/" target="_blank" rel="noopener">Nintendo Everything</a>, Wikan recently said in <a href="https://www.facebook.com/photo?fbid=245201103649924&amp;set=a.234542911382410" target="_blank" rel="noopener">Facebook</a> comments that <em>Metroid Prime Trilogy </em>would be hard to pull off for the Switch. According to Wikan, <em>Metroid Prime 3 </em>in particular would present challenges, in terms of translating the fully motion controlled game to traditional controls.</p>
<p>&#8220;I am pretty skeptical it will happen,&#8221; Wikan wrote. &#8220;It was straightforward to update <em>Metroid Prime 1</em> and <em>Metroid Prime 2</em> to motion controls, but converting <em>Metroid Prime 3</em> to normal controls would be a herculean effort, as it is scripted very specifically using volumetric triggers to detect the motion in precise manners to do specific switches, and the bosses are tuned to take into account the ease of gestural aiming.&#8221;</p>
<p>Wikan also wrote that in the absence of &#8220;functional editor tools&#8221; at Retro Studios, the task of recoding <em>Metroid Prime 3 </em>would be a challenging one. He wrote: &#8220;The biggest issue is that Retro Studios no longer has functional editor tools to work with the Prime code base, so everything has to be &#8216;brute force&#8217; hard coded.</p>
<p>&#8220;Rebuilding the hundreds of interaction sets in <em>Metroid Prime 3</em> alone, not to mention re-tuning the game play to take in the slower engagement pacing of conventional controls, would probably take a year with a 4-5 person team, full-time, by itself.&#8221;</p>
<p>Of course, this doesn&#8217;t mean that this will <em>never </em>happen – perhaps Retro has been working on this behind the scenes for some time – but Wikan&#8217;s comments do make it clear that even if it does, it wouldn&#8217;t be a simple porting job- which would also explain why it hasn&#8217;t happened in all this time.</p>
<p>Here&#8217;s hoping we do get to play the entire trilogy on the Switch before <em>Metroid Prime 4 </em>launches though- whenever that happens.</p>
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		<title>15 Best Looking Gamecube Games of All Time</title>
		<link>https://gamingbolt.com/15-best-looking-gamecube-games-of-all-time</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 05 Apr 2021 10:14:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=474335</guid>

					<description><![CDATA[These titles looked simply jaw-dropping back in the day.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>ack when the Xbox first entered the industry and Sony was building up the PlayStation 2, Nintendo made its mark in a unique way. Eschewing DVDs in favor of proprietary miniDVDs and utilizing a box-like design with a handle, the GameCube was something special. It didn&#8217;t skimp on the powerful technology, producing some truly amazing games that still stand out. Let&#8217;s take a look at 15 such games here.</p>
<p><b>Star Wars: Rogue Squadron 2</b></p>
<p><iframe title="15 Best Looking Gamecube Games That Were Ahead of Their Time" width="500" height="281" src="https://www.youtube.com/embed/VCweDOoizBY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Of the many titles that convinced fans of the GameCube&#8217;s power, <em>Star Wars: Rogue Squadron 2</em> sits near the top. Improved texture work, more detailed ships and increased draw distance all provided substantial upgrades over its predecessor. But it was the addition of bump-mapping that provided that extra bit of oomph, pushing photo-realism that much closer to the films. Even if you weren&#8217;t a <em>Star Wars</em> fan, <em>Rogue Squadron 2</em> had to be seen to be believed.</p>
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		<title>10 Bosses Who Just Kept Coming Back</title>
		<link>https://gamingbolt.com/10-bosses-who-just-kept-coming-back</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Jan 2021 11:24:48 +0000</pubDate>
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					<description><![CDATA[No matter how many times they fell, these bosses kept coming back stronger.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o matter how many times a particular boss is beaten, they just can&#8217;t take a hint. Maybe they&#8217;ll pop up in the sequel as the true mastermind behind the scenes. Or perhaps they didn&#8217;t really die in the previous battle and are now back for more. Only one thing is guaranteed and that&#8217;s how they&#8217;ll never truly be defeated. Let&#8217;s take a look at such bosses that fit into that category. <b>Spoilers abound so beware.</b></p>
<p><b>Guardian Ape &#8211; Sekiro: Shadows Die Twice</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride.jpg"><img decoding="async" class="aligncenter wp-image-392048" src="https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride.jpg" alt="sekiro" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Immortality in Sekiro is a curse, something you learn firsthand when dealing with the Guardian Ape. It&#8217;s torturous enough with its grabs, slams and dung and you&#8217;d think things would end upon severing its head. However, the Guardian Ape resurrects and utilizes the sword embedded in its neck along with Terror to make the fight even more annoying. Stabbing its centipede ends the fight but won&#8217;t permanently kill the ape. Instead, when traveling to the Ashina Depths, you fight the Headless Ape again, only this time it receives some backup from its mate. Defeating it will result in the centipede taking a rest&#8230;until you come back with the Mortal Blade and kill it for good.</p>
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		<title>15 Bosses That Will Never Be Defeated Unless You Use A Secret Trick</title>
		<link>https://gamingbolt.com/15-video-game-bosses-so-hard-you-wont-be-able-to-defeat-them-without-a-secret-trick</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Nov 2017 12:18:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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					<description><![CDATA[You will need to know a hidden trick in order to defeat these annoying bosses.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">E</span>ver encountered a boss that you couldn’t beat by thwacking, slashing or shooting it a bunch? Did you ever need a eureka moment or the aid of some little trick to properly vanquish a foe for good? Such boss fights are more common than you’d think so let’s look at 15 bosses that you’ll never beat without a hidden trick or two.</span></p>
<p><b>Fool&#8217;s Idol &#8211; Demon&#8217;s Souls</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/07/Demons-Souls.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-271836" src="https://gamingbolt.com/wp-content/uploads/2016/07/Demons-Souls.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/07/Demons-Souls.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/07/Demons-Souls-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Generally considered one of the easier bosses in Demon’s Souls, the Fool’s Idol has her fair share of tricks. She’s surrounded by prisoners and can create fake clones to throw you off. While the trick to beating her is to identify the right Idol, there is one more wrinkle to take care. There’s actually a prisoner who will keep healing the boss so it’s best to find and kill him beforehand before taking on the boss.</p>
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