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		<title>Kojima Wants Co-op on 3DS</title>
		<link>https://gamingbolt.com/kojima-wants-co-op-on-3ds</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 14 Jul 2010 12:21:48 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
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		<category><![CDATA[co-op]]></category>
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		<category><![CDATA[hideo kojima]]></category>
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					<description><![CDATA[First of all, thanks a ton, CVG! Hideo Kojima has expressed his desire to see a co-op system for games on the upcoming Nintendo handheld, 3DS. Kojima&#8217;s comment came as part of a round-robin reaction to 3DS by the who&#8217;s who of Japanese development. Other talking heads included Suda51 and Capcom&#8217;s Yoshinori Ono. &#8220;I directed [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>First of all, <a href="http://www.computerandvideogames.com/article.php?id=255760" target="_blank">thanks a ton, CVG</a>!</p>
<p>Hideo Kojima has expressed his desire to see a co-op system for games on the upcoming Nintendo handheld, 3DS.</p>
<p>Kojima&#8217;s comment came as part of a round-robin reaction to 3DS by the who&#8217;s who of Japanese development. Other talking heads included Suda51 and Capcom&#8217;s Yoshinori Ono.</p>
<p>&#8220;I directed the E3 demo. It was based off Metal Gear Solid 3 Snake Eater, but the backgrounds and character modelling were all redone in high polygon,&#8221; said Kojima.</p>
<p>&#8220;It&#8217;s not finalised, but we&#8217;re thinking about CO-OPs and other things &#8211; elements fitting of a 3D and portable game machine.&#8221;</p>
<p>The other quotes were:</p>
<p>Toshihiro Nagoshi (Super Monkey Ball, Yakuza): &#8220;Nintendo has been re-examining the concept of game consoles as &#8216;toys&#8217; ever since the Wii, and I think the 3DS is the final result of those efforts. If you believe that gamers will demand more social features and immersiveness in their portable single-player or multiplayer experiences, then Nintendo certainly has that covered with the 3DS&#8217;s Wi-Fi and 3D features. There&#8217;s a lot of ideas I&#8217;d like to work with.&#8221;</p>
<p>Yoshinori Ono: (Street Fighter IV, Super Street Fighter IV) &#8220;We&#8217;d like to put in some ideas that make effective use of the portability.&#8221;</p>
<p>Goichi &#8216;Suda51&#8217; Suda (No More Heroes, Killer 7): &#8220;It really makes me feel the speed at which the history of video games is unfolding &#8211; like, &#8216;We&#8217;ve really made it this far, huh?&#8217; You have a living, breathing world you can touch right in your hands. I think we&#8217;ve finally gone from an era of constructing virtual worlds from pixels to one where the world is truly, honestly there. If I had to sum up the sort of game I&#8217;d like to make, I would simply call it &#8216;the next game,&#8217; because the 3DS marks the arrival of the &#8216;next platform.'&#8221;</p>
<p>Shu Takami (Phoenix Wright, Ghost Trick): &#8220;As a creator, I feel that a new challenge has started&#8230; I&#8217;d like to show a mystery in a 3D space.&#8221;</p>
<p>Atsushi Inaba (Bayonetta, MadWorld): &#8220;I&#8217;m being struck with the intense desire to make something on it. It&#8217;s the same sort of excitement I had when I first saw the Wii and DS in Nintendo&#8217;s office, but now it&#8217;s at a whole new level. This may the first time in the industry where the terms &#8216;next generation&#8217; and &#8216;personal dream&#8217; were so appropriate. I&#8217;d gladly throw away everything else for a shot at touching the 3DS.&#8221;</p>
<p>Keiji Inafune (Mega-Man, Dead Rising): &#8220;Video games need three things to be successful: a concept, a technology platform, and good marketing. The Nintendo 3DS is a perfect example of those three things bundled into one.&#8221;</p>
<p>Hideki Kamiya (Okami, Bayonetta): &#8220;3D on a large screen has an impact on you and gets you that much closer to the game or movie you&#8217;re watching, but 3D on the 3DS&#8217;s smaller screen is interesting in its own right. Instead of feeling like you&#8217;re &#8216;really there,&#8217; you feel like it&#8217;s &#8216;really in the palm of your hand,&#8217; so to speak. Having these dynamic home 3D titles is great and all, but personally, I want to take a different approach and make games that take advantage of what a 3D portable has to offer.&#8221;</p>
<p>Hiroyuki Kobayashi (Resident Evil 5, Devil May Cry): &#8220;Our own Resident Evil was shown on the show floor and was well received, but when I saw Metal Gear, I felt the new potential of the 3DS. I&#8217;d like to make something.&#8221;</p>
<p>You can have a look at Kojima&#8217;s upcoming Metal Gear Solid title on the 3DS, Snake Eater, <a href="https://gamingbolt.com/2010/06/16/e3-2010-metal-gear-solid-snake-eater-3d-hitting-the-3ds/" target="_blank">here</a>.</p>
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