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	<title>Microsoft Flight Simulator 2024 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Microsoft Flight Simulator 2024 Head Pitched PS5 Release During Development, Was Told &#8220;No&#8221;</title>
		<link>https://gamingbolt.com/microsoft-flight-simulator-2024-head-pitched-ps5-release-during-development-was-told-no</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 08 Dec 2025 16:19:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Jorg Neumann recounted doing plenty of work to reduce the game's storage requirements, and how it eventually led to the PS5 release.]]></description>
										<content:encoded><![CDATA[<p>While <em>Microsoft Flight Simulator 2024</em> has finally arrived on PS5, the game’s developers – Asobo Studio – had apparently pitched a PlayStation release of the game when its current incarnation was still early in its development. <em>Microsoft Flight Simulator</em> head Jorg Neumann, in an <a href="https://www.xda-developers.com/microsoft-flight-simulator-2024-ps5-interview/" target="_blank" rel="noopener">interview with XDA</a>, revealed this, and noted that Xbox’s leadership had responded by saying “no”.</p>
<p>Neumann went into detail about how <em>Microsoft Flight Simulator 2020</em> was originally released on PC back in August 2020. At the time, however, the title had fairly hefty storage requirements even in its first year. With 2023 seeing more content released for the game and ballooning its size up to 300 GB, Neumann noted that “we need to do something,” which ultimately gave rise to the cloud-oriented nature of <em>Microsoft Flight Simulator 2024</em> that only has an 8 GB client and streams data through the cloud as needed.</p>
<p>“That made it possible to go to other platforms, so I proposed, probably two and a half years ago, to go to PlayStation,” said Neumann. “It was probably a little bit before its time because I was told no. Then, somebody from Sony who grew up with flight simulation thought it would be a great addition to the Sony portfolio. They reached out proactively to our President, who then came back to me and said, ‘Hey, remember when we talked about the PlayStation thing a year ago? Sony is also interested.’”</p>
<p>He credits this discussion between Sony and Xbox with sparking what would eventually become a larger movement across Xbox Game Studios to release games on PlayStation as well. As for <em>Microsoft Flight Simulator 2024</em>, however, Neumann acknowledges that the PlayStation port took time owing to the optimisation it required, especially when it comes to compatibility with the DualSense controller as well as PlayStation VR2. The latter, he noted, is still in the works.</p>
<p>“I think that really kicked off a whole avalanche of Xbox titles coming to PlayStation,” he said. “Then, we worked on it. It took a while, as we had to obviously finish <em>Flight Simulator 2024</em>, which came out about a year ago. After that, we spent a lot of time optimizing for PS5 and making sure the controller works great. We also worked on the VR execution; it&#8217;s not quite there yet, but it&#8217;s coming.”</p>
<p>Neumann also confirmed that Asobo Studios worked with Climax Studios to develop the PS5 version of <em>Microsoft Flight Simulator 2024</em>. He said that his prior experience in working with the studio on titles like Crackdown, as well as Climax Studios’ own experience in working on titles for PS5 made it a good fit.</p>
<p>“I hired a company I&#8217;ve worked with in the past called Climax Studios. I worked with them on Crackdown and some other games back in the day. I&#8217;ve been at Microsoft for a long time. I talked to the head of Climax, and they have a lot of experience doing PS5 work, so they did a lot of the work.”</p>
<p><em>Microsoft Flight Simulator 2024</em> is now available on PC, PS5 and Xbox Series X/S. For more details, check out <a href="https://gamingbolt.com/microsoft-flight-simulator-2024-ps5-review-the-skys-the-limit">our review of the PS5 release</a>. As for how it stacks up against other versions, <a href="https://gamingbolt.com/microsoft-flight-simulator-2024-ps5-graphics-analysis-how-does-it-compare-to-pc-and-xbox">check out our graphics analysis</a>.</p>
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		<title>Microsoft Flight Simulator 2024 PS5 Guide &#8211; 15 Things to Keep in Mind</title>
		<link>https://gamingbolt.com/microsoft-flight-simulator-2024-ps5-guide-15-things-to-keep-in-mind</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Thu, 04 Dec 2025 14:13:14 +0000</pubDate>
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					<description><![CDATA[Finally landing on PS5, MSFS 2024 demands a few smart habits before you can truly soar.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">M</span>icrosoft Flight Simulator 2024</em>, while technically ambitious with its weather systems, aircraft physics, and global photogrammetry, can be both intimidating for newcomers and liberating for veterans migrating over from PC. For the former, it means jumping into a cockpit that feels like an unsolvable puzzle; for the latter, it’s breaking old habits by re-learning workflows and interfaces. The good news for both is that once you get your bearings, the PS5 version is the same aviation sandbox PC players have enjoyed for decades.</p>
<p>Whether you’re learning to keep a Cessna level or wringing realism out of an airliner, these fifteen tips and tricks will help you fly smarter on PS5.</p>
<p><iframe title="Microsoft Flight Simulator 2024 PS5  - 15 Best Tips And Tricks To Know Before You Play" width="500" height="281" src="https://www.youtube.com/embed/AggxMqZ1kMU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><strong>Start with “All Assists” On If You’re New</strong></p>
<p><em>Microsoft Flight Simulator 2024</em> is generous to any aspiring aviators on PS5, bundling in a suite of assistance options including an “All Assists” pre-set. This doesn’t just make flying easier; turned on, if you’re a novice pilot it’ll free your brain to focus on the fundamentals: pitch, roll, power, airspeed, and how these elements and more interact. Like stablisers on a bike, “All Assists” will keep you comfortably airborne until you’re confident enough to peel them off.</p>
<p><strong>Assistance Can Be Tuned for Realism, Too</strong></p>
<p>If you’re an expert jumping across from a PC, or simply chasing the most authentic flying experience, <em>MSFS 2024</em> offers a deep selection of settings beyond the presets. You can turn off everything from yoke sensitivity assistance and fuel automixing, to visual navigation aids and flight planning help. The PS5 version is built with fine control in mind; its aid settings function like a realism gradient rather than a collection of on-off switches. So, if it’s authenticity you’re after but, you know, you don’t want your engine to be stress damaged, there’re tweaks that’ll match your goal – just spend some time in the options tailoring toward your desired experience.</p>
<p><strong>Fix the Hypersensitive Cursor</strong></p>
<p>This one’s a quality-of-life essential. Because the simulation relies heavily on cockpit interaction, the cursor – when enabled – effectively becomes your mouse. The default setting, however, is absurdly sensitive. Within Settings, go to Accessibility, then Effects and Animations, then Cursor Settings – you’ll then be able to finetune Cursor Acceleration and Max Speed until interactions feel controlled. This single adjustment makes navigating the game’s sub-menus and, later, cockpit switch interaction and inputs vastly more manageable.</p>
<p><strong>Transcribe the Tutorials, If Needed</strong></p>
<p>The lesson workflow is one of <em>MSFS 2024</em> PS5’s strengths, but in its attempt to onboard new pilots as swiftly as possible it does fire information relentlessly. Don’t hesitate to pause, grab your phone (or old-school pen and paper), and jot down input combinations for critical interactions or accessing sub-menus. You don’t need to memorise entire start-up procedures or taxiing protocol – the game prompts when required – but noting commands for switching camera modes or accessing the cockpit’s PFD saves time and avoids future mishaps, like accidentally using a shortcut to switch off your engine mid-flight.</p>
<p><strong>Again, If You’re New, Spend Your Early Hours in Cockpit View</strong></p>
<p>External cameras are great for sightseeing – and you’ll be doing plenty of that throughout – but cockpit view is where your skills develop. Every instrument reading – airspeed, vertical speed, RPM, altitude – teaches you something about the aircraft’s behaviour. And while, yes, most of these readings are visible via on-screen HUD even when the camera is trailing, new pilots tend to over-correct. Flying visually, rather than instrumentally, feels a bit like searching for a lightswitch in the dark. It’s best to stick with cockpit view early on as you’ll develop those instincts that make pitch correction, course adjustment, landing, and, yes, finding that metaphorical lightswitch far easier later.</p>
<p><strong>The In-Flight Toolbar Can Be Customised</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-602626" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-1024x576.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The In-Flight Toolbar includes functions like a weather panel, PFD shortcut, camera adjustments, ATC prompts, and it can be customised via the cog button with the option to add or remove panels. This matters on PS5 because controller navigation – as alluded to earlier – isn’t as precise as a mouse. A personalised toolbar streamlines the experience with fewer pauses, less confusion, and cleaner overall rhythm.</p>
<p><strong>Finetune Your DualSense</strong></p>
<p>The DualSense is surprisingly capable for flight simulation, but its default sensitivities won’t be suitable for all. Much like the Cursor, if you’re struggling to match the controller’s reaction to your movements, there are tweakable options for thumbstick sensitivity, trigger responses, touchpad zones, dead zones, curves, and acceleration. Above all, these changes impact comfort. If you’re consistently over-banking or over-correcting, adjusting sensitivity curves to smooth out your inputs might make the aircraft feel more predictable.</p>
<p><strong>Dial In The Gyro Settings</strong></p>
<p>The DualSense’s Gyro controls can make lateral manoeuvres feel more natural – as if you’re handling the controller like a yoke. It’s undeniably a divisive control system, but just like the finetunings just-mentioned, <em>MSFS 2024</em> PS5 gives access to every variable – sensitivity, neutral position, dead zone, and extremity dead zone are all customisable. A few minutes of experimentation is all it takes to find your sweet spot. Don’t skip on Gyro until you’ve dialled it in; for many players, it unlocks a more immersive method of control.</p>
<p><strong>Alternate Between Missions and Career Certifications</strong></p>
<p>This one is kinda forced by certifications costing credits, and credits are earned by completing Missions, but <em>MSFS 2024’s</em> progression loop also enforces structure. In Career Mode, certifications introduce access to more specialisations and long-term improvement, while Missions place those skills into challenges. Switching between the two keeps the loop fresh. You’re given enough Missions to keep you busy for a lifetime, even without levelling up. By undertaking certifications you’ll learn new skills; in missions, you’ll sharpen them.</p>
<p><strong>Use Free Flight Mode for Structured Practice</strong></p>
<p><img decoding="async" class="aligncenter wp-image-602625" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-1024x576.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Free Flight isn’t just for sightseeing. It’s a controllable test environment for take-off procedure, pattern work, landing practice, or experimenting with different aircraft types. Starting options matter too – choosing parked, runway, or airborne lets you tailor the session for whatever you need to work on. These small tweaks ensure your training is far more efficient.</p>
<p><strong>Complete Every Stage of a Job for Maximum Credits</strong></p>
<p>You’ll realise this after you’ve completed your first missions, but in each job you’re able to skip pre-flight walkarounds, taxiing, or long cruise legs. However, doing so cuts your payout. If you’re grinding for credits to afford new aircraft or certifications, then stick to completing every procedure. It takes longer – some runway departures feel miles away from parked – but the reward scales accordingly. Plus, completing Missions to their fullest reinforces good habits and procedural understanding.</p>
<p><strong>Use Custom Views for Cockpit Awareness</strong></p>
<p>Tapping L1 + a D-pad direction during flight allows instant access to incredibly useful panel views – cockpit gauges, throttle levers, GPS screens – or external runway and window checks before landing. These custom views reduce the amount of camera wrestling you’ll need to do otherwise with the camera in freeform mode. Some of those readings – like engine RPM – aren’t available on the external HUD too, meaning situational awareness demands a quickview solution.</p>
<p><strong>Master Trim Adjustments as Early as Possible</strong></p>
<p>Trim is the most crucial adjustment which ensures stable flight. It’s a system which, when tweaked, aligns the aircraft’s natural pitch tendency, removing the need for constant thumbstick pressure. Before trim, you’ll be pressing the left thumbstick for entire flights. Once you understand it, you’ll realise you’ve been battling needlessly – cruising becomes second nature, flights are more meditative, and you’ll be more hands-off to engage with the scenery below. Learning trim is the biggest quality of life update you can give yourself.</p>
<p><strong>Choose the Right Specialisations if You Want to Earn Money Fast</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-603586" src="https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-1024x576.jpg" alt="Microsoft Flight Simulator 2024_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>If your aim is to earn credits efficiently, then you should prioritise VIP and cargo work. They’re the most lucrative. While other paths are arguably more engaging – rescue operations, firefighting, even sightseeing – ferrying important people and shipments are your go-to for credit generation.</p>
<p><strong>Check the Marketplace for Free Content</strong></p>
<p>The Marketplace isn’t just an ecosystem for paid-for upgrades – there’s a handful of free city and world updates direct from Microsoft that are migrating across for PS5 players. These packs expand geologic detail – more points of interest, sharper terrain – with additional activities unlocked once they’re acquired. It isn’t just free content, but it broadens the sim meaningfully.</p>
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		<title>Microsoft Flight Simulator 2024 PS5 Review &#8211; The Sky’s the Limit</title>
		<link>https://gamingbolt.com/microsoft-flight-simulator-2024-ps5-review-the-skys-the-limit</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 03 Dec 2025 18:47:56 +0000</pubDate>
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					<description><![CDATA[While still imperfect on PS5, MSFS 2024’s methodical simulation pushes even casual flyers toward piloting zenith.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or console players, <em>Microsoft Flight Simulator</em> was something to be admired instead of deciphered, a technical curio for hardcore simmers. Then, after 2021’s arrival on Xbox, the series’ first voyage beyond PC &#8211; its broader, more casual potential emerged. Now, 12-months after <em>2024</em> took flight, <em>MSFS</em> is diverting to Sony’s airspace, introducing its meticulous demands to a new school of aspiring aviators on PS5.</p>
<p>But look, despite Xbox establishing the shift to couch aeronautics, <em>Microsoft Flight Simulator</em> on PlayStation still feels unusual. It’s a living, breathing simulation built for flightsticks and multi-monitor rigs, not sofas and TVs. So, as I taxied toward my first take-off, DualSense in hand, questions hung in the air: can the feel of flight genuinely translate through a television? Will a controller give any real sense of being airborne? Might my living room, even briefly, pass as a cockpit?</p>
<p><iframe loading="lazy" title="Microsoft Flight Simulator 2024 PS5 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/GoLO6rxLGmw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"Starting your career, you’ll choose which of the game’s regional airports to use as headquarters."</p>
<p>I admit, at first it felt too novel. Then, lifting off with the ground shrinking beneath me, <em>MSFS’s</em> methodical simulation became unexpectedly transformative. I realised that its casual appeal is not in reading navigation charts or understanding what each switch and gizmo does, it&#8217;s in staring at the world beneath you.</p>
<p>Starting your career, you’ll choose which of the game’s regional airports to use as headquarters. I chose an airfield near Gotemba, Japan, in the shadow of Mt. Fuji, figuring the iconic mountain will make an impressive backdrop. Once missions became available, I was directed to Tokyo to shuttle flightseeing passengers over the surrounding scenery. An optional flight plan crossed over Koganei, and I chose it immediately. See, my friend lives there, I don’t know which house, nor have I visited, but it was a sense of wondering which drew me in.</p>
<p>Soaring overhead, I hoped this transcendence would encourage me to study the cockpit, the function of its switches still a mystery. Back at base, awaiting were copious certifications which, as a casual pilot, I initially found overwhelming.</p>
<p>Yet, you don’t make it to Top Gun by flying as a maverick, so I hunker down for more training. <em>MSFS 2024</em> had already done a decent job of orienteering around the Cessna 172 Skyhawk, walking me through the starter plane’s pre-flight checks, and teaching me the fundamentals &#8211; airspeed management, executing pitch, rolling, following traffic patterns, and more. Even before my trip over Koganai, I could already take-off and land with conviction.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602629" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-1024x576.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Once I became proficient enough to keep the aircraft consistently stable and on-route, the sky opened up."</p>
<p>Passing the next certification ensures I now get paid for ferrying passengers, with lessons covering trim adjustment, a system enabling stable altitude without constant thumbstick pressure &#8211; engine RPM monitoring, and landmark navigation.</p>
<p>By this point I’d already noticed a handful of gameplay imperfections, which I’ll leave in holding pattern for now, but during these lessons I found engaging the engine RPM unintuitive. I pinpointed missing HUD info as the origin of my stagnation. See, beyond the cockpit’s diegetic display, the default on-screen HUD’s icons – detailing airspeed, fuel load, altitude, et cetera – don’t include RPM. To correctly follow my instructor’s command of maintaining 1,700 RPM, I zeroed-in on the top-left corner of my cockpit’s display. The number is too small to read from the sofa without switching camera view, steepening my learning curve while highlighting an accessibility oversight.</p>
<p>I abandoned my gaze on the horizon to check the throttle lever, instantly faltering my altitude. So, as a workaround, I started listening to the engine,  developing intuition, perhaps; but almost-certainly against the game’s intention. And, a deeper problem: I could only hear the engine at top revs – an issue I’ll get to later.</p>
<p>Yet, despite this, I reached a critical turning point. Once I became proficient enough to keep the aircraft consistently stable and on-route, the sky opened up. Cruising over the Arizonian expanse became meditative; I was now able to absorb the game’s gorgeous scenery and lighting. Rolling my Cessna toward Sedona, sunset cascaded through the cockpit with canyons below decorated by sparkling lens flares.</p>
<p>Later activities saw me passing over German forests as needlesharp rain beat the Cessna’s wind-shield. I streamed over the Great Barrier Reef’s azure blue, hovered beside the Pyramids during golden hour, and searched for wolves at daybreak over Northern Spain – each excursion visually engrossing. Now the shaky flying of my early career is behind me, the game’s promise of flying anywhere became a tangible, transportive reality.</p>
<p>To answer the first of those earlier questions, can the feel of flight genuinely translate through a TV? – I’d say it can. Visually, the game looks remarkably accomplished given it is drawing detail from the cloud, though frequent texture pop-in and distant low-resolution curtail its implementation. It can take a while to get to the point where you’re navigating calmly, long loading times on the base PS5 notwithstanding. But once you’re cruising, <em>Microsoft Flight Simulator 2024</em> captivates beyond the code of its simulation.</p>
<p>Now, to answer the next question. Can the DualSense give tangible airborne feeling?  I’ll need to go over those imperfections alluded to earlier.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602625" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-1024x576.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"3D audio exists but isn’t deeply implemented. Worse, headphones expose an uneven sound mix that’s not as perceptible through TV speakers."</p>
<p>I’ve never flown a plane in real-life, but I imagine the nuance required to maintain smooth transit replicates well in <em>MSFS 2024</em>. It’s all thumbstick micro-adjustments and tentative trigger presses; being cautious not to over-correct a wayward trajectory, rolling at 20 degree precision, gently adapting RPM, carefully adjusting trim percentage – as a player now chasing piloting perfection, managing these systems became as crucial to my engagement as scanning the scenery. Yet, the game’s failure to fully embrace the DualSense’s sensory potential leaves my pursuit of flawless flying feeling oddly disjointed</p>
<p>Haptic feedback <em>does </em>give runway tarmac a tactile feel, which is more noticeable if you accidentally veer off the strip onto gravel or grass. Yet, its complete non-existence in-flight, save for subtle flap or landing gear clunks, is jarring. Rudder resistance is felt through the triggers, but its application is limited in scope. You don’t use them much unless your plane naturally sways left or right. Helicopters use the triggers to steer, but their resistance is lighter.</p>
<p>Better implemented are ATC instructions which cut through the DualSense’s on-board speakers, while cockpit warnings flash through the light-ribbon. 3D audio exists but isn’t deeply implemented. Worse, headphones expose an uneven sound mix that’s not as perceptible through TV speakers.</p>
<p>During cruising speed, the engine’s hum becomes a whisper, while robotic passengers perforate my eardrums with their non-plussed musings. Sound levels can be tweaked, of course, but there’re no adjustments which encourage more audible engine noise. Combined with inert haptics, the sensory rush of flight never truly materialises. Whether gliding through clement airstreams or wrestling with turbulence, tactile reactions don’t emerge. <em>MSFS 24</em> is a simulation which nails the visuals, but forgets the visceral.</p>
<p>You could argue that a controller isn’t the “correct” way to fly. Perhaps the tactility missing in the DualSense will be felt through a peripheral flightstick. Now, the only peripheral currently supported on PlayStation is the Thrustmaster T.Flight HOTAS 4, and despite its modest pricepoint, I’m going to guess that most PS5 players don’t own one. So, <em>MSFS 2024</em> on PS5 must do more to embrace DualSense&#8217;s immersive potential. The experience isn’t killed outright, but its underutilisation undersells the overall experience.</p>
<p>I’ve noticed a handful of other bugs too: my aircraft spawned 3ft above ground, crashing before the instructor finished her briefing; dark shadows surrounded my avatar during a snowy photoshoot; ATC operatives talked over each other, delivering a vocal mashup impossible to decode; a game-ending crash halted my first-ever mission. The most confidence shattering was a black screen appearing mid-way through my first flight, pitch dark for a minute before resuming. I’m unsure if this was by design, but it lingered on my mind.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602628" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-5-1024x576.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"During cruising speed, the engine’s hum becomes a whisper, while robotic passengers perforate my eardrums with their non-plussed musings."</p>
<p>Yet, as broad as these irritations are, they&#8217;re infrequent enough not to be deal-breakers. On PS5, <em>Microsoft Flight Simulator 2024</em> is imperfect, occasionally obtuse, and sometimes rough around the edges. It’s also the closest PlayStation players have ever come to the real sensation of flight. Did my living room transform into a metaphorical cockpit? Partially, DualSense’s underwhelming implementation can’t replicate a HOTAS setup, with some readability issues genuinely holding back the experience. Yet, the world, the weather system, and the slowly blossoming sense of mastery make <em>MSFS 2024</em> utterly absorbing.</p>
<p>It’s more than a technical curio now. <em>Microsoft Flight Simulator 2024</em> on PS5 is a journey, one that nudges you persistently, whether you’re casual or veteran, toward your own piloting zenith.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>Microsoft Flight Simulator 2024 PS5 Graphics Analysis &#8211; How Does It Compare to PC and Xbox?</title>
		<link>https://gamingbolt.com/microsoft-flight-simulator-2024-ps5-graphics-analysis-how-does-it-compare-to-pc-and-xbox</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 02 Dec 2025 19:51:52 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[Asobo Studio]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632618</guid>

					<description><![CDATA[Microsoft Flight Simulator 2024 is finally available on Sony's PS5 and PS5 Pro, but how does it stack up against its PC and Xbox Series X versions?]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">D</span>eveloper Asobo Studio’s <em>Microsoft Flight Simulator</em> is a franchise that’s well-known for a multitude of reasons &#8211; authenticity, attention to detail, and visuals. <em>Microsoft Flight Simulator 2024</em> was one of the best games in its class, and fans will be happy to know that it’s finally headed to Sony’s platform, with a scheduled release on PS5 and PS5 Pro.</span></p>
<p><span style="font-weight: 400;">While there are more similarities than differences between Sony’s and Microsoft’s architectures, we couldn’t help but compare the two in an effort to understand how well the experience has translated to the newer machine. To that end, we present a full graphical analysis of Microsoft Flight Simulator 2024 on the PS5 and PS5 Pro, and compare those results with the Xbox Series X/S and PC versions.</span></p>
<p><span style="font-weight: 400;"><em>Microsoft Flight Simulator</em> is a rather technologically advanced game, and it’s built using an evolved version of the developer’s in-house engine which combines a rather sophisticated physics framework alongside real-time world data from Azure to create a surprisingly authentic flight experience. Even though the engine was built specifically for Xbox and PC, the game’s transition to PS5 is a rather smooth one.</span></p>
<p><iframe loading="lazy" title="Microsoft Flight Simulator 24 PS5/PS5 Pro Looks Stunning, But How Does It Stack Up Against PC/Xbox?" width="500" height="281" src="https://www.youtube.com/embed/Jk1IEiJVFXM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The moment-to-moment experience on PS5 (and by extension, the PS5 Pro) is largely comparable to what we see on Microsoft’s console, but there are a few minor differences that one can pick out related to how the texture loading and world streaming work on the newer machine. </span></p>
<p><span style="font-weight: 400;">To put things into context, at launch last year we tested the game on a PC with an AMD Ryzen 5950X, a GeForce RTX 3080 Ti, and 32 GB of RAM—hardware that’s more than capable of handling such a demanding title.</span><span style="font-weight: 400;"> We turned the resolution up to a full 4K while setting the DLSS setting to Quality Mode, and put most of the other settings to Ultra. We also set the Terrain and object level of detail to 200. We toned down certain effects, like Windshield effects, to medium quality, while the glass cockpit refresh rate is kept at High.</span></p>
<p><span style="font-weight: 400;">When it comes to the visual presentation, Microsoft Flight Simulator 2024 is a very computationally taxing experience and it continues to push every platform to its limits. While the visuals are largely similar across both consoles, there are subtle differences in how Xbox and PS5’s texture and light quality are rendered, and how they maintain the stability of LOD transitions &#8211; but these differences are only noticeable when we look closely at the same scenario across platforms.</span></p>
<p><span style="font-weight: 400;">The PS5 and Xbox Series X both utilize mesh shaders and advanced texture streaming optimizations to handle the game’s dense geometry at a large scale, but developer Asobo seems to have optimized the Xbox pipeline to match the experience that exists on PC.</span> <span style="font-weight: 400;">The PS5 version is most likely using a translation layer to accommodate for Sony’s GPU API since the engine was never built around that hardware, but we are happy to report that the performance is mostly uncompromised. </span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602625" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">That being said, we did observe visible pop-in artifacts when flying over densely populated areas. These instances are minor but can manifest as momentary reductions in distant object sharpness or a dip in cloud fidelity as the engine prioritizes essential data first. The Xbox Series X handles these transitions slightly more gracefully, and that’s most likely due to the absence of a translation layer that sits between the source code and the hardware which gives the machine a little more compute to work with.</span></p>
<p><span style="font-weight: 400;">The PC version &#8211; unsurprisingly &#8211;  stands out from the lot thanks to raw horsepower and the flexibility of configuration. With our RTX 3080 Ti test bench and our graphics configuration from launch, the game maintained consistently higher draw distances than what we saw on PS5 alongside cleaner volumetric cloud rendering at Ultra settings.</span> <span style="font-weight: 400;">The DLSS implementation is great; the DLSS quality mode does a great job of upscaling a lower resolution image with minimal artifacting. Even at identical nominal settings, geometric complexity and photogrammetry data loads were faster on PC simply because the platform is not bound by the same memory bandwidth constraints as the consoles. Still, Asobo’s engine is remarkably efficient, and the gap between PC and consoles here is narrower than what we see in many visually intensive titles.</span></p>
<p><span style="font-weight: 400;">Switching gears over to the rendering resolution, both PS5 and Xbox Series X target a dynamic 4K presentation with image upscaling while the PS5 Pro aims for a higher internal resolution and that results in more stable performance at higher pixel counts.</span> <span style="font-weight: 400;">Under demanding weather conditions, such as storms which trigger post-processing effects and volumetrics &#8211; the base consoles drop internal resolution slightly, but the reconstruction techniques help minimizing the visible artifacts during gameplay. The PS5 Pro, on the other hand, doesn’t shudder like this, and you can expect a more stable image output on it.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602627" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-4.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Lighting remains one of<em> Microsoft Flight Simulator’s</em> most striking features, and the comparison between platforms reveals a couple of noteworthy differences.</span> <span style="font-weight: 400;">The PS5 versions share the same GI implementation as the Series X, but some scenarios exhibit marginally softer shadowing on Sony’s machine which could hint at some optimization shortcomings &#8211; though it isn’t too severe.</span> <span style="font-weight: 400;">The PC version flaunts higher resolution shadow maps and superior screen-space reflections,</span> <span style="font-weight: 400;">resulting in a more grounded and realistic look, which particularly excels during sunrise and sunset.</span></p>
<p><span style="font-weight: 400;">Another key element of the rendering is the vegetation and water surfaces. While foliage density is largely identical between PS5 and Series X, the PC version can push significantly thicker tree coverage and more varied grass LOD transitions without noticeable performance hits.</span> <span style="font-weight: 400;">Water rendering is likewise more refined on PC, with more consistent reflections and wave simulations under ultra settings.</span> <span style="font-weight: 400;">That said, the PS5 Pro’s enhanced GPU headroom allows it to come surprisingly close to high-end PC settings.</span></p>
<p><span style="font-weight: 400;">The one area that remains quite consistent across all platforms is the world streaming experience, which is great since it’s one of the most important and technically challenging parts of the presentation. Microsoft Flight Simulator 2024 has to stream massive amounts of data from Azure servers, and the quality of the user’s internet connection plays a significant role in how smoothly terrain and photogrammetry load. Both the PS5 and Xbox Series X handle streaming admirably, with efficient caching and background loading that minimize visible pop-in, and you can expect the same performance on the PS5 Pro.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-603586" src="https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03.jpg" alt="Microsoft Flight Simulator 2024_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/11/Microsoft-Flight-Simulator-2024_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Texture quality is another point of comparison, and the story of comparable results continues. On both PS5 and Series X, texture quality is impressive, but the Xbox version occasionally loads higher-resolution textures slightly faster during rapid camera movements when the PS5 version can have slightly delayed texture streams in extremely dense cities. These delays are brief and typically self-correct within seconds, but they remain one of the few visual discrepancies between the two consoles. The PS5 Pro has additional horsepower, so these occurrences are almost non-existent. PC naturally tops the comparison here with instant texture loading and sharper surface details at close range.</span></p>
<p><span style="font-weight: 400;">Loading times also saw noticeable variance between platforms. The PS5 definitely has a higher throughput on paper, but the Xbox specific optimizations help in significantly reducing the load times on Microsoft’s machine. Booting into a flight from the main menu was consistently a few seconds faster on Xbox Series X as compared to Sony’s machine, and can be attributed to great use of Microsoft’s Velocity Architecture. The PS5 Pro further improves on these load times, shaving off an additional couple of seconds thanks to improved bandwidth and better decompression throughput &#8211; but it still doesn’t match the results we see on Xbox Series X.</span></p>
<p><span style="font-weight: 400;">On the PC side, load times scale heavily with the hardware configuration. Our Ryzen 5950X and fast NVMe drive combination delivers great results that are largely comparable to that of the Xbox (we tested this over several runs).</span> <span style="font-weight: 400;">This can be attributed to both optimizations made for DirectStorage API and the sheer capacity of high-end PC hardware to brute-force data processing, especially when dealing with large terrain pools.</span><b> </b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-599257" src="https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/microsoft-flight-simulator-2024-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Texture quality is another point of comparison, and the story of comparable results continues. On both PS5 and Series X, texture quality is impressive, but the Xbox version occasionally loads higher-resolution textures slightly faster during rapid camera movements when the PS5 version can have slightly delayed texture streams in extremely dense cities. These delays are brief and typically self-correct within seconds, but they remain one of the few visual discrepancies between the two consoles. The PS5 Pro has additional horsepower, so these occurrences are almost nonexistent. PC naturally tops the comparison here with instant texture loading and sharper surface details at close range.</span></p>
<p><span style="font-weight: 400;">Loading times also showed noticeable variance across runs, largely because the game pulls real-time data from Azure servers. Factors like internet speed and third-party services can either accelerate or slow down the process, making it difficult to produce a strictly uniform comparison across platforms.</span></p>
<p><span style="font-weight: 400;">When examining frame rate stability, both consoles target 30fps. The PS5 and Xbox Series X achieve this target with impressive consistency, though the Series X enjoys slightly fewer dips under extreme streaming conditions. These dips are minor, but they do appear more frequently on the PS5, especially in scenarios where post-processing effects or volumetric effects end up pushing the GPU to its limits.</span><b> </b></p>
<p><span style="font-weight: 400;">As mentioned earlier, the PS5 Pro targets a dynamic 4K resolution at 30fps, and it performs markedly better than the base PS5, remaining locked for the vast majority of our tests. Since it doesn’t have to reduce its internal rendering resolution as often as the PS5 or Xbox Series X, image clarity is visibly improved. Even in demanding scenes with intense volumetrics, the PS5 Pro maintains its composure, resulting in a consistently smooth experience. </span></p>
<p><span style="font-weight: 400;">In conclusion, the PS5 version of <em>Microsoft Flight Simulator 2024</em> stands tall alongside the Xbox and PC versions. It delivers a decently optimized experience that remains faithful to Asobo’s vision. Despite a few minor differences in texture loading and world streaming responsiveness, the game offers a near-identical level of fidelity &#8211; making it another successful port of a previously Xbox exclusive to Sony’s platform.</span><b></b></p>
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		<title>Microsoft Flight Simulator 2024 on PS5 &#8211; 15 Key Details You Can’t Ignore</title>
		<link>https://gamingbolt.com/microsoft-flight-simulator-2024-on-ps5-15-key-details-you-cant-ignore</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 02 Dec 2025 18:02:37 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Asobo Studio]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632703</guid>

					<description><![CDATA[Seats in upright position, tray tables stowed, MSFS 2024’s PS5 flight is inbound.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">M</span>icrosoft Flight Simulator 2024</em> is in-flight – departed from Xbox and PC, and due to land on PS5 December 8th. PlayStation’s version is as complete as Xbox and PC, yet there’re concerns Asobo Studio’s current entry in Microsoft’s long-running flightsim isn’t yet soaring on Xbox and PC. There’re technical niggles and pain-points which we’ll describe, but, putting these aside, this feature also outlines what you need to know before taxiing for runway on PS5 – from PlayStation-specific features and enhancements, to career modes, mission types, available aircraft, and everything else.</p>
<p><strong>Full DualSense Integration</strong></p>
<p><iframe loading="lazy" title="Microsoft Flight Simulator 2024 PS5 - 15 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/36sagNnz6Rk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>MSFS’s</em> maiden flight on PlayStation is a simulation more than visuals. Asobo Studio is embracing the PS5 DualSense controller’s full suite of immersive features. Adaptive triggers will respond to varying aircraft speeds, surface types, and air resistance. Instructions from Air Traffic Control will cut through the DualSense’s on-board speakers, while gyro control, light bar support, and a customisable touchpad underline the feeling of sitting in a real-life cockpit.</p>
<p><strong>Additions to Career Mode</strong></p>
<p><em>Microsoft Flight Simulator 2024</em> introduced an all-new career system, with Simmers able to access a near-limitless number of missions and activities all over the world. Particularly useful for PS5 first-timers, <em>MSFS 2024</em> also includes numerous easy-to-follow lessons – helping new pilots find their wings in many different types of aircraft. Beginning with a private pilot’s license, <em>MSFS 2024’s</em> structured progression leads to specialised aircraft, tougher missions, then company and aircraft management the more certificates and ratings are acquired. In <em>MSFS 2024</em> you start small; but, the sky’s the limit.</p>
<p><strong>Expanded Mission Types</strong></p>
<p>Gaining experience and building reputation unlocks specialised careers across a range of aviation-based activities: skillfully drop payloads of water onto raging wildfires or use those same skills for aerial accuracy to crop-dust; meet the timely demands of efficient navigation by transporting cargo or injured passengers en route to hospital; undergo search and rescue operations, aerial construction, or ferry flights, all across a spectrum of vehicles – light aircraft, multi-engine aeroplanes, helicopters, and more.</p>
<p><strong>Largest Fleet Ever</strong></p>
<p>Launching with the same 125-strong fleet as featured on Xbox and PC, on PS5 you’ll experience the stomach-tumbling agility of ultralight aircraft, develop your patience and expertise for long haul airliners, or seize the supersonic thrill of military fighter jets. Helicopters, Electric Vertical Take-Off and Landing (eVTOLs) – think, modestly-sized, futuristic-looking airships which take flight like the Harrier jump jet – plus steerable hot air balloons, gliders, bush planes, and more. Also, coinciding with <em>MSFS 2024’s</em> PS5 launch is the all-new Boom Supersonic XB-1 – America’s first civil supersonic jet, capable of breaking the sound barrier.</p>
<p><strong>Full Global Simulation</strong></p>
<p>Throughout its four-decade existence, <em>Microsoft Flight Simulator</em> has always strived toward rendering the globe in striking realism. <em>MSFS 2024</em> was positioned to fully realise this enduring mission, but – on Xbox and PC – technical hiccups have scuppered the sim’s presentation. Regardless, Asobo Studio is determined to bring <em>MSFS’s</em> “fly anywhere” ethos to PlayStation. Their pledge: all seven continents, 40,000 airports and runways, and over 60,000 helipads – from Preston, England, to the Pyramids – at any time of day, with real-time, real-world air-traffic – all delivered in seamless, stunning detail. However, a word of caution: you won’t know if the PS5 and PS5 Pro will suffer similar shortcomings until you take flight on December 8th.</p>
<p><strong>No Crossplay</strong></p>
<p>Simulation flying is, for all intents and purposes, a solo endeavour, so the effect this has on you will vary compared to others. But, it has been confirmed there will be no crossplay between PS5 and other platforms. See, PS5 is its own ecosystem, meaning the sim’s more competitively-leaning modes – like the new Challenge League mode – will test your skills against other PS5 players only. Still, what’s included in Challenge League should be worthwhile: rally races, landing challenges, and more. Should <em>MSFS 2024’s</em> PS5 version take off, there’ll still be a sizeable leaderboard to climb.</p>
<p><strong>No Cross-Save</strong></p>
<p>Likewise, cross-save will not be supported between PS5 and other platforms – players migrating from Xbox or PC will have to start a new save file. Losing career progress is one thing, but perhaps more concerning is a lack of marketplace transfer; any add-ons, aircraft, or scenery purchased from <em>MSFS 2024’s</em> marketplace on Xbox or PC will need to be repurchased on PS5. Again, your severity will vary with others, but if you’ve accumulated hours of airmiles on Microsoft’s hardware, well, starting from scratch may be too insurmountable a barrier to overcome. Flipping perspectives though: presumably, Microsoft and Asobo Studio are banking on Xbox and PC players being unlikely to flock to PlayStation. There’ll certainly be PC-exclusive players who also own a PS5, and would’ve been looking forward to simming via the convenience of console gaming. If that’s you, feeling let down is fair.</p>
<p><strong>Complete Access to Marketplace on PS5</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602626" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-1024x576.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>So, if we ignore the lack of cross-save and instead presume all PS5 players will be launching <em>Microsoft Flight Simulator 2024</em> for the first time, what have they got to look forward to within the sim’s creator ecosystem? Well, it’s a thriving space: first and third-party content can be bought and downloaded, with a “My Library” system making purchases easy to track. Creators can maintain their listed content via upgrades and a partnership program, meaning you’ll always have access to fully functioning content to enrich your experience. The flightsim community are dubious of the marketplace’s overall quality – some items are great, others not so much. If you are scouring the marketplace for the first time and want to know what’s worthy of your hard-earned coin, then Reddit or the <em>MSFS</em> forums are your friend.</p>
<p><strong>VR Support Incoming</strong></p>
<p>VR support for PSVR2 is in-flight, and cleared to land as a free add-on during 2026. No official date has been revealed yet, but seeing as the most positive responses to VR on PC claim it is a game-changer, it’s an exciting addition that’ll hopefully be worth waiting for. Yet, as with the Xbox and PC’s non-VR version, expectations must be measured as there’re reports of technical niggles – buggy mouse control being a consistent complaint. This <em>may </em>not be an issue with PSVR2, though – immersively detailed cockpits and realistic flight dynamics will hopefully dominate conversation over any drawbacks.</p>
<p><strong>Four Game Editions</strong></p>
<p><em>Microsoft Flight Simulator 2024</em> will be available to buy in four editions: Standard, Deluxe, Premium Deluxe, and Aviator, ranging from a base of 70 aircraft, 150 bespoke airports, and 30 new <em>MSFS 2024</em> aircraft, plus upgraded aircraft and airports from <em>MSFS 2020</em> in the Standard Edition, up to 125 aircraft and 160 airports in Aviator Edition. As you’d expect, the numbers go up with each tier – 70 aircraft becomes 80 in the Deluxe Edition, then 95 in Premium Deluxe, and so on. A full breakdown of the numbers for each Edition is listed on the PlayStation Store. Pricewise, Standard retails at $69.99 / £69.99, Deluxe at $99.99 / £99.99, Premium Deluxe $129.99 / £129.99, and Aviator Edition $199.99 / £199.99. A physical disc edition will be available too.</p>
<p><strong>Pre-Order Bonuses</strong></p>
<p>All <em>MSFS 2024</em> PS5 pre-orders will receive the Northrop T-38A Talon aircraft. If you know of the aircraft US Air Force pilots used to train with in the 1960s, then the Talon needs no introduction. For everyone else, this twin-seat, twin-engined supersonic jet was instrumental in advanced pilot training, not just in the US, but other global agencies and by NASA. Pre-orders of the Deluxe, Premium Deluxe, and the Aviator Editions also grants five days of early access starting December 3rd.</p>
<p><strong>Filesize is Surprisingly Light </strong></p>
<p>We say surprisingly, as a game which models the entire Earth with this level of detail would surely surpass the 50GB filesize. However, 50GB is all the space that’s needed to play. The caveat though, in case you haven’t guessed it, is <em>MSFS 2024</em> will require consistent internet connection to function. See, the world’s assets need to download and render in real-time – a requirement on which the origin of the game’s bugs have been pinpointed. This also means that if you buy the physical copy, digital installation and an internet connection will still be required. A final point: it is confirmed that a Microsoft account or Gamertag will not be required to play on PS5.</p>
<p><strong>Feature Parity</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-602629" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-1024x576.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>MSFS 2024 PS5 comes a year later than Xbox and PC’s, but all versions no matter the platform are equally feature-rich. Going forward, PlayStation players can expect the same level of developer support as any other platform.</p>
<p><strong>PS5 Pro Enhancements</strong></p>
<p>Details on PS5 Pro-specific enhancements are currently light, but given the power in Sony’s premium home console, you can expect enhanced visual fidelity and shorter loading times – the latter point under the most scrutiny given sluggish load times are a consistent complaint across both Xbox and PC versions.</p>
<p><strong>Accessibility and Assisted Control Features</strong></p>
<p>Amongst the PS5’s accessibility features are visual adjustments with reduced camera movements and effects that can be toggled on-off to suit visual comfort, while audio information can be communicated visually in addition to through the controller. Controls-wise, controller remapping, stick sensitivity adjustments, inverted stick movement, plus the ability to switch off rapid button presses, motion controls, touch controls, vibration, and adaptive triggers should level the playing field for less-able players.</p>
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		<title>The Outer Worlds 2, Bounty Star, and Football Manager 26 Headline Wave 2 of October&#8217;s Game Pass</title>
		<link>https://gamingbolt.com/the-outer-worlds-2-bounty-star-and-football-manager-26-headline-wave-2-of-octobers-game-pass</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 Oct 2025 13:54:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1000xRESIST]]></category>
		<category><![CDATA[Bounty Star]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Commandos: Origins]]></category>
		<category><![CDATA[Football Manager 26]]></category>
		<category><![CDATA[Football Manager 26 Console]]></category>
		<category><![CDATA[Game Pass Premium]]></category>
		<category><![CDATA[game pass ultimate]]></category>
		<category><![CDATA[Halls of Torment]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[PowerWash Simulator 2]]></category>
		<category><![CDATA[Super Fantasy Kingdom]]></category>
		<category><![CDATA[the outer worlds 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630263</guid>

					<description><![CDATA[Premium subscribers can play Commandos: Origins and Microsoft Flight Simulator 2024 starting today on PC, cloud, and Xbox Series X/S.]]></description>
										<content:encoded><![CDATA[
<p>Microsoft has <a href="https://news.xbox.com/en-us/2025/10/22/xbox-game-pass-october-2025-wave-2/" target="_blank" rel="noreferrer noopener">revealed</a> the second wave of Game Pass titles for October, starting with <em>Commandos: Origins</em> and <em>Microsoft Flight Simulator 2024</em> for Premium. Tomorrow sees the arrival of <em>PowerWash Simulator 2</em> for Ultimate and PC Game Pass alongside <em>Bounty Star</em>. Both titles will be playable on PC, Xbox Series X/S, and the cloud.</p>



<p>October 24th will see the launch of<em> Super Fantasy Kingdom</em> into Game Preview for Ultimate and PC Game Pass subscribers. <em>Halls of Torment</em> follows for all subscription tiers (sans Core) on October 28th and The Outer Worlds 2 on October 29th.</p>



<p>Getting an early start on announcing next month&#8217;s line-up is the news that <em>1000xResist </em>will be available for Ultimate, Premium and PC Game Pass on November 4th. It coincides with the PC and console versions of <em>Football Manager 26</em>. As day-one launches, they&#8217;ll be available only for Game Pass Ultimate and PC Game Pass subscribers.</p>



<p>Only three titles are being removed from the service on October 31st, but they&#8217;re fairly significant. Check them out below.</p>


<ul>
<li><em>Jusant</em> (Cloud, Console, and PC)</li>
<li><em>Metal Slug Tactics</em> (Cloud, Console, and PC)</li>
<li><em>Return to Monkey Island</em> (Cloud, Console, and PC)</li>
</ul>]]></content:encoded>
					
		
		
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		<title>Microsoft Flight Simulator 2024 Revamps Japan With World Update 20, Out Now</title>
		<link>https://gamingbolt.com/microsoft-flight-simulator-2024-revamps-japan-with-world-update-20-out-now</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 25 Sep 2025 13:34:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asobo Studio]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=628646</guid>

					<description><![CDATA[The update brings with it revamps to a number of different areas in Japan, as well as a host of highly-detailed handcrafted airports.]]></description>
										<content:encoded><![CDATA[<p>During its showcase at Tokyo Game Show 2025, Xbox announced the release of a major new update for <em>Microsoft Flight Simulator 2024</em>. Dubbed <a href="https://www.flightsimulator.com/world-update-20/" target="_blank" rel="noopener">World Update 20: Japan</a>, the update was released for free across PC and Xbox series X/S, and was showcased with a trailer which you can check out below.</p>
<p>Microsoft has confirmed that, to make World Update 20: Japan, developer Asobo Studio worked with Bing Maps and Gaya to ensure that the beauty of Japan is accurately captured. The update brings with it 23 points of interest that were created using updated photogrammetry and triangulated irregular network (TIN) surface texturing. Some of the new cities updated througthis are Hiroshima, Kyoto, Osaka, Sapporo and Tokyo.</p>
<p>There are also 67 other points of interest that include some iconic locations from Japan, like Osaka Castle, Kaniada Bridge, Shosanbetsu Observatory, Enoshima Sea Candle and Fukuoka Tower.</p>
<p>Some of the major airports have been specially handcrafted in World Update 20: Japan in collaboration with Gaya. These are the Hokkaido Spaceport, Kitakyushu Airport, Rishri Airport, Sado Airport, and Satsuma Iōjima Airport. These airports range from being an aerospace park on the island of Hokkaido, to an artificial island, and even a private single asphalt runway airfield in a village.</p>
<p>“Japan is a nation of beauty and intrigue, filled with breathtaking vistas of towering mountains, iconic architecture, and renowned cities,” wrote the company in its announcement of World Update 20: Japan. “The country beholds some of the world’s most alluring and famous sights, including Mount Fuji, Japan’s highest mountain, Osaka Castle, a revered historical monument, and soaring skylines throughout Tokyo, Kyoto, Sapporo, and other metropolises.”</p>
<p>“World Update 20 reveals Japan in stunning, vibrant detail—and the release comes with a great selection of missions throughout this storied country to immerse <em>Microsoft Flight Simulator</em> aviators in its beauty and history.”</p>
<p>For players looking for more structured content, World Update 20: Japan also brings with it new missions showcasing some of the new areas that have been redone. These include new discovery flights focusing on the Chubu-Sangaku National Park, piloting tests at Ōmura Airport with strong wind, and a discovery flight around the Makuhari Messe complex. There is also a new low altitude challenge at Tsushima Island, as well as a rally race challenge at Setonaikai National Park.</p>
<p>Microsoft had recently <a href="https://gamingbolt.com/microsoft-flight-simulator-2024-is-coming-to-ps5-playstation-vr2-on-december-8">confirmed that <em>Microsoft Flight Simulator 2024</em> is also making its way to PS5</a>. Along with this release, the company also confirmed that the title will support VR gaming through PlayStation VR2 in 2026. The PS5 version of the game is slated for release on December 8.</p>
<p>The PS5 release will make use of a number of PS5 features, especially when it comes to the DualSense controller. This includes support for the controller’s adaptive trigger both when you’re on the ground, reflecting the texture of the surface, as well as when you’re soaring through the air, offering sloped resistance depending on your speed and altitude. The title will also support gyro controls on the PS5.</p>
<p>Pre-ordering <em>Microsoft Flight Simulator 2024</em> on PS5 also brings with it a bonus in the form of the Northrop T38-A Talon aircraft.</p>
<p><iframe loading="lazy" title="Microsoft Flight Simulator | World Update 20: Japan | Tokyo Game Show 2025" width="500" height="281" src="https://www.youtube.com/embed/ASrfIpmFJgA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Microsoft Flight Simulator 2024 is Coming to PS5 on December 8</title>
		<link>https://gamingbolt.com/microsoft-flight-simulator-2024-is-coming-to-ps5-playstation-vr2-on-december-8</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Sep 2025 22:00:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asobo Studio]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=628560</guid>

					<description><![CDATA[The PS5 release of Asobo's flight sim will utilize the DualSense controller's adaptive triggers, speaker, and gyro controls.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/microsoft-flight-simulator-2024-review-to-the-skies"><em>Microsoft Flight Simulator 2024</em></a> has been officially confirmed for PS5. Slated for release on December 8, the flight sim will also feature support the PlayStation VR2 headset in 2026. It was announced during the recent State of Play with a new trailer, which you can check out below.</p>
<p>When it comes out on Sony’s consoles, <em>Microsoft Flight Simulator 2024</em> will feature 125 highly-detailed aircrafts across a variety of different types. They can range from bush trip planes, rotorcrafts, eVTOLs, airships, and steerable balloons to full-sized business jets, heavy military transporters and fighter jets. All of these can be flown and landed across 40,000 airports and runways, and more than 60,000 helipads from across the world.</p>
<p>The PS5 release of <em>Microsoft Flight Simulator 2024</em> will make use of DualSense features, including adaptive triggers that can respond to different speeds and surface types on the ground, while also offering sloped resistance in the air. Air traffic control communications can come in through the controller’s speakers, and there is also support for gyro controllers, and customisation options for the touchpad.</p>
<p>Pre-orders for <em>Microsoft Flight Simulator 2024</em> on PS5 are available now, and come with a bonus additional aircraft – the Northrop T38-A Talon. There are also Deluxe, Premium Deluxe, and Aviator Editions available, which come with a host of their own additional goodies, along with advanced access to the title on December 3.</p>
<p><iframe loading="lazy" title="Microsoft Flight Simulator 2024 - Announce Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/S5xeNotR5Hw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Microsoft Flight Simulator 2024 is Coming to PS5 in November &#8211; Rumour</title>
		<link>https://gamingbolt.com/microsoft-flight-simulator-2024-is-coming-to-ps5-in-november-rumour</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 18 Sep 2025 13:38:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion Remastered]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=628056</guid>

					<description><![CDATA[Along with this, a physical release of The Elder Scrolls 4: Oblivion Remastered is also reportedly ready for launch on the PS5.]]></description>
										<content:encoded><![CDATA[<p>After recently seeing quite a bit of success by bringing its first-party titles to the PS5, Xbox is now rumoured to also be working on bringing over <em>Microsoft Flight Simulator 2024</em> to Sony’s platform. According to <a href="https://www.ppe.pl/news/383315/wiemy-jaki-kolejny-ex-microsoftu-trafi-na-ps5-co-z-pudelkami-oblivion-remastered.html" target="_blank" rel="noopener">Polish publication PPE</a>, the PS5 release of <em>Microsoft Flight Simulator 2024</em> is slated to happen some time in November. The title is also expected to get a physical release on PS5.</p>
<p>The report also notes that <em>The Elder Scrolls 4: Oblivion Remastered</em> is also slated to get a physical release on PS5. However, Microsoft has reportedly decided to delay opening up pre-orders for the game. The publication notes that retailers already have physical copies of <em>Oblivion Remastered</em> ready to sell, which means that Microsoft’s official announcement of the release should only be a matter of days or weeks.</p>
<p>The last time we had heard about Xbox wanting to bring <em>Microsoft Flight Simulator 2024</em> to the PS5 was from a report <a href="https://gamingbolt.com/halo-the-master-chief-collection-and-microsoft-flight-simulator-2024-are-set-for-ps5-and-switch-2-rumour">all the way back in January this year</a>, where it, along with <em>Halo: The Master Chief Collection</em>, were rumoured to be coming to Sony’s console as well as the Nintendo Switch 2.</p>
<p>Since then, however, Microsoft has been quite proactive in bringing its first-party releases to the PS5, with the most recent ones being <em>Indiana Jones and the Great Circle</em>, <em>Forza Horizon 5</em>, and <em>The Elder Scrolls 4: Oblivion Remastered</em>. All of these releases have been massive successes for Microsoft, with the latter two even topping PS5 sales charts from April to July.</p>
<p><em>Forza Horizon 5</em> was a noteworthy release, since developer Turn 10 Studios indicated that <a href="https://gamingbolt.com/forza-horizon-5-reportedly-sold-2-million-units-on-ps5-in-its-first-month">the first month of its PS5 launch saw 2 million sales</a>. This information came about thanks to game designer Harrison B., who noted on their LinkedIn profile that they “Created cross-platform feature designs enabling <em>Forza Horizon</em> (PS5, 2025) to sell 2 million units in one month on PS5 alone.”</p>
<p>Even going by a smaller scale, <em>Forza Horizon 5</em> managed to become the quickest selling Xbox game on the PS5 so far, outpacing both Sea of Thieves as well as <em>Indiana Jones and the Great Circle</em>. According to a report from back in May, the racing title <a href="https://gamingbolt.com/forza-horizon-5-reportedly-sold-1-4-million-copies-on-ps5-in-its-launch-week">sold 1.4 million copies on PS5 in its first week</a>. For context, you can compare this to Sea of Thieves which sold 657,300 copies in its first eight days, and <em>Indiana Jones and the Great Circle</em>, which sold 132,900 copies in its first week.</p>
<p>Interestingly, since the Premium Edition of <em>Forza Horizon 5</em> offered players advanced access on the PS5, this means that 702,400 players had seemingly spent $100 on the racing game. This level of popularity can be attributed to the lack of AAA racing games on PS5, aside from <em>Gran Turismo 7</em>.</p>
<p>For more details on recent PS5 ports of Xbox games, check out our reviews of <a href="https://gamingbolt.com/forza-horizon-5-ps5-review-still-spectacular"><em>Forza Horizon 5</em></a>, <a href="https://gamingbolt.com/indiana-jones-and-the-great-circle-ps5-review-belongs-in-a-museum"><em>Indiana Jones and the Great Circle</em></a>, and <a href="https://gamingbolt.com/gears-of-war-reloaded-review-blast-from-the-past"><em>Gears of War: Reloaded</em></a>, all of which are noteworthy as seeing great praise in our reviews. Also check out <a href="https://gamingbolt.com/indiana-jones-and-the-great-circle-the-order-of-the-giants-dlc-review-more-indy-less-innovation">our review of <em>The Order of Giants </em>DLC</a> for <em>Indiana Jones and the Great Circle</em>.</p>
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		<title>Onimusha: Way of the Sword, Silent Hill f, and More Confirmed for Xbox Gamescom Broadcast</title>
		<link>https://gamingbolt.com/onimusha-way-of-the-sword-silent-hill-f-and-more-confirmed-for-xbox-gamescom-broadcast</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 Aug 2025 17:16:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[age of empires 4]]></category>
		<category><![CDATA[At Fate's End]]></category>
		<category><![CDATA[Call of Duty: Black Ops 7]]></category>
		<category><![CDATA[Cronos: The New Dawn]]></category>
		<category><![CDATA[Dying Light: The Beast]]></category>
		<category><![CDATA[Final Fantasy 7 Remake: Intergrade]]></category>
		<category><![CDATA[Final Fantasy Tactics - The Ivalice Chronicles]]></category>
		<category><![CDATA[FragPunk]]></category>
		<category><![CDATA[Gamescom 2025]]></category>
		<category><![CDATA[Grounded 2]]></category>
		<category><![CDATA[High on Life 2]]></category>
		<category><![CDATA[Hotel Barcelona]]></category>
		<category><![CDATA[Indiana Jones and the Great Circle]]></category>
		<category><![CDATA[indiana jones and the great circle: the order of giants]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[Jurassic World Evolution 3]]></category>
		<category><![CDATA[Keeper]]></category>
		<category><![CDATA[LEGO Voyagers]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[Mistfall Hunter]]></category>
		<category><![CDATA[My Hero Academia: All's Justice]]></category>
		<category><![CDATA[Ninja Gaiden 4]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
		<category><![CDATA[Outbound]]></category>
		<category><![CDATA[Overwatch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PowerWash Simulator 2]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<category><![CDATA[Starsand Island]]></category>
		<category><![CDATA[the outer worlds 2]]></category>
		<category><![CDATA[World of Warcraft: Midnight]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
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					<description><![CDATA[Invincible VS, Dying Light: The Beast, Cronos: The New Dawn, Metal Gear Solid Delta: Snake Eater, and much more will also appear.]]></description>
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<p>As with previous years, Xbox will be present at Gamescom 2025 in a big way. It has broadcasts on August 20th and 21st, and the full lineups have finally been revealed.</p>



<p><em><a href="https://gamingbolt.com/call-of-duty-black-ops-7-reveal-confirmed-for-gamescom-opening-night-live" data-type="post" data-id="624087">Call of Duty: Black Ops 7</a>, Keeper, Grounded 2,</em> and the ROG Xbox Ally (which will <a href="https://gamingbolt.com/rog-xbox-ally-and-ally-x-launch-on-october-16th-rumor" data-type="post" data-id="625501">allegedly receive a release date</a>) make up day one, as <a href="https://gamingbolt.com/ninja-gaiden-4-cronos-the-new-dawn-borderlands-4-and-more-will-have-playable-demos-at-gamescom">previously announced</a>. However, you can also look forward to <em>Cronos: The New Dawn, Hotel Barcelona, Invincible VS, World of Warcraft: Midnight, Microsoft Flight Simulator 2024, Dying Light: The Beast, Starsand Island, PowerWash Simulator 2, Final Fantasy 7 Remake Intergrade, Outbound</em>, and <em>Indiana Jones and the Great Circle: The Order of Giants.</em></p>



<p>Day 2 is also just as packed. Previously confirmed titles include <em><a href="https://gamingbolt.com/the-outer-worlds-2-exclusive-theater-presentation-confirmed-for-gamescom" data-type="post" data-id="624859">The Outer Worlds 2</a>, <a href="https://gamingbolt.com/ninja-gaiden-4-confirmed-for-gamescom-opening-night-live" data-type="post" data-id="625940">Ninja Gaiden 4</a>, and Overwatch 2,</em> but <em>Onimusha: Way of the Sword, Jurassic World Evolution 3, FragPunk, Mistfall Hunter, At Fate&#8217;s End</em> and <em>Age of Empires 4 </em>are also present. <em>Final Fantasy Tactics &#8211; The Ivalice Chronicles, My Hero Academia: All&#8217;s Justice, Silent Hill f, LEGO Voyagers</em>, and <em>High on Life 2</em> will also appear. If that wasn&#8217;t enough, you can expect to see<em> <a href="https://gamingbolt.com/metal-gear-solid-delta-snake-eater-and-silent-hill-f-confirmed-for-gamescom-2025" data-type="post" data-id="624081">Silent Hill f</a></em> and <em>Metal Gear Solid Delta: Snake Eater</em> in action.</p>



<p>Before all this unfolds, Gamescom Opening Night Live will <a href="https://gamingbolt.com/gamescom-opening-night-live-is-2-hours-long-confirms-geoff-keighley" data-type="post" data-id="624988">take place on August 19th at 11 AM PDT</a> and promises its own stacked lineup. Then there&#8217;s Future Games Show on August 20th, featuring <em><a href="https://gamingbolt.com/phantom-blade-zero-will-receive-new-trailer-at-future-games-show-on-august-20th" data-type="post" data-id="625960">Phantom Blade Zero</a></em> and <em>Little Nightmares 3</em>. Stay tuned for live coverage throughout all this.</p>



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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Can&#39;t make the trip to <a href="https://twitter.com/gamescom?ref_src=twsrc%5Etfw">@gamescom</a>? Don&#39;t worry, we&#39;re bringing it straight to you!<br><br>Here&#39;s the rundown on everything you&#39;ll see in our broadcasts: <a href="https://t.co/LWOFhbaIbK">https://t.co/LWOFhbaIbK</a> <a href="https://t.co/gQAQZPOssf">pic.twitter.com/gQAQZPOssf</a></p>&mdash; Xbox (@Xbox) <a href="https://twitter.com/Xbox/status/1956025529380847898?ref_src=twsrc%5Etfw">August 14, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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