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	<title>milkstone studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>ARC Raiders, Clair Obscur: Expedition 33, Borderlands 4 Among 2025&#8217;s Best-Performing Games on Xbox</title>
		<link>https://gamingbolt.com/arc-raiders-clair-obscur-expedition-33-borderlands-4-among-2025s-best-performing-games-on-xbox</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 12 Feb 2026 15:02:21 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=636980</guid>

					<description><![CDATA[It is worth noting that these diverse list of games have been listed alphabetically, and Microsoft has not provided any sales figures.]]></description>
										<content:encoded><![CDATA[<p>In a <a href="https://news.xbox.com/en-us/2026/02/11/xbox-excellence-awards-2025/" target="_blank" rel="noopener">new post on Xbox Wire</a>, Microsoft has revealed the 20 best-performing games of 2025 on Xbox platforms. While the company hasn&#8217;t provided exact sales figures, it has instead laid out the data in the form of a table with four distinct categories: Store Rating, Player Engagement, Daily Active Users, and Units Sold. It is worth noting that while it looks like the last two of these categories were topped by Embark Studios&#8217; <em>ARC Raiders</em>, Microsoft has simply listed all games in alphabetical order, and the lists below in no way indicates a ranking of any kind.</p>
<p>The post is a the latest iteration of the Xbox Excellence Awards, which was created last year to celebrate how players engaged with various releases on Xbox. The Store Rating category lists 2025 games with the best ratings on the Microsoft Store, with an added requirement of the title having at least 500 ratings. Player Engagements is about the average number of hours spent on a game by each player within the first six weeks of a game&#8217;s release. Daily Active Users celebrates titles, expansions or updates with the highest single-day active users throughout the year. And finally Units Sold is fairly self-explanatory.</p>
<p>Going down the lists, you&#8217;ll find many of the biggest releases of the year, from <em>ARC Raiders</em> and<em> Battlefield 6</em>, as well as <a href="https://gamingbolt.com/clair-obscur-expedition-33-beats-elden-ring-for-the-most-game-of-the-year-awards">award-winning RPG</a> <em>Clair Obscur: Expedition 33</em>. Indie titles have also been well-represented, with games like <em>Crime Scene Cleaner</em> and <em>Satisfactory</em> making it into the lists. There also doesn&#8217;t seem to have been a singular genre to dominate the lists, since everything from sports games like <em>EA Sports Madden NFL 26</em>, to fantasy adventure life sims like <em>Fantasy Life i: The Girl Who Steals Time</em>, and even fighting games like <em>Marvel vs. Capcom Fighting Collection: Arcade Classics</em> are well represented.</p>
<p>Curiously, none of the games was present in all four of the categories. At most, we got to see titles like <em>Borderlands 4</em> being able to make it on to three of them: Player Engagement, Daily Active Users and Units Sold. Even <em>ARC Raiders</em>, which has seen <a href="https://gamingbolt.com/arc-raiders-has-sold-14-million-units-significantly-exceeded-expectations-says-nexon">quite a bit of success</a>, is only on the Units Sold and Daily Active Users lists.</p>
<p>Microsoft has also emphasized that the lists represent a diverse collection of games developed by studios of varying sizes. All in all, it represents 48 unique developers based out of 13 countries, with 24 publishers having had a hand in their release. 19 of the games were self-published. &#8220;Taken as a whole, it’s an encapsulation of development on Xbox – we want gaming to reach you wherever you are, and for the teams making those games to find you from wherever they are,&#8221; wrote the company.</p>
<p><strong>Full list of games:</strong></p>
<p><strong>Store Rating:</strong></p>
<ul>
<li><em>Call of Duty: Black Ops 7</em></li>
<li><em>Clair Obscur: Expedition 33</em></li>
<li><em>Crime Scene Cleaner</em></li>
<li><em>Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2</em></li>
<li><em>Digimon Story: Time Stranger</em></li>
<li><em>Dreamcore</em></li>
<li><em>Dynasty Warriors: Origins</em></li>
<li><em>Fantasy Life i: The Girl Who Steals Time</em></li>
<li><em>Final Fantasy XVI</em></li>
<li><em>Lies of P: Overture</em></li>
<li><em>Like a Dragon: Pirate Yakuza in Hawaii</em></li>
<li><em>Little Nightmares III</em></li>
<li><em>Marvel vs. Capcom Fighting Collection: Arcade Classics</em></li>
<li><em>Minami Lane</em></li>
<li><em>Mullet MadJack</em></li>
<li><em>Poppy Playtime Chapter 4</em></li>
<li><em>Satisfactory</em></li>
<li><em>Silent Hill 2</em></li>
<li><em>Sonic Racing: CrossWorlds</em></li>
<li><em>The First Berserker: Khazan</em></li>
</ul>
<p><strong>Player Engagement:</strong></p>
<ul>
<li><em>Borderlands 4</em></li>
<li><em>Digimon Story: Time Stranger</em></li>
<li><em>Dynasty Warriors: Origins</em></li>
<li><em>EA Sports College Football 26</em></li>
<li><em>EA Sports FC 26</em></li>
<li><em>Elden Ring Nightreign</em></li>
<li><em>Fantasy Life i: The Girl Who Steals Time</em></li>
<li><em>Farm Together 2</em></li>
<li><em>Final Fantasy Tactics – The Ivalice Chronicles</em></li>
<li><em>Helldivers 2</em></li>
<li><em>Inazuma Eleven: Victory Road</em></li>
<li><em>Kingdom Come: Deliverance II</em></li>
<li><em>Like a Dragon: Pirate Yakuza in Hawaii</em></li>
<li><em>MLB The Show 25</em></li>
<li><em>Monster Hunter Wilds</em></li>
<li><em>NBA 2K26</em></li>
<li><em>NHL 26</em></li>
<li><em>Rust</em></li>
<li><em>Satisfactory</em></li>
<li><em>The First Berserker: Khazan</em></li>
</ul>
<p><strong>Daily Active Users:</strong></p>
<ul>
<li><em>Arc Raiders</em></li>
<li><em>Avowed</em></li>
<li><em>Battlefield 6</em></li>
<li><em>Borderlands 4</em></li>
<li><em>Call of Duty: Black Ops 7</em></li>
<li><em>DOOM: The Dark Ages</em></li>
<li><em>Elden Ring Nightreign</em></li>
<li><em>Fortnite</em></li>
<li><em>Forza Horizon 5</em></li>
<li><em>Grand Theft Auto V</em></li>
<li><em>Grounded 2</em></li>
<li><em>Helldivers 2</em></li>
<li><em>Marvel Rivals</em></li>
<li><em>Minecraft</em></li>
<li><em>NBA 2K26</em></li>
<li><em>Rematch</em></li>
<li><em>Roblox</em></li>
<li><em>Rocket League</em></li>
<li><em>The Elder Scrolls IV: Oblivion Remastered</em></li>
<li><em>Tom Clancy’s Rainbow Six Siege</em></li>
</ul>
<p><strong>Units Sold:</strong></p>
<ul>
<li><em>Arc Raiders</em></li>
<li><em>Assassin’s Creed Shadows</em></li>
<li><em>Battlefield 6</em></li>
<li><em>Borderlands 4</em></li>
<li><em>Call of Duty: Black Ops 7</em></li>
<li><em>EA Sports Madden NFL 26</em></li>
<li><em>EA Sports College Football 26</em></li>
<li><em>EA Sports FC 26</em></li>
<li><em>Elden Ring Nightreign</em></li>
<li><em>Grand Theft Auto V</em></li>
<li><em>Helldivers 2</em></li>
<li><em>Hollow Knight: Silksong</em></li>
<li><em>Kingdom Come: Deliverance II</em></li>
<li><em>MLB The Show 25</em></li>
<li><em>Monster Hunter Wilds</em></li>
<li><em>NBA 2K26</em></li>
<li><em>PGA Tour 2K25</em></li>
<li><em>Ready or Not</em></li>
<li><em>The Elder Scrolls IV: Oblivion Remastered</em></li>
<li><em>WWE 2K25</em></li>
</ul>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">636980</post-id>	</item>
		<item>
		<title>White Noise 2 Interview: In The Shadows</title>
		<link>https://gamingbolt.com/white-noise-2-interview-in-the-shadows</link>
					<comments>https://gamingbolt.com/white-noise-2-interview-in-the-shadows#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Dec 2017 17:50:05 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[milkstone studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Wihte Noise 2]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=317115</guid>

					<description><![CDATA[Milkstone Studios offers some insight into its asymmetrical, survival horror multiplayer title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>symmetrical multiplayer titles, especially those which pit one team of players against nigh-unkillable monsters or murderers, have been quite popular over the years. Aside from <em>Friday the 13th: The Game</em>, we&#8217;ve had <em>Dead by Daylight</em> and <em>White Noise</em> with the latter&#8217;s sequel having released earlier this year. <em>White Noise 2</em> has since been made available for Xbox One and PS4 with updates still coming.</p>
<p>Alejandro González of Milkstone Studios spoke to GamingBolt about the game and what should be expected should you delve into the horror of survival.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_03.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-317158" src="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_03.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_03-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We haven&#8217;t played the other games, so I can&#8217;t be entirely sure about that, but from what users are telling, <i>White Noise 2</i> is the one with the best horror feeling and most balanced gameplay."</p>
<p><b>What can you tell us about the success of the first <i>White Noise</i>? What inspired you to pursue a sequel rather than continuing to build on the first game?</b></p>
<p>The original <i>White Noise/White Noise Online</i>, released on early 2013, was an indie game released on the Xbox Indie games marketplace for the Xbox 360, and later on Steam. It was a huge success with over 500,000 units sold. However, the marketplace didn&#8217;t really support frequent updates or additional content, so maintaining it was a bit of a pain (even with that we added plenty of new content!). Also, the engine was a custom one that got a bit older. So after our successful games Ziggurat and Pharaonic done with the Unity Engine, released on Steam and consoles, we knew we could do what we wanted for <i>White Noise</i>, and went on to make a sequel.</p>
<p><b><i>White Noise 2</i> uses a 4 vs 1 style of asymmetrical multiplayer. Given the number of similar horror titles that have released this year, what do you feel stands out the most about your game?</b></p>
<p>We haven&#8217;t played the other games, so I can&#8217;t be entirely sure about that, but from what users are telling, <i>White Noise 2</i> is the one with the best horror feeling and most balanced gameplay. However it lacks the fame or treadmill mechanics to keep people coming back to the game, so the player base is smaller. It&#8217;s also a bit more complex to grasp all mechanics in there to guarantee a fair game.</p>
<p><b>What can you tell us about the investigators? How did you go about developing these characters and making them stand out, especially when things get crazy?</b></p>
<p>More or less we wanted to follow the style set by the characters of the original <i>White Noise Online</i>: Realistic environments, slight cartoonish characters. We tried to add people from different ethnias and professions (private investigator, fortune teller, antique dealer), as well as some out-of-place characters (old rocker, high schooler&#8230;).</p>
<p>The addition of voice lines and specific stats/traits gives them plenty of character. We make sure both are tailored for the kind of character we wanted to do (stealthy, coward, sprinter, etc).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2.jpg"><img decoding="async" class="aligncenter wp-image-317160" src="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"For the asymmetrical issues, the most important one is the segregation of players: If everyone wants to pick the same team, there&#8217;s no game to be played."</p>
<p><b>Could you tell us about the different specializations and skills that each character could have? How do you balance the game for so many possibilities like faster character movement or better exploration skills?</b></p>
<p>It depends on each specific skill. Most of them are just minor improvements that don&#8217;t really change the way the game is played (such as higher bravery). Others are more game changers (Auras that improve your teammates&#8217; skills) and require specific tactics to take advantage of them.</p>
<p>We do have a quick update cycle, so if something is broken (either because it&#8217;s too strong/weak, or because there&#8217;s a combo we didn&#8217;t think of) we quickly take care of it. To get this data we rely on analytics, people feedback and our own instinct.</p>
<p><b>Level design feels like itd be a key factor in games like <i>White Noise 2</i>. What challenges did you face when creating the levels and how many can players look forward to?</b></p>
<p>Actually, the rules for level design in <i>WN2</i> are usually the opposite of what most games should follow: We want levels that you can&#8217;t easily memorize, where it&#8217;s easy to get lost or walk in circles, etc. The most difficult part was the &#8220;no dead ends&#8221; rule: No matter where, an investigator should have a way to flee from the creature, and more than one way to enter an area, to prevent camping from the creature (there are many game mechanics in place to prevent this as well).</p>
<p>There&#8217;s also the need to create recognizable landmarks even if the overall map shouldn&#8217;t be easily memorized. Usually people will memorize &#8220;The entrance is close to the library&#8221; or &#8220;These Greenhouses are close to the bridge&#8221;, and follow a path from there, which is good, but it can be exploited to clear the map quickly without the need of looking for clues.</p>
<p><b>Network code and matchmaking are also trickier aspects when it comes to multiplayer titles. How do you handle these in <i>White Noise 2</i>? What unique challenges did the game<i>&#8216;</i>s asymmetrical nature bring?</b></p>
<p>We use each platform (Steam, Xbox One, PS4) matchmaking API. It&#8217;s not the ideal way (the ideal would be to have our own matchmaking servers, do cross-platform, etc), but it&#8217;s the easiest one for a small team. There&#8217;s no Ranked mode so no need to perform complex algorithms to match players. Even if it&#8217;s a balanced game, we don&#8217;t think it&#8217;s a strongly competitive game where victory means all. You need to play to win, but you should be able to enjoy the game even if you end up losing (specially as an investigator).</p>
<p>As for the asymmetrical issues, the most important one is the segregation of players: If everyone wants to pick the same team, there&#8217;s no game to be played. Fortunately that hasn&#8217;t been the case, and we allow changing teams in the lobby without the need to create a new game, so people can just switch from time to time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_02.jpg"><img decoding="async" class="aligncenter wp-image-317157" src="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_02.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_02-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"PS4 is a strange market. It has a strong player base, but we always see higher sales numbers on Xbox One."</p>
<p><b>The Replay screen from the previous game returns but what<i>&#8216;</i>s changed about it? Will players be able to save replays or edit them in interesting ways?</b></p>
<p>Actually, the replay screen hasn&#8217;t seen many changes from the original <em>WNO</em>. We could show a map layout if we wanted, but we don&#8217;t! As I said before, we try to avoid memorization by players, so we just show the path they followed over a blank whiteboard. Saving replays isn&#8217;t an option yet, we may add it in future updates (the original WNO saved them automatically IIRC).</p>
<p><b><i>White Noise 2</i> has already seen a number of updates and post-launch content. What plans do you have for the future and will there be any meatier expansions in the works?</b></p>
<p>During its Early Access on Steam, we said that we would keep releasing updates and new content as the game continued to have support from the community. And we intend to keep our word. We&#8217;ve released a bunch of content for Halloween (new free creature, new DLC creature, Halloween masks), and have started work on a new map that should be ready before Christmas.</p>
<p><b>How has the reception been to the recent launch of <i>White Noise 2</i> on the PS4?</b></p>
<p>PS4 is a strange market. It has a strong player base, but we always see higher sales numbers on Xbox One. In <em>WN2</em> case, the launch sales for Xbox One were great. On PS4, launch sales have been lower, but it has strong day-by-day numbers, so in the end both platforms are doing fine.</p>
<p><b>What resolution and frame rate will the base PS4 and Xbox One versions run at?</b></p>
<p>We always aim for 60fps, and usually the game runs near those rates, but it can drop from time to time to lower values. They should always run over 30fps.</p>
<p><b>Can you tell us what frame rate and resolution will the PS4 Pro version run on? What kind of enhancements will it include?</b></p>
<p>The PS4 Pro has a steadier frame rate and some quality settings are a bit higher, but nothing too fancy. Still 1080p.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-317159" src="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_01.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/White-Noise-2_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"For indies, more powerful consoles means games are easier to develop. Time spent on performance optimization is time not spent on polishing other game aspects."</p>
<p><b>I am sure you must have heard about the Xbox One X’s announcement and how powerful it’s. It has a powerful GPU and a ton of memory, I am sure the game will run at native 4K/60fps on this machine, right?</b></p>
<p>For now the game doesn&#8217;t make advantage of Xbox One X performance, but we plan on adding it with an update. I&#8217;m sure the console should be able to run the game at those rates on 4K, it&#8217;s very powerful. In terms of pure hardware perspective, the picture is clear. The Xbox One X is far ahead of PS4 Pro in terms of GPU and memory bandwidth. The differences in ROP counts and bandwidth are public knowledge.</p>
<p><strong>As a developer, who is the face of pushing visual boundaries, what is your take on the differences between the two and do you think this difference will be visible to the general audience? </strong></p>
<p>As you say the Xbox One X is the most powerful of both, enough to justify the difference in price if you seek for smooth 60fps gameplay or have a 4K TV.</p>
<p><b>As an indie developer, what kind of advantages does this added power of the Xbox One X bring to you?</b></p>
<p>For indies, more powerful consoles means games are easier to develop. Time spent on performance optimization is time not spent on polishing other game aspects.</p>
<p><b>The PS4 Pro despite being a powerful system is actually weaker than the Xbox One X. As a developer, will you aim for parity between the two or will you push the Xbox One X to its strengths?</b></p>
<p>We always aim for 60fps if possible, whichever the target platform is (no, we don&#8217;t like 30fps). We&#8217;ll tune the settings as high as possible as long as the target frame rate is maintained.</p>
<p><b>What does the future hold for the franchise? Are you already thinking ahead to <i>White Noise</i> 3?</b></p>
<p>We have a few IPs that should get a sequel before we go back to <i>White Noise</i> 3 (not to mention we&#8217;re still working on <i>WN2</i>!). <i>Little Racers, Ziggurat, Avatar Farm</i> (also new titles)&#8230; But sure, <i>White Noise</i> will probably come back in the future.</p>
<p><strong>Is there anything else you want to tell our readers before we let you go?</strong></p>
<p>Give <i>White Noise 2</i> a chance. It&#8217;s a great game, and I guarantee you&#8217;ll have a great time, specially if you play it with some friends.</p>
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		<title>Xbox One X&#8217;s Added Power Makes Indie Games Easier To Develop, Says Developer</title>
		<link>https://gamingbolt.com/xbox-one-xs-added-power-makes-indie-games-easier-to-develop-says-developer</link>
					<comments>https://gamingbolt.com/xbox-one-xs-added-power-makes-indie-games-easier-to-develop-says-developer#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 11 Dec 2017 19:52:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[milkstone studios]]></category>
		<category><![CDATA[ps4 pro]]></category>
		<category><![CDATA[white noise 2]]></category>
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					<description><![CDATA["Time spent on performance optimization is time not spent on polishing other game aspects."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-293808" src="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As consoles get more powerful, game development gets more resource and time intensive too, meaning higher costs, and unsustainable AAA development models, leading to studio closures. This is something we have seen a lot happening over the last decade.</p>
<p>But what does the added power of a console like the Xbox One X mean for an indie game developer, who doesn&#8217;t have to worry about having their game be on the bleeding edge of graphics and tech? As it turns out, for them, having a powerful system like the Xbox One X makes development <em>easier</em>&#8211; since they don&#8217;t have to worry about optimizing around hardware constraints as much, they can focus more on mechanics and polish more.</p>
<p>That&#8217;s what Alejandro González of Milkstone Studios, developers of <em>White Noise 2</em>, told GamingBolt in an exclusive interview. &#8220;For indies, [having] more powerful consoles means games are easier to develop. Time spent on performance optimization is time not spent on polishing other game aspects.&#8221;</p>
<p>Speaking of powerful consoles, he also confirmed that, much like the Xbox One X, the PS4 Pro enhanced version of <em>White Noise 2</em> will also push for 60 frames per second- since he doesn&#8217;t like 30fps.</p>
<p>&#8220;We always aim for 60fps if possible, whichever the target platform is (no, we don&#8217;t like 30fps). We&#8217;ll tune the settings as high as possible as long as the target framerate is maintained,&#8221; he said.</p>
<p>So that&#8217;s that- it makes sense that having more powerful hardware makes development easier for smaller developers not as worried about pushing photorealism. In an ideal world, that&#8217;s how it would be for <em>all</em> developers- sadly, we live in a world where the unsustainable AAA model of game development is the most prominent one of them all, and that&#8217;s what has led to the current state of the western AAA development scene.</p>
<p>Stay tuned for our full interview with Alejandro in the coming days.</p>
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		<title>Xbox One X Is Powerful Enough To Justify The Difference In Price &#8211; White Noise 2 Dev</title>
		<link>https://gamingbolt.com/xbox-one-x-is-powerful-enough-to-justify-the-difference-in-price-white-noise-2-dev</link>
					<comments>https://gamingbolt.com/xbox-one-x-is-powerful-enough-to-justify-the-difference-in-price-white-noise-2-dev#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 10 Nov 2017 18:14:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[milkstone studios]]></category>
		<category><![CDATA[white noise 2]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=311978</guid>

					<description><![CDATA[White Noise 2 will also get an Xbox One X enhancement patch soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-307059" src="https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X.jpg" alt="Xbox One X" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X.jpg 1620w, https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Xbox-One-X-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We are now long past the point of diminishing returns, as far as visual fidelity goes- while games can and still do look better- and the Xbox One X is a great example of just how beautiful games can look beyond what they otherwise currently do- the jaw dropping generation leaps, such as the N64, Dreamcast, PS2, or Xbox 360 are now long in the past.</p>
<p>But, that doesn&#8217;t mean there&#8217;s no room for them, either- indeed, the Xbox One X makes existing games look appreciably better. Better enough to justify the existence of the $500 box? According to Alejandro González of Milkstone Studios, the folks behind <em>White Noise 2</em>, yes. It is more powerful than the PS4 Pro by enough of an amount that the additional cost is warranted for people interested in high end visuals.</p>
<p><i>&#8220;</i>As you say, the Xbox One X is the most powerful of both [consoles], enough to justify the difference in price if you seek for smooth 60fps gameplay or have a 4K TV,&#8221; he said.</p>
<p>He also confirmed that <em>White Noise 2</em>, while currently not Xbox One X enhanced, will soon get an update to support the console- and he suggested that it might run at native 4K on the system, too.&#8221; For now the game doesn&#8217;t make advantage of Xbox One X performance, but we plan on adding it with an update. I&#8217;m sure the console should be able to run the game at those rates on 4K, it&#8217;s very powerful,&#8221; he said.</p>
<p>It&#8217;s good to see that developers are taking advantage of the new machine- and if enough of them demonstrate that they are serious about it, then customers will naturally follow over time, too. Now if only Microsoft could do something about that prohibitively high $500 price&#8230;</p>
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