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	<title>Miyamoto &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Miyamoto: There May Be DLC For Pikmin 3</title>
		<link>https://gamingbolt.com/miyamoto-there-may-be-dlc-for-pikmin-3</link>
					<comments>https://gamingbolt.com/miyamoto-there-may-be-dlc-for-pikmin-3#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 23 Jul 2013 17:42:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[pikmin 3]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166250</guid>

					<description><![CDATA[DLC may be incoming for upcoming Wii U flagship title.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/01/Pikmin-3_05.png"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-135628" alt="Pikmin 3_05" src="https://gamingbolt.com/wp-content/uploads/2013/01/Pikmin-3_05.png" width="620" height="349" /></a></p>
<p>Nintendo seems to have fully jumped aboard the DLC bandwagon. The famously online averse company first offered DLC with New Super Mario Bros. 2, and then much more successfully with Fire Emblem Awakening this year. Now, Miyamoto is talking about how there may be planned DLC for the upcoming Wii U flagship game, Pikmin 3, in the future.</p>
<p>In a <a href="http://www.1101.com/nintendo/pikmin3/index.html" target="_blank">new interview</a> on the game, which features some of the top talent at Nintendo, including not just Miyamoto, but also Iwata, and Itoi, the brain behind Nintendo&#8217;s near mythical Earthbound series, Miyamoto let slip that the team is looking at DLC possibilities for the title. &#8220;&#8221;So,  now that it is possible&#8230; by using the internet, we think we want to add new missions and maps to the game little by little.&#8221;</p>
<p>Pikmin 3 would be the latest in an increasingly growing line of Nintendo developed games to receive post launch support in the form of paid DLC.</p>
<p>Pikmin 3 is a Wii U exclusive title that is a sequel to Pikmin and Pikmin 2 on the Gamecube. It is the first title in the series in a decade, and it launches in North America in August, having already launched in Europe in Japan. Stay tuned to GamingBolt for more coverage of the game.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">166250</post-id>	</item>
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		<title>Miyamoto Speaks To GameInformer About Zelda: The Wind Waker HD Remake For The Wii U</title>
		<link>https://gamingbolt.com/miyamoto-speaks-to-gameinformer-about-zelda-the-wind-waker-hd-remake-for-the-wii-u</link>
					<comments>https://gamingbolt.com/miyamoto-speaks-to-gameinformer-about-zelda-the-wind-waker-hd-remake-for-the-wii-u#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Sat, 06 Jul 2013 06:08:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii U]]></category>
		<category><![CDATA[Transformers: Revenge of the Fallen The Game]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[Zelda]]></category>
		<category><![CDATA[Zelda: The Wind Waker HD]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=163965</guid>

					<description><![CDATA[New Zelda Details and more]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/WindWaker1.jpg"><img decoding="async" class="aligncenter size-full wp-image-163967" alt="WindWaker" src="https://gamingbolt.com/wp-content/uploads/2013/07/WindWaker1.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/WindWaker1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/WindWaker1-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>GameInformer has gotten a chance to talk about the upcoming Zelda: The Wind Waker HD remake for the Wii U with the mastermind Miyamoto. Check out the full interview at<a href="http://www.gameinformer.com/b/features/archive/2013/07/05/miyamoto-talks-zelda-pikmin-and-wii-u-development.aspx?PostPageIndex=2"> GameInformer</a> for more information on Pikmin 3, Zelda: The Wind Waker HD and Wii U Development.</p>
<p>Miyamoto touched-based on how the new upgrade cel-shaded graphics will be taking advantage of the Wii U to create colorful and gorgeous visuals for the HD remake of everyone&#8217;s favorite Zelda title that was released back on Gamecube.</p>
<p>This is what Miyamoto had said regarding the graphics, &#8220;When we brought the cartoon shading of the original <i>Wind Waker </i>over and were testing it on Wii U to take a look at it, we really felt that, visually, it brought the game to life in ways that just weren&#8217;t there on the GameCube,&#8221; he said. &#8220;Particularly with the way that you see the air and the wind in the game as you play with that. It really breathed new life into the project and we wanted to show that to the viewers.&#8221;</p>
<p>Miyamoto has also talked about how the game is improved on the Wii U with new tweaks, gameplay pace and functions thanks to the second-screen Gamepad and other additions.</p>
<p>&#8220;We&#8217;ve actually made a number of different improvements. I think the previous game, the length and the player pacing of it was something we thought we could improve on,&#8221; he said. &#8220;For example, this time we&#8217;ve added an additional sail, that allows the boat to travel faster this time than it did in the original GameCube game. And when you&#8217;re dropping your crane down in the ocean to hunt for sunken treasure, the length of the chain on the crane is shorter so you spend less time on that. So it basically helps to speed up the gameplay a little bit. So the pacing has really been improved upon.&#8221;</p>
<p>Zelda: The Wind Waker HD will be coming out sometime in October for the Wii U and it&#8217;s looking like a stellar remake for all the Zelda and Nintendo fans.</p>
<p>Let us know what you think about Zelda: The Wind Waker HD for the Wii U, in the comments section below.</p>
<p>Stay tuned to GamingBolt for our review of the game in the coming months.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">163965</post-id>	</item>
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		<title>Q-Games founder says Miyamoto is friendlier than Steve Jobs, but just as cutting</title>
		<link>https://gamingbolt.com/q-games-founder-says-miyamoto-is-friendlier-than-steve-jobs-but-just-as-cutting</link>
					<comments>https://gamingbolt.com/q-games-founder-says-miyamoto-is-friendlier-than-steve-jobs-but-just-as-cutting#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 12:59:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dylan Cuthbert]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=96181</guid>

					<description><![CDATA[Dylan Cuthbert, Q-Games&#8217; founder, has revealed that Miyamoto is just as efficient as Steve Jobs, but much friendlier than him. Cuthbert had worked on the Star Fox series of games and knows Miyamoto very well. &#8220;His private face is different to his public face,&#8221; he said during a GAME Facebook fan Q&#38;A. &#8220;His style of chasing ideas and cutting [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/miyamoto.jpg"><img decoding="async" class="aligncenter size-full wp-image-80817" title="miyamoto" src="https://gamingbolt.com/wp-content/uploads/2012/04/miyamoto.jpg" alt="" width="505" height="287" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/miyamoto.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/04/miyamoto-300x170.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Dylan Cuthbert, Q-Games&#8217; founder, has revealed that Miyamoto is just as efficient as Steve Jobs, but much friendlier than him. Cuthbert had worked on the Star Fox series of games and knows Miyamoto very well.</p>
<p>&#8220;His private face is different to his public face,&#8221; he said during a <a href="https://www.facebook.com/notes/game/game-mailbag-q-games-dylan-cuthbert-answers-your-questions/10151094789971000https://www.facebook.com/notes/game/game-mailbag-q-games-dylan-cuthbert-answers-your-questions/10151094789971000" target="_blank">GAME Facebook</a> fan Q&amp;A.</p>
<p>&#8220;His style of chasing ideas and cutting through bulls*** is brilliant. Internally he&#8217;s kind of like a slightly more friendly Steve Jobs, but just as cutting.&#8221;</p>
<p>He wants to work on Star Fox again but it depends on Nintendo, he said.</p>
<p>&#8220;Those questions are best geared towards Miyamoto. I know what I&#8217;d try and do with that tech, but at the end of the day, the ball&#8217;s in Nintendo&#8217;s court. I like to work on a variety of games, or life gets a little boring! Star Fox is a great world and series of characters, and one day I&#8217;d definitely like to go back to it and expand it further.&#8221;</p>
<p>Tell us what you think in the comments section below.</p>
<p>Via <a href="http://www.eurogamer.net/articles/2012-07-10-star-fox-dev-miyamoto-like-a-slightly-more-friendly-steve-jobs-but-just-as-cutting">Eurogamer</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">96181</post-id>	</item>
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		<title>Miyamoto working on Nintendo&#8217;s next &#8220;big hit&#8221; IP</title>
		<link>https://gamingbolt.com/miyamoto-working-on-nintendos-next-big-hit-ip</link>
					<comments>https://gamingbolt.com/miyamoto-working-on-nintendos-next-big-hit-ip#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 31 Jan 2012 19:50:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=64352</guid>

					<description><![CDATA[Shigeru Miyamoto, creator of the Zelda and Mario franchises, says he&#8217;s been spending a lot of time lately, thinking of idea for Nintendo&#8217;s next &#8220;big hit&#8221; franchise, rather than building more content for the franchises he&#8217;s already established. &#8220;I am spending more time than before on finding new ideas for new developments rather than focusing [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/12/miyamoto.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-57816" title="miyamoto" src="https://gamingbolt.com/wp-content/uploads/2011/12/miyamoto.jpg" alt="" width="505" height="287" srcset="https://gamingbolt.com/wp-content/uploads/2011/12/miyamoto.jpg 967w, https://gamingbolt.com/wp-content/uploads/2011/12/miyamoto-300x170.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">Shigeru Miyamoto, creator of the Zelda and Mario franchises, says he&#8217;s been spending a lot of time lately, thinking of idea for Nintendo&#8217;s next &#8220;big hit&#8221; franchise, rather than building more content for the franchises he&#8217;s already established.</p>
<p style="text-align: justify;">&#8220;I am spending more time than before on finding new ideas for new developments rather than focusing my energy on work in my (development) teams in order to solidify the contents of (existing) franchise titles,&#8221; he said during the firm&#8217;s recent financial briefing.</p>
<p>&#8220;After all, developing big hit titles must be the solution&#8221; he said, in light of the recent losses reported by the company.</p>
<p>&#8220;I am acting with the understanding that one big hit title can change multiple phases of a situation in the entertainment business, and I feel that finding such one big hit is my basic job,&#8221; he finished.</p>
<p>[<a href="http://www.siliconera.com/2012/01/30/miyamoto-working-to-find-the-next-big-nintendo-hit/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29" target="_blank">Siliconera</a>]</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">64352</post-id>	</item>
		<item>
		<title>Miyamoto to retire from his current position at Nintendo</title>
		<link>https://gamingbolt.com/miyamoto-to-retire-from-his-current-position-at-nintendo</link>
					<comments>https://gamingbolt.com/miyamoto-to-retire-from-his-current-position-at-nintendo#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 08 Dec 2011 05:08:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[retire]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=57814</guid>

					<description><![CDATA[Miyamoto has revealed his future career direction in an interview with Wired.com. He is currently 59 years old, and has created a lot of masterpieces for a decade. &#8220;Inside our office, I’ve been recently declaring, ‘I’m going to retire, I’m going to retire. I’m not saying that I’m going to retire from game development altogether. [&#8230;]]]></description>
										<content:encoded><![CDATA[<div>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/12/miyamoto.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-57816" src="https://gamingbolt.com/wp-content/uploads/2011/12/miyamoto.jpg" alt="" width="505" height="287" srcset="https://gamingbolt.com/wp-content/uploads/2011/12/miyamoto.jpg 967w, https://gamingbolt.com/wp-content/uploads/2011/12/miyamoto-300x170.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Miyamoto has revealed his future career direction in an interview with <a href="http://www.wired.com/gamelife/2011/12/miyamoto-interview/">Wired.com</a>. He is currently 59 years old, and has created a lot of masterpieces for a decade.</p>
<p>&#8220;Inside our office, I’ve been recently declaring, ‘I’m going to retire, I’m going to retire. I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position,&#8221; he said.</p>
<p>&#8220;What I really want to do is be in the forefront of game development once again myself.</p>
<p>&#8220;Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.&#8221;</p>
<p>Before anyone panics, he is still at Nintendo but will work on smaller games now.</p>
<p>&#8220;In other words, I’m not intending to start from things that require a five-year development time,&#8221; he revealed.</p>
<p>Tell us what you think in the comments section below.</p>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">57814</post-id>	</item>
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		<title>Mario is &#8216;the big bang of gaming,&#8217; says Kojima</title>
		<link>https://gamingbolt.com/mario-is-the-big-bang-of-gaming-says-kojima</link>
					<comments>https://gamingbolt.com/mario-is-the-big-bang-of-gaming-says-kojima#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 28 Sep 2010 11:08:36 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[kojima]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[super mario]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=11506</guid>

					<description><![CDATA[Konami biggie, Hideo Kojima, creator of the Metal Gear Solid series, thinks Mario is &#8216;the big bang&#8217; of the gaming industry and that it is &#8220;one of mankind&#8217;s greatest inventions,&#8221; while talking to Nintendo Power, gaming mag. &#8220;Shigeru Miyamoto not only altered the future of gaming,&#8221; he said. &#8220;But actually change the concept of &#8216;value&#8217; [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Super_Mario_Bros.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7041" src="https://gamingbolt.com/wp-content/uploads/2010/02/Super_Mario_Bros.jpg" alt="" width="505" height="286" /></a></p>
<p style="text-align: left">
<p style="text-align: left">Konami biggie, Hideo Kojima, creator of the Metal Gear Solid series, thinks Mario is &#8216;the big bang&#8217; of the gaming industry and that it is &#8220;one of mankind&#8217;s greatest inventions,&#8221; while talking to Nintendo Power, gaming mag.</p>
<p style="text-align: left">&#8220;Shigeru Miyamoto not only altered the future of gaming,&#8221; he said. &#8220;But actually change the concept of &#8216;value&#8217; for all forms of entertainment. And, in the process, changed my future, leading me to become the game designer I am today.&#8221;</p>
<p style="text-align: left">&#8220;I feel the game truly deserves to be hailed as one of mankind&#8217;s greatest inventions. The game&#8217;s design, sense of fun, interactivity, and cerebral philosophy have made it the forefather of every game that has come since and of every game yet to come.&#8221;</p>
<p style="text-align: left">&#8220;Super Mario Bros. is the equivalent to the big bang of our gaming universe,&#8221; he continued. &#8220;If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.&#8221;</p>
<p style="text-align: left">Looks like someone is getting emotional. On a side not, three chair for Mario! Woohoo!</p>
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		<title>The Legend of Zelda: Skyward Sword Will Have An Early 2011 Release</title>
		<link>https://gamingbolt.com/the-legend-of-zelda-skyward-sword-will-have-an-early-2011-release</link>
					<comments>https://gamingbolt.com/the-legend-of-zelda-skyward-sword-will-have-an-early-2011-release#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 14 Jul 2010 13:21:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aonuma]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[skyward sword]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Zelda]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/14/the-legend-of-zelda-skyward-sword-will-have-an-early-2011-release/</guid>

					<description><![CDATA[Series director Eiji Aonuma told the Official Nintendo Magazine that his team was aiming for an early 2011 release date with the next title in the Zelda series, The Legend of Zelda: Skyward Sword. The game is the latest instalment in the long running Zelda franchise, and only the first since 2006&#8217;s widely acclaimed Twilight Princess, handheld titles notwithstanding, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Series director Eiji Aonuma told the <a href="http://www.officialnintendomagazine.co.uk/article.php?id=18747" target="_blank">Official Nintendo Magazine</a> that his team was aiming for an early 2011 release date with the next title in the Zelda series, The Legend of Zelda: Skyward Sword.</p>
<p>The game is the latest instalment in the long running Zelda franchise, and only the first since 2006&#8217;s widely acclaimed Twilight Princess, handheld titles notwithstanding, and thus, has an almost unreasonable level of hype and hysteria surrounding it. While many fans were left disappointed at the game&#8217;s E3 unveil, which was marred by several technical issues, others were left equally disppointed that the game was not releasing in 2010, instead having being given a 2011 release date by Miyamoto. Aonuma is now confirming the same.</p>
<p>&#8220;The basis we have now is very, very solid,&#8221; Aonuma said. &#8220;Early 2011 &#8211; that is what we&#8217;re aiming for.&#8221;</p>
<p>Of course, for once, Wii fans shouldn&#8217;t be left assuming they&#8217;ve been left out in the lurch, since there&#8217;s plenty releasing on the console in the meanwhile. Games like Kirby&#8217;s Epic Yarn, Donkey Kong Country Returns, Epic Mickey, Metorid: Other M and Goldeneye 007 are all due for release within the next few months, so for the first time since its release, the Wii can loom forward to a steady stream of quality titles.</p>
<p><!--[bigpic]--></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9800</post-id>	</item>
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		<title>Miyamoto thinks that connection to games is more important than story</title>
		<link>https://gamingbolt.com/miyamoto-thinks-that-connection-to-games-is-more-important-than-story</link>
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		<dc:creator><![CDATA[Daniel Ravid]]></dc:creator>
		<pubDate>Fri, 02 Jul 2010 11:21:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/02/miyamoto-thinks-that-connection-to-games-is-more-important-than-story/</guid>

					<description><![CDATA[According to Shigeru Miyamoto, the connection that is made when playing a video game with a certain character and world is much more important than the actual story. &#8220;More than story, what&#8217;s really important is the connection between the person creating the game and the person playing the game, and what&#8217;s very important is that [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>According to Shigeru Miyamoto, the connection that is made when playing a video game with a certain character and world is much more important than the actual story.</p>
<p>&#8220;More than story, what&#8217;s really important is the connection between the person creating the game and the person playing the game, and what&#8217;s very important is that the person playing the game be able to feel naturally accepting of the world that&#8217;s been created for them to play in.&#8221; said Miyamoto.</p>
<p>&#8220;Then what happens is if they have a natural acceptance of the rules and of what&#8217;s happening in this world that&#8217;s been created, then that bond between creator and player becomes that much stronger and that much more important,&#8221; he continued.</p>
<p>&#8220;And then what happens is as the player begins to understand the world that they&#8217;re playing in, then they&#8217;re going to begin to think about ways that they can play within that world; they use their own creativity and their own imagination to tell the story or to come up with their own parts of the story, and at the same time they come up with new ways to play in this world that has been created for them.&#8221;</p>
<p>Miyamoto later on explained how developers have to make creative play within a game world, because its a big part of why players connect with the game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/03/super-mario-galaxy-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-7230" src="https://gamingbolt.com/wp-content/uploads/2010/03/super-mario-galaxy-2.jpg" alt="" width="505" height="285" /></a></p>
<p>&#8220;As a developer then, we have to try to predict some of the ways that players will try to play in that world, and give them reactions or responses or rewards for using their own creativity for finding new ways to interact within that environment,&#8221; he said.</p>
<p>&#8220;And that to me is really what is the most important element &#8211; the connection between creator and player in a videogame.&#8221; he added.</p>
<p><a href="http://www.eurogamer.net/articles/miyamoto-world-beats-story-in-games" target="_blank">Source</a></p>
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		<title>Miyamoto thinks that criticising Nintendo&#8217;s online strategy is &#8220;unfair&#8221;</title>
		<link>https://gamingbolt.com/miyamoto-thinks-that-criticising-nintendos-online-strategy-is-unfair</link>
					<comments>https://gamingbolt.com/miyamoto-thinks-that-criticising-nintendos-online-strategy-is-unfair#respond</comments>
		
		<dc:creator><![CDATA[Daniel Ravid]]></dc:creator>
		<pubDate>Mon, 10 May 2010 20:35:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/05/10/miyamoto-thinks-that-criticising-nintendos-online-strategy-is-unfair/</guid>

					<description><![CDATA[The Wii has never been big when it comes to online gaming, because when you think about it even trying to play with another person is a pain, such getting their number for every game just to play with him. After an interview with Edge, Miyamoto claimed that criticising Nintendo&#8217;s online strategy is &#8220;unfair&#8221; and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The Wii has never been big when it comes to online gaming, because when you think about it even trying to play with another person is a pain, such getting their number for every game just to play with him.</p>
<p>After an interview with Edge, Miyamoto claimed that criticising Nintendo&#8217;s online strategy is &#8220;unfair&#8221; and that &#8220;Nintendo has never been less than proactive in that kind of endeavour&#8221;.</p>
<p>&#8220;To be honest, I think it&#8217;s rather unfair whenever I hear such comments &#8211; that Nintendo isn&#8217;t proactive when it comes to its online strategy.&#8221; He said</p>
<p>&#8220;The fact of the matter is that we always want all Wii consoles to be connected online, all the time, so Nintendo has never been less than proactive in that kind of endeavour.&#8221;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2009/09/NintendoWii.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-692" src="https://gamingbolt.com/wp-content/uploads/2009/09/NintendoWii.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2009/09/NintendoWii.jpg 550w, https://gamingbolt.com/wp-content/uploads/2009/09/NintendoWii-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>&#8220;It is true, though, that Nintendo hasn&#8217;t been very proactive in developing such online activities as an MMOG. But when it comes to out endeavours that try to take advantage of internet technology, where we can provide our customers with more fun and entertainment, then I think we can say we have been very, very proactive and well received.&#8221; Miyamoto added.</p>
<p><a href="http://www.gamerzines.com/wii/news/miyamoto-nintendo-online-game.html">Source</a></p>
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