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	<title>mobile games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>DeNA Wants To Make More Than $25 Million A Month With Nintendo&#8217;s Mobile Games</title>
		<link>https://gamingbolt.com/dena-wants-to-make-more-than-25-million-a-month-with-nintendos-mobile-games</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 10 Apr 2015 06:28:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DeNA]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=228328</guid>

					<description><![CDATA[That's a lot of pressure.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Nintendo.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-225915" src="https://gamingbolt.com/wp-content/uploads/2015/03/Nintendo.jpg" alt="Nintendo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/Nintendo.jpg 640w, https://gamingbolt.com/wp-content/uploads/2015/03/Nintendo-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo is finally going mobile. With the announcement earlier this year that the company will finally start making games for smartphones and tablets (which will all be separate from the games that it makes for its own hardware), all eyes are on Nintendo, to see exactly how successful the world&#8217;s best and most successful developer is in the mobile landscape.</p>
<p>Their partner in this brave new alliance is DeNA, and DeNA, it seems, is expecting a lot from Nintendo&#8217;s games. As in, over $25 million made every month, a lot. &#8220;We haven&#8217;t talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month (about $25 million), and we want to surpass that,&#8221; they said in an interview with <a href="http://www.reuters.com/article/2015/04/01/dena-nintendo-idUSL3N0WY2PO20150401" target="_blank">Reuters</a>. With Nintendo&#8217;s games, they are looking at hitting at least that.</p>
<p>Of course, Nintendo can do it- even on hardware such as Wii U, its games put up crazy numbers, and with a potential audience of a billion, there is no telling just how much they will manage to sell. Let us just hope they don&#8217;t forget the traditional audience while they chase the mobile profits.</p>
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		<title>Former Playfish VP Joins Angry Birds Developer as Executive VP</title>
		<link>https://gamingbolt.com/former-playfish-vp-joins-angry-birds-developer-as-executive-vp</link>
					<comments>https://gamingbolt.com/former-playfish-vp-joins-angry-birds-developer-as-executive-vp#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Apr 2013 11:51:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[angry birds]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[PlayFish]]></category>
		<category><![CDATA[rovio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=150788</guid>

					<description><![CDATA[Jami Laes will head up the game division at Rovio.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/angrybirdstrilogy_screen4.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/08/angrybirdstrilogy_screen4.jpg" alt="angrybirdstrilogy_screen4" width="505" height="284" class="aligncenter size-full wp-image-104285" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/angrybirdstrilogy_screen4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/08/angrybirdstrilogy_screen4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/08/angrybirdstrilogy_screen4-1024x576.jpg 1024w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
EA&#8217;s Playfish studios has closed down, marking a shift in the company&#8217;s social games strategy, but their loss is mobile developer Rovio&#8217;s gain as former vice president Jami Laes will be <a href="http://www.rovio.com/en/news/blog/286/rovio-appointed-jami-laes-as-evp-of-games">joining</a> the Angry Birds developer as its new executive vice president of games. Laes will be heading up Rovio&#8217;s game division.</p>
<p>He stated that, &#8220;Thinking back, this was a natural next step in my career. I have always been a huge fan of Angry Birds and it has been great to see the phenomenal success that Rovio has already achieved.</p>
<p>&#8220;Even so, we&#8217;ve only seen a fraction of what can be achieved with great brands like Angry Birds and Bad Piggies and I wanted to be a part of building that story.&#8221;</p>
<p>CEO Mikael Hed added that, &#8220;Jami´s diverse international background and vision of the quickly-evolving games industry makes this the perfect moment for Jami to jump in and take us to the next level.&#8221;</p>
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		<title>Bioware San Franciso Deemed &#8220;Too Expensive&#8221;, Shut Down</title>
		<link>https://gamingbolt.com/bioware-san-franciso-deemed-too-expensive-shut-down</link>
					<comments>https://gamingbolt.com/bioware-san-franciso-deemed-too-expensive-shut-down#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 06:16:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BioWare San Francisco]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[social games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=142420</guid>

					<description><![CDATA[The mobile and social games developer is now defunct.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/mirrors_edge_2d.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/mirrors_edge_2d.jpg" alt="mirrors_edge_2d" width="505" height="284" class="aligncenter size-full wp-image-142421" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/mirrors_edge_2d.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/03/mirrors_edge_2d-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
Despite &#8220;addressing&#8221; the same two weeks ago in a <a href="http://www.ea.com/news/transition-is-our-friend">blog post</a> by CEO Frank Gibeau, EA never explicitly mentioned that Bioware San Francisco had been shut down.</p>
<p>According to <a href="http://www.gamesradar.com/bioware-san-francisco-shut-down-employees-laid-off/">GamesRadar</a>, the studio was proving to be &#8220;too expensive&#8221; for publisher Electronic Arts and subsequently let go of the 25 to 30 employees there.</p>
<p>Previously known as EA2D, Bioware San Francisco was responsible for developing social and mobile games like Dragon Age: Journeys, Dragon Age: Legends, Mirror&#8217;s Edge 2D, and The Fancy Pants Adventures.</p>
<p>The whole name of the game seems to be &#8220;transition&#8221;: In the preparation for next-generation development, many publishers are restructuring their teams and resources to focus on the future rather than what&#8217;s not working currently. Forget the burgeoning smartphone market for a minute &#8211; what does a predominantly mobile games maker have to offer when it comes to PS4/Next Xbox development?</p>
<p>Regardless, we hope that all the displaced employees find work soon.</p>
<p>Source: <a href="http://www.gamesindustry.biz/articles/2013-03-05-bioware-san-francisco-shuttered">GIBiz</a></p>
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