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	<title>Monaco &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>13 Games With Multiple Solutions for Puzzles</title>
		<link>https://gamingbolt.com/13-games-with-multiple-solutions-for-puzzles</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Mar 2018 10:47:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Broken Age]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=327776</guid>

					<description><![CDATA[Why go with one solution when you can try many?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>ow many times have you encountered puzzles in video games and scoffed at how simple the solution is? You should probably take a closer look &#8211; sometimes the same puzzle can be completed in multiple different ways (or it&#8217;s actually just a really bad puzzle, that&#8217;s also possible). Here are a few games which revel in multiple solutions for their puzzles, challenging the player to either scoot by, completely exploit every single mechanic or recoil in horror at the randomness.</p>
<p><b>SpaceChem</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/spacechem.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-329080" src="https://gamingbolt.com/wp-content/uploads/2018/03/spacechem.jpg" alt="spacechem" width="450" height="338" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/spacechem.jpg 450w, https://gamingbolt.com/wp-content/uploads/2018/03/spacechem-300x225.jpg 300w" sizes="(max-width: 450px) 100vw, 450px" /></a></p>
<p>SpaceChem is an intriguing and wickedly clever title that challenges you to create different designs for effectively converting raw materials to chemicals. It sounds straightforward but the actual process is full of potential since you can determine how different outputs are constructed, what the best ways to streamline production can be and everything else in between. It&#8217;s fairly complex and not the easiest to dive into for beginners but that moment where everything just clicks together for your own personal “Eureka!” moment is fantastic.</p>
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		<title>Monaco &#8211; delayed for Xbox 360/Xbox live &#8211; Still Coming to PC This Month</title>
		<link>https://gamingbolt.com/monaco-delayed-for-xbox-360xbox-live-still-coming-to-pc-this-month</link>
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		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Wed, 24 Apr 2013 06:20:52 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=151405</guid>

					<description><![CDATA[Xbox Live members will have to wait a little longer]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/01/monaco.jpg"><img decoding="async" class="aligncenter  wp-image-136578" alt="monaco" src="https://gamingbolt.com/wp-content/uploads/2013/01/monaco.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/monaco.jpg 604w, https://gamingbolt.com/wp-content/uploads/2013/01/monaco-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Pocketwatch Games has announced today on the official Monaco Facebook page that there was an issue with the Xbox Live edition coming out originally as planned. However, the PC version of the game will still be released on Steam on April 24th 2013.</p>
<p>&#8220;We&#8217;ve already submitted an update to Microsoft to fix the problem, and as soon as we know that the issue is fixed we&#8217;ll have a new release date,&#8221;  they said via a <a title="Delayed" href="http://www.facebook.com/note.php?note_id=10152201150481996">Facebook Post</a>.</p>
<p>Monaco did very well at the 2010 Game Developers Conference &#8211; Independent Games Festival. They were awarded with Excellence In Design and the Seamus McNally Grand Prize. If you&#8217;re unaware of what Monaco is, please check out the <a title="Monaco Game" href="http://www.pocketwatchgames.com/Monaco/">official website</a> of the game for screenshots, videos and information.</p>
<p>Stay tuned on GamingBolt as the story develops and a new release date for the Xbox Live version of the game is announced. Leave any comments or opinions regarding the game&#8217;s delay in the comment section below.</p>
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		<title>Monaco Design Feels Kickstarter Method of Game Development &#8220;Around Variable Budget&#8221; is Bullsh*t</title>
		<link>https://gamingbolt.com/monaco-design-feels-kickstarter-method-of-game-development-around-variable-budget-is-bullsht</link>
					<comments>https://gamingbolt.com/monaco-design-feels-kickstarter-method-of-game-development-around-variable-budget-is-bullsht#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 29 Jan 2013 16:15:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Pocketwatch Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=136577</guid>

					<description><![CDATA[He gets to the point, gotta give him that.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/01/monaco.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/01/monaco.jpg" alt="monaco" width="505" height="284" class="aligncenter size-full wp-image-136578" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/monaco.jpg 604w, https://gamingbolt.com/wp-content/uploads/2013/01/monaco-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
It was only a matter of time before dissenters of the current Kickstarter model popped up. But Pocketwatch Games&#8217; Andy Schatz who is currently designing, coding and serving as art director for indie game Monaco and his thoughts on why the &#8220;stretch goals&#8221; of Kickstarter aren&#8217;t the best for game design aren&#8217;t without sound reason.</p>
<p>Speaking to <a href="http://penny-arcade.com/report/editorial-article/monaco-creator-discusses-kickstarter-design-implications-explains-why-stret">Penny Arcade</a>, he states, &#8220;I have a little bit of an unpopular opinion of Kickstarter. I&#8217;m really glad for the people that have been really successful on Kickstarter, and don&#8217;t get me wrong, I really like the idea of free money, but I&#8217;m of the opinion that designing a game around a variable budget is a terrible way to design a game. </p>
<p>&#8220;To be frank, I think that stretch goals are total bullshit. This is the idealist game designer in me speaking now.</p>
<p>&#8220;When you&#8217;re designing a game, the way I think you should do it, and not everyone is the same way and I recognise that, but the way you should do it is you figure out what the game is, you figure out what the game needs, and you should make that.&#8221;</p>
<p>Schatz has also crowd-funded his game through Indie Fund, being the first game selected. It will receive $100,000 in funding but this is more of a grant &#8211; Pocketwatch will need to pay back the money through game sales. Schatz believes this works better for designing games, though he hasn&#8217;t ruled out using Kickstarter in the future.</p>
<p>Source: <a href="http://www.gamesindustry.biz/articles/2013-01-29-monaco-designer-kickstarter-stretch-goals-are-total-bullshit">GIBiz</a></p>
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