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	<title>Mortal Kombat: Special Forces &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Mortal Kombat: Special Forces – A Forgettable Experience</title>
		<link>https://gamingbolt.com/mortal-kombat-special-forces-a-forgettable-experience</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Thu, 22 Jun 2023 13:20:47 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[midway games]]></category>
		<category><![CDATA[Mortal Kombat: Special Forces]]></category>
		<category><![CDATA[PS1]]></category>
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					<description><![CDATA[They axed Sonya as a playable character. And that cannot be forgiven.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>aving first tested the waters with an action-adventure spinoff in 1997’s <em>Mortal Kombat Mythologies: Sub-Zero, </em>Midway felt the urge to craft another non-fighting <em>Mortal Kombat</em> effort. Remember, <em>Mythologies: Sub-Zero</em> was met with middling reviews, but to be fair, as a first foray away from <em>Mortal Kombat’s</em> arcade beat ‘em up heritage it was a worthy first attempt, with praise directed at its entertaining blend of fighting and platforming genres, RPG-lite upgrade system, and graphics – in particular, the full-motion video cutscenes. It sold in decent numbers too, which, despite its mediocre review scores, is a fair achievement.</p>
<p>If, according to <em>Mortal Kombat</em> series co-creator John Tobias, <em>Mythologies: Sub-Zero</em> was a chance to flesh out the mystique of one of the franchise’s most prestigious characters, then surely <em>Special Forces</em> presented the same opportunity. Taking the lead in this mediocre spinoff, however, is US Army Major Jax “this is a fatality” Briggs, an unremarkable character most recognisable for his meme-worthiness. Unremarkable too was <em>Special Forces’</em> plot, with Briggs hellbent on seeking revenge for the slaughter of his Special Forces squad at the hands of Kano and his band of criminals, the Black Dragon. Along the way he undertakes a mission to retrieve a powerful artifact capable of blasting fighters through portals into other realms.</p>
<p><iframe title="What Made Mortal Kombat Special Forces A TERRIBLE GAME?" width="500" height="281" src="https://www.youtube.com/embed/hCeCdcydV-Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>To take down foes, Briggs employed a blend of hand-to-hand combat with heavy duty weaponry and firepower. Levels were of an explorable variety, with puzzles to solve and keys and codes to find to progress through locked doors. Platforming was light and unvaried with tight fixed position camera and tank controls. Truth be told, the core concepts were solid but poorly executed, which is doubly surprising given the development team’s pedigree and ambition. Indeed, series co-creator John Tobias took an active role in <em>Special Forces’</em> development, stating in interview at the time that they were looking to replicate the visionary exploration of <em>The Legend of Zelda: Ocarina of Time</em> with the engaging environmental puzzle design of <em>Tomb Raider</em>. <em>Special Forces’</em> gameplay mechanics wore more than a passing influence of <em>Metal Gear Solid</em> too.</p>
<p>So, what went wrong? Why, with such a great foundation, did the finished article flounder? Well, principally, Tobias, alongside his inner circle of programmers and producers, upped sticks and left midway through production. Now, there are sound reasons for Tobias to abandon the franchise he had a hand in creating, but most crucially he felt a glaring disillusionment in <em>Mortal Kombat: Special Forces</em> being developed on aging hardware. Why, so he thought, should he plough his hard-earned skillset into old technology whilst other developers are already being granted keys to the next-generation castle? Yep, during this period in the late 1990s, Sony was already generating buzz around PlayStation 2, with the Nintendo GameCube and Microsoft’s first Xbox firmly on the horizon too. It’s not irrational to view one’s own career as stagnating given those circumstances; the threat of an outdated skillset adversely affecting future job opportunities. And so, Tobias left Midway. Key programmers on the project – those who allegedly incorporated revolutionary real-time water refraction into its art design – jumped ship too.</p>
<p>With the game incapable of meeting the ambitious vision of its series co-creator, Midway should have taken the decision at this stage to cancel the project. But no, they forged on with a skeleton crew who, despite their best efforts, were incapable of matching the developmental prowess of Tobias and his departed team. The real-time water refraction was scrapped, the game’s seven levels were skimmed down to five, the over-the-shoulder viewpoint ditched in favour of ill-executed fixed cameras and view obstructing top-down perspectives. The level design that remained was beige to the core, with exploration rendered tedious through monotone environments and repetitive encounters. Purported platforming and swimming sections were dropped as the replacement developers simply lacked the creative skillset to see these ideas through to fruition. Tragically, all these cutbacks are remembered solely as a futile effort on Midway’s part to resuscitate a project that was long since dead.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-557198" src="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image.jpg" alt="mortal kombat special forces image" width="640" height="480" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image.jpg 640w, https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-300x225.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p>Most criminal of Midway’s post-Tobias syphoning though was the axing of Sonya Blade as player character. Yes, <em>Mortal Kombat: Special Forces</em> could have played akin to <em>Resident Evil 2’s</em> dual-protagonist setup, but was instead replaced by a purely Jax Briggs affair. Removing Sonya from <em>Special Forces</em> diluted the game’s already pish story too, leaving a storyline with more holes than a block of Swiss cheese. Yes, Tobias’ ambition really was worn down to an unrecognisable nub by this point.</p>
<p>Midway’s criminality continued right up until release day too. Not content with rushing the already underskilled workforce, the studio opted to massively undermarket the game as well. Did it receive the budget to fund a memorable campaign making players aware of its existence? No, not really. Did it launch at an already discounted price to entice – or maybe trick – players and series fanatics into buying the game? Why, yes, it absolutely did.</p>
<p>Did anyone who played it genuinely like the finished product? Well, yes, actually, a handful of review outlets scored the game a respectable seven out of ten, or somewhere in that range. However, most found the game severely flawed, bestowing it a score so low it is regarded as one of the worst reviewed games of all time. It currently hangs at a less than underwhelming twenty-eight out of a hundred on Metacritic.</p>
<p><em>Special Forces</em> was released as a PlayStation exclusive, but there were plans to port the game to the Nintendo 64, with a Sega Dreamcast port to follow. Obviously, the effort to place <em>Special Forces</em> on these platforms was shelved, the N64 version being dropped during development and the Dreamcast version disappearing into the aether sometime after. Tobias, for his part, moved on to pastures new forming Studio Gigante together with Midway alumni Dave Michicich and Joshua Tsui. The company released only two games, both Xbox exclusives: beat ‘em up underachiever <em>Tao Feng: Fist of the Lotus </em>and the laughably undercooked <em>WWE WrestleMania 21</em>, the latter of which commercially and critically nosedived, with Studio Gigante tanking shortly after.</p>
<p>Tobias’ fellow <em>Mortal Kombat</em> co-creator Ed Boon, who didn’t have a hand in <em>Mortal Kombat: Special Forces</em>, did go on record post-release to decry the game’s chequered development. One thing is for sure though: no developer should be dunked on for showing ambition, and whilst Tobias, his team, and leaders at Midway couldn’t make ends meet for it, there’s enough of a solid foundation in <em>Mortal Kombat: Special Forces</em> that given time, guidance, and resources, it could have been semi-decent.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-557197" src="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-2.jpg" alt="mortal kombat special forces image 2" width="620" height="429" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-2-300x208.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The fantastical lore and memorable characters of <em>Mortal Kombat</em> on the whole are crying out for spinoffs, it’s just a shame that on this occasion the stars didn’t align. In fact, it wasn’t until 2005 that a <em>Mortal Kombat</em> spinoff was attempted again with the well-received <em>Mortal Kombat: Shaolin Monks</em> – an adventure title which, alongside incorporating the best of <em>Mortal Kombat’s</em> fighting mechanics, actually featured Fatalities, which are an iconic aspect prevalent in <em>Mortal Kombat</em> games that were sorely missing in <em>Special Forces</em>. Not that a Fatality or two would have righted <em>Special Forces’</em> already capsized ship, but there were clearly several design and direction decisions taken early on in <em>Mortal Kombat: Special Forces’</em> production which doomed the spinoff to failure long before the wheels fell off.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<item>
		<title>Mortal Kombat &#8211; Ranking The Series From Worst to Best</title>
		<link>https://gamingbolt.com/mortal-kombat-ranking-the-series-from-worst-to-best</link>
					<comments>https://gamingbolt.com/mortal-kombat-ranking-the-series-from-worst-to-best#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 04 Mar 2019 19:01:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Genesis]]></category>
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		<category><![CDATA[Mortal Kombat 9]]></category>
		<category><![CDATA[Mortal Kombat Armageddon]]></category>
		<category><![CDATA[Mortal Kombat Deception]]></category>
		<category><![CDATA[Mortal Kombat Mythologies: Sub-Zero]]></category>
		<category><![CDATA[Mortal Kombat X]]></category>
		<category><![CDATA[Mortal Kombat: Deadly Alliance]]></category>
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					<description><![CDATA[From the lowest of lows to the bloodiest of highs - see how all the main titles stack up in retrospect.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ortal Kombat 11 is coming next month and the series has never looked more viciously entertaining. So what better way to celebrate than by ranking the main titles in the franchise&#8217;s gory history? Upgrades and updated versions (like Ultimate Mortal Kombat 3 and Mortal Kombat Gold) won&#8217;t be considered here though. Without further ado, let&#8217;s start with the bottom of the barrel.</p>
<p><b>Mortal Kombat Special Forces</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Mortal-Kombat-Special-Forces.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-388861" src="https://gamingbolt.com/wp-content/uploads/2019/03/Mortal-Kombat-Special-Forces.jpg" alt="Mortal Kombat Special Forces" width="620" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Mortal-Kombat-Special-Forces.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/03/Mortal-Kombat-Special-Forces-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Mortal Kombat Special Forces released after Mythologies and some how turned out worse. The “story” saw Jax trying to stop Kano and his gang from obtaining an artifact. Yes, that&#8217;s really it. Combined with awful action, no real gore and pathetic design, Mortal Kombat Special Forces could only be possible if many members of the development team, including co-creator John Tobias, just up and left. Which is exactly what happened. Co-creator Ed Boon would further confirm the various problems plaguing development, even though he didn&#8217;t work on it either.</p>
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		<title>15 Worst Video Game Spin-offs</title>
		<link>https://gamingbolt.com/15-worst-video-game-spin-offs</link>
					<comments>https://gamingbolt.com/15-worst-video-game-spin-offs#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 18 Apr 2018 16:16:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Bomberman: Act Zero]]></category>
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		<category><![CDATA[Link's Crossbow Training]]></category>
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		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[Metroid Prime: Federation Force]]></category>
		<category><![CDATA[Mortal Kombat: Special Forces]]></category>
		<category><![CDATA[Pokemon Channel]]></category>
		<category><![CDATA[Resident Evil Survivor]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=332695</guid>

					<description><![CDATA[These games exist as a lesson that a name brand isn't enough to tell you something is quality]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span> name on the box isn&#8217;t always going to lead you in the right direction. Sometimes there&#8217;s a really obvious way to spin off a popular element of a game or series into something completely new that&#8217;s also natural and really fun. Then there&#8217;s other times when it&#8217;s clear that the name on the box is a Trojan horse to get some less than thought through schlock onto shelves for a quick buck. We&#8217;ve got 15 here that we&#8217;re more than a little upset about still. But did we miss a really insulting one? Let us know in the comments.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-320031" src="https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013.jpg" alt="Metal Gear Survive Beta Gameplay" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><b>Metal Gear Survive</b></p>
<p>Picture this, you’re head of a game company and had a huge falling out with the father of one of your biggest franchises, a legendary series that’s famous for political intrigue, deep stories full of subtext with deep commentary on the future of information warfare or how language can destroy culture, all wrapped within a super spy thriller where a solo operative penetrates terrorist cells and save the world? Now that the creator of this series is gone, what do you do with that name?</p>
<p>If you answered lame co-op zombie survival game, Konami already tried that. Nobody bit.</p>
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