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	<title>Motiga Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gigantic: Resolution Compromises Are Expected To Hit A Steady 60fps on Xbox One</title>
		<link>https://gamingbolt.com/gigantic-resolution-compromises-are-expected-to-hit-a-steady-60fps-on-xbox-one</link>
					<comments>https://gamingbolt.com/gigantic-resolution-compromises-are-expected-to-hit-a-steady-60fps-on-xbox-one#comments</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 03:42:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gigantic]]></category>
		<category><![CDATA[Motiga Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[windows 10]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252590</guid>

					<description><![CDATA[Some development updates on Gigantic.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Gigantic_04.jpg" rel="attachment wp-att-239825"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-239825" src="https://gamingbolt.com/wp-content/uploads/2015/08/Gigantic_04.jpg" alt="Gigantic" width="620" height="342" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Gigantic_04.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/08/Gigantic_04-300x165.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>There aren&#8217;t a ton of details available about Gigantic a new MOBA shooter that is set for release at some point in 2016 and is being developed by Motiga studios but a few more pieces of information about the game have started to trickle out this week. We know the game is slated for a PC and Xbox One release and there is going to be a <a href="https://gamingbolt.com/gigantic-dev-team-fully-staffed-new-beta-due-in-early-2016">beta</a> in the early part of 2016. Now we&#8217;re getting a little more information about the mechanics and the look of the game.</p>
<p>VP of Product Development James Phinney recently held an AMA on <a href="https://www.reddit.com/r/gigantic/comments/3xdex3/were_motiga_developers_of_gigantic_ask_us_anything/" target="_blank">Reddit</a> where he and other members of the development team made themselves available for some questions about the game. Among the information the developers were willing to divulge was that there might actually need to be some resolution compromises in order to get Gigantic to run at 60fps on the Xbox One. &#8220;We’ll see, but I would expect some resolution compromises for steady 60 fps, especially in the thick of combat.&#8221; Phinney said.</p>
<p>CEO Chris Chung took to the keyboard in order to tell people that at present, the company isn&#8217;t using DirectX 12 and instead Gigantic is being built using DirectX 11. Finally, the company talked about the fact that it has recently laid off a number of team members. Chung said that while the decision was quite painful the cuts that were made were done in a way so as to not hurt the development of Gigantic or delay its eventual release.</p>
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		<title>Gigantic Dev Team &#8220;Fully Staffed&#8221;, New Beta Due in Early 2016</title>
		<link>https://gamingbolt.com/gigantic-dev-team-fully-staffed-new-beta-due-in-early-2016</link>
					<comments>https://gamingbolt.com/gigantic-dev-team-fully-staffed-new-beta-due-in-early-2016#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 21 Dec 2015 09:44:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gigantic]]></category>
		<category><![CDATA[Motiga Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[windows 10]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252563</guid>

					<description><![CDATA[Motiga Studios says development is "moving forward at full speed".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Gigantic_04.jpg" rel="attachment wp-att-239825"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/08/Gigantic_04.jpg" alt="Gigantic" width="620" height="342" class="aligncenter size-full wp-image-239825" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Gigantic_04.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/08/Gigantic_04-300x165.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Motiga Studios&#8217; Gigantic, an action MOBA for the Xbox One and PC, and <a href="https://www.gogigantic.com/en/news/the-road-ahead-for-gigantic">talked about</a> its expected plans for the new year. Though there have been lay-offs, it was revealed by the studio that this didn&#8217;t affect the development of the game.</p>
<p>&#8220;Undeterred, the team fights on and the work continues. As always, there are challenges. Some challenges require us to adapt. Some we master with ease. Some take blood, sweat, and tears.&#8221;</p>
<p>The developer also explained that the development team was &#8220;fully staffed and moving forward at full speed.&#8221; The 16 jobs cut were from the publishing side and didn&#8217;t affect development at present. There will be a new beta in early 2016 and it will work on both Windows 10 and Xbox One. You can play against friends on either platform through a single Xbox Live account. You can check out the changes the beta introduces here.</p>
<p>What are your thoughts on Gigantic releasing next year? Let us know in the comments.</p>
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